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Super Mario series
Super Mario Bros. 2
In Super Mario Bros. 2, Pidgit’s carpets are used by Pidgits to fly around. If the playable character grabs and throws or defeats the Pidgit, they are able to briefly ride it before it vanishes (Lakitu's Cloud would later act the same way, as of Super Mario World). Pidgit's carpets are colored black and red in the NES version, yellow and white in Super Mario All-Stars, and red and white in Super Mario Advance; they are also stretched in the latter version, and thus appear larger than they were in prior versions. In the game's data, however, they are still the same size.
Super Mario 64 / Super Mario 64 DS
Magic carpets are found in Super Mario 64 and Super Mario 64 DS, only appearing on the stage Rainbow Ride. Unlike in the last game, these carpets are not ridden by Pigits and remain in place until the player steps on it. When stepped on, the carpet will follow a set rail, styled like a rainbow. If the player remains off of the carpet for too long, it will disappear and respawn back in its original position. Once it gets to the end of the line, it will fall into the abyss and then respawn back at where it started.
The Super Mario Bros. Super Show!
In the episode "Mario's Magic Carpet", magic carpets appear to have a car-like protrusion on them. However, in the episode "Mario and the Red Baron Koopa", different carpets are seen. King Koopa is seen flying a magic carpet that has a warplane protrusion, while Mario and Luigi fly around on normal-looking carpets that have steering wheels. Later on in the episode, Mario, Luigi and Toad use two ordinary magic carpets together to construct the wings of a biplane.
Nintendo Adventure Books
A flying carpet is used by Princess Toadstool, Mario, Toad and (depending on which route the reader takes) possibly Luigi to enter Iggy Koopa's secret laboratory in Water Land in Leaping Lizards. Three weeks later, some flying carpets are used in the first event in the International Mushroom Games, the obstacle course.
In Koopa Capers, Bowser sends a magic carpet to Mario Brothers Plumbing to kidnap the Mario Bros., who he is desperate enough to ask to help in the search for his missing daughter. The carpet only captures Luigi (who had at first assumed the carpet was a gift and "a Goomba pattern rug") and proceeds to bring him to Bowser's Castle through the Mario Bros.' personal Warp Pipe.
In Brain Drain, if Luigi punches the correct code into the KoopaFone in the Koopa Headquarters cafeteria, he will order a pizza from Magic Carpet Pizzas, a business run by Pidgits who deliver pizzas with their magic carpets.
Wario Land 4
In Wario Land 4, flying carpets are found in the level Arabian Night. Wario can step on a carpet and fly up with it by repeatedly jumping from it. Flying carpets can be maneuvered in a certain direction by walking on their edge. They are necessary to use throughout the level.
Super Smash Bros. series
Two different Mario-themed stages featured magic carpets in Super Smash Bros. Melee. In Mushroom Kingdom II, 2D Pidgits sometimes briefly fly across the stage, but their red carpets are 3D and can be used as an extra platform. Since they come and leave from the left and right sides of the stage, it is very easy to self-destruct while riding one. They also appear in the Rainbow Ride-themed Rainbow Cruise, working as they do in Super Mario 64, though without the rainbow trails. However, more than one player can stay on a carpet, and as long as one player is on one, it won't vanish prematurely.
As both stages return in Super Smash Bros. Ultimate (with the latter also returning in Super Smash Bros. Brawl), their respective magic carpets also come back, though the ones in Mushroom Kingdom II are now yellow (due to the stage's more Super Mario All-Stars-themed graphics).
Mario Party series
Mario Party 5
Mario Party 9
Mario Party: Island Tour
Mario Kart series
In Mario Kart 7 and Mario Kart Tour, Flying Shy Guys use magic carpets to move around the Shy Guy Bazaar course. In the latter game, magic carpets appear on their own in Paris Tour's Luigi Cup bonus challenge set in the same course, where the player can jump off of one for a Jump Boost.
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