Talk with Jdtendo

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Welcome to my Talk page! Please be courteous and remember to include your signature at the end of your message.

Bonjour[edit]

Bonjour. J'ai vu que vous êtes/tu es Français comme moi? Enchanté! Moi, c'est FanOfYoshi, ici depuis 2015 (ou quelques années auparavant), et crée mon compte en Aout 2018. --Boo Guy FanOfYoshi Splunkin model from New Super Mario Bros. at 08:13, October 10, 2023 (EDT)

Salut ! — Jdtendo(T|C) 11:22, October 10, 2023 (EDT)

Re:Hoppin≠Hoppycat[edit]

Hey, I actually just noticed the visual difference in the Super Mario Bros. Wonder article when you messaged me, so yes, there's...confusion. I looked at the internals to hopefully make some sense out of it. So the basic Hoppycat enemy/expert is called by the early name "JumpUni" which basically "Jump Urchin" (no relation to Urchin, but possibly meant to have one to Biripyon aka JumpToge), and the big green one is called "JumpUniWonder" - so it looks like, for the Japanese guide, they repurposed the name "Wonder" for the "expert" recolor, and left the big green one unnamed? Am I understanding that right? LinkTheLefty (talk) 10:55, January 26, 2024 (EST)

The guidebook lists the large Hoppycat as「巨大なホッピン※」with the ※ mark indicating that the enemy does not have a formal name and the specified name was made up for the purpose of the guidebook (名前の横に※があるものは、正式名称がないため本書独自で名称をつけたもの). The orange Hoppycat is listed as「ワンダーホッピン」and lacks a ※ mark, which means that the name is official and was not made up for the guidebook. Jdtendo(T|C) 11:12, January 26, 2024 (EST)
That's very interesting. So now, licensed guides have to be scrutinized for conjectural names like that Game Informer piece. I guess the current arrangement makes sense for now. We'll just see if anything changes. Thanks for explaining. LinkTheLefty (talk) 11:22, January 26, 2024 (EST)
This is why I suggested to get the Kadokawa guide as well, to see if either has names the other doesn't. Still, I got myself the NinDori guide too and noticed "Big Hoppin" and "Big Konk" have second names outside the enemy list; でかホッピン (p. 293-295) for the former and ワンダーゴッツン (p. 175) for the latter. So those may not be the actual names, or they may be but the people writing the enemy list didn't get the memo from those putting together the walkthrough. SmokedChili (talk) 11:30, February 18, 2024 (EST)

Re:Internal localized names[edit]

Yep, I added them to the page. It's basically like a glossary for localizers that didn't get dummied out, but it's incomplete. Some Switch games have them. LinkTheLefty (talk) 16:36, March 16, 2024 (EDT)

NoA Quebec Localizations[edit]

Hi! You seem to be very knowledgeable about the French localization so I thought I would ask. I thought that after Super Mario Galaxy and Spirit Tracks were localized for Quebec there was controversy about it teaching "improper french" and after that Quebec only got the identical localization as France did. Is this not the case after all? Just saw your update on the TTYD remake page. Zachruff (talk) 11:22, April 28, 2024 (EDT)

The controversy was specifically about the use of "Joual", a sociolect of Québec French that is perceived as "improper French" and is accused of promoting poor literacy, in Super Mario Galaxy. The subsequent games were localized in "International French" in Québec, but this does not mean that those localizations are identical to their NOE counterparts. In many cases, the NOA French localization is based on the NOE French localization, but is adapted to Québec French, for example by changing some words or phrasings that would feel unnatural to Québécois. In some cases, the NOA French localization is vastly different from the NOE French version and seems to be translated from the English version instead; one recent example is Super Mario RPG for Nintendo Switch. In all cases, the NOA French versions avoid Joual for the most part but are always more or less different from the NOE French versions. Jdtendo(T|C) 05:35, April 29, 2024 (EDT)

