List of Mario vs. Donkey Kong: Mini-Land Mayhem! glitches

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This is a list of glitches in Mario vs. Donkey Kong: Mini-Land Mayhem! Unless otherwise noted, all glitch names are conjectural.

Graphics[edit]

Incorrect Shy Guy walking animation[edit]

A visual glitch where a Shy Guy displays the incorrect walking animation in Area S-15 in Mario vs. Donkey Kong: Mini-Land Mayhem!.

If the player places a Red Girder as a Shy Guy is on the edge of a Red Girder Rivet and about to walk off of it, the Shy Guy will continue to walk along the Red Girder instead of falling; however, the Shy Guy will use its animation for walking on flat ground instead of following the incline of the Red Girder. This glitch can be seen in Area S-15 and in levels made in the Construction Zone.

Audio[edit]

DK stage sound glitch[edit]

In any Donkey Kong boss stage with Red Girder Rivets, once Donkey Kong is hit and recovers from it, the player should hold one rivet down quickly. Donkey Kong's yell and Pauline's call will be heard, even though their sprites are not in motion. When the rivet is let go, Donkey Kong and Pauline's animations will resume without their voice clips.

Physics[edit]

Offscreen death glitches[edit]

A Mario vs. Donkey Kong: Mini-Land Mayhem! glitch

When building a level in the Construction Zone, the player must create a slope, then place a stationary cannon at the bottom. This must be done at the borders of the level and the steepest possible slope must be used. When Minis are fired from the cannon, they will pass through the wall and fall off the screen.

A similar glitch occurs in Area 5-DK. Here, the player should connect a Red Girder from the top left to the bottom right rivet by the Mini Mario Card. Next, they must have a Fireball next to the top left rivet. When done correctly, the Fireball will go down the red girder, fall through the floor at the end, and the death sound clip will play a second later.

Intangible Red Girders[edit]

When a Mini Mario is in between a pair of Red Girder Rivets, the player needs to quickly hold one of the rivets and place a Red Girder connecting the two rivets. When this is performed, the Mini will go through the girder as if it was not there. This glitch can be performed either horizontally or vertically.

Spring glitch[edit]

In the Construction Zone, the player needs to create a level. They need to put a tile on the ground so the Mini Mario can jump and put a spring one-and-a-half blocks above the tile. When starting the Minis, one will try to jump, but it will pass through the tile.