Bianco Hills

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Bianco Hills
Bianco Hills Top.png
Greater Location Isle Delfino
Inhabitants Piantas, Piranha Plants, Pokeys, Pokey Heads, Pondskaters, Seedy Pods, Strollin' Stus
First Appearance Super Mario Sunshine (2002)

“Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
Pianta, Super Mario Sunshine

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, which first appears in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square, once the player has collected at least one Shine Sprite. The region consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake. During Mario's travels to Isle Delfino, much of Bianco Hills was, like other regions of Isle Delfino, covered in Graffiti, which Mario used F.L.U.D.D. to get rid of. Bianco Hills is also where Mario first battled Petey Piranha. They first battle inside the Big Windmill, and later they fight a second time in the village. From the starting point of the level, Mario can turn around and then look down and see both Delfino Plaza and Ricco Harbor, though an invisible wall prevents him from jumping down. The name Bianco Hills contains the word "bianco", which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the area.

In Mario Golf: Advance Tour, some of the Mushroom Tourney courses are very similar, and seem to be based on this area.

The musical theme of Bianco Hills is similar to those of Gelato Beach, Delfino Plaza, and Ricco Harbor. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.


Episode 1: The Road to the Big Windmill[edit]

Mario battling a Polluted Piranha.

The first episode of this level begins with an introduction scene, which shows Shadow Mario standing near the bridge to the Big Windmill, next to a Goop Generator. Large parts of the countryside are covered in thick brown Goop, and only the Windmill Village is relatively free of it, although there are some small blobs that generate Strollin' Stus. Due to the masses of paint outside of the village, the gate that links the village area and the lakeside area has been closed and Mario has to use a passage over the waterwheel to get to his destination. The lakeside area has some Piranhabons popping out of the Goop Generator that keep rolling over the terrain, leaving a trail of Goop behind. Mario has to battle a Polluted Piranha to proceed. After the battle, a hill with a path emerges and connects to the bridge above. Mario can collect the Shine Sprite then. Mario can choose to ignore the Shine Sprite and proceed to climb the Big Windmill and battle Petey Piranha, making this the few episodes in the game that can be skipped.[1] Also, if Mario talks to a Pianta on the way up, the Pianta will say that Mario is getting ahead of himself.

Names in other languages
Language Name Meaning
Japanese おおふうしゃへのみちをきりひらけ!
Ōfūsha e no Michi o Kirihirake!
Clear the Road to the Big Windmill!
Spanish El camino al Gran Molino The Road to the Big Windmill
French La route vers le Grand Moulin The Road to the Big Mill
German Pfad zur Großen Mühle Way to the Great Mill
Italian Verso il Grande Mulino To the Great Mill

Episode 2: Down with Petey Piranha![edit]

Mario riding a platform to the top of the Big Windmill.

Mario has to take the same path like in the previous episode. He must then carefully traverse the large gap in the bridge using the Hover Nozzle, after which he has to continue to walk along the trail leading up to the Big Windmill. The player must be careful not to fall off the side or touch the rolling Piranhabons or Goop, until they reach the curved ramp leading partway up the Big Windmill.

Climbing this ramp, Mario must now avoid Piranha Plants and more Goop, while periodically using the Hover Nozzle to maneuver around the spiky vines blocking the way. When he finally reaches the top of the ramp, Mario sees the four fan blades of the Big Windmill rotating just above a small landing with a Pianta on it. He must now jump onto one of the platforms located on the ends of the each of the four fan blades and wait until he is gradually carried to the top of the Big Windmill by the fan blades' rotation. Petey Piranha will be waiting on the roof of the Big Windmill, which Mario must jump onto. A brief cutscene shows Petey Piranha screeching, followed by both of them crashing through the roof and landing inside the interior of the Big Windmill, where a boss battle ensues.

Mario battling Petey Piranha inside the Big Windmill.

