|Appears in||Super Mario 64 DS|
At the start to launch the ball, the player has to touch the stylus to the flipper and pull back. A ball rolls on, and then the player must let go to launch it. The power of the launch (the speed at which the flipper is released) determines where the ball flies. The object of the game is to get the ball in a pipe that activates a slot machine. First, the player has to shoot the ball into two Piranha Plants to remove barriers that are blocking the pipe. Then, the player can shoot the ball into the pipe. After the player is awarded 3,000 points, the ball hits a switch that activates a small slot machine. Lining up three symbols on the slot machine awards extra points: 5,000 points for three Fire Flowers, 8,000 points for three Starmen, and 10,000 points for three "7" symbols. If the player misses the pipe, the ball bounces on some mushrooms (for 300 points each) and can land in one of four warp holes. Landing in these holes returns the ball to the player and earns them 2,000 points. After the player launches all eight balls, the game is over. This game does have a record system. Due to the fact that the mushrooms do not disappear (red ones do not disappear at all, while green ones do for a short time), there is no maximum score.
The bars swing open when a ball goes in a Piranha Plant. Sink the ball into the pipe to trigger the slots Switch. Get 3 items in a row for a bonus!
Names in other languages
|Pinball Slot Machine|
|German||Slots Slots Slots||Slots Slots Slots|
|Italian||Flipper slot||Pinball slot|
|Spanish||Tragabolas||From tragar (to swallow) and bolas (balls)|