Talk:Hammer

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

This is the talk page for discussing improvements to the Hammer article. It is not a forum for general discussion of the article's subject. Comments such as "Mario is my favorite character" are not allowed and will be removed on sight. Please use the Mario Boards or our Discord server to talk about Hammer.

If you do have a question or comment about the article, please remember to sign your edit with ~~~~.

(First topic)[edit]

This page should really be merged with Hammer. A Hammer is a weapon and all its various functions can be explained on that page. This page is really unnecessary. Why create two pages when one longer page could do a better job explaining the info? We need to follow the policy established in MarioWiki:Once and only once. -- Son of Suns

I agree, and I have performed the sysop actions and merged the article. For the record users who have a similar view for a different set of articles should add {{merge to}} and {{merge from}}. Wayoshi ( T·C·@ ) Wayoshisig.png 15:08, 12 October 2006 (EDT)

Why[edit]

I would have added the info to the article, but I thought it was more of an item than an attack. If this is considered both, we might as well add the Bros. Items from MLPiT or the items from the Mario Kart Series. Can they also be considered both? Remember that Special Moves can mean;The unique attacks, actions, abilities, spells, and techniques of the Marioverse;as said in the introduction of Special Moves. The Bros. Items are technically attacks in the form of items.

I understand that Mario Kart Series items are not really considered an attack, ability, spell, or techniques. It is really considered a weapon using an item or a vessel in which the attack or ability is used. However some moves share the same name with it's item. I think we should alter the name Special Moves to something even more universal. Universal enough to include the items stated above. But what? This is a dilemma that needs solving. For now I'll delay completing the Hammer article, until this is resolved.-SpikeA badge from Paper Mario

Items should remain as items and special moves should remain as special moves. What you do with an item is technically an action, but it all stems from the item itself. That's why we have item pages, to tell what the item is and what you can do with it (i.e., what actions can be performed with such an item). As such, Bros. Items and Mario Kart items should be listed as items, and if they are included in the Special Moves page they should be removed. These items should be included on the items page, but under a special category such as Bros. Items or Mario Kart items. A Hammer is an item that can perform certain functions, just like any other item. Bros. Items are items that are used for certain functions. Special Moves stem from the characters own physical or magical abilities. Mario can Jump, Geno can use Geno Whirl, etc. They are not dependant on items for the source of their power; their source is the characters themselves. A move that has the same name as an item, but does not originate from the item itself should be given the title Name (Special Move) while the item should be named Name (Item). Hammer attacks are generated by the Hammer, so any info about Hammers and their effects should be included in this article. -- Son of Suns

Wario Land: Shake It! & Super Mario World & Game & Watch Gallery 4[edit]

In Wario Land: Shake It!, When Wario is going to try to break the globe, he uses a hammer. When Mario destroys Lemmy Koopa's castle in Super Mario World, he also uses a hammer. In Game & Watch Gallery 4, in Fire Attack, Wario uses a hammer. Should not that be mentioned? User:Magma

Lucky Hammer[edit]

Given the new Lucky Hammer (ラッキーハンマー) name, are we fishin' a split? LinkTheLefty (talk) 18:44, December 14, 2023 (EST)

Seems straightforward enough. Blinker (talk) 14:50, December 15, 2023 (EST)
Yeah in my opinion it seems like the best thing to do since they have different names now and they have different effects. Annalisa10 (talk) 15:17, December 31, 2023 (EST)

Move vs Item[edit]

Given the recent support of a "not merging attacks and items" logic, I want to point out that, in some games, the move Hammer and the item Hammer are two different things. In the first two Paper Mario games, for example, you have three different hammer items (Hammer, Super Hammer, Ultra Hammer), and a whole bunch of Hammer based attacks (Hammer, Hammer Throw, Quake Hammer etc.), and the basic Hammer item can do most of the attacks, and all hammers can do the basic Hammer attack. This is also a thing in Superstar Saga, which has three different hammer items (Hammer, Super Hammer, Ultra Hammer) and three-ish hammer attacks (Hammer, Chopper Bros., Knockback Bros.), and again, any of these attacks can be used with any hammer. Covering both uses of "Hammer" in the same page doesn't seem right (this isn't an issue with the jumps, since the Boots and Jump are clearly separate, usually). Blinker (talk) 14:50, December 15, 2023 (EST)

