Turtle Zone (level)
|Game||Super Mario Land 2: 6 Golden Coins|
|Time limit||600 seconds|
|<< Directory of levels >> **|
Near the start of the level is a Koopa Troopa. Mario must then go underwater. To the left are two ? Blocks. To the right is a Honebon and a shark. Below are some Unibo. To the left of this is a ? Block near a Turtle Cannon. To the right is another ? Block and another Turtle Cannon. Above the ? Block are two Hidden Blocks, one of which contains a Fire Flower. Mario must head upward, avoiding more Unibo with two ? Blocks along the way. Once he reaches the surface, Mario is given the choice of going either left or right.
If Mario goes to the left, there is a Koopa Troopa and a narrow passage only Small Mario can go through. He must then get back into the water and go up the pipe. Here, there are a few more Unibo, lances on the ceiling which move up and down, a Honebon, and a shark. Finally, there is the secret level exit door Mario can enter to unlock Secret Course 6.
If Mario chooses to go right, he will find five ? Blocks and a Koopa Troopa. He must then go down and back into the water, then get past a couple of Unibo, with two ? Blocks nearby. Once he reaches the bottom, he can go left and get past the dropping lances to reach an area with six ? Blocks. Here, he is able to get a Fire Flower, providing he hit the Hidden Block containing it.
As Mario continues to head right, there are two ? Blocks and two Turtle Cannons, with three ? Blocks at the end. He must then get out of the water. To the left is a ? Block which contains a Star. To the right is a tunnel with five Koopa Troopas, with the Mid-Point Bell at the top.
Mario must then get back into the water and enter the pipe. He must then navigate a section with pipes, two Unibo, and one lance. Along the way is a ? Block containing a Moneybag. There is also a block with a Fire Flower atop it, with a Hidden Block containing a 1-Up Heart next to it. After the last pipe are a few more lances and two platforms with Spike Traps above them that Mario can use to reach the bell atop the goal, completing the level.
Names in other languages
Chinbotsu Sen Kōsu
|Sunken Ship Course|
|German||Versunkenes-Schiff-Level||Sunken Ship Level|
- Campbell, Stuart. Game Boy Game Secrets, 1999 Edition Prima's Official Strategy Guide. Page 94.
- 「任天堂公式ガイドブック スーパーマリオランド２ ６つの金貨」 (Nintendo Kōshiki Guidebook – Super Mario Land 2: 6 Golden Coins), page 82.
- Super Mario Bros. Enciclopedia; pag. 77