Spiny Shell (helmet)
| Spiny Shell | |||
|---|---|---|---|
![]() Icon from Super Mario Maker 2 | |||
| First appearance | Super Mario Maker (2015) | ||
| Latest appearance | Super Mario Maker 2 (2019) | ||
| Effect | Turns Mario into Spiny Mario | ||
| Variant of | Spiny Shell (red) | ||
| |||
The wearable Spiny Shell is a course part that appears throughout the Super Mario Maker games. It is usable in all four standard game styles, but not the Super Mario 3D World style in Super Mario Maker 2. Unlike standard Spiny Shells, the course part is hollow, lacking an underside and not containing a Spiny. This allows the shell to be worn by Mario as a helmet. In Super Mario Maker and Super Mario Maker for Nintendo 3DS, the Spiny Shell can be obtained by shaking a Spiny. In Super Mario Maker 2, it is instead able to be selected from a drop-down menu while selecting a Spiny. Hollow Spiny Shells behave much like occupied Spiny Shells, as they can be kicked, picked up, and thrown. Hollow Spiny Shells exclusively rest with their spikes upwards unlike standard Spiny Shells, which can be obtained with their spikes facing up, and thus are always harmful to jump on. They also can be placed directly into Pipes, Bill Blasters, ? Blocks, and be given Parachutes, as they are a separate part in Course Maker. Hollow Spiny Shells also cannot wake up into normal Spinies, and will always remain in place unless acted upon.
Spiny Shells can be equipped either by touching it from below, or by crouching while holding one. SMB2 Mario cannot pick up a Spiny Shell, as standing on it removes the form, so Spiny Shells can only be equipped by contact from below in the Super Mario Bros. game style. Equipping a Spiny Shell puts Mario into the Spiny Mario form. This form grants an extra hit of damage on top of any standard power up, as the Spiny Shell instead absorbs the damage and falls off the screen. In addition, Spiny Mario can also survive most attacks from above without taking any damage. Instead, the enemy is usually defeated or damaged. Spiny Mario is also capable of destroying Brick Blocks, Rotating Blocks, ? Blocks, Empty Blocks, Ice Blocks, Hard Blocks, and Frozen Coins by jumping into them from below. Breaking Brick Blocks, Rotating Blocks, or ? Blocks containing objects will not release their contents, but breaking a Frozen Coin will earn the coin.
Interactions with other course parts[edit]
Course parts that are deflected by Spiny Mario[edit]
- Buzzy Beetle (hides inside shell)
- Buzzy Shell (helmet)
- Bowser Jr.'s Shell
- Koopalings' Shells
- Bill Blaster (black and red) - Only in Super Mario Maker
- Cannon (black and red) - Only in Super Mario Maker
- P Switch
- POW Block
Course parts that are deflected and damaged by Spiny Mario[edit]
- Bowser
- Bowser Jr.
- Boom Boom - does not get deflected
- Larry - does not get deflected in the New Super Mario Bros. U Game Style
- Iggy - does not get deflected in the New Super Mario Bros. U Game Style
- Wendy - does not get deflected in the New Super Mario Bros. U Game Style
- Lemmy - does not get deflected in the New Super Mario Bros. U Game Style
- Roy - does not get deflected in the New Super Mario Bros. U Game Style
- Morton - does not get deflected in the New Super Mario Bros. U Game Style
- Ludwig - does not get deflected in the New Super Mario Bros. U Game Style
Course parts that are defeated by Spiny Mario[edit]
- Shoe Goomba - drops Shoe
- Stiletto Goomba - drops Shoe
- Goomba
- Goombrat
- Galoomba
- Goombud
- Koopa Troopa (green and red)
- Spike Top (red and blue)
- Spiny
- Spiny Shell (helmet)
- Blooper
- Blooper Nanny
- Cheep Cheep (green and red)
- Piranha Plant
- Fire Piranha Plant
- Jumping Piranha Plant
- Muncher
- Thwomp
- Monty Mole
- Rocky Wrench
- Hammer Bro
- Sledge Bro
- Hammer (thrown by Hammer Bro or Sledge Bro)
- Chain Chomp - post does not interact
- Unchained Chomp
- Spike
- Spike Ball
- Snowball
- Wiggler
- Angry Wiggler
- Bob-omb
- Lit Bob-omb
- Dry Bones
- Dry Bones Shell
- Magikoopa
- Spell - unique sound effect
- Pokey
- Mechakoopa
- Blasta Mechakoopa
- Zappa Mechakoopa
- Lakitu
- Bullet Bill
- Bull's-Eye Bill
- Banzai Bill
- Bull's-Eye Banzai
- Icicle (static and falling) - No impact sound or particle effect
Course parts that ignore Spiny Mario's shell[edit]
- Shoe
- Shoe (stiletto)
- Yoshi's Egg
- Angry Sun
- Lakitu's Cloud
- Koopa Clown Car/Junior Clown Car
- Magical ball
- Burner
- Bill Blaster (black and red) - Only in Super Mario Maker 2
- Cannon (black and red) - Only in Super Mario Maker 2
- Twister
- Trampoline (horizontal and vertical)
- Skewer
Course parts with unique interaction with Spiny Mario[edit]
- Spike Trap - Acts identically to Ground when hit from below. No impact sound or particle effect shows.
- Grinder - Bounces Mario away similarly to a Bumper.
Gallery[edit]
Super Mario Maker artwork




