Rainbow Ride

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This article is about the Super Mario 64 course. For the stage in Super Smash Bros. Melee and Super Smash Bros. Brawl, see Rainbow Cruise. For the race course, see Rainbow Road.
Rainbow Ride
SM64 Rainbow Ride Start.png 
How to unlock Opening the Star Door on the third floor with 50 Power Stars
Boss(es) None 
Level(s) Super Mario 64
Cruiser Crossing the Rainbow
The Big House in the Sky
Coins Amassed in a Maze
Swingin' in the Breeze
Tricky Triangles!
Somewhere Over the Rainbow

Super Mario 64 DS
Cruiser Crossing the Rainbow
The Big House in the Sky
Coins Amassed in a Maze
Swingin' in the Breeze
Tricky Triangles!
Somewhere Over the Rainbow
Switch Star of the Manor 
Stars Super Mario 64:
Star SM64.pngStar SM64.pngStar SM64.pngStar SM64.pngStar SM64.pngStar SM64.png
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png

Rainbow Ride is the fifteenth and final main course in Super Mario 64 and Super Mario 64 DS. The entrance to the course is located to the right of Tick Tock Clock's, in a small room above a ledge. The player has to jump onto a high platform in order to reach it. The entrance itself is a small hole in the floor.

Layout[edit]

Map of Rainbow Ride in Super Mario 64 DS.

To get around the course, there are several Magic Carpets that move along rainbow rails when the player step onto it. The player starts on a platform next to a Magic Carpet, which moves in a bend around a platform and through a fire jet. The platform has a ring of Coins with an Amp circling above them. The Magic Carpet will fall of its rail at four large spinning platforms with a Lakitu flying over them. Here, the path splits in three directions: the left leads to swinging platforms, forward is a large maze, and to the right is another Magic Carpet.

Swinging Platforms Path[edit]

To the left of the player's starting position on the spinning platforms is a pole the player can use to reach the platform below. Hovering above the stair-like platform is a Fly Guy, and a tilting platform afterward that can help the player reach the platform above. Afterward is a swinging platform, followed by a tilting platform that will lead to several Donut Blocks. Across the gap is a fire jet that the player has to jump their jump with in order to prevent getting burned. Past the fire jet is a moving platform followed by a split in the path; up the stairs is another swinging platform that leads to a Power Star, and across the Donut Blocks are the tricky triangles.

Underneath all the platforms up to the split is a large, flat platform with a ! Block containing a 1-Up Mushroom.

Maze Path[edit]

Directly ahead of the player's starting position on the spinning platforms is a large maze, with a moving platform that will help the player reach it. Inside the maze are the course's Red Coins, Bob-ombs, and Kuromames. By using the Wall Jump to reach the top of the maze through the back end of it, the player can find a Bob-omb Buddy that will open up the cannon on the flying ship.

Carpet Path[edit]

To the right of the player's starting position on the spinning platforms is a Magic Carpet. When stepped on, the carpet will move along its path and the player has to dodge several platforms in order to prevent being swept off. At the end of the carpet's path are two more carpets, a left and a right, along with the Lakitu from earlier if the player didn't defeat it.

The carpet to the left will take the player to the large manor. The carpet will move through several platforms the player has to climb over and quickly return to the carpet before it disappears. On one of these platforms is an Amp circling it. The manor itself has a large fireplace that acts like a fire jet, as well as having a Power Star on its roof. In the DS version, it also contains the Switch Star of the course.

The carpet to the right will take the player to the flying ship. The carpet will move around a spinning platform the player has to dodge to avoid getting pushed off the carpet. The bottom of the platform also acts as a fire jet and the top has a 1-Up Mushroom floating above it. Once at the ship, the player has to jump over platforms and Donut Blocks to climb onto it. The ship has a heavy wind rush through it, pushing the player to the stern of the ship. On the deck, there are a couple of Bob-ombs and a Lakitu, with the cannon on the stern of the ship. On the bow is the Power Star for the first mission. Using the cannon, the player can reach a platform with a Chuckya and the Power Star for the sixth mission.

Missions[edit]

Mission Appears in Summary
SM64 RR CCtR 1a.png
Cruiser Crossing the Rainbow
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Power Star on the ship.
Bighouse65.png
The Big House in the Sky
Super Mario 64
Super Mario 64 DS
The mission's objective is to collect the Power Star on top of the manor.
RainbowRideMaze.png
Coins Amassed in a Maze
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the course's Red Coins.
Swingin' in the Breeze.PNG
Swingin' in the Breeze
Super Mario 64
Super Mario 64 DS
This mission's objective is to cross the swinging platforms.
RainbowRideTriangle.png
Tricky Triangles!
Super Mario 64
Super Mario 64 DS
This mission's objective is to use the triangle platforms to collect the Power Star.
Rainbow ride.png
Somewhere Over the Rainbow
Super Mario 64
Super Mario 64 DS
This mission's objective is to use the cannon to reach a platform.
Switch Star of the Manor.PNG
Switch Star of the Manor
Super Mario 64 DS This mission's objective is to collect the course's Switch Star.

Music[edit]

The background music for Rainbow Ride is heard at several places throughout Super Mario 64, including the races against Koopa the Quick, The Princess's Secret Slide, the slides on Cool, Cool Mountain and Tall, Tall Mountain, as well as the entire level of Tick Tock Clock. It is a fast and joyful music. The music shares the melody of the main theme of the game, as heard in Bob-omb Battlefield, Whomp's Fortress, Tall, Tall Mountain and Tiny-Huge Island. This melody is also used in the music heard at Cool, Cool Mountain and Snowman's Land. In Super Smash Bros. Melee, the music of the stage is a medley of the original Super Mario 64 track and the Super Mario Bros. Underwater Theme. Despite the many appearances of the music in Super Mario 64, it was labeled as "Rainbow Cruise" in the Super Smash Bros. Melee Sound Test.

Enemies[edit]

Statistics from Super Mario 64[edit]

  • Total Number of coins: 146
  • Caps Found: (none)
  • Spinning Heart: #1: On one of the four large spinning platforms, #2: At the bottom of the maze, under the place where the player can wall-kick up the maze.
  • Cannons: 1
  • 1-Up Mushrooms (9):
    • Homing Mushrooms : #1 In the pole on the ship.
    • Static Mushrooms : #2 Floating above one of the Tricky Triangles. #3 On the second set of donut lifts after taking the carpet to the big house. #4 Above the fire-shooting platform midway the ride to the cruiser. #5 On the tip of the cruiser's bowsprit, next to the star.
    • Triggered Mushrooms : #6 Triggered by riding the donut lift on the top of the maze.
    • Box Mushrooms : #7 Underneath the Swingin' in the Breeze star on a long platform. #8 On the very top of the maze, by the warp. #9 On the top of the big house, beside the star.
  • Warps :
    • Located on the very top of the maze, just beside an ! block with a 1-Up in it, it warps the player to the big house balcony.

Names in other languages[edit]

Language Name Meaning
Japanese レインボークルーズ
Reinbō Kurūzu
Rainbow Cruise
Spanish Camino del arco iris Rainbow Road
French Course Arc-en-ciel Rainbow Race
German Regenbogen Raserei Rainbow Madness
Italian Cammino Arcobaleno Rainbow Road
Korean 레인보우크루즈
Reinbou Keurujeu
Rainbow Cruise
Chinese 彩虹之旅[1]
Cǎihóng zhī Lǚ
Journey of Rainbows

References[edit]

  1. ^ From the score sheetMedia:SM64DS course list in Chinese.png and the Power Star menu of Super Mario 64 DS as localized by iQue.