Split... somehow?[edit]

There are a lot of hammers on this article, ranging from powerups, to thrown projectiles, to fixed stage hazards. They're surely all called "Hammer", but I struggle to believe that the powerup hammer from Donkey Kong, the ones thrown by Hammer Bros, the rock-breaking item in SMB3, and the large swinging mallets in Yoshi's New Island, are the same object in any valuable capacity. Various types of non-synonymous hammers frequently appear in the same game as each other. A silly image that comes to mind is Hammer Bros in SMB Special throwing powerup hammers. Should something be done about this? WilliamFrog (talk) 18:53, November 28, 2024 (EST)

I feel like someone will do a Boomerang style refocus on this article. Which would mean hammers as enemy projectiles would get removed. Salmancer (talk) 17:43, March 16, 2025 (EDT)
Seeing as we have both Fireball and Fireball (obstacle), I think we could split them in such a manner. Doc von Schmeltwick (talk) 18:17, March 16, 2025 (EDT)
Could do with an article dedicated to the hammers Mario and Luigi use in the RPGs. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 18:22, March 16, 2025 (EDT)
Thing is, I feel those would logically share space with the DK/SSB ones at the very least, since the RPG ones are based on the DK ones. Not too sure about the map one in SMB3 or Builder Mario's hammer, though the Hammer Bro/Hammer Mario projectile could also be easily split off into its own thing. Doc von Schmeltwick (talk) 18:24, March 16, 2025 (EDT)
I actually wasn't too clear on those games. So should this split happen could have an article for big hammers that Mario uses. Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 18:35, March 16, 2025 (EDT)
A problem is that the hammer Mario gets in Super Mario RPG is pretty clearly one of the Hammer Bros.' throwing ones. LinkTheLefty (talk) 21:20, March 16, 2025 (EDT)
Though Hammer Bros. in that game are unusually large - but the same situation occurs with the normal-sized ones in Partners in Time, I suppose. Maybe "Hammer (club)" and "Hammer (projectile)" would work? Of course, that still leaves out plenty... Doc von Schmeltwick (talk) 15:56, March 21, 2025 (EDT)

Split Hammer (move)[edit]

Brown Block This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal.

Split 5-0
At the moment this article covers two (or more, but one split at a time) different subjects: an item and a move. The two are not interchangeable. Several games have a basic Hammer item which can be used to perform various different moves (eg. using a Hammer to perform the Hammer Throw attack). Similarly, several games have a basic Hammer move that can be performed using various different Hammer weapons (eg. using a Super Hammer to perform the basic Hammer attack). This proposal aims to split Hammer (move) from Hammer, similarly to Ultra Hammer (move).

The list of games affected is as follows. Anything not mentioned below will be kept in this article:

  • Paper Mario: The basic Hammer obtained in Goomba Village will be covered in Hammer. The basic Hammer attack and field move will be covered in Hammer (move).
  • Paper Mario: The Thousand-Year Door: The starting Hammer will be covered in Hammer. The basic Hammer attack and field move will be covered in Hammer (move).
  • Super Paper Mario: All information will be moved to Hammer (move). Compare Thudley and Ground Pound.
  • Paper Mario: Sticker Star: The Hammer obtained in Decalburg and temporarily lost in Rustle Burrow will be covered in Hammer. The basic Hammer sticker will be covered in Hammer (move).
  • Paper Mario: Color Splash: The Hammer that becomes the Paint Hammer will be covered in Hammer. The basic Hammer card will be covered in Hammer (move).
  • Paper Mario: The Origami King: The Hammer found under Peach's Castle will be covered in Hammer. The basic Hammer attack will be covered in Hammer (move).
  • Mario & Luigi: Superstar Saga: The basic Hammers crafted by the Hammerhead Bros. will be covered in Hammer. The basic Hammer attack, field move, and counterattack will be covered in Hammer (move).
  • Mario & Luigi: Partners in Time: The Hammers given by the Hammer Bros will be covered in Hammer. The basic Hammer attack, field move, and counterattack will be covered in Hammer (move).
  • Mario & Luigi: Bowser's Inside Story: The Hammers found in Trash Pit will be covered in Hammer. The basic Hammer attack, field move, and counterattack will be covered in Hammer (move).
  • Mario & Luigi: Dream Team: The Hammers given by a Brock and Hammers as a category of gear will be covered in Hammer. The basic Hammer attack, field move, and counterattack will be covered in Hammer (move).
  • Mario & Luigi: Paper Jam: Hammers as a category of gear and Papercraft Luigi's hammer will be covered in Hammer. The basic Hammer attack, field move, and counterattack will be covered in Hammer (move).
  • Mario & Luigi: Brothership: The Hammers crafted and Hammers as a category of gear will be covered in Hammer. The basic Hammer attack, field move, and counterattack will be covered in Hammer (move).