For the duration of the battle, Petey is at the center of the circular interior of the Big Windmill. There is Goop covering part of the battle area, and Swoopin' Stus and Piranha Plants emerge from the Goop to attack the player. During the battle, Petey either uses his head to swipe at Mario or open his mouth to spit many brown Goop. The moment Petey Piranha opens his mouth, Mario must use F.L.U.D.D. to fill Petey Piranha's belly with water. Once Petey Piranha is full, he falls, giving Mario an opportunity to Ground Pound his belly button, which will cause Petey Piranha to spit the water and sustain damage. Mario must repeat this procedure an additional two times, until Petey dissolves into brown Goop and releases his Shine Sprite for Mario.

Names in other languages
Language Name Meaning
Japanese ボスパックンをたおせ!
Bosu Pakkun o Taose!
Defeat Petey Piranha!
Spanish Combate contra Floro Piraña Fight against Petey Piranha
French L'attaque de Flora Piranha Petey Piranha's attack
German Nieder mit Mutant-Tyranha! Down with Petey Piranha!
Italian Pipino, la Pianta Piranha Petey, the Piranha Plant

Episode 3: The Hillside Cave Secret[edit]

Mario about to enter the Hillside Cave.
Mario inside the secret level.

Before the mission starts the player is shown there is an opening in the mountainside right over the lake. Mario has to travel to this cave in order to receive a Shine Sprite. Since the Goop is gone from the level, the gate connecting the two big level areas has been re-opened and Mario can simply pass through it. To reach the cave, Mario can make use of several platforms and ropes below the bridge to the windmill. Dodging the Wire Traps along the way, he makes his way towards his destination.

When Mario enters the cave, Shadow Mario will show up and steal F.L.U.D.D., leaving him on his own. Mario has to rely on his jumping skills alone to pass the various criss-crossing blocks, large cubes which could push him off into a bottomless pit, and rotating stars that build a floating path. At the end near a palm tree, a Shine Sprite awaits. After Mario clears this level, he can access it with F.L.U.D.D. and a Red Coin challenge awaits.

Names in other languages
Language Name Meaning
Japanese がけのうえの どうくつのヒミツ
Gake no Ue no Dōkutsu no Himitsu
The Secret of the Hilltop Cave
Spanish El secreto de la cueva The Secret of the Cave
French Le secret de la Grotte de la Colline The Secret of the Hill Cave
German Das Geheimnis der Hügel-Höhle The Secret of the Hill Cave
Italian Il Mistero della Grotta dei Colli The Hill Cave Mystery

Episode 4: Red Coins of Windmill Village[edit]

Mario collecting Red Coins in the Windmill Village.

This episode is a Red Coin challenge, so Mario has to collect eight Red Coins that are hidden all over the village to make a Shine Sprite appear. The coins can be found on top of the various buildings, but some of them are also hidden on the great wall that separates the village from the lakeside. Wire Traps and Wind Spirits will try to impede the player's progress, so they have to be avoided. Mario can make the wooden platforms in the middle of the village rotate by squirting water at the big, windmill-like objects attached to them. After the player collects every Red Coin, a Shine Sprite will appear on a platform high above the village, which can be accessed via a rope.

Names in other languages
Language Name Meaning
Japanese ビアンコむらの あかコイン
Bianko Mura no Aka Koin
Red Coins in Bianco Village
Spanish Las Monedas Rojas de Villa Molino The Red Coins of Windmill Village
French Les pièces rouges du village The Village's Red Coins
German Das Dorf der roten Münzen The Village of the Red Coins
Italian Monete Rosse tra i Mulini a Vento Red Coins Between Windmills

Episode 5: Petey Piranha Strikes Back[edit]

Mario attacking Petey Piranha.

As the player enters the level it is revealed to them that Windmill Village is now covered in Goop. Some of the villagers are buried under it, so Mario must clean and free them. The villagers will tell Mario they saw a huge plant creature venturing to the cliffs north of town. Mario can make his way up to the cliffside using F.L.U.D.D., or he can make use of a Pianta near the cliff who will throw Mario if he talks to him after rescuing him from the Goop. If the timing is right, the player can use this to make Mario get up on top of the cliffs. There, he will find Petey Piranha once again, sleeping. Mario can make him wake up by shooting a Poink at him, which will cause Petey to fly over and attack the village.

