World 4-2 (Super Mario Bros. 2)

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Level
World 4-2
World 4-2 (Super Mario Bros. 2)
Level code World 4-2
World World 4
Game Super Mario Bros. 2
Boss Red Birdo
Music tracks "Ground BGM"
"Underground BGM" (Super Mario All-Stars only)
Level progression
← Previous
World 4-1
Next →
World 4-3
World 6-1 (Subspace Warp)
Super Mario Bros. 2 levels

World 4-2 (Chapter 4-2 in Yume Kōjō: Doki Doki Panic; titled Get on the Whale and Go![1]) is the second level of World 4 in Super Mario Bros. 2.

Layout[edit]

Beezos in World 4-2 (Super Mario Bros. 2)
Screenshot from Super Mario Bros. 2

World 4-2 is the only level in the game that has whales in it. The level starts underground, and has a vine that the player needs to climb to the first main part of the level. The player then needs to slide, duck, and jump along the ice platforms while dodging a flock of Beezos. After going through a doorway, the next section has the whales in it. The water coming through the blowholes can hurt the player if the player hits it from the sides, but the player can stand on top of it. On the left, the player can pick up a Magical Potion, cross over to Subspace, and pick up the first mushroom.

This level also has a hidden Subspace Warp to World 6. After the player enters the area with the whales, they should look for a Magical Potion and drop it near a jar. Upon entering the jar in Subspace, the player will warp to World 6.

If the player chooses not to warp to the sixth world, the player picks up a rocket that goes to the next area, and then takes the red Shyguy off the Autobomb and throws him to the ground. The player then picks up a Magical Potion and carries it while landing on a red Shyguy that walks on spikes. They can cross over to the dream world to pick up the second and final mushroom before encountering Red Birdo.

Enemies[edit]

Sprite Name Count
A gray Beezo (mislabeled "Beezo - Pink" in the Super Mario Bros. 2 manual). Gray Beezo 23
Flurry Flurry 4
Whale Whale 10
Pink Snifit Pink Snifit 1
Pink Shyguy Pink Shyguy 3
Autobomb with a Shyguy Autobomb and Red Shyguy 1
A Porcupo from Super Mario Bros. 2 Porcupo 2
Red Birdo Red Birdo 1 (boss)

Items[edit]

Sprite Name Count Notes
Mushroom from Super Mario Bros. 2 Mushroom 2 Only appear in Sub-space.
  • The first one is on the tail of the leftmost whale in the third section.
  • The second one is to the left of the door leading to the red Birdo, requiring the player to carry the Magical Potion while riding the Autobomb over the spikes beforehand.
Cherry Cherry 11

The following items can be collected in Super Mario Advance only:

Sprite Name Count Notes
Mushroom Mushroom 1 Only appears in Sub-space, at the section with floating Ice Blocks before the second set of whales. The Mushroom will appear on the small platform below the stairway.
1-Up Mushroom 1-Up Mushroom 1 Encased in a bubble on the tail of the whale just before the three raised platforms. The player must pull up and throw three unripened vegetables at the bubble to pop it.
Ace Coin Ace Coins 5
  1. The first coin simply hovers near the start of long ice platform where the player is bombarded by Beezos.
  2. The second coin is found hovering near the end of the same platform just past the Flurries that charge at the player.
  3. On the tail of the whale on which the blue Snifit patrols.
  4. On the tail of the whale just before the jar that warps directly to World 6.
  5. The last coin hovers high in the air just before the spike path leading to Birdo. (Requires a Crouching High Jump and/or the Autobomb to reach.)
Yoshi's EggYoshi's Egg Yoshi Eggs 2 Only appear in Sub-space.
  1. The first egg is on the front end of the head of the whale below the cloud from where the player entered the area.
  2. The second egg is on the top of the Ice Block stairway.

Level map[edit]

Map of World 4-2 of Super Mario Bros. 2

Profiles[edit]

Super Mario Bros. Encyclopedia[edit]

  • Level description :
    • English:
      In the first half, Pink Beezos swarm the screen. In the second half, a pod of friendly whales creates a path made up of water spouts.
    • Other languages:
      • Japanese:
        前半はトンダリヤグレーの群集を避け、後半はくじらの背中を渡っていく。
        (Translation: In the first half, avoid the Gray Beezo horde, and in the second half, cross on the Whale's backs.)
      • Italian:
        Nella prima parte bisogna evitare uno sciame di Beezo grigi. Nella seconda, salire in groppa alle balene per attraversare il mare. (first edition)
        Nella prima parte bisogna evitare uno sciame di Beezo rosa. Nella seconda, devi usare l'acqua spruzzata dalle balene per proseguire. (second edition)

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Chinese (Simplified) 关卡4‐2
Guānqiǎ 4-2 (Mandarin)
Gwāankā 4-2 (Cantonese)
Level 4-2 [2]
Dutch Wereld 4-2 World 4-2 [3]
German Welt 4-2 World 4-2 [4]
Italian Zona 11 Area 11 [5]
Mondo 4-2 World 4-2 Club Nintendo, Super Mario Bros. Encyclopedia [6][7]

Notes[edit]

  • In the Super Mario All-Stars version, the starting area was given the underground background and music. In Super Mario Advance, however, while the background stayed the same, the starting area's music was reverted to "Ground BGM", matching the original NES version.

References[edit]

  1. ^ 1989. Super Mario Bros. 2 Inside Out, Part I. Nintendo of America (American English). Page 30.
  2. ^ In-game name from the world counter in World 4-2 in the iQue version of Super Mario Advance (Simplified Chinese).
  3. ^ Club Nintendo Magazines (Dutch
  4. ^ Super Mario Power - Offizieller Nintendo Spieleberater
  5. ^ 1989. Super Mario Bros. 2 - Libretto di istruzioni (Mattel Toys S.r.l.). Oleggio Castello: Nintendo (Italian). Page 6.
  6. ^ Fletcher, John, editor in chief (1991). "Tips & Tricks" in Club Nintendo, vol. 1. Linea Gig S.p.a., Nintendo Co., Ltd. (Italian). Page 25.
  7. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, Ko Nakahara (Shogakukan), and Marco Figini, editors (2018). Super Mario Bros. Enciclopedia. Translated by Marco Amerighi. Milan: Magazzini Salani (Italian). ISBN 889367436X. Page 69.