Sunken Ghost Ship

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This article is about the level in Super Mario World. For the mission in Super Mario Galaxy, see The Underground Ghost Ship.
Level
Sunken Ghost Ship
Mario swimming past Disappearing Boo Buddies in the Sunken Ghost Ship.
Caped Mario swimming to avoid the numerous Boos
Level code 7-Y (7-0)
World Valley of Bowser
Game Super Mario World
Time limit 400 seconds
<< Directory of levels >>

The Sunken Ghost Ship, also known as the Mysterious Sunken Ship,[1] is a location in Super Mario World that serves as a gate to the Valley of Bowser. After defeating Wendy O. Koopa, Mario (or Luigi) has to swim through this haunted ship in order to make the doorway to the Valley of Bowser come out of the sea.

While Shogakukan coverage considers the Sunken Ghost Ship to be part of Chocolate Island,[2][3] Super Mario Advance 2: Super Mario World considers it part of the Valley of Bowser, as do the Nintendo Super System arcade remake of the original and Mario Mania. On board the ship are some Bullet Bills, Floating Mines, Koopa Troopas, and a massive Disappearing Boo Buddy swarm, marking the only appearance of Boos outside Ghost Houses in the game and, thus, the only time Yoshi can be seen with ghosts in the game. This is also the only level in Super Mario World that has a Magic Ball.

The Super Mario World manual mentions that the Sunken Ghost Ship was once one of the Airships used by Bowser along with the Koopalings in Super Mario Bros. 3; the Magic Ball found alludes to it being found in Super Mario Bros. 3 Fortresses. Despite this, its front does not match that of any Koopaling's Airship.

The level Haunted Shipwreck from New Super Mario Bros. U bears a lot of similarities to this level.

Layout[edit]

The player comes out of a Warp Pipe underwater next to the sunken ship. There is a ? Block and Turtle Cannons nearby. The player must then go down another Warp Pipe that leads under the deck, where Eeries and a massive Disappearing Boo Buddy swarm can be found, appearing and disappearing in locations at a constant pattern. After passing these, there are Circling Boo Buddies and two more Boo Buddies. Then there is another Warp Pipe that leads to a huge drop. When the player starts falling, there is a Super Star that can be grabbed. On the way down there are Dragon Coins, falling Koopa Troopas and Koopa Paratroopas. There is a platform halfway down with a ? Block that contains another Super Star. Farther down, there are huge bunches of coins and falling Floating Mines. The player must fall to the right to avoid falling into the water with the Floating Mines, though if they do, they can collect a few 1-Up Mushrooms near the bottom before they risk falling off the screen. There is a platform on the right with the green Magic Ball that must be touched to beat the level. These 1-Up Mushrooms do not appear in the Japanese version.

After Mario beats the level, a giant cave entrance that looks like Bowser's head will rise up out of the water. Mario will enter the cave, which leads to the Valley of Bowser.

Although the Dragon Coins in this level are rather difficult to obtain due to the speed of falling, Mario as Caped Mario can easily drift down the level and get the Dragon Coins; being Caped Mario on Yoshi can allow the player to Spin Jump off Yoshi into missed Dragon Coins.

Enemies[edit]

Image Name Count
Bill Blaster from Super Mario World Turtle Cannon 4
Bullet Bill Bullet Bill Infinite
Eerie Eerie 6
Screenshot showing Disappearing Boo Buddies from Super Mario World. Disappearing Boo Buddy Indefinite
Boo Buddy from Super Mario World Boo 2
Screenshot showing Circling Boo Buddies, from Super Mario World. Circling Boo Buddies 2
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 23
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 5
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 6 (regular)
23 (if stomped)
Sprite of a Blue Koopa Troopa from Super Mario World Koopa Troopa (blue) 2
Sprite of a Yellow Koopa Troopa from Super Mario World Koopa Troopa (yellow) 3
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (green) 5 (if stomped)
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (red) 29 (if stomped)
Sprite of a Blue Koopa without a Shell from Super Mario World Koopa without a Shell (blue) 2 (if stomped)
Sprite of a Yellow Koopa without a Shell from Super Mario World Koopa without a Shell (yellow) 3 (if stomped)
Flashing Shell Flashing Shell 3 (nearby)
Floating Mine Floating Mine 13

Profiles[edit]

  • Instruction booklet: This is a strange looking sunken ship. Haven't you seen it somewhere before? That's right, in Super Mario Bros. 3, Koopa and his kids used a flying ship to make life tough for Mario. I wouldn't be surprised if Bowser is lurking somewhere nearby.[4]

Names in other languages[edit]

Language Name Meaning
Japanese ラムネ海溝かいこう[5]
Ramune Kaikō
なぞ沈没船ちんぼつせん[5]
Nazo no chinbotsu-sen
ラムネかいこうのちんぼつせん
Ramune Kaikō no chinbotsu-sen
Ramune Trench

Mysterious Sunken Ship

Sunken Ship of the Ramune Trench

Chinese (simplified) 汽水海沟沉船
Qìshuǐ Hǎigōu Chénchuán
Soda Trench Sunken Ship

French Épave Hantée
Haunted Wreck
German Vers. Geisterschiff
Sunken Ghost Ship (Vers. is a abbreviation of versunken ("sunken"))
Italian Nave Fantasma[6]
Ghost Ship
Spanish Barco Fantasma
Ghost Ship

References[edit]

  1. ^ Nintendo (1991). Super Mario World instruction booklet. Nintendo of America (American English). Page 20.
  2. ^ 1990. 「任天堂公式ガイドブック スーパーマリオワールド」 (Nintendo Kōshiki Guidebook – Super Mario World). Shogakukan (Japanese). Page 108.
  3. ^ October 19, 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario World section. Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 59.
  4. ^ Nintendo (1991). Super Mario World instruction booklet. Nintendo of America (American English). Page 20.
  5. ^ a b Super Mario World Japanese instruction booklet (fold-out)
  6. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 59.