From the Super Mario Wiki
LM2 Mouse.jpg
This article is about the Luigi's Mansion: Dark Moon enemy. For the mice from the first Luigi's Mansion game, see Blue Mouse, Purple Mouse, and Gold Mouse. For the mouse enemies in Donkey Kong for the Game Boy, see Rappy. For the mouse enemies in Wario World, see Wheel Mouse.
Not to be confused with Mouser.

Mice are ambient enemies found in Luigi's Mansion: Dark Moon. They flee when Luigi shines the light on him, but they do five HP damage to Luigi if stepped on. Mice are usually found near mouse-holes, where they are generated. They are defeated when Luigi either uses the Poltergust 5000 to suck them in or by shining a Strobulb on them. When a Strobulb is shined on them, they can drop a coin, a heart, or nothing. Gold Mice are rarer than regular mice and disappear after an amount of time. When the Strobulb is used on them, they drop a gold bar.

One mouse plays a role at the beginning of the game. When Luigi first visits the Gloomy Manor, he is unable to open the door since it is locked. A mouse scurries out of the mousehole, holding a key in its tail. Only after Luigi retrieves the key is he able to access the Gloomy Manor. Later, a mouse in the second mansion will hold one of the 13 emeralds in the seedling laboratory.

Names in other languages[edit]

Language Name Meaning
German Maus Mouse