- This article is about the Event Space. For the space in Mario Party: Island Tour referred to as an "Event Space" in British English and erroneously referred to as such in the American English version of the final results screen of Rocket Road, see Warp Space (Mario Party 4).
|Purpose||Triggers a board-related event.|
|First appearance||Mario Party (1998)|
|Latest appearance||Tetris 99 (27th Maximus Cup, cameo) (2021)|
Mario Party Superstars (2021, Super Mario franchise)
- “Now here's a big mystery! The Green Space! Land on one to unleash a special event!”
- —MC Ballyhoo, Mario Party 8
The Event Space (also known as a Question Mark Space, a Happening Space, a Green Space, or a ? Space) is a green space with a question mark on it typically found on the various game boards in the Mario Party series. Ordinarily, they activate special board-specific events that can change the outcome of a turn or even a whole game. These spaces can be sometimes positive, and sometimes negative, depending on which event is tied to them.
In Mario Party 3's Duel Mode, landing on a Happening Space causes a roulette to appear with three random events. In the Mario Party 4 Flash game, it prompts the player whether they want to play a minigame. The player can choose to accept or decline the offer. In Mario Party 8, the shape of the space differs depending on the board, including the tutorial map. In Mario Party: Island Tour, they appear in Shy Guy's Shuffle City, and trigger an event wheel; two also appear in Bowser's Peculiar Peak, and when one is landed on, it launches the player to the other. In addition, in most games in the series, a Bonus Star is awarded to the player that lands on more of these spaces than any other player at the end of the game.
In Mario Party 10, Event Spaces only appear in the amiibo Party mode. When landed on, they trigger a roulette that has a random positive effect on the player.
The Event Spaces return in Super Mario Party and Mario Party Superstars. Unlike previous games, Event Spaces now have an exclamation mark, and landing on one triggers a specific event on each different board.
Mario Party 3 Duel Map events
- Restore Heart Pieces: The player's heart meter is fully restored. Does not appear if the player is at full health.
- Switch Places: The player's position is switched with that of their opponent.
- Plus 10/20 Coins: The player acquires 10 or 20 Coins.
- Minus 10 Coins: The player loses 10 Coins.
- Return to Start: The player is returned to their respective Start Space, and then receives 10 Coins and gains a new partner as usual before their turn ends.
- Get Opponent Spaces: All Basic Spaces owned by the player's opponent are transferred to the player. Only appears if the opponent owns at least one Basic Space.
- Power Up and Power Down: Power Up doubles the salary, attack and hearts of the player’s partners, as if the player landed on a Power Up Space. Power Down returns the salary, attack and hearts of the player’s partners to normal. Only one will appear on the roulette wheel at a time.
- Switch Partner Positions: The player's partner(s) switch places, with the front partner moving to the back and vice versa. Only appears if the player has at least one partner.
- Clear All Spaces: All Basic Spaces owned by either player are returned to their blank state. Only appears if at least one Basic Space is owned.
Mario Party 2
- Wii Virtual Console manual: "Different happenings occur on this space, depending on the Adventure Board you selected."
Names in other languages
|? Space (Mario Party - Mario Party 5)|
Happening Space (Mario Party 6 - 9)
|French||Espace ? (Mario Party and Mario Party 2)
Case ? (Mario Party 3)
Case Hasard (Mario Party 4 - 8)
Case événement (Mario Party 9 onward)
|Italian||Spazio ?/? Quadrato
|? Space/? Square|
|Portuguese (NOA)||Casa de evento||Event Space|
|Portuguese (NOE)||Casa de Evento||Event Space|
Casilla de evento
- Mario Party 9 instruction booklet, page 8.
- Mario Party 6 instruction booklet, page 16.
- Mario Party 6 instruction booklet, page 15, 27.
- Official Nintendo French magazine N13, page 26