List of Super Mario RPG: Legend of the Seven Stars special moves

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A comprehensive, sortable list of special moves from the game Super Mario RPG: Legend of the Seven Stars.

Mario's Party[edit]

Legend

Name: The name of the special move.
Mastered By: The character that can use the special move.
Level Mastered: The level the character that can use the special move must reach for them to use it.
Type: The nature of the special move. It can either inflict damage, heal others, or have other properties.
FP Cost: The amount of Flower Points required to use this special move.
Magic Power: The strength of the special move.
Hit Rate: The chances of the special move hitting the enemy successfully.
Element: The elemental properties of the special move: Neutral, Jump, Fire, Thunder and Ice.
Range: This statistic lists whether the special move is aimed at a single target or all targets.
Effect: The effect of the special move. These can range from inflicting status effects (Fear, Poison, Sleep, Silence) to healing others and nullifying status effects, or other.
Description: The in-game description of the special move.
Usable in Menu?: This statistic lists whether or not a special move can be used outside of battle.
#: Not an in-game statistic, but lists the order the of the spells according to the character and the order of their special moves.

Super Mario RPG Party Special Moves
Name Mastered By Level Mastered Type FP Cost Magic Power Hit Rate Element Range Effect Description Usable in Menu? #
Jump Mario Starting move Damage 3 25 100% Jump One enemy -- "Stomp foes! Press "Y" just before hit!" No 1
Fire Orb Mario 3 Damage 5 20 100% Fire One enemy -- "Fire orb! Push "Y" immediately!" No 2
Super Jump Mario 6 Damage 7 45 100% Jump One enemy -- "Push "Y" prior to hit for DAMAGE!" No 3
Super Flame Mario 10 Damage 9 40 100% Fire One enemy -- "Fire blast! Push "Y" repeatedly!" No 4
Ultra Jump Mario 14 Damage 11 65 100% Jump All enemies -- "Push "Y" prior to hit for DAMAGE!" No 5
Ultra Flame Mario 18 Damage 14 60 100% Fire All enemies -- "Fire orbs! Push "Y" repeatedly!" No 6
Thunderbolt Mallow Starting move Damage 2 15 100% Thunder All enemies -- "Hit "Y" just before bolt ends!" No 7
HP Rain Mallow 3 Heal 2 10 100% Neutral One ally -- "HP renewal! Hit "Y" just before shower ends!" Yes 8
Psychopath Mallow 6 -- 1 0 100% Neutral One enemy Shows enemy's current HP and thought. "See foe's HP and...secrets!" No 9
Shocker Mallow 10 Damage 8 60 100% Thunder One enemy -- "Hit "Y" just before bolt ends!" No 10
Snowy Mallow 14 Damage 12 40 100% Ice All enemies -- "Snowman fells foes!" No 11
Star Rain Mallow 18 Damage 14 55 100% Neutral All enemies -- "Star showers! Hit "Y" just upon contact!" No 12
Geno Beam Geno Starting move Damage 3 40 100% Neutral One enemy -- "Hold "Y" until just before discharge!" No 13
Geno Boost Geno 8 Stat Boost 4 0 100% Neutral One ally Raises one character's attack power by 50%. When timed, the character's defense will also be boosted by 50%. "Attack up! Push "Y" just before end!" No 14
Geno Whirl Geno 11 Damage 8 45 100% Neutral One enemy When timed, Geno Whirl inflicts 9999 damage to enemies, Exor and Yaridovich mirages. "Press "Y" prior to contact for critical hit!" No 15
Geno Blast Geno 14 Damage 12 50 100% Neutral All enemies -- "Beam hits all foes! Energize!" No 16
Geno Flash Geno 17 Damage 16 60 100% Neutral All enemies -- "Build power! Beam hits all foes!" No 17
Terrorize Bowser Starting move Damage 6 10 100% Neutral All enemies Inflicts Fear "Scare 'em good!" No 18
Poison Gas Bowser 12 Damage 10 20 90% Neutral All enemies Inflicts Poison "Poison foes!" No 19
Crusher Bowser 15 Damage 12 60 100% Neutral One enemy -- "Rock slide! Hit "Y" prior to contact!" No 20
Bowser Crush Bowser 18 Damage 16 58 100% Neutral All enemies -- "Bowser's ultimate weapon!" No 21
Therapy Toadstool Starting move Heal 2 40 100% Neutral One ally Heals one ally and nullifies any status ailment. "Heal HP and status♥" Yes 22
Group Hug Toadstool Starting move Heal 4 30 100% Neutral All allies Heals all allies and nullifies any status ailment. "Heal group! HP/status♥" Yes 23
Sleepy Time Toadstool 11 -- 4 0 99% Neutral All enemies Inflicts Sleep "Zonk 1 or more foes!" No 24
Come Back Toadstool 13 Heal 2 0 100% Neutral One ally Revives one character. When timed, Come Back will revive the character at full health. "Revive one... or more pals!" No 25
Mute Toadstool 15 -- 3 0 99% Neutral One enemy Inflicts Silence "Halt magic attack(s)!" No 26
Psych Bomb Toadstool 18 Damage 15 60 100% Neutral All enemies -- "Make me mad... and BOOM!" No 27

