The solo player swings their mallet vertically twice, then once horizontally. The camera zooms out to show the other three players, and the minigame begins.
In the minigame, one player wields a large mallet, while the other three players hold bright lightbulbs. The solo player's goal is to hit every other player with their mallet, while the other players must avoid getting hit. However, the lights in the game's room will flicker on and off. When the room is dark, the only source of light is the three lightbulbs held by the three mallet-less players. As such, the solo player must try to navigate in the dark and knock the opponents out. The solo player can determine their location by the stars from the impact of a vertical swing. The solo player wins if they hit all their opponents. The team players win if at least one of them avoids getting hit until time runs out.
In the Mini-Game Coaster, the human player will be wielding the hammer on the Normal skill level, and they must take out all three opponents to win. On the Hard skill level, however, the human player is part of the team of three and must avoid the hammer-wielding CPU player until time runs out. The game is a role-reversal of Bash 'n' Cash from Mario Party.
Solo (1 player)
Group (3 players)
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