Petey Piranha will use his leaves to move through the air and hover over Windmill Village. Occasionally, he will spit blobs of Goop at Mario. Mario must bring him down by spraying water or shooting a Poink at him while he is not moving, as he is invulnerable while in motion. After being hit, Petey will fall down, giving Mario a chance to attack him. On the ground, Petey can whip up Tweesters that blow Mario away, or use the Goop-spitting attack from Episode 2. Like before, Mario has to fill him up with water until he falls over and ground-pound his belly to harm him. Petey will then rise into the air and has to be brought down again. This must be done three times for Mario to receive a Shine Sprite.

Names in other languages
Language Name Meaning
Japanese ボスパックンのぎゃくしゅう
Bosu Pakkun no Gyakushū
Petey Piranha's Revenge
Spanish ¡Floro Piraña contraataca! Petey Piranha strikes back!
French Le retour de Flora Piranha The Return of Petey Piranha
German Mutant-Tyranha schlägt zurück Petey Piranha Strikes Back
Italian Pipino Colpisce Ancora Petey Strikes Again

Episode 6: The Secret of the Dirty Lake[edit]

A view of the Cliff Spring Cave and the logs floating outside it.
Mario in the secret level of the Cliff Spring Cave.

As the mission starts the player is shown that the lake has become polluted with toxic Goop, turning the water into an expansive health hazard for Mario. He must therefore find the source of the pollution, which comes in the form of the Cliff Spring Cave, a small cave near the lake with toxic Goop oozing out of it. Mario must make effective use of the lily pads floating on the surface of the lake to move carefully over to the cave. However, the player must be extremely cautious, as the poisonous effect of the toxic water causes the lily pads to rot away if Mario remains on them for too long. Alternately, he can simply perform a Spin Jump from the path near the Big Windmill and then use the Hover Nozzle to reach several floating logs near the mouth of the cave.

Inside the cave, another secret level challenge awaits Mario, who again has F.L.U.D.D. taken away from him by Shadow Mario. The challenge consists of various orange and blue flipping platforms, floating cubes that rotate in midair (forcing Mario to switch his position on the cube so he doesn't fall off), and a pair of fast-moving triangular blocks that will try to push Mario off the ledge. The player also has the opportunity to collect two 1-Up Mushrooms along the way. At the end of the level, near a palm tree, the Shine Sprite awaits. A timed Red Coin challenge can be accessed if Mario re-enters this level after he has already completed it the first time.

Names in other languages
Language Name Meaning
Japanese よごれた みずうみの ヒミツ
Yogoreta Mizūmi no Himitsu
The Secret of the Polluted Lake
Spanish El secreto del lago contaminado The Secret of the Dirty Lake
French Le secret du lac pollué The Secret of the Polluted Lake
German Das Mysterium des Schleimsees The Mystery of the Mucus Lake
Italian Il Mistero del Lago Inquinato The Dirty Lake Mystery

Episode 7: Shadow Mario on the Loose[edit]

Mario chasing Shadow Mario through the Windmill Village.

This is the Shadow Mario episode of Bianco Hills. The player has to complete it in order to gain access to the final level and beat the final boss. The episode sets in with a view of the level access area and zooms in on Shadow Mario who is waiting in front of the wet slope. Mario has to pursue him through Windmill Village and spray him with water until he gives up and releases a Shine Sprite. For some unexplained reason, Shadow Mario is shown swimming through the river that runs through Windmill Village without taking damage.

Names in other languages
Language Name Meaning
Japanese ニセマリオを おえ!
Nise Mario o Oe!
Chase Shadow Mario!
Spanish ¡Mario Oscuro anda suelto! Shadow Mario on the Loose!
French Antimario en cavale Anti-Mario on the Loose
German Mario Morgana ist los! Shadow Mario is Loose!
Italian Occhio a Mario Ombra! Watch out for Shadow Mario!

