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This article is about the bat enemy formerly called a Swooper. For the glider from Mario Kart 7, see Swooper (glider).
In-game artwork from Dr. Mario World
First appearance Super Mario World (1990)
Latest appearance Mario Party Superstars (2021)
Bat (Super Mario Galaxy)
Monty Mole Swooper
Paper Swoop
Bat (ghost)
Bat (Mario Kart 64)
Notable members
Sir Swoop
Wings of Night
“Nyah, nyah, you can't fly!”
Swoop, Paper Mario: Color Splash

Swoops, originally called Swoopers, are bats that first appeared in Super Mario World. Since then, Swoops have become recurring enemies, appearing in several other games, including main-stream and spin-off ones. They typically hang idly on the ceiling, waiting for the player's character to come near, at which point they fall and fly towards the player, hurting the heroes on contact. They have appeared in numerous colors across different games, but almost always have squinting eyes and round noses.


Super Mario series[edit]

Super Mario World[edit]

Sprites of a Swooper
Sprites of a Swooper
Sprites of a Swooper

In Super Mario World, Swoopers hang from the ceilings of caves upside down, waiting for Mario or Luigi to approach. When they come near, the Swoopers fly down and try to damage Mario or Luigi. They can easily be defeated by with a stomp. They first appear in Donut Plains 2, though they are mainly found in Vanilla Dome.

This is the one of two games in which Swoopers are green, the other being Mario Party 3. An unused variant exists that is the later blue color; it acts like the Boo Crew. However, the blue Swoopers have a glitchy animation, with one frame showing half of a square outline and half of a blue Spike Top.

Super Mario 64 / Super Mario 64 DS[edit]

A Swoop in Super Mario 64

Swoops (called as such for the first time) also appear in Super Mario 64 and its DS remake. Found only in Hazy Maze Cave, these Swoops are recolored from green with reddish-brown wings to entirely blue with a darker shade of blue on the top half of the wings. Like in Super Mario World, they hang still on the ceiling waiting for Mario to come, then fall off the ceiling and to attack. However, they now fly in horizontal loops above the ground. In the original, they had pointed mouse-like faces with large rhombus-shaped ears and a visible tooth, as well as no feet; the remake featured the modern design, based off of the artwork for Super Mario World and the sprites for Paper Mario and Paper Mario: The Thousand-Year Door.

New Super Mario Bros.[edit]


In New Super Mario Bros., Swoops hang on the ceiling waiting to attack, like in previous games. One appears in World 2-3, whereas the other twelve appear in World 5-2. They are blue and have purple wings. Like many other elements between the two games, they use their model from Super Mario 64 DS.

New Super Mario Bros. Wii[edit]

Swoops attacking Fire Mario in New Super Mario Bros. Wii
NSMBW Swooper Sprite.png

Swoops appear in caves in New Super Mario Bros. Wii. They look just like their New Super Mario Bros. counterparts, and behave exactly the same. They appear in World 5-2, World 6-2 and World 6-6. In dark levels with lights, their eyes can be seen glowing when the Swoops are not in the light.

New Super Mario Bros. 2[edit]

In New Super Mario Bros. 2, Swoops appear in World 5-Ghost House course icon and in the third level of the Coin Challenge Pack B, behaving exactly as they did in previous games.

New Super Mario Bros. U[edit]

Swoops reappear in New Super Mario Bros. U, behaving exactly as they did in the previous New Super Mario Bros. games. Their eyes also glow in the dark. They only appear in four levels: Perilous Pokey Cave, Light Blocks, Dark Tower, Thrilling Spine Coaster, and Shifting Floor Cave.

Super Mario Run[edit]

Artwork of a Swoop from Super Mario Run

Swoops return in Super Mario Run, behaving exactly the same as in the previous titles. Their first appearance is in Treasure-Hoarding Swoops.

Nintendo Adventure Books[edit]

A trio of Swoopers appear in Dinosaur Dilemma, living in the upper floor of an abandoned mansion. Upon spotting Mario, they attack him by dropping Koopa Shells. Depending on which page the reader chooses to turn to, Mario either avoids the Swoops and hides until they grow bored and leave, or one of their shells connects and knocks him out for several hours, allowing Bowser to conquer Dinosaur Island.

Super Mario-kun[edit]

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Swoopers appear in several volumes of Super Mario-kun. In volume 5, they fuse with Monty Moles to become Monty Mole Swoopers.

Paper Mario series[edit]

Paper Mario[edit]


Swoopers made their first appearance in the Paper Mario series in Paper Mario. They are found inside the Dry Dry Ruins, where they are either constantly flying or hanging on the ceiling. When they are hanging from the ceiling, Mario cannot reach them using a regular jump attack, and must instead use the Quake Hammer, Skolar's attack, an item, or one of his partners (such as Parakarry) to knock them off from the ceiling. They attack by simply swooping down and physically ramming their opponent. A stronger version of Swoopers exists, called Swoopulas.

