Snoozorb

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Snoozorb
Snoozorb from Mario & Luigi: Partners in Time
Sprite of a sleeping Snoozorb from Mario & Luigi: Partners in Time
Appears in Mario & Luigi: Partners in Time (2005)
Comparable

Snoozorbs are large robots that appear as enemies in Mario & Luigi: Partners in Time. They appear in Shroob Castle. In the overworld, they are usually found sleeping, and will wake up and roll towards the Mario Bros. when they approach. Their bodies are made up of a large round metal ball with three yellow segmented limbs; they use two of their limbs as arms and stand on the third limb. They move around by retracting their head and limbs into their body and rolling as a metal ball. They have a round head halfway up their body, giving them a hunchback-like appearance. They usually have a tired or sad expression on their face and have two large protruding buckteeth. When they are asleep, a large snot bubble will come out of their face. Their long, segmented arms are likely inspired by the robots from the Studio Ghibli film Castle in the Sky.

Battle[edit]

An awake Snoozorb.
An angry Snoozorb that's about to attack.

Snoozorbs start the battle asleep, and will not attack in this state. When they are hit with a normal attack, they will wake up, but a First Strike will not wake them up. Snoozorbs that are revived by Soul Bubbles are brought back in their sleeping state.

Snoozorbs have two attacks they can perform. Before attacking, they will always get angry and release steam from their head, showing who they will attack. If the steam travels to their right, Mario is the target. If it is to their left, they will attack Luigi.

  • Snoozorbs gather up energy before firing a laser at the Bros. If the energy gathers in a straight path, the laser will be fired directly at either Mario or Luigi. If the energy is gathered in a spiral formation, the beam will travel over their heads instead. If the latter action is performed, the attacking Snoozorb will then fire an additional laser directly at Mario or Luigi. This attack can either target only one brother or can target both by moving the laser towards the other one afterwards. This attack is dodged by jumping.
  • Snoozorbs roll at Mario or Luigi and must be countered by using the hammer. After repelling the Snoozorb, it may continue to charge at the same character. After enough hits, the Snoozorb will return to their normal position in the battle. Snoozorbs do not take damage from countering them during this attack. Additionally, if Baby Mario and Baby Luigi are not present, Snoozorbs will not perform this attack because of the inability to use hammers.

Statistics[edit]

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Partners in Time enemy
Snoozorb
Animated idle of a Snoozorb Animated idle of an awake Snoozorb HP 150 POW 176 (160) Defense 156 (170)
Experience 170 Coins 15 Speed 98
Location(s) Shroob Castle Role Common Item drop Red Shell – 15%
None – 0%
Level 27 Battled by Anyone
Notice: Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).

Naming[edit]

"Snoozorb" is a portmanteau of "snooze" and "orb", alluding to their behavior and body shape, respectively.

Names in other languages[edit]

Language Name Meaning Note(s) Ref.
Japanese ゴロガン
Gorogan
Portmanteau of「ゴロゴロ」(gorogoro, onomatopoeia for rolling) and「」(gan, the on'yomi reading of "rock"), or possibly the voicing of「」(kan, the on'yomi reading of "snoring") [?]
French Dodorbe Pun on dodo ("sleep") and orbe ("orb") [?]
German Schnarchorb Pun on schnarchen ("to snore") and "orb" [?]
Italian Ronfosfera From ronfo ("snore") and sfera ("sphere") [?]
Korean 쿨쿨볼
Kul-kul Bol
Snoring Ball [?]
Spanish Dorbilón Pun on dormilón ("sleepy") and orbe ("orb") [?]