Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)

From the Super Mario Wiki
Level
Jungle Jinx
Jungle Jinx DKC2 screenshot.png
World-Level 8 - 1
World Lost World
Game Donkey Kong Country 2: Diddy's Kong Quest
Music Primal Rave
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Jungle Jinx is the first level of the Lost World in Donkey Kong Country 2: Diddy's Kong Quest. It can be accessed via Klubba's Kiosk in Crocodile Cauldron. The level's name is a pun on the first level from Donkey Kong Country, Jungle Hijinxs.

Summary[edit]

Jungle Jinx is the first jungle-themed level of the Lost World. There are numerous sets of long spikes throughout the level, in gaps and on the main path alike. The Kongs can safely cross over these pits by jumping from giant, rolling tires, which also allow them to reach some higher areas. In specific parts of the level, the tires fall down onto the path and begin to roll—while these objects do not hurt the Kongs, they can easily shove the Kongs down into a pit. As with many other levels, Zingers appear the most often in the level.

Layout[edit]

Dixie bounces from the large tire to cross above two Zingers

From the start of the level, the Kongs must walk east and bounce off of a tire to reach the other end of a ledge. Then, they need to cross an abyss, and then land right on a tire. It will bounce them over some spikes and to safety. From there, they must use some more tires to get up to the top of two high ledges. After that, the heroes will need to jump over the giant tires rolling towards them, and watch out for a Zinger in the air. Once they drop down a high ledge, the monkeys will have to bounce off of another tire to get above two nasty Zingers, and get to the next ledge. Here, they will find a vicious Kutlass, whom they must defeat only when his blades are in the ground, and then travel eastward. After they beat a group of four Spinies, they should watch out for a Klampon and bounce atop of some more tires, which can throw them over Zingers. Then, they will reach an abyss, which is filled with sharp and unwanted spikes. They have to use the fast moving tire to jump over a Zinger, and then safely land on the next ledge. From there, the heroes must cross a small gap and bounce off of several tires to get over more dangerous spikes. Once they pass that part, they need to jump down a ledge, hop off a Flitter, and hit into the Star Barrel.

Halfway through the level, the monkeys will have to travel over the path and leap over another small gap. After that, they must dodge some enemies, including the quick foe, Kutlass. Then, they need to bounce off of several tire, and get over rows of jagged spikes sticking out of the ground. From there, the monkeys must defeat a couple of Klampons, and soon hop down another ledge. A tire will sweep them away from the ground, though, but also save them from possibly landing on the thorny spikes. The Kongs have to jump over tires and other hazards, until they meet up with a huge abyss. This time, there are no tires to help them, so they must follow the banana trail downwards, while trying to stay between the Zingers nearby. They will land into some barrels. With good aim, the heroes should shoot carefully to all the barrels and soon get back up to the other side. Here, they need to bounce off of more tire to get over a few spikes, and then another gap. After that, the monkeys must face their biggest challenge yet. They will have to get over many spikes, using several tires. While doing this, they need to also watch out for the gaps below them, and do their best not to fall in one. Finally, they should make it safely to the other end of the area, and travel more eastward. Once they pass a few enemies and abysses, the heroes will eventually find the End of Level Target. The possible prizes include a Banana, Banana Bunch, or the letter G.

Enemies[edit]

Name Count
Flitter DKC2.png
Flitter
1 (main level)
4 (Bonus Area)
Total: 5
Klampon DKC2.png
Klampon
8
Klobber DKC2 yellow.png
Klobber (yellow)
1
Kutlass DKC2 yellow.png
Kutlass (yellow)
2
Spiny DKC2.png
Spiny
5
Zinger DKC2 yellow.png
Zinger
10 (main level)
3 (Bonus Area; red in GBA version)
Total: 13

Items and objects[edit]

Name Count
Banana Bunch DKC SNES.png
Banana Bunch
1
Banana Coin.png
Banana Coin
5
DK Barrel.png
DK Barrel
3

K-O-N-G Letters[edit]

Letter Location
Letter K.png Floating above the first set of spikes; it can only be reached by bouncing onto a tire.
Letter O.png Further into the level, there is a Flitter floating above some spikes, just before the Star Barrel. The Kongs must roll down a path on their left to collect the letter O.
Letter N.png After passing the Star Barrel, the Kongs must continue on until they encounter two Klampons at a ledge. When a tire approaches the Kongs, they must bounce on it to reach the letter N. Alternatively, Dixie can reach it by using her Helicopter Twirl.
Letter G.png The letter G is one of the possible prizes rewarded from the End of Level Target.

Collectibles[edit]

The location of the Golden Feather
Item Location
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
Shortly after the Star Barrel, the Kongs encounter a yellow Kutlass. They must roll into a pit just after the Kutlass to obtain a Golden Feather. The Kongs must carefully move out to avoid touching the spikes or being shoved offtrack by a rolling tire.
Photograph DKC2GBA sprite.png
Photograph (GBA version)
At some point after passing the letter K, the Kongs encounter a group of four Spinies. To the right of these enemies is a pit containing two Dixie Barrels. Dixie, the only Kong who can use these barrels, must jump into a Dixie Barrel to be shot to the next. The second one shoots her up into a photograph and back on path. The photograph takes up the second half of page 8, and it shows Dixie playing guitar.

Bonus Area[edit]

The Kongs discover the level's Bonus Barrel
Image Type and description
Jungle Jinx Bonus Area V1.png JungleJinx-GBA-2.png Destroy Them All!
Before the Star Barrel, the Kongs must go down a pit behind a Flitter, where they can find letter O and a few bananas leading into a Bonus Barrel. In the Bonus Area, the Kongs must defeat four Flitters within 15 seconds, while avoiding the Zingers orbiting above. There is a DK Barrel at the start, in case the player is missing a Kong. The entire Bonus Area takes place on flat ground, and does not feature any pitfalls. After defeating the Flitters, the Kongs can collect the DK Coin at the end of the path.

In the Game Boy Advance version, the Zingers were changed to red, even though the yellow ones could already not be defeated in that challenge.

Gallery[edit]

SNES version[edit]

GBA version[edit]

Names in other languages[edit]

Language Name Meaning
Japanese タイヤ ジャングル
Taiya janguru
Tire Jungle
Spanish Maldición de Selva Jungle Curse
French Jungle Ensorcelée Bewitched Jungle
German Dschungelzauber Jungle Magic

Trivia[edit]

Jungle Jinx Bonus Area V1.png
First version
Jungle Jinx Bonus Area V2.png
Second version