Wicked Wall Jumps

From the Super Mario Wiki, the Mario encyclopedia
Wicked Wall Jumps
SMG2 Flip Out Wicked Wall Jumps.png
Location Flip-Out Galaxy
Mission # 1
Game Super Mario Galaxy 2
<< List of missions >>

Wicked Wall Jumps is the first mission of the Flip-Out Galaxy in Super Mario Galaxy 2.


It has been requested that this article be rewritten.

Mario first starts off onto the starting planet. After practicing how to control the spin-activated walls, Mario enters a pipe leading straight to the Flip Wall Planet. Here, he must travel up the flip walls by means of hopping or even wall jumping. Soon, Mario will reach a spike trap area where he must carefully time his movements to make it safely over. Afterwards, Mario was once again deal with flip walls while avoiding Choppahs. Next, the player will find Mario once again facing eight sets of spikes he must avoid. What is challenging is avoiding the flip walls at the same time making sure he doesn't touch the spikes. Soon, Mario will end up at the hardest part of the course. The player has to carefully guide Mario's wall jumps along the blocks, being mindful of when to spin in mid-air to activate a different color block to wall jump off of. Upon reaching the top, Mario needs to break open the crystal and claim the Power Star in it to complete the level.


Planets visited[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 凸凹パニック! スピン! スピン!
Dekoboko panikku! Supin! Supin!
Uneven panic! Spin and spin!
Spanish (NOE) ¡Unos giros de vértigo! Some breakneck spins!
French Saut mural phénoménal Phenomenal wall jump
German Wo ist der Boden? Schüttelpanik! Where is the ground? Shaking panic!