Please let me know if I've missed anything.

Proposer: Blinker (talk)
Deadline: April 10, 2025, 23:59 (UTC)

Support: split move[edit]

  1. Blinker (talk) Per proposal.
  2. EvieMaybe (talk) VERY much per proposal. there's so many rpg moves that are lumped with the item used for it, it's kind of ridiculous
  3. Sorbetti (talk) Per proposal
  4. Pseudo (talk) Per proposal—I've previously considered setting a proposal with this goal myself!
  5. ThePowerPlayer (talk) Per proposal.

Oppose: do not split move[edit]

Comments (move split)[edit]

Unsure which to vote for right now but here's a consistent idea for Paper Mario: The Origami King: "The Hammer found under Peach's Castle will be covered in Hammer. The basic Hammer attack will be covered in Hammer (move)" Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 11:56, March 27, 2025 (EDT)

I guess that's an option. Thanks for the idea. Blinker (talk) 12:20, March 27, 2025 (EDT)
The Origami King has the basic Hammer you can use in the field and works exactly as it did in the past Paper Mario games. In battle, you can use the basic Hammer move as a permenantly available attack and there are other Hammer weapons that are already split off from the main Hammer article; these Hammers in question are derived from the different Hammers in Sticker Star and Color Splash. If we base the Origami King's split on that, I doubt it would be "subject to change" Mario jumping Nightwicked Bowser Bowser emblem from Mario Kart 8 12:37, March 27, 2025 (EDT)
I see. Blinker (talk) 12:39, March 27, 2025 (EDT)

So, if I'm to understand this correctly, the Hammers that you get on the overworld will be covered here, whereas the stuff you can do with the Hammer which are attacking, counterattacking and using it on the field will be covered in a Hammer (move page). Am I right? PrincessPeachFan (talk) 12:09, March 27, 2025 (EDT)

That's a very vague way of putting it. There's a lot of stuff you can do with a Hammer in these games, this is specifically for the most basic Hammer move. Counterattacks are included for consistency with Jump counterattacks. Blinker (talk) 12:20, March 27, 2025 (EDT)

Hammer[edit]

? Block from Super Mario World This talk page or section has a conflict or question that must be answered. Please try to help and resolve the issue by leaving a comment.

As noted in the above three discussions, we are covering a lot of hammers in this article right now. At the time of writing, this page attempts to cover:

Needless to say, that's far too many hammers, and yet, somehow not even all of them, and a clear sign we seriously need to split up this page.

Before we begin (forgive the pun) hammering out any major decisions on the matter, I'd like to know, which one do we consider the "primary" hammer? The ones wielded by Hammer Bros in most games? Or the ones Mario's been using since his very debut? Wandering Poplin (talk) 03:25, January 6, 2026 (EST)

