List of Super Smash Bros. series items
This is a list of items in the Super Smash Bros. series, all of which are interactable with the Super Mario franchise to some capacity.
List of items[edit]
| Image | Name | Games | Origin series | Description |
|---|---|---|---|---|
| Assist Trophy | Super Smash Bros. | It summons one of various possible characters to temporarily assist whoever used the item. | ||
| Back Shield | Kid Icarus | A Back Shield is placed behind a fighter, protecting them from most attacks from behind, except for grabs and piercing moves. The Back Shield breaks after enough damage. | ||
| Banana Gun | Super Smash Bros. | It is only possible to launch as a projectile once before it becomes a Banana Peel. | ||
| Banana Peel | Super Mario | A fighter can trip on a Banana Peel, inflicting minor damage. | ||
| Barrel | Super Smash Bros. | A container that can roll on the ground and release some items upon breaking. | ||
| Barrel Cannon | Donkey Kong | Rotates and then blasts the fighter in a random direction. | ||
| Beam Sword | Super Smash Bros. | Also known as Energy Blades,[1] or light sabres,[2] can be used to slash opponents, inflicting damage and knockback. A Beam Sword can also be thrown as a projectile.
Beam Swords were originally composed of a long pink blade of energy with an extended reach in the original Super Smash Bros. The Beam Sword was given a purple hue and a shorter blade in Super Smash Bros. Melee, though the length varies by character and attack, being the longest when used during a smash attack. Both games use sound effects similar to Star Wars lightsaber sounds in the Japanese release. The Beam Sword is a bluish-white in Super Smash Bros. Brawl, still extending when used with a smash attack. Beam Swords were redesigned for Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, now having a red- and blue-colored blade and retaining the same length for all fighters; this design was kept for Super Smash Bros. Ultimate. | ||
| Beastball | Super Smash Bros. | It is a baseball that can be thrown, after which it disappears and then reappears near an opponent, targeting them while covered in flames, not unlike a Soccer Ball. | ||
| Beehive | Animal Crossing | Releases a group of angry bees when broken, damaging other fighters in the process. | ||
| Beetle | The Legend of Zelda | When picked up and thrown, the Beetle flies forward, grabbing any opponent it catches and carrying them to the upper blast line and KOing them (often Screen KOs in particular in Super Smash Bros. Ultimate); the speed at which the beetle does this depends on the character's weight, doing it slower for heavier fighters. The target can escape from a Beetle if another fighter attacks it, also causing the beetle to start traveling the opposite direction, as well as making it disappear if attacked enough. A Beetle stops moving and lands upon hitting a wall. | ||
| Black Hole | Super Smash Bros. | While in midair, it sucks in items, projectiles and other fighter. | ||
| Blast Box | Super Smash Bros. | An explosive crate that inflicts 30% damage to any fighters upon breaking, including the user, and breaks immediately upon contact with flames. A Blast Box can be thrown a very short distance. It inflicts anywhere from 10% to 20% damage. The box has a chemical warning sign on it signaling easily ignitable substances. | ||
| Bob-omb | Super Mario | Walks for a while after being spawned. It explodes after a while or when thrown at another fighter. | ||
| Bombchu | The Legend of Zelda | An activated Bombchu moves a single direction, including over obstacles and surfaces other than the ground. A Bombchu explodes if it either touches a fighter or from flames. | ||
| Bomber | Kirby | A Bomber begins like a Bob-omb, spawning and walking around. A Bomber is used by holding it upward, followed by an explosion 1.5 seconds later. Fighters closer to the explosion receive more damage, including the user. A Bomber can also explode either after a certain time or from falling off of a surface. | ||
| Boomerang | Super Mario | A Boomerang can be thrown at a fighter before returning itself to the user. | ||
| Boss Galaga | Galaxian | Boss Galaga flies in a loop before creating a tractor beam that can carry any fighter caught in it beyond the upper blast line. | ||
| Bullet Bill | Super Mario | The fighter changes into a Bullet Bill, charges straight forward, launching away other fighters, though at the risk of bypassing a blast line. | ||
| Bumper | Super Smash Bros. | Bumpers inflict knockback on any fighter who touches them. They were replaced by Flippers in Super Smash Bros. Melee only. Bumpers were redesigned since Super Smash Bros. for Nintendo 3DS / Wii U to have their outer blue portion changed to purple, and the central part is red with a yellow Super Smash Bros. series symbol. Bumpers stay in a fixed location within the air when thrown, though not in the original Super Smash Bros., in which they fall to the ground instead. One in the Peach's Castle stage is a stage hazard instead of an item. | ||
| Bunny Hood | The Legend of Zelda | Gives the user higher jumps and faster movements temporarily. | ||
