Witch (boss)

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Witch
Artwork of the Witch, from Super Mario Land 2 - 6 Golden Coins.
Artwork from Super Mario Land 2 - 6 Golden Coins
First appearance Super Mario Land 2 - 6 Golden Coins (1992)
Latest appearance Super Mario Kodansha manga ("Mario is a pig!? Witch's cooking class!!") (1993)
“Heh heh heh... you're no match for my magic! Fry, little guy!”
Witch, Mario vs. Wario

The Witch[1][2][3] is the Pumpkin Zone boss in Super Mario Land 2 - 6 Golden Coins. She looks like a regular Witch with dark blue robes, orange hair, and pointy nose and chin.

History[edit]

Super Mario Land 2 - 6 Golden Coins[edit]

In Super Mario Land 2 - 6 Golden Coins, it lives in Pumpkin Zone (in the Witch's Mansion Course) and guards one of the six Golden Coins. The Witch can be found flying in the Pumpkin Zone sky on her broom. The Witch battles out with Mario in her potion room, where she teleports around the room and casts fire bolts with her wand. Some of these fire bolts fall down under one of the three cauldrons that stand in the middle of her kitchen and boil them so much that the lids on them fly high up in the air. If Mario stands on these Missile Lids, they will propel him into the spiked ceiling. The Witch is defeated after being stomped three times or from six fireballs.

The Witch also appears as a "nothing" icon in the slot machine game of the optional casino area; if it is landed on, she will stick out her tongue, and taunt Mario.

Mario vs. Wario[edit]

Witch

The Witch appears in the Mario vs. Wario comic. She starts by shooting fireballs at Mario, but he trips and the flames hit the Big Bird instead. She then launches her Missile Lids at Mario. He jolts in fear at them, causing his feet to get stuck in their handles, allowing him to walk on water. He walks across a lake as he "thanks" the Witch for her "help", leaving her shocked.

Super Mario Kodansha manga[edit]

In the Super Mario Kodansha manga, Witch appears in Super Mario Land 2 - 6-tsu no Kinka 1, as the third boss encountered. Wario uses dark magic to summon five guardians to guard the Six Golden Coins (giving the sixth one to Tatanga after convincing him to join his cause). The summoned bosses are rappresented by a lit candle in Wario's summoning circle. When a candle goes out, it signifies that the corresponding boss has died.

Following Big Bird's defeat, Wario goes to check on sewer rat, telling him to get ready. Seeing how clumsy he is, Wario gets worried, so Witch steps in, disguised as a cute-looking collector to help him. She first shrinks Mario, Princess Peach, and Battle Beetle to miniscule sizes as they enter the Macro Zone, then tries to lure them into traps by faking to be a helpful guide. After all of her traps fail, collector casts a spell on Mario's heart to make him fall for whoever holds it, so she can create tension between him and Peach. Battle Beetle interveens, stealing Mario's heart from her hands, so Witch retreats riding a Rerere, revealing her true form, causing Mario to puke in disgust.

In the following chapter, Witch gets the wrong idea that Wario does not like having Daisy as a prisoner, a role she imposed on him to take part in Super Mario Land 2. Fired up by this, Witch promises herself to put an end to Wario's "sufferings" by eliminating Mario in the Pumpkin Zone. She once again uses her transformative powers to disguise herself as Daisy. Spotted by Mario and Peach, the two chase her in the Pumpkin Zone, where they are attacked by a moltitude of monsters and spooks. Once inside the Witch's hut, she comes out of hiding, pinning Peach in place with her magic wand and restraining Mario to a Missile Lid with fang ingredients. All she needs to do is to boil up the cauldron and make the lid jump into the spiky ceiling, then serve the potion boiling inside to Peach to turn her into a lizard. Peach calls Battle Beetle for help and he breaks the Pumpkin Zone with his horn and opens it up, allowing for sunlight to enter the zone. Blinded by the light, Witch fliches, allowing Peach to get free, pick up a carrot and save Mario at the last second. Doing so, the potion spills on Witch, turning her into a giant bipedal lizard. Despite the advantage in size, Witch falls back, leaving behind her cut-off tail to hinder the two heroes, but Battle Beetle comes down crashing onto her, eliminating her and retriving the Golden Coin. To inform Wario of her death is Kurokyura, as Wario was enjoying Daisy's crepes.

In Super Mario Land 2 - 6-tsu no Kinka 3, Wario uses dark magic to resurrect his army with more magic candles, including the bosses, but despite appearing during the final chapter, most of them have no relenat role during the fight. Witch is the only exception: in the Karamenbo room, she disguises again as Collector to lure Mario towards danger, but Luigi picks him up and leaves the room with him, much to Witch's frustration. Battle Beetle, under Bear's instructions, blows out with his flapping wings the candles, causing all of the fallen enemies to disappear, including the bosses and Bear herself.

Super Mario-kun[edit]

The Witch from Super Mario-kun. Page 143, volume 8.

