Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)
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Clapper's Cavern is the thirty-first level of Donkey Kong Country 2: Diddy's Kong Quest. It is also the fourth area of K. Rool's Keep. It was moved to the third area in the Game Boy Advance remake of Diddy's Kong Quest, making it the thirtieth level in that game.
This icy level shares some similarities with Slime Climb, as the water rises, and a Snapjaw is after Diddy Kong and Dixie Kong. Since they cannot safely enter the water, Clapper returns from Lava Lagoon to freeze it, trapping the Snapjaw under a layer of ice, allowing the Kongs to walk over it. However, if they're not fast enough, the ice will melt, and the Kongs will fall into the water with the hungry foe. Enguarde also appears in a short area without the Snapjaw. Enemies here include Klampons, Krunchas, Neeks, Spinies, Zingers, Click-Clacks, Flitters, Shuries, Flotsams and Puftups, including the Snapjaw.
In the Game Boy Advance version of the level, the background is pink.
At the start of the level, the Kongs must travel east where they meet Clapper the Seal. They then need to jump on him to make him cool down the water. Once it is frozen, they can walk on it, avoiding the Snapjaw below them. Quickly, the two monkeys must run across the ice, jumping over Zingers, before it warms up and becomes a liquid. Once back on land, the Kongs must avoid a few enemies and jump on another Clapper, who freezes the water again. As they run across the ice again, there will be a few Neeks and some Zingers to jump over. Afterward, the heroes must walk into the nearby barrel that shoots them up to a higher part of the level. From there, the apes need to travel west and jump across two small gaps, then jump on the third Clapper to cool the water down.
At that point, they must jump over a group of two Zingers and also slide under another Zinger. There is a barrel that the Kongs must go in. It shoots them up to an even higher area of the level, where the Snapjaw will stop pursuing the Kongs, and the Kongs can get on Enguarde, the Animal Friend. With the swordfish, they should ride north through a wide crevice and shortly after, pass a No Animal Sign sign, making them lose their Animal Friend and exit the water alone. Diddy and Dixie then need to jump across a rather small gap and break the Star Barrel.
Halfway through the level, another Snapjaw will make an appearance, requiring the Kongs to jump on a Clapper, and run across the ice again. There, they have to fight or avoid many enemies, such as Neeks and Zingers. Once they reach land, they need to carefully avoid some enemies and hop on the chains to reach the highest part of the level. Here, the group must jump across a gap and land on a Clapper, freezing the water yet again. When running across the solid ice, Diddy and Dixie need to avoid some enemies and even slide under three Zingers, then quickly jump on another Clapper. Still on the ice, they must jump over or slide under many Zingers until they come to the end of the level.
To get the DK Coin, the Kongs must go where the exit of the first Bonus Level is. From there, they need to use their Team-up move. A hidden chain should appear, and the DK Coin is right above it. The Kongs must simply jump up and grab the coin.
Golden Feather (Game Boy Advance version only)
The Golden Feather is not far from the location of the DK Coin. From where that coin is, the monkeys should move slightly east and do the Team-up move. If they are standing in the right spot, the one monkey will be thrown right into the feather and grab it.
Photograph (Game Boy Advance version only)
Names in other languages