K. Kruizer III Hull
As the level's name suggests, it takes place in the hull of the K. Kruizer III, which is full of a multitude of obstacles. The obstacles include spikes, mines, conveyor belts, barrels, rocks that can be thrown, tires, Barrel Cannons, blue wheels that can throw the Kong high into the air (if he holds onto them with the correct hand) and other wheels that can alter the hero's surroundings. Kritters also appear in the level occasionally to throw rocks at Donkey Kong (or Diddy Kong in Diddy mode). The enemies can also spin wheels to rotate mines.
The level begins on a platform with a low wall at the end of it. There is a mine on the small wall. A lone peg floats nearby with a trail of bananas following it. The trail leads over the mine to a Spinning Peg above some spikes. Another wall with a mine on it is next to it, and more spikes are on the other side. The Kong must grab and swing from a Spinning Peg to go over the wall to a second peg located above the spikes. The Kong must swing from this to reach a wheel connected to a long, yellow bar that stretches across the whole room. When the Kong swings around the wheel, it moves along the bar. The wheel can pull the Kong to a ledge that leads to the second area of the level, or by a tire that they can bounce on to enter a Barrel Cannon; the cannon shoots the Kong into a Bonus Barrel when entered.
At the start of the second part, the Kong can find sets of conveyor belts, peg boards, and a few pegs surrounding a large Peg Board with a Kritter. The Kritter swings on a Spinning Peg in the center, causing several groups of three mines to move around in a circle. The Kong can defeat the Kritter to stop the mines from rotating. Bananas are scattered along some of the conveyor belts in this area as well. If the hero continues upwards, he can find three different pathways that he can travel through: the first pathway can be passed by swinging from a Spinning Peg at the start, the second path involves the Kong climbing up moving pegs to progress, and the third passage requires the Kong to use his "Going Bananas" move to smash through crates. Each path is surrounded by spikes. Once one of the three pathways are crossed, the Kong can find some more conveyor belts and peg boards scattered all around the area. Bananas and mines surround these objects. There is also a lever at the top that opens a gate into the third and final area.
The last section has more conveyor belts and spikes. A long trail of spikes leads over a path of conveyor belts. A crate with a large Banana Bunch in it is at the end of one of the conveyor belt pathways; an optional shortcut can be found by breaking a crate, making a Barrel Cannon at the bottom-right corner available. It can be traveled through by using Barrel Cannons, pegs, and a switch, which can open a gate. Another line of conveyor belts nearby leads farther up the area, where there are more spikes along the walls and floor. The path curves towards a gate that blocks the primate's path. In order to open it, he must break a barrel floating above the spikes to the left. A trio of conveyor belts and a rock are at the other side of the gate, as well as more spikes. The stone can be used to defeat a Kritter spinning on a peg above another conveyor belt and a rock. A second gate blocks the hero's path near here, but it can be opened if the Kong breaks a barrel above some spikes higher up with a rock. A trio of bananas float in the air by this barrel. On the other side of the gate, a Barrel Cannon can be found that shoots the Kong towards other cannons. These Barrel Cannons can send him to a straight path of conveyor belts that leads to another gate. A barrel sits in front of the gate that can be destroyed to open the wall. The exit lies ahead of the gate, and when the primate lands by it, the level is completed.