List of enemy Skills in Puzzle & Dragons: Super Mario Bros. Edition

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Ludwig using Skill Magic in Puzzle & Dragons: Super Mario Bros. Edition
Ludwig using Skill Magic

This is a list of Skills used by enemies in courses in Puzzle & Dragons: Super Mario Bros. Edition. For a list of Skills used by the player's teammates, see List of Puzzle & Dragons: Super Mario Bros. Edition characters.

Skill Used by Description Notes
Attribute Buffer Bowser and his minions Reduces attribute damage for the entire group for 99 turns.
Attribute Change Bowser and his minions Inflicts damage to the player's team and changes the attribute of itself.
Bash Big Cheep Cheep Goomba Inflicts 1.3x damage to the player's team.
Berserk Bowser Doubles own ATK and reduces DEF by 30% for 99 turns.
Big Shell Big Green Koopa Paratroopa Nullifies Fire and Dark damage for three turns.
Bind Lakitu Paralyzes any of the player's teammates for two or three turns.
Bind Attack Bowser and his minions, Bowser Jr. Inflicts damage to the player's team and paralyzes one teammate. Bowser and his minions can paralyze a teammate for one turn, while Bowser Jr. can paralyze a teammate for three.
Blind Attack Dry Bones Inflicts damage and Blind to the player's team.
Bone Shell Dry Bones Nullifies Wood and Light damage for three turns.
Boo Trick Boo Big Boo Reduces the player's Orb move time by one second.
Bowser Breath
Bowser's World Bowser and his minions Inflicts multiple hits for 1.5x damage to the player's team as well as neutralizing any status defects for the entire group.
Charge Increases ATK for itself for their next turn. Can be stacked with other ATK raising Skills.
Cloud Guard
Dark Bind Heavy Para-Beetle Para-Beetle Paralyzes any team members with Dark as their main and sub-attributes.
Fire Change Fire Bro Inflicts damage to the player's team and changes their Water Orbs into Fire Orbs. Damage output is approximately 70% of the enemy's base ATK.
First Strike 3-Goomba Tower Banzai Bill Boom Boom Bullet Bill Dry Bones & Cheep Cheep Fire Bro Flame Chomp Flutter & Flame Chomp King Bill Attacks the player's team at the start of battle. Occasionally used by Bullet Bills and Flame Chomps. Boom Boom may only use this Skill in some courses. Damage output is approximately 70% of the enemy's base ATK.
Frenzied Blows
Frenzied Blow (PAL)
Big Green Koopa Paratroopa Boom Boom Bowser Fire Bro Ice Bro Larry Red Koopa Troopa & Cheep Cheep Inflicts multiple hits for 1.5x damage to the player's team.
Green Shell Green Koopa Troopa Nullifies Fire damage for two turns.
Heal
Heal Bubble
Healing
Healing Magic Bowser Jr. Heals a significant amount of HP for the entire group, and reduces damage from an attribute for three turns. Stacks with Attribute Buffer.
Ink Attack Blooper Inflicts damage to the player's team and partial blindness to their Orb field.
Ink Bomb Blooper Nanny & Baby Inflicts damage to the player's team and partial blindness to their Orb field.
Ink Cannon Blooper Nanny & Babies Inflicts damage to the player's team and partial blindness to their Orb field.
Junior Rebounds Bowser and his minions Brings Bowser Jr. back to the battle at full health when defeated.
Larry's Tornado Larry Inflicts damage to the player's team and changes their Fire Orbs into Wood Orbs.
Light Bind Big Bony Beetle Bony Beetle Buzzy Beetle Paralyzes any team members with Light as their main and sub-attributes. Buzzy Beetle and Bony Beetles' Light Bind lasts for two turns, while Big Bony Beetles' lasts for three.
Light Change Hammer Bro Inflicts damage to the player's team and changes their Dark Orbs into Light Orbs. Damage output is approximately 70% of the enemy's base ATK.
Light Protection Boom Boom Resistance to Light damage.
Orb Refresh Boom Boom Resets the player's entire Orb field.
Poison Mist Bone Piranha Plant Inflicts the player's team with Poison, reducing damage every turn.
Poison Smog Big Bone Piranha Plant Inflicts the player's team with Poison, reducing damage every turn.
Red Shell Red Koopa Troopa Nullifies Wood damage for two turns.
Refresh Attack Bowser Jr. Inflicts damage to the player's team and resets the player's entire Orb field.
Roar Bowser Paralyzes two teammates for two or three turns.
Run Away Blue Coin Coffer Green Coin Coffer King Blue Coin Coffer King Green Coin Coffer King Purple Coin Coffer King Red Coin Coffer King Yellow Coin CofferPurple Coin Coffer Red Coin Coffer Yellow Coin Coffer Runs away from battle.
Rush Big Paragoomba Inflicts 1.3x damage to the player's team.
Sea Support Red Koopa Troopa & Cheep Cheep
Skill Magic Ludwig Prevents the player team from using skills for five turns (Special Worlds only).
Spiky Shell Spiny Inflicts heavy damage to the player's team. In the main game, Spines only attack with this Skill. Not used in Score Attack.
Super Boost Gold Goomba Raises ATK for all enemies for 99 turns. Always used by a Gold Goomba on its first turn.
Super Heal Dry Bowser Fully heals Dry Bowser.
Support Inflicts partial blindness to the player's Orb field.
Tackle Boom Boom Paragoomba Inflicts 1.5x damage to the player's team.
Tantrum Red Koopa Troopa & Cheep Cheep Rasies ATK for itself for ten turns.
Water Balm Ludwig Absorbs Water damage for five turns.
Water Change Ice Bro Inflicts damage to the player's team and changes their Wood Orbs into Water Orbs. Damage output is approximately 70% of the enemy's base ATK.
Winged Green Shell Green Koopa Paratroopa Nullifies Fire and Dark damage for two turns.
Winged Red Shell Red Koopa Paratroopa Nullifies Wood and Light damage for two turns.
Winged Yellow Shell Yellow Koopa Paratroopa Nullifies Dark damage for two turns. Identical to Yellow Shell.
Yellow Shell Yellow Koopa Troopa Nullifies Dark damage for two turns. Identical to Winged Yellow Shell.