In Super Mario-kun, Witch appears in chapter 9 of volume 8. She is revealed to be the one that prepares Wario's launches, by cooking the Pumpkin Zone monsters, although Wario does not appreciate her cooking skills. One Boo who survived her cooking, helps Mario, Carrot, and Yokkī traverse the Pumpkin Zone to avenge his friends. Scared by her boney decorations, Mario pretends to offer her Carrot as an ingredient to hit her in the back, but she turns Mario into a pig, then she uses her Missile Lids against the Boo, Carrot, and Yokkī. Yokkī turns into a Bunny and uses his ears to whip the Witch, but she teleports behind him and burns him. Understanding that the wand is her weakness, Mario asks the Boo to steal it and give it to him. The Boo does so and Mario casts a spell on the Witch. The scene then moves back to Wario's base, where it is discovered that Mario sent him the Witch in steam fish form, which he gladly eats. Meanwhile Mario, still in pig form, collects the Pumpkin Coin.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

サバーサ (JP) / Witch (EN)
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Original text (Japanese) Translation
種族しゅぞく ?(魔女) Tribe ? (Witch)
性格せいかく ひねくれもの Disposition Sourpuss
登場とうじょうゲーム ランド2 Game appearances Land 2
魔法攻撃が得意な魔女

サバーサは、魔女の家コースに隠れすむパンプキンゾーンのボス。火炎系の魔法攻撃が得意な魔女で、ワリオの性格が気に入って仲間になったというすじがねいりのヒネクレものだ。[4]

A witch who excels at magical attacks

The Witch is the boss of the Pumpkin Zone, hidden in the Witch's House Course. She is a witch who specializes in flame magic attacks, and is a cynical, twisted person who became Wario's friend because she liked his personality.

Gallery[edit]

Names in other languages[edit]

Unless they are the only ones available, names unique to the Super Mario Bros. Encyclopedia are denoted as such in the "notes" column.

Language Name Meaning Note(s) Ref.
Japanese サバーサ
Sabāsa
Derived from "Sabbath" and possibly「ばあ」(, "hag"), with feminine noun suffix -a [5][6]
French La sorcière The witch [7]
Tabatha Given name Super Mario Bros. Encyclopedia [8]
German Heisse Hexe Hot Witch [9][10]
Italian Strega Witch [11]
Stregaccia Ugly witch; from strega ("witch") and the pejorative suffix -accia Super Mario Bros. Encyclopedia [12][13]
Spanish Bruja Witch [14]

References[edit]

  1. ^ "Stay in the middle of the last room while you wait for the Witch to appear on one side, then leap and jump." – December 1992. Nintendo Power Volume 43. Nintendo of America (American English). Page 50.
  2. ^ August 1993. Nintendo Magazine System (AU) Issue #5. Page 55.
  3. ^ English Super Mario Land 2 - 6 Golden Coins entry on the official Mario Portal. nintendo.co.jp (English). Retrieved August 13, 2022. (Archived December 21, 2025, 19:32:03 UTC via Wayback Machine.)
  4. ^ 1994. 「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Shogakukan (Japanese). Page 87.
  5. ^ Itoi, Shigesato, Takashi Watanabe, Hiroyuki Jinnai (APE), Jin Kobayashi, Ryuji Osawa, and Shigeo Tanabe, editors (1992). 『スーパーマリオランド2 - 6つの金貨任天堂公式ガイドブック』. Tokyo: Shogakukan. ISBN 4-09-102413-0. Page 9.
  6. ^ Motoyama, Kazuki (6 July 1993). Super Mario Land 2 - 6-tsu no Kinka 1, Super Mario, vol. 18. Tokyo: Kodansha (Japanese). ISBN 4-06-319398-5. Page 6.
  7. ^ Smith, Mark, editor (1993). "Super Mario Land 2" in Club Nintendo, vol. 1, ed. 7. Nintendo Co., Ltd. (French). Page 28.
  8. ^ Ardaillon, Joanna, and Victoria Juillard-Huberty, editors (2018). "Super Mario Land 2 - 6 Golden Coins" in Super Mario Encyclopedia. Translated by Fabien Nabhan. Toulon: Soleil Productions (French). ISBN 978-2-3020-7004-2. Page 75.
  9. ^ Pohlmann, Susanne (1994). "Super Mario Land 2" in Club Nintendo, vol. 6, is. 1. Nintendo of Europe GmbH (German). Page 55.
  10. ^ Moyes, Claude M., Andreas G. Kämmerer, and Marcus Menold, editors (1994). "Super Mario Land 2" in Offizielle Game Boy Spieleberater 2. Großostheim: Nintendo of Europe GmbH (German). Page 20.
  11. ^ Fletcher, John, editor in chief (1993). "Super Mario Land 2" in Club Nintendo, vol. 1. Linea Gig S.p.a., Nintendo Co., Ltd. (Italian). Page 24.
  12. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). "Super Mario Land 2 - 6 Golden Coins" in Super Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X. Page 75.
  13. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2025). "Super Mario Land 2 - 6 Golden Coins" in Super Mario Bros. Enciclopedia (2nd ed.). Translated by Alessandro Apreda. Milan: Magazzini Salani (Italian). ISBN 979-1259575760. Page 75.
  14. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2017). "Super Mario Land 2 - 6 Golden Coins" in Enciclopedia Super Mario Bros. 30ª Aniversario. Translated by Gemma Tarrés. Barcelona: Editorial Planeta, S.A. (European Spanish). ISBN 978-84-9146-223-1. Page 75.