Would it work to employ the guideline for recurring generic subjects? That would mean each recurring and distinct design of the Hammer gets its own page, while the other miscellaneous, one-off instances are covered on a catch-all article. Namely:
  • The melee weapon that Mario uses gets a page.
  • The projectiles used by Hammer Bros do, too. (These also appear as items in Mario Kart games.)
According to the guideline, even if neither hammer has followed a strict consistent design during its history (most notably between the Donkey Kong and Paper Mario designs of the melee hammer), multiple designs can still be covered on the same page if they're determined to pertain to the same creative concept. Personally? This isn't really based in that guideline, but I'd also split the Yoshi's New Island mallet since that acts as an automated trap, a distinguishing enough aspect from other hammers that are wielded by characters as weapons or tools.
As for your question, I don't personally think either hammer has to be The Primary hammer since they're so highly recurring and characteristic to the series. All of them can have an identifier of some sort. -- KOOPA CON CARNE 06:10, January 6, 2026 (EST)
Should the "power-up" ones in the DK arcade games and Smash Bros. be considered the same as the "standard forward whack attack" hammers in Wrecking Crew, the RPGs, and Builder Mario? Or would the latter be better served as its own thing, or treated as part of "Hammer (move)?" Other than that/those, the projectile hammers used by Hammer Bros-and-variants, Bowser, and Hammer Mario are a distinct thing worthy of a page, as are the YNI obstacle. Not sure about the other things listed. Doc von Schmeltwick (talk) 03:05, January 7, 2026 (EST)
Looks to me like it could go either way. On one hand, it does at least partially seem like some of the appearances of Mario's Hammer might've been partially inspired by the power-up, but would could also simply give it a brief mention at the head of the article and have them split anyway. What would we name the new hammer articles, though? I imagine they'll probably need identifiers like Hammer (throwing), Hammer (RPG), or something like that. Wandering Poplin (talk) 21:16, January 12, 2026 (EST)
If we're actually splitting the hammers, then Donkey Kong power up Hammer is absolutely an independent article. RPG hammers may be inspired by it (on the basis of Mario having very few options to implement as normal attacks) but power up Hammer starts speciating pretty quickly, resulting in the double Hammers from Mario vs. Donkey Kong games. I guess you could glue them back together by saying power up Hammer gets the "head falls off sometimes" property in Smash Bros. from RPG Hammer, but I think that is an unlikely possibility. Salmancer (talk) 22:14, January 12, 2026 (EST)
"Hammer (power-up)" and "Hammer (projectile)" would be names I'd go with. I kiiiiiinda wanna consider the Wrecking Crew and Builder Mario hammer-whack moves to be the same as Hammer (move) since, as previously mentioned, they are functionally identical, even if it's crossing genre now. Given it's meant to have vague symmetry with jump, that makes more sense now that I think on it... Doc von Schmeltwick (talk) 01:41, January 13, 2026 (EST)
Here's my take on the ones that definitely should have their own articles:
  • The power-up that debuted in Donkey Kong (1981): The "attack repeatedly and uncontrollably in front of you" mechanic is far too distinctive to lump into other hammers, even if this one might be the originator of hammers as Mario's signature weapon in the RPGs.
  • The (usually) claw hammer thrown by Hammer Bros, Bowser and Hammer Mario: Very distinct from their enemy associations, and for being used for throwing rather than striking. Its design has also been standardized nowadays, making it very easy to identify direct references (such as Bowser Jr. using one in Smash). This one should probably follow a similar example to Lakitu's Cloud, where it is only mentioned when it's relevant independently of Hammer Bros.
  • The weapon Mario and Luigi use in RPGs: While most of this is covered under Hammer (move), most games still have the hammer being a distinct item that needs to be collected. Drawing a distinction between "the act of hammering" and "the hammer that is used to perform said act" seems like the best idea. Additionally, hammers are a distinct gear class in Dream Team, Paper Jam and Brothership.
  • The item from Super Mario Party Jamboree: This one is just... its own item, you know? You win it from a minigame, and it lets you break crates faster if you have it. They even bothered to make a unique design for it. It shares nothing besides "being a hammer" with the other appearances.
  • The hazard from Yoshi's New Island: Also just its own thing. It's not even an item! It's a stage hazard! Like Ledge Hammers!
  • The item from Dr. Mario World: Much like Jamboree, this one is also another item that has nothing to do with the rest besides being a hammer. It even has its own design, too!
The others listed give me pause, partly because I'm not too familiar with them. Familiarity aside, I think a good way to handle it is to determine whether the hammer would get an article if it was the only one in the series. Would we give Bashmaster's hammer an article separate from Bashmaster himself? The hammer Mario used to smash his alarm clock in a German comic strip? I don't think so. — eviemaybe Tanooki Mario's tail, cropped (talk) 20:47, February 15, 2026 (UTC)