Super Mario series
Super Mario Bros.
At the end of every level in Super Mario Bros., with the exception of a castle level, fireworks go off when Mario or Luigi enters the tiny castle if the last number in the timer when hitting the flagpole is a 1, 3, or 6; the number of fireworks is equal to the last digit of the timer. Each explosion awards the player with 500 points.
Super Mario Bros.: The Lost Levels
Fireworks appear at the end of a level of Super Mario Bros.: The Lost Levels if the last digit of the coin count and the timer match – three for an odd number and six for an even number (if coins%10 = timer%10, 3((timer–1)%2)+3 fireworks appear). As with the game's predecessor, each firework is worth 500 points.
Super Mario World
Super Mario Bros. Deluxe
In Super Mario Bros. Deluxe, fireworks operate exactly as in Super Mario Bros. When the player beats the game after triggering fireworks at least once, a picture of Mario making a "peace sign" in front of a castle with fireworks in its background is unlocked.
New Super Mario Bros.
In New Super Mario Bros., fireworks are once again a fairly common feature. When the remaining time ends in double digits, fireworks go off behind the castle, with 11 setting off one firework, 22 setting off two, and so on (if (timer%100)%11 = 0, (timer%100)/11 fireworks appear). The "Level Clear" theme from Super Mario Bros. is played instead of the normal one, and a Mega Mushroom house appears if the timer ends in 77, 88, or 99, a 1-Up house for 66, 55, or 44, and an item house for 33, 22, or 11 – though each can only be used once. Fireworks are worth 4,000 points each.
New Super Mario Bros. Wii
In New Super Mario Bros. Wii, fireworks are triggered differently depending on if the game is being played in single-player or multiplayer. In single-player, Mario has to successfully bring a red-capped Toad to the flagpole. The last digit of the remaining time determines how many fireworks are set off (timer%10 fireworks appear). In multiplayer, all players must reach the flagpole when the last two digits of the timer are the same, though two zeros at the end will give nothing (as in New Super Mario Bros.) In both modes, a Toad House appears at the beginning of the world if any fireworks appear. The type of Toad House that appears is indicated by the pattern of the last firework, which is determined by the number of fireworks set off. The last firework is a 1-Up Mushroom and a Green Toad House appears if 1 or 2 exploded, a Mushroom and a Red Toad House if 3, 4, 5 or 6 exploded, a Super Star and a Yellow Toad House if 9 exploded. Fireworks are worth no points in this game.
Super Mario Galaxy 2
In Super Mario Galaxy 2, fireworks appear at the end of the credits. During the last scene of the credits, the gang decides to watch the fireworks while Princess Peach bakes a cake for Mario and Yoshi for saving the galaxy and defeating Bowser.
New Super Mario Bros. 2
Like in previous installments, the fireworks in New Super Mario Bros. 2 go off if the player grabs the Goal Pole when the last two digits are double; however, this time it is also affected by which world Mario is situated in; 11 for World 1, 22 for World 2, 33 for World 3, 44 for World 4, 55 for World 5, 66 for World 6, 77 for World Mushroom, 88 for World Flower, and 99 for World Star. Doing so unlocks the respective world's rainbow course.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
In New Super Mario Bros. U, New Super Luigi U and New Super Mario Bros. U Deluxe, just as in previous New Super Mario Bros. installments, fireworks go off if the player grabs the Goal Pole when the last two digits of the timer are a multiple of 11. This does not give any points, but Toad will add an item to the player's inventory as a reward. The item depends on the number on the timer:
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Fireworks reappear in the game Super Mario 3D World, working as they did in Super Mario Bros., though each firework grants 1000 points, rather than 500. Fireworks also appear in the Golden Express, Motley Bossblob and both Hisstocrats' arenas, and at the end of the final battle against Meowser in The Great Tower of Bowser Land. When Meowser is defeated, he'll be blown away and receive his very own firework, which resembles his normal form's head. Fireworks also appear in the game's opening as well as in the ending credits, which resembles the Sprixie Princesses and various power-ups.
Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2
In Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, fireworks appear as a sound effect. When triggered, a colorful line will shoot up and explode. In Super Mario Maker 2, when the player defeats Meowser in the Super Mario 3D World style, fireworks appear.
Super Mario Run
Super Mario Odyssey
In Super Mario Odyssey, fireworks appear in the background of Bowser's Kingdom in a few locations, as well as A Traditional Festival! in the Metro Kingdom. After Mario defeats RoboBrood, the Broodals and their robot fly into the air, exploding into fireworks featuring the defeated Broodals' agonized faces.
Mario's Time Machine
In the Super Nintendo Entertainment System and the PC releases Mario's Time Machine, Mario receives a Firework from an old sage at Cambuluc in 1292 after traveling back in time to return a Print Block to Marco Polo. As the sage is listing the various innovations of China that the Western world have yet to discover, including coal, paper, spectacles, curative herbs, and spices, he ends his list with fireworks, and then gives one to Mario. Mario can then bring it to Kublai Khan, who wants to brood until Mario finds him some sort of distraction. Kublai thanks Mario for the gift, saying that it can fill the loneliness in his heart now that Marco Polo is leaving to go back to Italy.
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars Fireworks are an item obtained from a Mole Man in Moleville for 500 Coins. They can be traded in for the Shiny Stone in the same town. If Mario purchases one, the fireworks display at the end of the game will be Mushroom-shaped. Purchasing three yields a Fire Flower, while five or more results in a Star.