Enemy Spells & Attacks[edit]

Spells[edit]

Like Mario's party, enemies can use spells. Generally, spells are used to inflict damage to a single character, or multiple characters at once, and cannot be blocked by defending. Most spells have certain elemental properties -- despite Mario's party not having any elemental strengths or weaknesses -- which can be nullified with the use of Armor or Accessories. Spells cost Flower Points for an enemy to use -- if an enemy runs low or depletes its FP, "Monster's out of FP!" will be displayed on the screen and the enemy cannot use it at all.

Legend

Name: The name of the spell.
Used By: The enemies that can use the spell, listed by order of appearance.
Type: The nature of the spell. It can either inflict damage, heal others, or have other properties.
FP Cost: The amount of Flower Points required to use the spell.
Magic Power: The strength of the spell.
Hit Rate: The chances of the spell hitting the enemy successfully.
Element: The elemental properties of the spell: Neutral, Jump, Fire, Thunder and Ice.
Range: This statistic lists whether the spell is aimed at a single target or all targets.
Effect: The effect of the spell. These can range from inflicting status effects (Fear, Poison, Sleep, Silence) to healing others and nullifying status effects, or other.
Damaged Reduced?: This statistic lists wither or not the damage from the spell can be reduced or negated completely from the use of Armor or Accessories.