Favorite Mario French quotes from the SMW cartoon:[edit]

Here are 5 of my personal favorites, since you have a section like this:

"C'est une bonne idée que tu as là, Mario! Je n'y aurais jamais pensé tout seul! En fait, c'est justement l'idée qu'il me fallait pour conquérir la ville du dôme!" (Ludwig)

"Quel idiot! Je vous avais pris pour un fantôme!" (Luigi)

"Toi vouloir la guerre? D'accord! Toi l'avoir!" (Yoshi)

"Il faut pas perdre son sang froid, surtout pour un réptile! Le jeu est terminé, vous avez perdu, il faut vous rendre à l'évidence." (Mario)

"Mais qu-est-ce que c'est que ce Pac-Man?" (King Koopa)

Do you have any personal favorites yourself? --Boo Guy FanOfYoshi Splunkin model from New Super Mario Bros. at 13:45, July 25, 2024 (EDT)

I'm not a big fan of the Mario DIC cartoons, but I like the quote « 1295 dollars et 31 cents !? » due to its use in some YouTube Poops. Jdtendo(T|C) 11:09, July 26, 2024 (EDT)
I see. --Boo Guy FanOfYoshi Splunkin model from New Super Mario Bros. at 11:26, July 26, 2024 (EDT)

La planète de Donkey Kong[edit]

Merci d'avoir ajouté les paroles pour Remix Files. J'ai créé la page mais en raison la mauvaise qualité de l'extrait, j'avais de la misère à isoler les paroles. --Glowsquid (talk) 17:34, August 8, 2024 (EDT)

European serial number[edit]

I reverted all your edits, because the European ROM using same ROM as US version. There are cases where only the serial code is written differently, but the contents of the ROM are the same as the North American version. In this case, it is written as USA/Europe. Windy (talk) 03:41, October 12, 2024 (EDT)

It does not matter than the ROM is the same as the US version. If the serial numbers are different, it must be listed separately. Donkey Kong Land III was released in Europe with the serial number "DMG-AD3P-EUR", therefore, it must be listed as "DMG-AD3P-EUR"! Jdtendo(T|C) 03:47, October 12, 2024 (EDT)
If the North American and European versions have same ROM, it is labeled as "UE" version. Then, since the notation is different, so I will add that it is the same. If the Japanese and North American versions are the same, the serial code ends with "A". Windy (talk) 03:55, October 12, 2024 (EDT)

Hey[edit]

Can you remove Cage Catch and Rinks to Riches from SMPJ NIOL? Justgetmycatch (talk) 09:54, November 11, 2024 (EST)

Hey again[edit]

Can you create a page for On the Beet? And can you add foreign names as well? Justgetmycatch (talk) 10:52, November 11, 2024 (EST)

Hey for the 3rd time[edit]

Can you add foreign names for Twist and Sort, Flip 'n Find, Roll with It, A Stone's Throw, Prize Line, and Prize Drop? Justgetmycatch (talk) 08:12, November 12, 2024 (EST)

Mario Party Names in Other Languages[edit]

Hi! I just noticed now you've been doing the hard work of adding citations for the foreign names for Super Mario Party Jamboree minigames. Thank you very much for this! I hope you found the datamine helpful! Mario Sprite of Mario's icon in Mario Party DS It's me, Mario! (Talk / Stalk) 23:31, January 2, 2025 (EST)

Raynforst Island[edit]

Hey Jtendo! Do you think you could lend a hand in expanding the article about Raynforst Island? link:User:ZanyDragon ZanyDragon (talk · edits) 01:05, February 13, 2025 (EST)

Super Mario Bros. Wonder name question[edit]

Hello. I was wondering, since you own a Japanese Super Mario Bros. Wonder guidebook, if you could check if it gives the blue and green Mushroom Platforms a name. If it's not too much trouble, of course. Blinker (talk) 14:38, February 21, 2025 (EST)

