Gnarly

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Level
Gnarly
Gnarly SMW.png
Mario on a spring platform
Level code 9-1
World Special Zone
Game Super Mario World
Time limit 300 seconds
<< Directory of levels >>
“Amazing! Few have made it this far. Beyond lies the Special Zone. Complete it and you can explore a strange new world. GOOD LUCK!”
Message Block

Gnarly is the first level of the Special Zone in Super Mario World. It is mostly a vertical level in which Mario or Luigi has to scale ropes or vines and use spring platforms or Jump Blocks to reach the top. It takes place in the sky.

Overview[edit]

The map of the level Gnarly in Super Mario World.
Map of the level

Gnarly consists of two areas on which Mario and Luigi have 300 seconds on the timer to complete. This level contains eight Dragon Coins. This level contains no secret exit.

The player starts next to a Message Block, which tells the player there is a surprise at the end of the Special Zone. To progress through the screen, the player must first go upwards. There are a few spring platforms the player can jump up, which leads them to a platform with four Rotating Blocks. Upon hitting these Rotating Blocks, they all sprout Vines which the player can climb up; however, only the rightmost vine leads to anywhere useful, as the rest get stuck below Empty Blocks. Once the player climbs up to where the red Koopa Paratroopa is flying, hitting the right Rotating Block results in another vine growing, and the left gives the player a Switch Block. The player should use the Jump Blocks on the right side to take the Switch Block to the top. Once at the top, the player should hit the Switch Block (which makes several ? Blocks appear) and fall down against the right wall, and then enter the Warp Pipe the player ends up next to.

In the next screen, the player encounters three Dragon Coins to the left, and three 1-Up Mushrooms to the right. The 1-Up Mushrooms are invisible. After collecting the items, the player can simply fly over the pit to the right if they have a Cape Feather. Otherwise, the player must use the blue Switch Block to make ? Blocks appear, defeat the Amazing Flyin' Hammer Brother, and use its platform to reach solid ground. There is a Lakitu tossing Spinies at the player right before the Giant Gate. The Spinies can be turned into Gray Coins with the Gray P Switch found next to the blue switch.

Enemies[edit]

Sprite Name Count
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 2
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (red) 2 (if stomped)
Sprite of a Blue Koopa Troopa from Super Mario World Koopa Troopa (blue) 1
Amazing Flyin' Hammer Brother from Super Mario World Amazing Flyin' Hammer Brother 1
Sprite of a Green Koopa without a Shell from Super Mario World Koopa without a Shell (red) 2 (if stomped)
Sprite of a Blue Koopa without a Shell from Super Mario World Koopa without a Shell (blue) 1 (if stomped)
Lakitu Lakitu 1
Sprite of a Spiny from Super Mario World Spiny infinite

Names in other languages[edit]

Language Name Meaning
Japanese おたのしみ コース (SNES)
Otanoshimi Kōsu
おたのしみ コース1 (GBA)
Otanoshimi Kōsu 1
Fun Course

Fun Course 1

French Noueux
Gnarly
German Extraordinär
Extraordinary
Italian Nodoso[1]
Gnarled
Spanish Enredado
Tangled

References[edit]