Skill
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Used by
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Description
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Notes
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Attribute Buffer
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Bowser and his minions
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Reduces attribute damage for the entire group for 99 turns.
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Attribute Change
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Bowser and his minions
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Inflicts damage to the player's team and changes the attribute of itself.
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Bash
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Inflicts 1.3x damage to the player's team.
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Berserk
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Doubles own ATK and reduces DEF by 30% for 99 turns.
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Big Shell
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Nullifies Fire and Dark damage for three turns.
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Bind
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Paralyzes any of the player's teammates for two or three turns.
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Bind Attack
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Bowser and his minions,
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Inflicts damage to the player's team and paralyzes one teammate.
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Bowser and his minions can paralyze a teammate for one turn, while Bowser Jr. can paralyze a teammate for three.
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Blind Attack
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Inflicts damage and Blind to the player's team.
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Bone Shell
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Nullifies Wood and Light damage for three turns.
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Boo Trick
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Reduces the player's Orb move time by one second.
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Bowser Breath
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Reduces the player's health by a specific percentage.
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Bowser's World
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Bowser and his minions
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Inflicts multiple hits for 1.5x damage to the player's team as well as neutralizing any status defects for the entire group.
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Charge
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Increases ATK for itself for their next turn.
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Can be stacked with other ATK raising Skills.
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Cloud Guard
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Nullifies Light Damage for 5 turns.
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Cloud Barrier
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Absorbs Light Damage for 5 turns.
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Dark Bind
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Paralyzes any team members with Dark as their main and sub-attributes.
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Fire Change
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Inflicts damage to the player's team and changes their Water Orbs into Fire Orbs.
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Damage output is approximately 70% of the enemy's base ATK.
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First Strike
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Attacks the player's team at the start of battle.
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Occasionally used by Bullet Bills and Flame Chomps. Boom Boom may only use this Skill in some courses. Damage output is approximately 70% of the enemy's base ATK.
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Frenzied Blows Frenzied Blow (PAL)
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Inflicts multiple hits for 1.5x damage to the player's team.
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Green Shell
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Nullifies Fire damage for two turns.
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Guard Break
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Increases ATK for 5 turns, but lowers DEF for 5 turns.
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Heal
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Heal Bubble
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Healing
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Healing Magic
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Heals a significant amount of HP for the entire group, and reduces damage from an attribute for three turns.
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Stacks with Attribute Buffer.
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Ink Attack
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Inflicts damage to the player's team and partial blindness to their Orb field.
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Ink Bomb
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Inflicts damage to the player's team and major blindness to their Orb field.
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Ink Cannon
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Inflicts damage to the player's team and almost full blindness to their Orb field.
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Junior Rebounds
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Bowser and his minions
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Brings Bowser Jr. back to the battle at full health when defeated.
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Larry's Tornado
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Inflicts damage to the player's team and changes their Fire Orbs into Wood Orbs.
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Light Bind
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Paralyzes any team members with Light as their main and sub-attributes.
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Buzzy Beetle and Bony Beetles' Light Bind lasts for two turns, while Big Bony Beetles' lasts for three.
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Light Change
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Inflicts damage to the player's team and changes their Dark Orbs into Light Orbs.
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Damage output is approximately 70% of the enemy's base ATK.
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Light Protection
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Resistance to Light damage.
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Orb Refresh
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Resets the player's entire Orb field.
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Poison Mist
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Inflicts the player's team with Poison, reducing damage every turn.
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Poison Smog
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Inflicts the player's team with Poison, reducing damage every turn.
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Red Shell
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Nullifies Wood damage for two turns.
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Refresh Attack
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Inflicts damage to the player's team and resets the player's entire Orb field.
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Roar
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Paralyzes two teammates for two or three turns.
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Run Away
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Runs away from battle.
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Rush
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Inflicts 1.3x damage to the player's team.
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Sea Support
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Skill Magic
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Prevents the player team from using skills for five turns.
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Ludwig only uses this skill in the special worlds. Also known as Uproar, which is used by Whomp and Boos.
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Spiky Shell
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Inflicts heavy damage to the player's team.
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In the main game, Spines only attack with this Skill. Not used in Score Attack.
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Super Boost
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Raises ATK for all enemies for 99 turns.
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Always used by a Gold Goomba on its first turn.
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Super Heal
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Fully heals the enemy.
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Support
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Inflicts partial blindness to the player's Orb field.
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Tackle
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Inflicts 1.5x damage to the player's team.
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Tantrum
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Rasies ATK for itself for ten turns.
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Water Balm
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Absorbs Water damage for five turns.
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Water Change
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Inflicts damage to the player's team and changes their Wood Orbs into Water Orbs.
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Damage output is approximately 70% of the enemy's base ATK.
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Winged Green Shell
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Nullifies Fire and Dark damage for two turns.
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Winged Red Shell
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Nullifies Wood and Light damage for two turns.
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Winged Yellow Shell
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Nullifies Dark damage for two turns.
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Identical to Yellow Shell.
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Yellow Shell
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Nullifies Dark damage for two turns.
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Identical to Winged Yellow Shell.
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