On whether to use "English (United States)" for English localizations of games exclusive to the US (and how to classify Spanish, French and Portuguese localizations specifically for if not exclusive to one region)[edit]

I wanted to make sure to ask you specifically, since in my opinion you presented the most compelling argument in support of my earlier proposal, which ended up passing. At the moment and as a result of the wording of the option that ultimately won, game infoboxes no longer list "English (United States)" specifically as a language at all if "English (United Kingdom)" is not also as one (which per the policy change I successfully proposed now requires a substantially different UK-specific English localization). Anyway, first of all, I wanted to ask about games like Mario Super Sluggers. Since that game was localized in American English by Americans and that localization exclusively ended up in the American market, do you think it would make sense to still list it as only supporting "English (United States)"?

Even if it does, there's further edge cases to consider like VS. Super Mario Bros.. That game is only available in English to begin with and initially only ended up in the American market (and very well may have been specifically developed with that market in mind), would it make sense to classify that game's language as specifically "English (United States)"? Then again, as far as we're aware, it was still exclusively developed – and by extension its original English text was written – in Japan by a Japanese team, and most if not of all of said English text was recycled from Super Mario Bros. and Super Mario Bros.: The Lost Levels, which were worldwide and initially Japan-exclusive releases respectively. But then what about Super Mario RPG: Legend of the Seven Stars (not the remake)? That was initially localized in English exclusively for the American market by Americans; however, it saw an eventual European release (albeit treated as an "import"), in which a single line was changed specifically with the UK's variety of English in mind. So does that game have both US- and UK-specific English localizations, by a sheer technicality?

And then there's the localizations for non-English languages associated with multiple regions. Now, this doesn't happen nearly as often as the reverse does with English, but there have been cases – specifically with certain games in the Donkey Kong Country and Mario Tennis series – where NoA appears to have reused NoE's France- and Spain-oriented French and/or Spanish localizations wholesale in their American release. So should we still only list those same language localizations also available in the American version as "French (France)" and "Spanish (Spain)" specifically, or as simply "French" and "Spanish" (which appear to have outright gone unused from the language template) or both, despite any lack of actual distinction? What about the ones that are currently exclusive to Europe but NoA has simply yet to make their own ones for any would-be American reissue?

I think it's also worth noting that Spanish and Portuguese as languages specifically – according to nearly everything I've learned about them – have especially notable and prominent regional differences that English could only dream of for the most part. Though as far as I'm aware, this is only half true for French; European French is considered "international" – a "lingua franca", one might say – to some extent in a way that Canadian/Quebec French simply isn't. Though you'd know better than I do in that regard. But regardless, for Spanish and Portuguese especially there's effectively no way to do a translation or localization that isn't inevitably oriented more toward one region or another. Hence why they're almost always done separately for Latin America and Europe respectively, or are otherwise primarily intended for either the former or the latter. So back to Super Sluggers. As you mention on your own userpage, that game was also released in French (and Spanish) despite never being released in France (or Spain, or any part of Europe) itself. So does that make those language localizations at least de facto "French (France)" and "Spanish (Latin America)", despite NoE never having a chance to make their own localizations to officially differentiate them as such? The same could be said for NoA's English one simply listed as "English" at the moment, as previously mentioned. PaperSplash (talk) 02:16, March 3, 2025 (EST)

Not sure about what to do for Mario Super Sluggers, but in the case of Super Mario RPG: Legend of the Seven Stars, it was the term change for one line that made me list English (United States) and English (United Kingdom) separately. CarlosYoshiBoi (talk) 22:34, March 8, 2025 (PST)

The octagonal Triple Threat Deluge bumpers (Super Mario Bros. Wonder)[edit]

