Boom Boom Rager

From the Super Mario Wiki
Level
Boom Boom Rager
BoomBoomRager.png
Game Super Mario Maker 2
Style Super Mario Bros. style
Theme Desert
Difficulty ★★★☆
Time limit 300 seconds
<< List of levels >>

Boom Boom Rager is the sixty-seventh course in the Story Mode of Super Mario Maker 2. It is set in the desert theme and in the Super Mario Bros. style. It is posted by Name Withheld by Request, and has a difficulty rating of 3/4 stars.

Layout[edit]

The level begins with a Lava Lift that travels just below two ? Blocks, after which the first Boom Boom is encountered below a 10-Coin. The next Boom Boom appears in an area accessible via a vine, and produces a key when defeated; entering the nearby Key Door leads to a hidden area with another 10-Coin. Yet another Boom Boom appears later on in an arena with two Thwomps on either side; a Checkpoint Flag is found on top of the arena. Afterwards, if Mario falls through a gap just below another 10-Coin, he will be forced to make a Thwomp crush a Dry Bones to get a key and enter another Key Door. A Big Thwomp then appears to destroy some Hard Blocks and allow Mario to proceed to a big Boom Boom, which Mario must avoid or defeat to reach the Goal Pole.

Description[edit]

"AHAHAHA! I'm throwing a wild Boom Boom party in this town! I even set aside some Coins in case anyone makes it to the end, but let's be real—there's no way anyone is beating this!"

Enemies[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ブンブンの 夜な夜なパーティー
Bunbun no Yonayona Pātī
Boom Boom's Nightly Parties