Super Mario RPG Enemy Spells
Name Used By Type FP Cost Magic Power Hit Rate Element Range Effect Damage Reduced?
Arrow Rain Smithy (Magic Head) Damage 2 40 99% Neutral All enemies -- No
Aurora Flash Belome (2), Fautso, Valentina, Exor (Neosquid), Count Down Damage 17 50 85% Neutral All enemies Inflicts Sleep Yes
Big Bang King Bomb Damage 0 100 100% Neutral All enemies -- No
Blast Kriffid, Earth Crystal, Box Boy, Zombone, Magikoopa, Boomer, Exor (Right Eye), Hippopo Damage 11 89 90% Neutral All enemies -- No
Blizzard Snifit, Knife Guy, Bundt, Mastadoom, Greaper, Water Crystal, Muckle, Shaman, Bluebird, Valentina, Boomer, Domino (1), Domino (2) Damage 8 22 90% Ice All enemies -- Yes
Bolt The Big Boo, Bowyer, Lakitu, Apprentice, Orb User, Snifit, Pulsar, Leuko, Yaridovich (double), Octovader, Formless, Mokura, Mallow Clone, Wind Crystal, Magikoopa, Exor (Right Eye), Machine Made (Bowyer), Domino (2) Damage 4 20 90% Thunder One enemy -- Yes
Boulder Earth Crystal, Fautso, Zombone, Mad Adder, Smithy (Magic Head) Damage 18 72 90% Neutral All enemies -- No
Breaker Beam Axem Rangers, Gunyolk Damage 15 80 90% Neutral All enemies -- No
Corona Fire Crystal, Exor (Neosquid), Count Down Damage 19 88 90% Fire All enemies -- Yes
Crystal Cluster, Spookum, Knife Guy, Greaper, Formless, Mokura, Water Crystal, Muckle, Shaman, Bluebird, Valentina, Count Down Damage 5 25 90% Ice One enemy -- Yes
Dark Star Culex, Exor (Right Eye), Ding-A-Ling, Smithy (Magic Head) Damage 20 160 90% Neutral One enemy -- No
Diamond Saw Bundt, Gorgon, Johnny, Water Crystal, Shaman, Valentina, Exor (Right Eye), Domino (2) Damage 9 60 90% Neutral One enemy -- No
Drain Shyster, Bodyguard, Sparky, Spookum, Fireball, Chewy, Fire Crystal, Smilax, Megasmilax, Pyrosphere, Bahamutt, Springer, Machine Made (Shyster) Damage 1 4 90% Fire One enemy -- Yes
Drain Beam Raspberry, Mastadoom, King Calamari, Octovader, Valentina, Doppel, Hippopo Damage 10 26 90% Neutral All enemies -- No
Electroshock Pulsar, Formless, Mokura, Mallow Clone, Wind Crystal, Gunyolk Damage 10 72 90% Thunder One enemy -- No
Escape * Rat Funk, Buzzer, Crook, Shy Ranger, Spookum, Gecko, Sackit, Bloober, Alley Rat, Bandana Red, Stinger, Shy Away, Sling Shy, Shaman, Terra Cotta, Gu Goomba, Malakoopa, Mad Mallet, Ninja Escape 0 0 100% Neutral Self -- --
Flame Mack, Pandorite, Octolot, Sparky, Orb User, Fire Crystal, Smilax, Bahamutt, Machine Made (Mack) Damage 3 12 90% Fire One enemy -- Yes
Flame Stone Jester, Hidon, Yaridovich, Geno Clone, Culex, Shaman, Pyrosphere, Chester, Exor (Right Eye), Machine Made (Axem Green), Hippopo, Machine Made (Yaridovich), Domino (1) Damage 6 32 90% Fire One enemy -- Yes
