King K. Rool (level)

From the Super Mario Wiki
DK: King of Swing level
King K. Rool
DKKoS K Rool Battle.png
Location K. Kruizer III
Neighboring levels Booster Barrel Skyway
K. Kruizer III Artillery
K. Kruizer III Hull

King K. Rool is the boss level of the K. Kruizer III in DK: King of Swing and the final level of the game. In this level, Donkey Kong battles King K. Rool to reclaim the medals for the Jungle Jam Tournament.

Overview[edit]

K. Rool challenges Donkey Kong to a race.

King K. Rool flies in using a small spaceship and tells DK that he will have to beat him in a panel-climbing race to recover the medals. The race is a simple climb upwards, and if DK loses, then K. Rool will challenge him again. If DK wins the race, K. Rool says that it was "just practice" and that the real challenge is a battle on a group of Peg Boards.

To damage King K. Rool, DK must hit him with an Attack by holding the L Button and R Button buttons until he glows red. If DK hits K. Rool while Attacking, K. Rool will take damage. K. Rool can do the Attack as well, and can damage DK this way. If both of them collide while Attacking, they will be knocked back. DK must hit K. Rool four times before he is defeated and drops a medal. After DK collects the medal, he gets in K. Rool's spaceship and flies away as the K. Kruizer III explodes.