Goal (Super Mario Land 2 - 6 Golden Coins)
The Goal[1] in Super Mario Land 2 - 6 Golden Coins is a door found at the end of most levels in the game. The Goal has a bell above it, which will allow the player to play a bonus game[2] (or Bonus Round)[3] when hit. Usually to get to the bell, the player has to jump on platforms or other obstacles to reach it. Some levels also contain a star-marked door that takes the player to a secret exit.
Bonus games[edit]
Crane game[edit]
In the crane game,[4] the player has to press to make the moving crane drop and collect one of the rewards, which are moving on a conveyor belt. The rewards vary between levels, but usually contain power-ups and 1-ups. Collecting the reward will have it take an immediate effect on Mario. It is possible for the crane to grab nothing at all.
Follow-the-path game[edit]
In the follow-the-path game,[4] players can move Mario to one of four slots where players then press the button to hit a block. Two rats jump around very rapidly on wires, which lead to a Mushroom, a Fire Flower, a Carrot, or a 1-Up Heart. When a block is hit, the rats eat two of the wires, and an electric shock travels to the item, which floats down to Mario and grants him the power-up. If the shock leads to a power-up that the player does not want, then the player can simply press left on the D-Pad to exit the game without obtaining it.
Names in other languages[edit]
Goal[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | ゴール Gōru |
Goal | normal version | [5] |
| 隠しゴール Kakushi Gōru |
Hidden Goal | star-marked version | [5] | |
| French | Arrivée du stage | Stage goal | [6] | |
| Italian | Traguardo | Goal | normal version | [7] |
| Traguardo nascosto | Hidden goal | star-marked version | [7] |
Bonus game[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | ボーナスゲーム Bōnasu gēmu |
Bonus game | [8] |
Crane game[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | マリオキャッチャー Mario Kyatchā |
Mario Catcher | [9] |
Follow-the-path game[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | アミダゲームⅡ Amida Gēmu II |
Amida Game II; a reference to amidakuji as well as the bonus game from Super Mario Land | [9] |
References[edit]
- ^ December 1992. Nintendo Power Volume 43. Nintendo of America (American English). Page 46.
- ^ 1992. Super Mario Land 2 - 6 Golden Coins instruction booklet. Nintendo of America (American English). Page 17.
- ^ Hamm & Rudolf GmbH, Frankfurt (1994). Super Game Boy Player's Guide. Nintendo of America (American English). Page 21.
- ^ a b Roberts, Rachel, and Cardner Clark, editors (2018). "Super Mario Land 2: 6 Golden Coins" in Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50670-897-3. Page 79.
- ^ a b Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 78.
- ^ Super Mario Land 2 - 6 Golden Coins (Virtual Console) French e-manual. Page 8.
- ^ a b November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 78.
- ^ 1992. Super Mario Land 2 - 6-tsu no Kinka instruction booklet. Nintendo (Japanese). Page 14.
- ^ a b 「任天堂公式ガイドブック スーパーマリオランド2 6つの金貨」(Nintendo Kōshiki Guidebook – Super Mario Land 2 - 6 Golden Coins). Shogakukan (Japanese). Page 23.

