List of enemy Skills in Puzzle & Dragons: Super Mario Bros. Edition
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This is a list of Skills used by enemies in courses in Puzzle & Dragons: Super Mario Bros. Edition. For a list of Skills used by the player's teammates, see List of Puzzle & Dragons: Super Mario Bros. Edition characters.
| Skill | Used by | Description | Notes |
|---|---|---|---|
| Armor Break | Increases ATK by 1.5x for five turns, but also halves DEF for five turns. | ||
| Attack Stance | Raises ATK and DEF by 2.5x for 3 turns. | Boom Boom may only use this skill in some courses. | |
| Attribute Buffer | Reduces attribute damage by 25% for the entire group for 99 turns. | ||
| Attribute Change | Inflicts normal damage to the player's team and changes the attribute of itself. | ||
| Bash | Inflicts 1.3x damage to the player's team. | ||
| Beetle Guard | Protects the group from being affected by player Skills that inflict status effects for five turns. | ||
| Beetle Protection | Protects the group from being affected by player Skills that inflict status effects for 20 turns. | ||
| Beetle Shield | Protects the group from being affected by player Skills that inflict status effects for 10 turns. | ||
| Berserk | Doubles own ATK and halves DEF for 99 turns. | ||
| Big Shell | Nullifies Fire and Dark damage for three turns. | ||
| Big Tantrum | Doubles ATK for itself for six turns. | ||
| Bind | Paralyzes any of the player's teammates for two or three turns. | ||
| Bind Attack | Inflicts damage to the player's team and paralyzes one teammate. | Damage output is approximately 70% of the enemy's base ATK. Bowser and his minions can paralyze a teammate for one turn, while Bowser Jr. can paralyze a teammate for three. | |
| Binding Spell | Inflicts damage to the player's team and paralyzes two teammates for 2 turns. | Damage output is approximately 70% of the enemy's base ATK. Morton will only use this Skill in the Special Worlds. | |
| Blind Attack | Inflicts half the damage and partial blindness to their Orb field. | ||
| Bomb Attack | Inflicts heavy damage to the player's team. | This is the only Skill Bob-ombs use. | |
| Bone Shell | Nullifies Wood and Light damage for three turns. | ||
| Boo Mischief | Reduces the player's Orb move time by two seconds for five turns. | ||
| Boo Trick | Reduces the player's Orb move time by one second for five turns. | ||
| Bowser Breath | Reduces the player's health by 75%. | In Score Attack, Bowser will only use this Skill. | |
| Bowser Claw | Attacks the player's team at the start of the battle. | Stronger than First Strike. | |
| Bowser's Roar | Resistance to Light damage for five turns. | Identical to Light Protection. Only used in Score Attack and on the first turn. | |
| Bowser Smash | Reduces the player's health by 99%. | Stronger than Bowser Breath. | |
| Bowser's World | Inflicts multiple hits for 1.5x damage to the player's team as well as neutralizing any status defects for the entire group. | ||
| Charge | Increases ATK by 1.5x for itself for their next turn. | Can be stacked with other ATK raising Skills. | |
| Charming Magic | Recovers HP and inflicts full blind status. Wendy will only use this Skill in the Special Worlds. | ||
| Cloud Barrier | Absorbs Light damage for five turns. | ||
| Cloud Guard | Nullifies Light damage for five turns. | ||
| Cloud Shield | Increases resistance against Light damage for five turns. | This Skill will always be used at the start of the battle. Similar to Light Protection. | |
| Crush | Inflicts 1.5x damage to the player's team. | ||
| Curse | Inflicts 1.2x damage to the player's team. | ||
| Dark Bind | Paralyzes any team members with Dark as their main and sub-attributes. | Identical to Light Bind. | |
| Dark Change | Inflicts damage to the player's team and changes their Light Orbs into Dark Orbs. | Damage output is approximately 70% of the enemy's base ATK. | |
