Talk:Diddy Kong Racing

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Should we make the "Playable Characters" section written and have all those images in a gallery? YosharioYoshi Mario Hat SM64DS.png

Yes, that would be a lot better. fawfulfury65 Dark Fawful sprite.PNG

Magic Codes[edit]

Would a section on Magic Codes in this article be suitable or not? I'm thinking about adding them in (since they are part of the gameplay), but I'm not too sure if they are necessary.

BabyLuigiFire.png Ray Trace(T|C)

I don't see why not. Fawfulfury65

Story Section[edit]

Unless I'm utterly mistaken, none of the introductory parts of the story section happen in the Nintendo 64 version. There is no carrier pigeon or letter that I can recall; if I'm not mistaken those were all added in the Nintendo DS version. The only introductory cutscene I can recall for the Nintendo 64 version is the whizpig's face in the cliff side surrounded by fog. Can anyone corroborate? Embyr 75  --Talk-- 22:04, 27 September 2014 (EDT)

It's from the instruction manual (relevant scan available here). --Glowsquid (talk) 13:34, 30 September 2014 (EDT)

Split Beta Elements[edit]

There is a lot of information on TCRF. We only have five images about an unused track. --Wildgoosespeeder (talk) (Stats - Contribs) 19:59, 9 January 2016 (EST)

Definitely. Would be great if this happened. I wonder who'll work on it, because this seems like some work to do. Mario Green.pngKaBoom! 22:07, 31 January 2016 (EST)
We can start a new page by specifying {{rewrite-expand}}/{{stub}} and {{construction}} but also include the beta track pictures. --Wildgoosespeeder (talk) (Stats - Contribs) 22:44, 31 January 2016 (EST)
I did all of it. There is apparently much more than what we have right now according to The Cutting Room Floor, but this is the best I can do for now. Mario Green.pngKaBoom! 20:03, 9 February 2016 (EST)
Nice. I'm usually unsure about creating new articles. I like to talk about it first before I just do it. The worst case scenario is creating a proposal if there is some dispute (none in this case). --Wildgoosespeeder (talk) (Stats - Contribs) 20:11, 9 February 2016 (EST)
Nothing wrong with stepping right in and creating it just as long as you invest effort in doing so. If you mess up, so what, we can all fix it or even delete it in worst-case scenario. This doesn't need a proposal at all since there is no downside to just creating content. Mario Green.pngKaBoom! 20:22, 9 February 2016 (EST)

Banjo and Conker's inclusion[edit]

Banjo and Conker first appeared in this game because, after their games were previewed and demoed at E3 1997 (June 19-21), Rare included the two characters in said game to promote their upcoming apperences in their games. Conker's Quest and Banjo-Kazooie were slated for a Holiday 1997 release, but Rare pushed them back to make room for Diddy Kong Racing, and they were included in the game to promote their upcoming games. The following year, 1998, Banjo-Kazooie was set to be released in June, while Conker's Quest (renamed to Twelve Tales: Conker 64) was set for a release in October. However, Twelve Tales ended up being delayed once again, due to people criticizing for being another one of Rare's cutest games, so in 1999, Rare retooled Twelve Tales into an adult-themed game called Conker's Bad Fur Day, which was released in March 2001. Conker did got his first game, though, Conker's Pocket Tales, released in 1999 for the Game Boy/Game Boy Color. Juju1995 (talk) 15:24, 19 January 2018 (EST)

Twelve Tales retooling wasn't due to concerns, it was due to mocking. But whatever. Technically the demos were the first appearances. Doc von Schmeltwick (talk) 15:31, 19 January 2018 (EST)
I'm just doing the best I can. Anyway, here's a 30-minute gameplay video of the canceled Twelve Tales. Juju1995 (talk) 15:39, 19 January 2018 (EST)
It doesn't really matter here, though I've seen it. Doc von Schmeltwick (talk) 15:40, 19 January 2018 (EST)
Okay, then. Juju1995 (talk) 15:44, 19 January 2018 (EST)