Flame Wall Mack, Pandorite, Octolot, Orb User, Fire Crystal, Megasmilax, Czar Dragon, Chester, Bahamutt, Magikoopa, Exor (Neosquid), Machine Made (Mack) Damage 2 8 90% Fire All enemies -- Yes
Ice Rock Water Crystal, Count Down, Domino (2) Damage 13 130 90% Ice One enemy -- Yes
Light Beam Belome (2), Wind Crystal, Valentina, Domino (2) Damage 13 34 90% Neutral All enemies Inflicts Sleep No
Lightning Orb The Big Boo, Octolot, Bowyer, Greaper, Octovader, Wind Crystal, Pinwheel, Shaman, Glum Reaper, Li'l Boo, Machine Made (Bowyer), Domino (1) Damage 2 8 90% Thunder One enemy -- Yes
Mega Drain Fireball, Johnny, Chewy, Fire Crystal, Exor (Right Eye), Hippopo, Gunyolk, Smithy (1) Damage 7 40 90% Fire One enemy -- Yes
Mega Recover Toadstool 2, Orbison, Axem Pink, Chester, Count Down, Machine Made (Axem Pink), Smithy (Box Head) Heal 9 200 100% Neutral One ally -- --
Meteor Blast Grate Guy, Yaridovich (double), Culex, Fautso, Axem Green, Machine Made (Axem Green), Machine Made (Yaridovich), Damage 12 30 90% Neutral All enemies -- No
Meteor Swarm Smithy (1), Smithy (Magic Head) Damage 20 100 90% Neutral All enemies -- No
Petal Blast Wind Crystal, Megasmilax, Valentina, Axem Pink, Count Down, Machine Made (Axem Pink) Damage 16 40 85% Neutral All enemies Inflicts Mushroom No
Recover Starslap, Artichoker, Orb User, Zeostar, Fink Flower, Toadstool 2, Orbison, Axem Pink, Count Down, Machine Made (Axem Pink), Smithy (Box Head) Heal 3 50 100% Neutral One ally -- --
Sand Storm Wiggler, Punchinello, Raspberry, King Calamari, Kriffid, Earth Crystal, Corkpedite, Chester, Hippopo, Mad Adder Damage 6 16 90% Neutral All enemies Inflicts Fear No
Shredder Culex, Smithy (Box Head) Damage 8 0 100% Neutral All enemies Nullifies Attack Up and Defense Up --
Sledge Smithy (1) Damage 6 50 99% Neutral All enemies -- No
Solidify Leuko, Formless, Mokura, Water Crystal, Valentina, Axem Green, Magikoopa, Exor (Neosquid), Hippopo, Domino (2) Damage 15 47 90% Ice All enemies -- Yes
Spear Rain Smithy (Magic Head) Damage 5 60 99% Neutral All enemies -- No
Static E! Bowyer, Lakitu, Artichoker, Apprentice, Snifit, Pulsar, Leuko, Hidon, Yaridovich (double), Formless, Mokura, Mallow Clone, Wind Crystal, Pinwheel, Axem Green, Exor (Neosquid), Machine Made (Bowyer) Damage 4 12 90% Thunder All enemies -- Yes
Storm Earth Crystal, Zombone, Forkies, Boomer, Mad Adder Damage 12 108 90% Neutral One enemy -- No
Sword Rain Shyper, Smithy (Magic Head) Damage 8 80 99% Neutral All enemies -- No
Water Blast Yaridovich, Earth Crystal, Box Boy, Valentina, Czar Dragon, Magikoopa, Exor (Neosquid), Count Down, Mad Adder Damage 14 39 90% Neutral All enemies -- No
Weird Mushroom Croco (1) Heal 0 30 100% Neutral Self -- --
Willy Wisp Gorgon, Hidon, Yaridovich, Shy Away, Magikoopa, Glum Reaper, Li'l Boo Damage 8 48 90% Neutral One enemy -- No