Hey, would it be okay if I asked you if you could check your Japanese Super Mario Bros. Wonder guide, and see if they mention the small, blue-and-gold octagonal bumpers from the Shining Falls Special Triple Threat Deluge course (such as the five bumpers around the Shikaku Trampoline in this image) by a particular name? I already reached out Nintendo101 about this and they're happy to help out, but also suggested I should reach out to you as well in case your ambit guide might be covering or naming the object differently compared to their Kadokawa one. ArendLogoTransparent.pngrend (talk) (edits) 14:15, May 11, 2025 (EDT)

"Peaches"[edit]

Hey, hope my edits on "Peaches" didn't come across as poor taste. I'm just trying to clean the page up, and currently, the Lyrics section is a bit overwhelming. I figured since the Wiki is mainly English and it being the language that the lyrics were originally, that having the rest be a drop-down was appropriate. I'm not crazy on sections that are just a drop-down, but I think that's the most inclusive way to handle it.

Sorry if I came across as ignorant. I respect you as a Frenchman doing language edits on a mostly English Wiki, and would love if you gave input.  — My signature 16:11, January 9, 2026 (EST)

"logical" quotation[edit]

I take issue with that wording. What is "logical" to me is that a full stop should always be connected directly to the word preceding it, as a space before a full stop looks ugly. I suggest you word that system differently to be less subjective, like, for instance, "disconnected quotation." Doc von Schmeltwick (talk) 15:57, January 31, 2026 (UTC)

Re: NIOL[edit]

Sorry, but in addition to that absolutely not being a rule, I'm no fan of that order. As for sourcing, I don't see the point when it's obvious to any-frickin'-one who owns the game and can check for themselves. RickTommy (talk) 03:35, March 5, 2026 (UTC)

The order was determined by the proprietor, and in fact, for the past few days, tables not following that order have actually been automatically converted to fit it by the Proprietor. Altering the language order would require a proposal, and that there is not a rule expressly stating the order isn't a green light for breaking said order. As Jdtendo also mentioned in their original post, sourcing names is required per proposal, as not everybody owns every game, and thusly, cannot check for themselves. Camwoodstock-sigicon.png~Camwoodstock ( talk ☯ contribs ) Camwoodstock-sigicon2.png 04:43, March 5, 2026 (UTC)

Badge Challenge names in other languages[edit]

I've noticed that across the various Super Mario Bros. Wonder course articles, names in other languages sections don't list full course names. For example, POOF! Badge Challenge Crouching High Jump I is listed as each language's equivalent of "Crouching High Jump I." Would those full names make sense to add? B700465189a9 (talk) 17:17, May 29, 2026 (UTC)

@B700465189a9 Omitting the prefix is a convention that was established when the game first released. I agree that it would make more sense to include them, and I think it should be discussed more in an article's talk page or on Discord. Jdtendo(T|C) 17:40, May 29, 2026 (UTC)

Harumi Nishizawa's Japanese name[edit]

Hi, this is with respect to Harumi Nishizawa's article. I decided to write her Japanese name's Furigana as 「ハルミ・ニシザワ」 and not as 「にしざわはうみ」 because she's a Mexican Nisei (her father is Japanese), so I asumed her name in Japanese's ruby lecture would be written as if it were foreigner to Japan. Could you reconsider leaving the original Furigana I put on her name? --User:Rygon (talk) 22:59, June 7, 2026 (UTC)

I would be OK with presenting the katakana spelling as a different Japanese name (e.g., separated with a slash:「西澤晴美/ハルミ・ニシザワ」), but I don't think it would make sense to put the katakana reading that uses first name–last name order ("Harumi Nishizawa") over the kanji spelling that uses the opposite order ("Nishizawa Harumi"). A Japanese person looking at「西澤晴美」("Nishizawa Harumi") would not read it as "Harumi Nishizawa". Jdtendo(T|C) 04:36, June 8, 2026 (UTC)

Passing Sources[edit]

