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Donkey Kong series
Donkey Kong Jr.
An actual springboard first appears in the sequel to Donkey Kong, Donkey Kong Jr., prominently featured in the game's second level. Junior can use it to jump over a gap but can also use it as a shortcut to reach the hovering platform above it.
Donkey Kong (Game Boy)
In Donkey Kong for the Game Boy, springs (known here as Jump Stands) appear alongside the harmful jacks. The stationary Jump Stands are found throughout levels. If Mario jumps on one, he can jump higher than usual. In addition, Jump Stands can be moved through the use of square icons. When Mario jumps at a Jump Stand item, the game freezes and the player has to place the Jump Stand to any free point in the level. The Jump Stand is timed, and disappears after the time has passed. This timer indicated with a music that starts playing as soon as the road is placed and gets faster gradually. The timer can be reset to 0 if Mario places another Jump Stand within the first Jump Stand's time limit, or any other placeable objects such as Roads, Ladders, and blocks. After disappearing, the Jump Stand can then be reactivated.
Super Mario series
Super Mario Bros. / Super Mario Bros.: The Lost Levels
Springboards (also referred to as Jumpers or Spring Blocks) first appear in the Super Mario series in Super Mario Bros. They are used to jump to higher places in the game. With the right timing of pressing the button, the player will have Mario (or Luigi) be able to go high in the air.
Super Mario World
Springboards appear in Super Mario World, where they are known as Jumping Boards. This game marks the first time the player is able to carry a Springboard, an ability which would later be carried on to future games, including the New Super Mario Bros. series.
Super Mario Sunshine
Super Mario Galaxy games
In Super Mario Galaxy and Super Mario Galaxy 2, there are two types of Springboards: blue Springboards can be used by simply jumping on them, and orange Springboards can bounce Mario extra high if he Ground Pounds on them.
Super Mario 3D World
Super Mario 3D World features enemy springboards known as Hop-Chops. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chop that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other Mario games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause Mario or his friends to jump extra high. Springboards will turn back into Hop-Chops after a short period of time if they are not attacked again.
Super Mario Maker
Springboards return in Super Mario Maker and Super Mario Maker for Nintendo 3DS as items placed throughout the course. They are referred to as Trampolines. Mario and various objects can bounce on them. Shaking a Trampoline will create a sideways Trampoline that is able to bounce back objects that run into it. The springboard also appears in this game as a costume.
Super Mario Run
Super Mario Run uses a new variation of springboard. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45 degree angle. In some levels, its priority is to take players to areas too high to be reached via jumps, while in others, players must take advantage of the slow descent to collect coins.
A Trampoline plays an important role in the Club Nintendo comic "Mario will hoch hinaus." Trying to impress Princess Peach, Mario uses one which pushes him extremely high. Even several hours later he is still not coming down.
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, two types of trampolines appear: warp trampolines make the player escape to the world map, and smile trampolines make the player exit the immediate area and enter a neighboring location. In the Coal Mines, one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal Croco.
In Paper Mario, two types of Springboards appear: the red ones launch Mario straight up towards a set location, while the blue ones retain the player's control over Mario's jump.
Mario vs. Donkey Kong series
In the Mario vs. Donkey Kong series, springs are common objects, and appear to have a simpler design than in previous games. In Mario vs. Donkey Kong, they are needed to clear many levels, including some boss battles. They are placed on the ground and, sometimes, even in mid-air. However, springs themselves do not have enough force to launch Mario in the air, and so the player has to press the jump button while Mario is on a spring to make it effective, bouncing him higher than a normal jump.
Springs continue to appear in subsequent Mario vs. Donkey Kong games, where they are needed to guide the Mini Marios throughout many stages. They can be picked up and stored, then placed in special slots throughout a stage, much like other resource items, like Girders or Pink Blocks. In these games, the springs are either purple and bounce the Minis straight into the air, or yellow and bounce them on a wider arc. In this respect, they are named Vertical Springs (or High Springs) and Horizontal Springs (or Long Springs). In Mario vs. Donkey Kong 2: March of the Minis, there is a spiked springboard found in the Basement which bounces around the room and minis will break upon contact with it.
Super Princess Peach
Springboards appear in two colors in Super Princess Peach: green springboards are fixed in place, but orange springboards can picked up with Perry, moved via Poundbrella, or bounced off of Princess Peach's body by touching the side. Additionally, green springboards come in two sizes: normal or giant, which has a slightly longer charge time and allows the player to reach greater heights.
Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, Springboards (called Trampolines in-game) are very powerful Bros. Items that require the availability of all four Bros. Each Bro. jumps onto the Trampoline, then bounces high up, farther than even the top screen. Then, the Bros. come down in random order and stomp on the foe, and if timed correctly, jump back onto the Trampoline for a second (third, fourth etc.) jump. If the timing is missed, he will knock the Trampoline away, ending the assault after the other three have fallen. It functions similar to the Cannonballer, except the attacks can be landed indefinitely. If one bro misses, the other three bros will still land on the enemy.
Super Smash Bros. series
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, the Spring from Donkey Kong Jr. appears in the game as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the Spring is knocked on its side, however, the player will be launched sideways. A different kind of springboard also appears as a stage element throughout the Super Smash Bros. series, including the Subspace Emissary and Smash Run.
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS / Wii U
Names in other languages