What Goes Up...
What Goes Up... is a minigame in Mario Party 6. The name of the minigame is a reference to the phrase "What goes up, must come down," which is emphasized in both versions of the minigame. This is the only minigame in Mario Party 6 that changes music between day and night.
In the day version, a cloud platform takes the leading player to the starting point, where they leap off the cloud as the screen splits in four.
In the night version, three balloons lower the players to the start point. When the minigame starts, the balloons pop.
Between day and night, the minigame's objective is different. In the day version, the player must climb higher into the sky with the help of clouds and Koopa Paratroopas within thirty seconds. Hitting a Paratroopa instead of jumping onto it sends the player downward. Whoever reaches the highest point wins. Any players who tie for first win also, unless all players tie.
In the night version, the players must fall a distance of two hundred meters/yards to reach the platform at the bottom first by avoiding Paratroopas and clouds.
The daytime variant of the minigame appears as the second minigame in Decathalon Park. Here, the player's objective is to climb as high as possible to earn as many points as possible, up to a maximum of 1,000. The default record for this minigame in Decathalon Park is 100 metres/yards.
In the day version, as soon as the game has ended, players are suspended in their current positions by balloons. The losers'/loser's balloons then pop, and they fall, as the winner(s) perform(s) their victory animation.
In the night version, as soon as a player wins, the others are suspended in air by balloons. The victor then performs their winning animation as the losers' balloons pop, sending them plummeting toward the ground. If they were close to the ground, they will land and do their losing poses.
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