List of Super Mario RPG: Legend of the Seven Stars special moves
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A comprehensive, sortable list of special moves from the game Super Mario RPG: Legend of the Seven Stars.
Enemy Spells & Attacks
Like Mario's party, enemies can use spells. Generally, spells are used to inflict damage to a single character, or multiple characters at once, and cannot be blocked by defending. Most spells have certain elemental properties -- despite Mario's party not having any elemental strengths or weaknesses -- which can be nullified with the use of Armor or Accessories. Spells cost Flower Points for an enemy to use -- if an enemy runs low or depletes its FP, "Monster's out of FP!" will be displayed on the screen and the enemy cannot use it at all.
Special attacks are more physical in nature and only target a single character. Unlike Spells, special attacks are non-elemental and do not use Flower Points. The player can reduce the damage they can receive from most special attacks by defending, like any regular physical attack. Most are capable of inflicting status ailments.