Special Attacks[edit]

Special attacks are more physical in nature and only target a single character. Unlike Spells, special attacks are non-elemental and do not use Flower Points. The player can reduce the damage they can receive from most special attacks by defending, like any regular physical attack. Most are capable of inflicting status ailments.

Legend

Name: The name of the special attack.
Used By: The enemies that can use the special attack, listed by order of appearance.
Type: The nature of the special attack. It can either inflict damage, boost one's stats, do critical damage, or have have other properties.
Hit Rate: The chances of the special attack hitting the enemy successfully.
Attack Level: The strength of the special attack.
Effect: The effect of the special attack. These can range from inflicting status effects (Fear, Poison, Sleep, Silence) or other.
Blockable: This statistic lists whether or not the damage from the special attack can be reduced or blocked by defending. Special attacks that inflict status ailments are unblockable unless the target is wearing Accessories or Armors that block them.

Super Mario RPG Enemy Special Attacks
Name Used By Type Hit Rate Attack Level Effect Blockable?
Backfire Stumpet Damage 95% Normal attack damage -- Yes
Blazer Blaster, Big Bertha Critical 90% Normal attack damage Inflicts instant KO. No
Body Slam Remo Con, Axem Yellow, Hippopo, Machine Made (Axem Yellow) Damage 95% 2 x Normal attack damage -- Yes
Bombs Away Jinx (3), Jinx Clone Damage 90% 4 x Normal attack damage -- Yes
Carni-Kiss Pandorite, Chomp, Hidon, Shogun, Chomp Chomp, Box Boy, Neosquid, Earth Link Damage 95% 2 x Normal attack damage -- Yes
Chomp Croco (2), Lakitu Damage 90% 2 x Normal attack damage -- Yes
Claw Chow Damage 95% 2 x Normal attack damage -- Yes
Dark Claw Hobgoblin, Straw Head Damage 95% 1½ x Normal attack damage Inflicts Poison No
Deathsickle Greaper, Glum Reaper Damage 95% 2 x Normal attack damage Inflicts Fear No
Doom Reverb Shy Guy, Carroboscis, Sling Shy, Ding-A-Ling No Damage 90% Normal attack damage Inflicts Silence No
Echofinder Enigma, Grate Guy, Gorgon, Doppel, Gunyolk Damage 95% 1½ x Normal attack damage Inflicts Silence No
Eerie Jig Remo Con, Puppox No Damage 99% Normal attack damage Inflicts Scarecrow No
Elegy Hobgoblin, Reacher, Shy Away, Axem Green, Machine Made (Axem Green) No Damage 99% Normal attack damage Inflicts Silence No
Endobubble Shadow, Armored Ant, Doppel, Domino (1) No Damage 90% Normal attack damage Inflicts Fear No
Fangs K-9 Damage 95% 1½ x Normal attack damage -- Yes
Fear Roulette Ding-A-Ling Critical 99% Normal attack damage Inflicts instant KO. No
Flutter Hush Dodo, Dodo (2) No Damage 90% Normal attack damage Inflicts Silence Yes
Full House Jester Damage 95% 2 x Normal attack damage -- Yes
Fun & Run Gecko Damage 95% 1½ x Normal attack damage -- Yes
Funguspike Spikester, Stinger, Factory Chief Damage 95% 2 x Normal attack damage Inflicts Mushroom No
Get Tough! Johnny Stat Boost 100% Normal attack damage Raises one's physical and magic defenses by 50%. --
G'night Bowyer, Machine Made (Bowyer) No Damage 90% Normal attack damage Inflicts Sleep No
Grinder Birdy, Bluebird Damage 95% 2 x Normal attack damage -- Yes
Gunk Ball Octolot, Apprentice, Spookum, Snifit, Octovader, Kriffid, Exor (Left Eye) Damage 95% 1½ x Normal attack damage Inflicts Silence No
Hammer Time Hammer Bro Damage 90% 2 x Normal attack damage -- Yes
Howl K-9, Chow No Damage 99% Normal attack damage Inflicts Fear No
Ink Blast Bloober, King Calamari Damage 95% 1½ x Normal attack damage -- Yes
Iron Maiden Chomp, Czar Dragon, Bahamutt No Damage 99% Normal attack damage Inflicts Fear No
Jinxed Jinx (1), Jinx (2), Jinx (3), Jinx Clone Damage 100% Normal attack damage -- Yes
Last Shot! Jabit Damage 100% 4 x Normal attack damage -- Yes
Loco Express Booster Damage 90% 4 x Normal attack damage -- No
Lulla-Bye Shy Guy, Bundt, Belome (2), Exor (Neosquid) No Damage 99% Normal attack damage Inflicts Sleep No
Magnum Smithy (Tank Head) Critical 100% Normal attack damage Inflicts instant KO. No
Migraine Pulsar, Corkpedite (Body) Critical 80% Normal attack damage Inflicts instant KO. Yes
Missed me! Mukumuku No Damage 95% Normal attack damage -- --
Multistrike Dodo (1), Dodo (2) Damage 95% 1½ x Normal attack damage -- Yes
Mush Funk Straw Head No Damage 90% Normal attack damage Inflicts Mushroom No
Pierce Bandana Blue, Yaridovich, Machine Made (Yaridovich) Damage 90% 2 x Normal attack damage -- Yes