Luigi's Mansion series
In Luigi's Mansion, when Luigi completes his training in the Training Room, fireworks will display equal to the number of Ghosts captured (capturing one ghost shows one firework, two ghosts shows two fireworks, etc.) and Professor E. Gadd will congratulate the player.
Luigi's Mansion: Dark Moon
In ScareScraper mode of Luigi's Mansion: Dark Moon, once players reach the top of the ScareScraper, Luigi shoots a boss ghost away and a single firework will explode, followed by the words "You reached the top floor in ____ Mode!"
Paper Mario series
During the ending of Paper Mario, the procession of parade floats finally ends with Mario and Princess Peach. The float stops, and Mario and Peach get off the float to walk over to Mario's House. There, they view a display of fireworks as part of the ending screen. The fireworks display continues on and the sequence loops until the game is turned off.
Paper Mario: Color Splash
When Mario and Huey retrieve a Big Paint Star, the people of Prism Island will do a dance for recovering it. At the end of the dance, an HP-Up Heart will appear along with some fireworks. The fireworks also appear at the end of the game, when peace is restored to Prism Island. One of the fireworks hits the airship that Bowser and the Koopalings are on, causing it to fall out of the sky.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
Multiple instances of fireworks appear in Mario & Luigi: Superstar Saga and its 3DS remake. When the game starts, fireworks go off during the opening cutscene at Princess Peach's Castle. Fireworks are also seen going off in the mural inside the Border Bros' castle after clearing Border Jump, referencing Super Mario Bros. At the end of the credits, fireworks go off in the night sky after the Toad Express lands at the castle along with "The End" message.
Mario Golf series
Family Computer Golf: Japan Course
Fireworks briefly appear after selecting a game mode on the main menu.
Mario Golf: Toadstool Tour
In Mario Golf: Toadstool Tour, fireworks are displayed in the background of the last hole of Peach's Castle Grounds. They have many colors, and can sometimes distract the player. Fireworks can only be seen in tournament mode, stroke mode, and in Ring Attack, the last mission of Peach's Castle Grounds, "Star Light, Star Bright".
Mario Golf: World Tour
Mario Baseball series
In the Mario Baseball series, fireworks appear at Mario Stadium during the night. They also appear in the Bob-omb Derby minigame where players can create fireworks from the Bob-ombs using home runs. In the final movie of Mario Super Sluggers, Mario and his friends watch the fireworks at Daisy Cruiser and Mario Stadium.
Mario Party series
Mario Party 3
Fireworks frequently display in Mario Party 3. At the end of a Battle Royale or Duel, the winner of the game will be rewarded with fireworks the shape of the character's head. At the end of Story Mode, the Millennium Star will shoot regular fireworks for the character. Finally, at the beginning of the Staff Roll, fireworks in the shape of the winning character's head will briefly be seen again.
Mario Party 4
In the ending cutscene of Mario Party 4, a single firework will be shot into the sky, and explode to create a constellation of the winning character.
Mario Party 7
Mario Party 8
After a player cranks their flag to the top of their flagpole in the minigame Crank to Rank, fireworks explode behind Peach's Castle in the background. This also occurs in Mario Party: The Top 100's version of the minigame.
Mario Party: Island Tour
Donkey Kong Jungle Beat
In the GameCube game Donkey Kong Jungle Beat and its New Play Control! remake, the fireworks made an appearance twice. When Donkey Kong gets a Crest at the Sacred Tree, there will be fireworks in the background. More fireworks will explode if he collects more Crests. Another appearance of the fireworks is at the end of the game when Donkey Kong defeats Cactus King and Ghastly King.
Mario Kart series
Mario Kart Wii
Mario Kart 8 / Mario Kart 8 Deluxe
In Mario Kart 8 and Mario Kart 8 Deluxe, fireworks appear in the background of Mario Kart Stadium, GCN Sherbet Land and in N64 Rainbow Road, the latter having fireworks in the shape of some of the characters and some stamps from Super Mario 3D World.
Yoshi's New Island
In Yoshi's New Island, fireworks appear at the ending.
Super Smash Bros. for Nintendo 3DS / Wii U
In Super Smash Bros. for Nintendo 3DS / Wii U, whenever a player completes Classic or All-Star mode, then a trophy of that character will appear along with fireworks. The second time this appears is at the end of the staff credits, which shows a picture of a character or a blank or partially or mostly revealed image, depending on the clear percentage. More fireworks would appear if the clear percentage is at 100%. The rest of the revealed image can be seen if the clear percentage is at 90% or higher in the Wii U version.
The Adventures of Super Mario Bros. 3
In The Adventures of Super Mario Bros. 3, fireworks appear only in the episode "Crimes R Us." When King Koopa tries to open the two sacks, it turns out that the first one has the captured Koopalings, and that the second one contains a big Bob-omb, which explodes, blowing up part of the Doom Ship and creating fireworks for Mario, Luigi, and Crime Wave Clyde to see.
Donkey Kong Country animated series
In the Christmas-themed episode "The Kongo Bongo Festival of Lights," the fireworks make an appearance twice. The first time is when the Kremlings see it during the day, and at the end of the episode in which the Kongs get to watch at the end of the festival.
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