Hey, so, I know it's annoying to look at unfilled [?] boxes, but just FYI: I mentioned this elsewhere, but the (now-gonezo) person who added many of the Super Mario RPG remake's names in other languages mistranscribed a not-insignificant number of them to the point some are completely off, presumably from getting similar-looking symbols by hand. A key point of the foreign names citations proposal was to best attest to the veracity of names going forward. I know you're adding some missing languages, but don't add the reference to pre-cited names without also vetting them; that gives the wrong impression that [?] boxes have been "cleared" and then "passing" versions will remain overlooked post-citation. As such, it's better to leave fields you're unsure about open, otherwise presuming we had all the pre-cited foreign names correct obfuscates what needs another look. I only notice because of my particular fondness for Super Mario RPG, but you know we've had times where off-wiki entities thought our information was long-"complete" and then stuff proliferates beyond our reach. That's why I've been putting my citations in longform (quotes and everything, coincidentally similar to the way Arend does it): it's slower than a compact one-size-fits-all citation, but the meticulousness helps to ensure nothing was left out, and RPG articles are mostly game-specific so it shouldn't be too much of an eyesore. I've also been reviewing other parts as I went along, like the newer ChiRC field and thought translations, and cross-referencing my SFC/SNES/NS dumps, which contributed to putting off yet another project...but I can resume where I left off. Later down the line, I might also want to add the thoughts and profiles in other languages, but Japanese remains a priority for those. I don't really have the energy to be digging into a bunch of other games, so just be aware this may be the case for other stuff you're adding citations to, and you may want to undo or recheck those just to be safe. If you have text dumps/files for those games, it would be much better easier to just copy-paste from your personal resource so you don't fall into the trap of accidentally citing mistranscriptions. LinkTheLefty (talk) 00:44, October 7, 2026 (UTC)