| Capsule | Super Smash Bros. | Pink and white containers that release an item after being picked up and thrown. There is a 12.5% chance of the capsule exploding upon contact with the ground or a fighter. | ||
| CD | Super Smash Bros. | CDs may appear randomly in stages. Obtaining one unlocks a song as part of the My Music, but not if a computer player collects it. Mew drops one when summoned from a Poké Ball, if the player has not collected every CD yet. | ||
| Cloaking Device | Perfect Dark | The item turns the user almost completely invisible for a short amount of time, although they sometimes flash back into visibility for a split-second. Cloaking Device is only activated permanently in matches in Invisible Melee, as well as for Fox and Falco during the Event Match Slippy's Invention. | ||
| Cracker Launcher | Super Smash Bros. | Shoots fireworks that explode on contact from either hitting a fighter or the ground. Fighters can walk and jump while holding the Cracker Launcher, and its angle is adjustable with the Control Stick ( | ||
| Crate | Super Smash Bros. | Crates are container items that can slide along the ground. | ||
| Cucco | The Legend of Zelda | Cuccos walk around harmlessly until either attacked, being thrown at a target, or being disrupted by a stage hazard; this results in a flock of Cuccos flying in to attack whoever angered them while also damaging others caught in their range. If a Cucco is provoked by a stage hazard, the flock targets random fighters. | ||
| Daybreak | Kid Icarus | The Daybreak has three parts to collect before it can be used, and when completed, the Daybreak blasts a continuous laser across the stage inflicts high damage and knockback while ignoring shields. The fighter holding the Daybreak can walk around and jump before firing, and drop it by either grabbing an edge or from enough hits. | ||
| Death's Scythe | Castlevania | The user winds back Death's Scythe before swinging it in front; any critically damaged fighter is surrounded by a dark aura. The Death's Scythe instantly KOs opponents when struck at the tip of the blade at 70% with a fully charged smash attack, 80% for an uncharged smash attack, and 120% from a tilt attack. | ||
| Deku Nut | The Legend of Zelda | A Deku Nut can be thrown at opponents, dizzying anyone in range in a manner similar to a shield breaking. Fighters who touch the explosion while in mid-air are blasted away. Deku Nuts explode by themselves after a while, even if held by a fighter. | ||
| Dragoon | Kirby | The Dragoon is broken and collected in three parts, much like the Daybreak. Any fighter can collect the parts, but the Dragoon becomes usable only when one of the fighters has every part. If a fighter is damaged while having a Dragoon part, they often drop it, allowing an opponent to collect the part instead. The fighter with every Dragoon part can aim and then launch themselves, damaging and possibly KOing opponents any opponents hit. The Smash Ball does not appear while the parts are in play, though once the Dragoon is used up, the remaining parts can appear again. In a Team Battle in Super Smash Bros. for Nintendo 3DS / Wii U, the fighter who collected the last piece on a team gets to use the Dragoon.
In Adventure Mode: The Subspace Emissary, the Dragoon appears in a scene where Kirby flies on it straight through the Subspace Gunship, destroying it. | ||
| Drill | Super Smash Bros. | When used, the drill bit launches across the screen, damaging and carrying any fighters in the path, resulting in potential KOs. The projectile is usable only once, after which its base can be thrown at other fighters. Although classified as a Super Smash Bros. item, the Drill's design resembles that of the Drill Arm from Kid Icarus: Uprising. | ||
| Fairy Bottle | The Legend of Zelda | A Fairy Bottle can be picked up by a fighter only if they have 100% or more damage, restoring exactly 100% damage. If the user is not damaged enough, they pick up the Fairy Bottle to throw instead. If the target is critically damaged, the Fairy Bottle still restores their damage meter upon contact. | ||
| Fake Smash Ball | Super Smash Bros. | The item looks like a Smash Ball, except the lines on the Super Smash Bros. logo are inverted. If broken, the Fake Smash Ball explodes in an "X" formation and inflicts up to 43.2% damage on nearby fighters, launching them away. The movements of a Fake Smash Ball are more focused towards fighters rather than moving around the stage randomly. | ||
| Fan | Super Smash Bros. | Also called a Paper Fan,[1] the user with the Fan swipes it upon use, dealing damage to opponents. It has low damage output, but attacks quickly and heavily damages shields. An opponent hit by a fan thrown at them will fly straight up in the air. | ||
| Fire Bar | Super Mario | A Fire Bar is held and used like a Beam Sword, but inflicts flame damage and becomes smaller after repeated use. | ||
| Fire Flower | Super Mario | A Fire Flower releases a stream of fire. The item releases only a temporary stream, becoming useless afterward. | ||
| Flipper |