Poison Rat Funk, Alley Rat, Chow, Spinthra, Hippopo, Earth Link Damage 95% 1½ x Normal attack damage Inflicts Poison No
Pollen Nap Snapdragon, Piranha Plant, Fink Flower, Chewy, Smilax No Damage 90% Normal attack damage Inflicts Sleep No
Psyche! Cluster Critical 80% Normal attack damage Inflicts instant KO. Yes
Psycho Plasm Ameboid No Damage 90% Normal attack damage Inflicts Fear No
Quicksilver Jinx (2), Jinx (3), Jinx Clone Damage 90% 2 x Normal attack damage -- Yes
Scream The Big Boo, Pandorite, Box Boy, Zombone, Li'l Boo No Damage 99% Normal attack damage Inflicts Fear No
S'crow Bell Carroboscis, Sling Shy, Exor (Left Eye), Ding-A-Ling No Damage 90% Normal attack damage Inflicts Scarecrow No
S'crow Dust Piranha Plant, Fink Flower, Megasmilax No Damage 90% Normal attack damage Inflicts Scarecrow No
S'crow Fangs Spinthra Damage 85% Normal attack damage Inflicts Scarecrow No
S'crow Funk Belome (1), Straw Head No Damage 90% Normal attack damage Inflicts Scarecrow No
Scythe Glum Reaper Critical 90% Normal attack damage Inflicts instant KO. Yes
Shaker Boomer Critical 99% Normal attack damage Inflicts instant KO. Yes
Silver Bullet Jinx (2), Jinx (3), Jinx Clone Critical 99% Normal attack damage Inflicts instant KO. Yes
Skewer Bandana Red, Johnny, Boomer, Machine Made (Drill Bit) Damage 95% 1½ x Normal attack damage -- Yes
Sleep-Sauce Belome (1), Gecko, Octovader, Geckit, Ribbite No Damage 95% Normal attack damage Inflicts Sleep No
Somnus Waltz Springer, Puppox No Damage 99% Normal attack damage Inflicts Sleep No
Spore Chimes Carroboscis, Sling Shy, Ding-A-Ling No Damage 90% Normal attack damage Inflicts Mushroom No
Sporocyst Amanita No Damage 90% Normal attack damage Inflicts Mushroom No
Spritz Bomb Booster, Axem Black, Machine Made (Axem Black), Manager, Director Damage 90% 2 x Normal attack damage -- No
Stench Artichoker, Straw Head No Damage 90% Normal attack damage Inflicts Poison No
Terrapunch Jagger, Terra Cotta Damage 95% 2 x Normal attack damage -- Yes
Thornet Buzzer, Spikester, Stinger, Gu Goomba, Factory Chief Damage 95% 1½ x Normal attack damage Inflicts Poison No
Triple Kick Jinx (1), Jinx (2), Jinx (3), Jinx Clone Damage 95% 1½ x Normal attack damage -- Yes
Va Va Voom Stumpet Damage 95% 1½ x Normal attack damage -- Yes
Valor Up Hammer Bro, Jinx (1), Jinx (2), Jinx (3), Magmus, Machine Made (Axem Red), Clerk, Director Stat Boost 100% Normal attack damage Raises one's physical and magic defenses by 50%. --
Venom Drool Arachne, Gecko, King Calamari, Ribbite, Exor (Left Eye) No Damage 95% Normal attack damage Inflicts Poison No
Vigor up! Wiggler, Shogun, Jinx (3), Armored Ant, Axem Red, Machine Made (Axem Red), Clerk, Director Stat Boost 100% Normal attack damage Raises one's physical and magic attack power by 50%. --
Viro Plasm Zeostar, Ameboid No Damage 90% Normal attack damage Inflicts Poison No
Wild Card Jester Damage 95% 4 x Normal attack damage -- Yes
"Bomb Toss" Croco (1), Croco (2), Booster, Axem Black, Machine Made (Axem Black), Clerk, Manager, Director Damage 95% 1½ x Normal attack damage -- Yes
"Bone Toss" Dry Bones, Reacher, Vomer Damage 95% 1½ x Normal attack damage -- Yes
"Boulder Toss" Guerilla, Chained Kong, Cloaker (1) Damage 95% 1½ x Normal attack damage -- Yes
"Bubble Shot" Frogog, Wiggler, Artichoker, Gecko, Axem Yellow, Machine Made (Axem Yellow) Damage 95% 1½ x Normal attack damage -- Yes
"Bullet Shot" Apprentice, Blaster, Snifit, Big Bertha Damage 95% Normal attack damage -- Yes
"Fear Hammer" Poundette Damage 90% 2 x Normal attack damage Inflicts Fear Yes
"Glowing Shot" Shadow, Bundt, Raspberry, Yaridovich, Fautso, Axem Red, Machine Made (Axem Red), Machine Made (Yaridovich) Damage 95% 2 x Normal attack damage -- Yes
"Hammer Toss" Pounder, Poundette, Puppox Damage 95% 1½ x Normal attack damage -- Yes
"Knife Toss" Crook, Shy Ranger, Knife Guy, Sackit, Ninja, Cloaker (2) Damage 95% 1½ x Normal attack damage -- Yes
"Mini Light Beam" Grate Guy, Axem Pink, Star Cruster, Machine Made (Axem Pink) No Damage 90% Normal attack damage Inflicts Sleep No
"Mute Light Beam" Crusty No Damage 90% Normal attack damage Inflicts Silence No
"Shuriken Toss" Shy Ranger, Ninja, Factory Chief Damage 95% 2 x Normal attack damage -- Yes
"Spike Shot" Bowser, Bowser Clone Damage 90% 1½ x Normal attack damage -- Yes
"Strong Bone Toss" Mastadoom, Reacher Damage 95% 2 x Normal attack damage -- Yes
"Thorn Shot" Goomba, Spikey, Oerlikon Damage 95% 1½ x Normal attack damage -- Yes