Episode 8: The Red Coins of the Lake[edit]

Mario collecting Red Coins.

Mario has to collect another set of eight Red Coins in order to complete this challenge. The coins are positioned over the lake and Mario has to use wooden platforms and ropes to collect all of them, while avoiding Wire Traps and Wind Spirits which will try to make him fall down. F.L.U.D.D.'s Rocket Nozzle can prove useful when trying to reach the ropes high over the lake.

A Yoshi Egg can be found at the beginning of the level with a fruit with it, being the only level in Bianco Hills that has Yoshi in it. However, Yoshi has no main use in this episode, besides collecting few Blue Coins.

Names in other languages
Language Name Meaning
Japanese みずうみのあかコイン
Mizūmi no Aka Koin
Red Coins over the Lake
Spanish Las Monedas Rojas del lago The Red Coins of the Lake
French Les pièces rouges du lac The Red Coins of the Lake
German Der See und seine roten Münzen The Lake and its Red Coins
Italian Un lago di Monete Rosse A Lake of Red Coins

Episode 9: Red Coins of the Hillside Cave[edit]

Mario collecting Red Coins in the Hillside Cave secret level.

In this episode, Mario must replay Episode 3, though this time he must enter the Hillside Cave and collect eight Red Coins. If he manages to collect them all before the 1:00 time limit is up, a Shine Sprite will be revealed.[2]

Episode 10: Red Coins of the Dirty Lake[edit]

Mario collecting Red Coins in the Cliff Spring Cave secret level.

In this episode, Mario must replay Episode 6, though this time he must enter the Cliff Spring Cave and collect eight Red Coins. If he manages to collect them all before the 1:30 time limit is up, a Shine Sprite will be revealed. This time, Mario has the aid of F.L.U.D.D., so it's a lot easier to complete the secret level. [2]

Blue Coin locations[edit]

# Image Episodes Location
1 SMS BiancoHills BlueCoin 1.png All Under the water in the river.
2 SMS BiancoHills BlueCoin 2.png All Obtained by cleaning off a Graffiti on the wall next to the river.
3 SMS BiancoHills BlueCoin 3.png All Obtained by cleaning off a Graffiti on a Pianta lady's house.
4 SMS BiancoHills BlueCoin 4.png All Inside a tower above the Pianta lady's house.
5 SMS BiancoHills BlueCoin 5.png All Inside a balcony on a house next to the river. Appears after shooting some water.
6 SMS BiancoHills BlueCoin 6.png All Obtained by cleaning Graffiti above a wall by the waterwheel.
7 SMS BiancoHills BlueCoin 7.png All On a platform with a sail south of the waterwheel.
8 SMS BiancoHills BlueCoin 8.png All Obtained by cleaning ×-shaped Graffiti in a pit by the waterwheel. The coin appears next to the connected × Graffiti.
9 SMS BiancoHills BlueCoin 9.png All Obtained by cleaning ×-shaped Graffiti on the wall by the other side of the waterwheel. The coin appears next to the first × Graffiti's location.
10 SMS BiancoHills BlueCoin 10.png All Obtained by spraying a mini-windmill with F.L.U.D.D.
11 SMS BiancoHills BlueCoin 11.png All Underwater to the right side of the Windmill.
12 SMS BiancoHills BlueCoin 12.png All Obtained by spraying Graffiti on the path up the windmill.
13 SMS BiancoHills BlueCoin 13.png All Obtained by spraying a platform near the top of the windmill.
14 SMS BiancoHills BlueCoin 14.png Episodes 3-8 Obtained by cleaning off a tourist Pianta in the village. Following is his location through episodes:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On an edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where Blue Coin 8 was found.
15 SMS BiancoHills BlueCoin 15.png Episodes 3-8 Obtained by defeating a Pokey at the top of the windmill.
16 SMS BiancoHills BlueCoin 16.png Episodes 6-8 Floating high in mid-air in town, reached by the help of a Chuckster Pianta.
17 SMS BiancoHills BlueCoin 17.png Episodes 3-8 On the grate below the bridge.
18 SMS BiancoHills BlueCoin 18.png Episodes 4-8 Obtained by defeating a Pokey on a platform by the wall of the lake.
19 SMS BiancoHills BlueCoin 19.png All On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
20 SMS BiancoHills BlueCoin 20.png Episodes 5-8 Obtained by spraying a Pianta on a ledge in the village.
21 SMS BiancoHills BlueCoin 21.png Episodes 5-8 On a cliff by where Petey Piranha is flying around.
22 SMS BiancoHills BlueCoin 22.png Episodes 6-8 Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
23 SMS BiancoHills BlueCoin 23.png All On the highest small windmill outside of the town.
24 SMS BiancoHills BlueCoin 24.png Episodes 6-8 Underwater in the lake.
25 SMS BiancoHills BlueCoin 25.png Episodes 7-8 Obtained by spraying ○-shaped Graffiti on a Pianta house in the village. The coin appears next to a connected ○ Graffiti.
26 SMS BiancoHills BlueCoin 26.png Episodes 7-8 Obtained by spraying an ○-shaped Graffiti on a building in the village. The coin appears next to the first ○ Graffiti's location.
27 SMS BiancoHills BlueCoin 27.png Episodes 7-8 Obtained by spraying a blue bird high above the village.
28 SMS BiancoHills BlueCoin 28.png Episode 3-8 Obtained by spraying one of the trees in the Big Windmill area.
29 SMS BiancoHills BlueCoin 29.png Episode 8 (Yoshi Required) Obtained by eating a blue butterfly with Yoshi.
30 SMS BiancoHills BlueCoin 30.png Episode 8 (Yoshi Required) Obtained by eating the bees inside a beehive with Yoshi.