| Dark Protection | Resistance to Dark damage for a set amount of turns (commonly five). | ||
| Double Bind | Paralyzes two teammates for two to three turns. | Similar to Roar. | |
| Draining Spell | Recovers HP equal to 1.5x damage done. Special worlds only. | ||
| Duo Power | Increases ATK by 1.5x for itself for their next turn. | ||
| Fierce Roar | Paralyzes three teammates for two or three turns. | ||
| Fire Change | Inflicts damage to the player's team and changes their Water Orbs into Fire Orbs. | Damage output is approximately 70% of the enemy's base ATK. | |
| First Strike | Attacks the player's team at the start of battle. | Occasionally used by Bullet Bills and Flame Chomps. Boom Boom may only use this Skill in some courses. Iggy will only use this Skill in the Normal Worlds. Damage output is approximately 70% of the enemy's base ATK. | |
| Flame Dance | Doubles own ATK for 5 turns. | ||
| Frenzied Blows Frenzied Blow (PAL) |
Inflicts multiple hits for 1.5x damage to the player's team. | ||
| Fury Stance | Raises ATK and DEF by 2.5x for 3 turns. | ||
| Giga Crush | Inflicts 2x damage to the player's team. | ||
| Giga Piranha Drain | Restores HP equal to 1.5x damage done. | Similar to Draining Spell. | |
| Green Shell | Nullifies Fire damage for two turns. | ||
| Grudge | Inflicts 1.5x damage to the player's team. | ||
| Guard Break | Increases ATK by 1.3x for all enemies for five turns, but halves their DEF for five turns. | ||
| Heal | Heals a small amount of HP for the group. | Can only be used once. | |
| Heal Bubble | Recovers a small amount of HP. | Can only be used once. | |
| Heal Ring | Recovers a medium amount of HP. | Can only be used once. | |
| Heal Wave | Recovers a large amount of HP. | Can only be used once. | |
| Healing Magic | Heals a significant amount of HP for the entire group, and reduces damage from an attribute for three turns. | Stacks with Attribute Buffer. | |
| Iggy's Hurricane | Inflicts 1.2x damage to the player's team and changes their Wood Orbs into Heart Orbs. | ||
| Ink Attack | Inflicts half the damage to the player's team and partial blindness to their Orb field. | ||
| Ink Bomb | Inflicts normal damage to the player's team and major blindness to their Orb field. | ||
| Ink Cannon | Inflicts 1.5x damage to the player's team and almost full blindness to their Orb field. | ||
| Junior Rebounds | Brings Bowser Jr. back to the battle at full health when defeated. | ||
| Junior Smash | Halves the player's team HP. | ||
| King's Spite | Inflicts double damage to the player's team. | ||
| Larry's Tornado | Inflicts 1.2x damage to the player's team and changes their Fire Orbs into Wood Orbs. | ||
| Lemmy's Nightmare | Inflicts 1.2x damage to the player's team and changes their Light Orbs into Dark Orbs. | Stronger than Light Change. | |
| Light Bind | Paralyzes any team members with Light as their main and sub-attributes. | Buzzy Beetle and Bony Beetles' Light Bind lasts for two turns, while Big Bony Beetles' lasts for three. | |
| Light Change | Inflicts damage to the player's team and changes their Dark Orbs into Light Orbs. | Damage output is approximately 70% of the enemy's base ATK. | |
| Light Protection | Resistance to Light damage for five turns. | ||
| Lost and Found | Uses its turn to prepare for its next attack, which on the next turn will inflict heavy damage to the player's team. | In the Special Worlds, this is the only skill Bomb-omb and Lakitu will use. | |
| Ludwig's Volcano | Inflicts 1.2x damage to the player's team and paralyzes one team member for 2 turns. | Ludwig only uses this skill in Special Worlds and in Score Attack. | |
| Morton's Flame | Inflicts major damage to the player's team and changes their Water Orbs into Fire Orbs. | Stronger than Fire Change. | |
| Mega Crush | Inflicts 1.7x damage to the player's team. | ||
| Mega Piranha Drain | Absorbs Fire damage for two turns. | ||