Have I actually cited incorrect names from Super Mario RPG? Because this shouldn't happen with the way I add citations: I've coded a semi-automatic process that takes in-game names from a text dump of the game and replaces every name currently in the NIOL section with the actual in-game name, and inserts names for languages that are not in the NIOL section yet. I then scrupulously check the "Show changes" tab to see if any of the names has changed after the process ran, and if so, I manually edit the code to handle the discrepancies on a case-by-case basis; only then do I click on "Save changes". Whatever happens, I make sure that the names to which I add citations are the names that were sourced from the text dump, so I can assure you I'm not adding citations blindly. Jdtendo(T|C) 04:54, October 7, 2026 (UTC)
What do you mean by "coded a semi-automatic process?" (FYI, aggregating public text dumps tends to miss a few things.) I know doing it manually is much slower (and I admit I've procrastinated) but I have reasons for wanting this game's citations to be as thorough as possible: to put it simply, we've our stuff outright taken elsewhere and misattributed, and including extra details like individual accessdates (noting original dates that attested versions were put on the wiki) does a service to help show more visibly when this game's material was added here that makes having to fumble through page histories a minimum; taking Alley Rat for example, you incorrectly wrote that「チューベェ」is a Super Famicom version difference, when one can rip their own SFC text dump (and more closely inspect the lettering size on other enemies to make double-sure) to know that it is「チューベエ」just like in the Nintendo Switch version (TMK even got it right). Actually, looking more closely, this was the case from 2010 to 2023 - 13 years! - when an IP for some reason decided to change it up, and this went unnoticed until I manually looked just now 3 years later to pull a quick random example. This is what I mean by overtrusting current edits from the pre-cited days; it does happen to match with the name listed in the Shogakukan guide, however, which is what I've noted (I doubt we're going to hear from the IP if they also had a Japanese guide or if this was a lucky guess). It's really not an issue for me to continue this manually. In fact, I was planning on it. Plus, I'm not sure to what extent coding shortcuts are allowed. (Also, it frankly looks off to cite everything from the "Monster List" when that's a totally optional component of the game that wasn't even in the original, so of course there's no way it be the Japanese names' original source - remake sources from 25+ years later do not override a proper citation of the original.) LinkTheLefty (talk) 16:53, October 7, 2026 (UTC)
I admit I was wrong toward the Super Famicom name of Alley Rat. I eyeballed footage of the game and at first glance, the エ seemed quite small and not much bigger than the small ュ, so I thought it was a small ェ. Looking closer, I can see now that this is a normal-sized エ, so sorry about that, I'll be more careful from now on when eyeballing names.
As for the process I use for the names from the Switch remake, I want to make it clear that this is in no way generative AI or anything like that: it's a simple JavaScript program that I've coded myself. It simply takes the name from the text dump and replaces the content of each name parameter of the NIOL section with that name. (And then I manually check if the names in the NIOL section changed and I act accordingly.) It's exactly as if I had copied the name from the text dump and then pasted it into the NIOL section myself, except it's less time-consuming and less error-prone: copying-and-pasting by hand can lead to errors, e.g., if you copy the wrong name into the wrong name parameter. Moreover, the proprietor of the wiki seems to be OK with so-called "coding shortcuts".
Also, I agree that a citation from the Switch remake does not make sources from the original game redundant, but one citation is still infinitely better than none, and nothing prevents you from adding that other citation later on. The reason why I specify in the source that the names are specifically taken from the Monster Profile entries in the Switch version of SMRPG is because I want to make very clear where I found the name. That way, readers know that the name has been verified for the Nintendo Switch remake (not necessarily for the original game) and where they can find that name to check it. I don't like having a deliberately vague source that says Super Mario RPG without specifying if this is the Switch remake, the SFC game, or both, and readers can't tell from which version of the game the name is actually sourced.
PS: From now on, I'll add an access date into the source. Jdtendo(T|C) 20:08, October 7, 2026 (UTC)
I just don't want a new process to be a cause of errors when a remake text dump is in an easily-searchable format. After thinking about it, if you want to pack remake references into one uniformly, then I suggest a middle-ground method:
Citation 1: <ref[ name=SFC]>{{cite[|quote=OPTIONAL]|author=MATCHING SECTION|date=March 9, 1996|title=Super Famicom ''Super Mario RPG''|publisher=Nintendo|language=ja|accessdate=LATEST CITE ADDITION/CORRECTION}}</ref>
Citation 2: <ref name=NS>{{cite[|quote=OPTIONAL]|author=MATCHING SECTION|date=November 17, 2023|title=Nintendo Switch ''Super Mario RPG''|publisher=Nintendo|language=mul|accessdate=LATEST CITE ADDITION/CORRECTION}}</ref>
This approach will give us both what we want without having messier-looking multiple citation styles, and two entirely different versions of the game will get represented in references (something we can both convey better); I'd still rather the NS languages' individual accessdates remain, but initial SFC information is more relevant, and most readers can assume they were added around the release date (maybe we shouldn't be too open that editors started adding them after the game leaked anyway); and the exception would be articles where having full quotes is preferred, like mole or Nimbus. For example, for Hippopo, the overall NS-ref accessdate would be October 7, 2026, while the SFC-ref accessdate would be June 3, 2012. Also, no need to include external or third-party sources unless they show alternate text not readily apparent in-game, like Mad Adder or Baby Fat. If you agree, I'll get started on citation-1+parts while you can continue the citation 2s, and dividing material that way will give us an extra pair of eyes to make absolutely sure everything is checked and vetted citation-wise between versions. The result will probably look much cleaner anyway. Maybe someone with non-English GameCube The Thousand-Year Door text dumps can do something similar at a later time to make sure the remake additions didn't override anything original there. This is fine, right? LinkTheLefty (talk) 11:44, October 16, 2026 (UTC)
I don't think including access dates is appropriate for these citations. Access dates are useful for websites, since cited material may become unavailable at a later point in time. However, games are printed media, and I can guarantee that the same information I accessed from copy of Super Mario 3D World + Bowser's Fury can be accessed by someone else independently. Are you using access dates as shorthand for whether a given citation is trustworthy? B700465189a9 (talk) 14:16, October 16, 2026 (UTC)