Goal (Super Mario Land 2 - 6 Golden Coins)

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The Goal[1] in Super Mario Land 2 - 6 Golden Coins is a door found at the end of most levels in the game. The Goal has a bell above it, which will allow the player to play a bonus game[2] (or Bonus Round)[3] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.

Bonus games[edit]

Crane game[edit]

The crane game
The crane game.

In the crane game,[4] the player has to press A Button to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario. It is possible for the crane to grab nothing at all.

Follow-the-path game[edit]

The follow-the-path game
The follow-the-path game.

In the follow-the-path game,[4] players can move Mario to one of four slots where players then press the A Button button to hit a block. Two rats jump around very rapidly on wires, which lead to a Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.

Names in other languages[edit]

Goal[edit]

Language Name Meaning Note(s) Ref.
Japanese ゴール
Gōru
Goal normal version [5]
隠しゴール
Kakushi Gōru
Hidden Goal star-marked version [5]
French Arrivée du stage Stage goal [6]
Italian Traguardo Goal normal version [7]
Traguardo nascosto Hidden goal star-marked version [7]

Bonus game[edit]

Language Name Meaning Note(s) Ref.
Japanese ボーナスゲーム
Bōnasu gēmu
Bonus game [8]

Crane game[edit]

Language Name Meaning Note(s) Ref.
Japanese マリオキャッチャー
Mario Kyatchā
Mario Catcher [9]

Follow-the-path game[edit]

Language Name Meaning Note(s) Ref.
Japanese アミダゲームⅡ
Amida Gēmu II
Amida Game II; a reference to amidakuji as well as the bonus game from Super Mario Land [9]

References[edit]

  1. ^ December 1992. Nintendo Power Volume 43. Nintendo of America (American English). Page 46.
  2. ^ 1992. Super Mario Land 2 - 6 Golden Coins instruction booklet. Nintendo of America (American English). Page 17.
  3. ^ Hamm & Rudolf GmbH, Frankfurt (1994). Super Game Boy Player's Guide. Nintendo of America (American English). Page 21.
  4. ^ a b Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario Land 2: 6 Golden Coins" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 79.
  5. ^ a b Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 78.
  6. ^ Super Mario Land 2 - 6 Golden Coins (Virtual Console) French e-manual. Page 8.
  7. ^ a b November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 78.
  8. ^ 1992. Super Mario Land 2 - 6-tsu no Kinka instruction booklet. Nintendo (Japanese). Page 14.
  9. ^ a b 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」(Nintendo Kōshiki Guidebook – Super Mario Land 2 - 6 Golden Coins). Shogakukan (Japanese). Page 23.