Fruit locations (Episode 8 only)[edit]


  • Past the gate, on the southern side of the sidewalk, under two trees.


  • Farther along the sidewalk, in the center of a triangle of trees.


  • By the river, next to a tree.
  • Across the river.


  • South side of the river, lying out in the open.


  • North side of the sidewalk, between two trees.

Nozzle locations[edit]

All Nozzle Boxes begin to appear in Episode 4.

Hover Nozzle[edit]

  • Can easily be seen on the ground in front of two houses in the village.
  • Nearby a sprinkler near the Big Windmill.

Rocket Nozzle[edit]

  • On the roof of a building in the village.
  • On a rectangular platform on the eastern side of the lake.

Turbo Nozzle[edit]

  • On top of the white wall next to a large watermill.
  • In the entrance to Cliff Spring Cave. Apparently, it's available in episodes 4-8, but it's only accessible in episodes 6-8

Official description[edit]

Isle Delfino Guide Book information for Bianco Hills.

This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.


Audio.png Bianco Hills Super Mario Sunshine - Bianco Hills soundtrack (full version)
Bianco Hills Super Mario Sunshine.ogg

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Bianco Hills Super Mario Sunshine.ogg
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Names in other languages[edit]

Language Name Meaning
Japanese ビアンコヒルズ
Bianko Hiruzu
Bianco Hills
Spanish Monte Bianco Mount Bianco
French Collines Bianco Bianco Hills
German Monte Bianco Monte Bianco
(Italian for "Mount Bianco")
Italian Colli Ariosi Breezy Hills


Bianco Hills as shown in the Super Mario Sunshine intro. Mario also can be seen in the lower right part of the image.
  • In all the languages besides Italian, the name uses "bianco" instead of the translation of "white".
  • Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video.
  • When Bianco Hills is shown in the opening sequence, Mario with F.L.U.D.D. can be seen in the lower right part of the screen, close to the lake, this being a development goof since Mario hasn't visited Isle Delfino yet and hasn't even met F.L.U.D.D. before landing on the island.
  • It is possible that the name of the mission "Petey Piranha Strikes Back" is a parody of the name of the movie Star Wars Episode V: The Empire Strikes Back as well as the level's episode number, being the fifth episode.


  1. ^
  2. ^ a b This episode was named in the official Nintendo Power Player's Guide for Super Mario Sunshine.