World 5-2 (Super Mario Bros. 2)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Level
World 5-2
World 5-2 from Super Mario Bros. 2 (Super Mario All-Stars)
Level code World 5-2
World World 5
Game Super Mario Bros. 2
Boss Red Birdo
<< Directory of levels >>

World 5-2 (Chapter 5-2 in Yume Kōjō: Doki Doki Panic; titled Attack in the Dark![1]) is the second level of World 5 in Super Mario Bros. 2.

Layout[edit]

This level is set mostly on land, unlike the previous stage; there are not many obstacles, so most of the difficulty is based on the diversity of enemies (such as Hoopsters and Porcupos) found. At some point, a large mountain must be climbed through various vines, then the player has to fall through a deep hole full of spikes, which can only be avoided with quick reflexes. Red Birdo is fought over a cascade.

Enemies[edit]

Image Name Count
Bob-Omb Bob-Omb 4 (under Grass)
Hoopster Hoopster 14
Ostro with a Shyguy Ostro and Red Shyguy 3
Red Shy Guy Red Shyguy 1
A Porcupo from Super Mario Bros. 2 Porcupo 6
Gray Panser Gray Panser 1
Ninji Ninji 2
A gray Beezo (mislabeled "Beezo - Pink" in the Super Mario Bros. 2 manual). Gray Beezo 4
Gray Snifit Gray Snifit 3
A Trouter from Super Mario Bros. 2 Trouter 3
Red Birdo Red Birdo 1 (boss)

Items[edit]

Image Name Count Note(s)

Mushroom smb2.png Mushroom 2 Only appear in Sub-space.
  • The first one is at the left edge of the platform directly after the tall ledge that has the jar containing the Magic Potion in the second section.
  • The second one is on top of the hill just before two Ninjis and the vine leading up to the third section.
POW Block POW block 2

Names in other languages[edit]

Language Name Meaning Notes
Italian Zona 14[2] Zone 14
Mondo 5-2[3] World 5-2

Trivia[edit]

  • This level contains two Mushrooms despite only having one Magic Potion. As one of the Mushrooms spawns in mid-air beyond a ledge that is too tall to allow backtracking, if the player wants to collect both Mushrooms in this level, they must either intentionally lose a life to restart the second section from the beginning, or use an advanced technique involving jumping to grab the mushroom mid-air as it falls and landing back on the tall ledge to re-enter the jar and grab the Magic Potion again.
  • In Super Mario All-Stars and Super Mario Advance, this is the only level in World 5 to be set at night unlike the original version where its three levels are all set at night.
  • In the drop area where the player must grab the POW to advance on and head to the door leading to the battle against Birdo, the underworld theme plays in that area in the original 8-bit versions, despite being still outside. This was corrected in Super Mario All-Stars and Super Mario Advance, where the overworld theme would still play after entering that area.
  • A jar in the Super Mario Advance iteration of the level contains the game's sole bouncing blade.

External links[edit]

References[edit]

  1. ^ 1989. Super Mario Bros. 2 Inside Out, Part II. Nintendo of America (American English). Page 6.
  2. ^ Super Mario Bros. 2 Italian manual. Page 6.
  3. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 69.