| Mega Support | Paralyzes two teammates for two turns. | ||
| Mega Tag Team | Recovers HP and inflicts full blind status. | Same as Charming Magic. | |
| Menace | Paralyzes any of the player's teammates for two or three turns. | Same as Bind. | |
| Ocean Support | Recovers HP fully. | Same as Super Heal. | |
| Orb Refresh | Resets the player's entire Orb field. | ||
| Outburst | Raises ATK power by 1.3x for six turns. | ||
| Piranha Drain | Absorbs Wood damage for two turns. | ||
| Poison Mist | Inflicts the player's team with Poison, reducing damage every turn. | Poison damage is equal to 30% of the enemy's base ATK. | |
| Poison Smog | Inflicts the player's team with Poison, reducing damage every turn. | Poison damage is equal to 60% of the enemy's base ATK. | |
| Rampage | Raises enemy ATK by 1.5x for 10 turns. | ||
| Reckless Rampage | Doubles own ATK for 5 turns. | ||
| Red Shell | Nullifies Wood damage for two turns. | ||
| Refresh Attack | Inflicts damage to the player's team and resets the player's entire Orb field. | Damage output is approximately 70% of the enemy's base ATK. | |
| Roar | Paralyzes two teammates for two or three turns. | ||
| Run Away | Runs away from battle. | ||
| Rush | Inflicts 1.3x damage to the player's team. | ||
| Sea Support | Recovers a medium amount of the enemy's total HP. | Same as Heal Ring. | |
| Sightless Spell | Inflicts 1.4x damage and major blindness. Lemmy only uses this Skill in the Special Worlds. | Stronger than Blind Attack. | |
| Skill Magic | Prevents the player team from using Skills for five turns. | Ludwig only uses this Skill in the special worlds. Also known as Uproar, which is used by Whomp and Boos. | |
| Spiky Shell | Inflicts heavy damage to the player's team. | In the main game, Spinies only attack with this Skill. Not used in Score Attack. | |
| Status Barrier | Protects the enemy from being affected by player Skills that inflict status effects for 99 turns. | This Skill will always be used on the enemy's first turn. Lemmy will not use this Skill in the Special Worlds and Bowser Jr. will not use this Skill in World 8- | |
| Super Boost | Raises ATK by 1.5x for all enemies for 99 turns. | Always used by a Gold Goomba on its first turn. | |
| Supercharge | Doubles own ATK for its next turn. | ||
| Super Heal | Fully heals the enemy. | Can only be used once. | |
| Support | Inflicts partial blindness to the player's Orb field. | Bowser Jr. only uses this Skill when fought with Bowser and His Minions. | |
| Tackle | Inflicts 1.5x damage to the player's team. | ||
| Tag Team | Recovers HP and inflicts major blind status. | ||
| Tantrum | Rasies ATK by 1.5x for itself for six turns. | ||
| Time Magic | Reduces the time to move orbs by two seconds for five turns. | Iggy will always use this Skill on his first turn. | |
| Trio Power | Doubles own ATK for its next turn. | ||
| Uproar | Prevents the player team from using Skills for five turns. | Same as Skill Magic. | |
| Water Balm | Absorbs Water damage for five turns. | ||
| Wood Balm | Absorbs Wood damage for five turns. | ||
| Water Change | Inflicts damage to the player's team and changes their Wood Orbs into Water Orbs. | Damage output is approximately 70% of the enemy's base ATK. | |
| Water Protection | Resistance to Water damage for five turns. | ||
| Wendy's Splash | Inflicts 1.2x damage to the player's team and changes their Wood Orbs into Water Orbs. | Stronger than Water Change. | |
| Winged Green Shell | Nullifies Fire and Dark damage for two turns. | ||
| Winged Red Shell | Nullifies Wood and Light damage for two turns. | ||
| Winged Yellow Shell | Nullifies Dark damage for two turns. | Identical to Yellow Shell. | |
| Wood Change | Inflicts damage to the player's team and changes their Fire Orbs into Wood Orbs. | Damage output is approximately 70% of the enemy's base ATK. | |
| Yellow Shell | Nullifies Dark damage for two turns. | Identical to Winged Yellow Shell. |