Paper Mario: The Thousand-Year Door[edit]

A Swoop in Paper Mario: The Thousand-Year Door

Swoopers also appeared uncommonly in Paper Mario: The Thousand-Year Door. Four Swoopers led by Sir Swoop make up the Glitz Pit team Wings of Night who appear during Chapter 3 to serve as a brief replacement for the KP Koopas after King K. "retires".

Later on, in Chapter 4, Swoopers can be found in outside areas of Creepy Steeple. They attack like they did in Paper Mario. Additionally, Swoopulas return, and the Swampires also debut, which are even stronger than a Swoopula.

Super Paper Mario[edit]

Swoopers also re-appeared in Super Paper Mario. They are only found in Chapter 2 (Gloam Valley and Merlee's Mansion). Swoopers can be found in Gloam Valley in a secret area via using the Flip and falling into a 3D-accessible hole near the Star Block. Their Catch Card can be found here, along with the Shlurps' Catch Card. Swoopers are also found in the line-of-coins trap in Merlee's Mansion as well as a room in Merlee's basement. They always appear in groups of two, making up a total of six that appear in the game.

Paper Mario: Sticker Star[edit]

Swoops re-appear in Paper Mario: Sticker Star, for the Nintendo 3DS. They appear in the first section of Drybake Desert, inside the Yoshi Sphinx, and during Sandshifter Ruins. Despite how many enemies were redesigned in this game to look like their mainstream appearances, Swoops were kept purple for unknown reasons. In battle, they are always in mid-air and never hang from the ceiling. They are uncommon, with only four of them appearing on the overworld. They attack by swooping down at Mario. Swoops can also make an appearance in the final battle, where they are among the enemies that can be summoned by Bowser in the first phase. Swoops also assist Paragoombas, Paratroopas, and Spikes.

Paper Mario: Color Splash[edit]

Swoop sprite from Paper Mario: Color Splash

Swoops return in Paper Mario: Color Splash, keeping their appearance and attack from the previous game, though their sprites lack the color gradients and the shading, the latter now being rather applied at the 3D models. In Indigo Underground, a member of the green Rescue Squad is being attacked by Swoops, and Mario saves him. Swoops are also in the caves of Vortex Island. They can also assist the Big Spiny in Kiwano Temple in battle.

Paper Mario: The Origami King[edit]

An Origami Swoop

Swoops return in Paper Mario: The Origami King, where origami Swoops appear as enemies. The origami Swoops use their blue coloration, rather than the purple coloration from other Paper Mario games (though their concept art in the game shows they were originally going to have their purple coloration). They can be found in Graffiti Underground with Scaredy Rats, in the Water Vellumental Shrine at the bottom of the first room, and in the Earth Vellumental Temple, surrounding the temple's curator.

Mario Kart series[edit]

Mario Kart DS[edit]

A Swoop from Mario Kart DS

Swoops appear first in Mario Kart DS, in the track Banshee Boardwalk, a retro course that first appeared in Mario Kart 64. Swoops, appearing in place of the original course's bats, fly in large flocks in the opposite direction of the racers. Though they are not a real hazard, Swoops can get in the way of any incoming karts, slowing them down. Unlike the bats in the original, Swoops appear in the course's time trial mode.

Mario Kart Wii[edit]

Swoops appearing in Mario Kart Wii
Swoop sound effect in Mario Kart Wii

Swoops also appear in Mario Kart Wii and act in the same way as in Mario Kart DS. They only appear in the courses Wario's Gold Mine and Dry Dry Ruins. Additionally, players can wipe out these bats by using certain items such as Shells, or under the power of a Star.

The Swoops in Mario Kart Wii use calls and agitated screeching from the cockatiel for their sound effects.

Mario Kart 7[edit]

Swoops reappear in Mario Kart 7 in the course Rock Rock Mountain. They behave the same way as in previous titles slowing down racers. There is also a glider that looks like a Swoop.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Swoops appear as obstacles in Mario Kart 8 and Mario Kart 8 Deluxe during the cave portion of Mount Wario, N64 Yoshi Valley and Wii Wario's Gold Mine. In Hyrule Circuit, Swoops are replaced with Keese to fit with the theme of the course.

Mario Kart Tour[edit]

Swoops appear once again in Mario Kart Tour as obstacles in N64 Choco Mountain, 3DS Rock Rock Mountain, GBA Sunset Wilds (during the night), Tokyo Blur R/T, and Vancouver Velocity, behaving the same way as they did in previous titles. The Swooper glider from Mario Kart 7 returns in the game.

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, Swoops do not appear on the ceiling, but instead flying around. They only appear in a boss fight against Donkey Kong, trying to attack the Mini Marios. The Swoops' artwork can be seen during the credits.

Mario Party series[edit]

Mario Party 3[edit]

Swoops make their first appearance in the Mario Party series as a cameo in Mario Party 3. They are seen hanging in the background of Creepy Cavern. They appear in different colors including green, blue, purple and plum.

Mario Party 8[edit]

Swoops make a cameo in Mario Party 8: they appear on the wrapper of the Vampire Candy. The Swoops appearing on the wrapper are blue, making them look like the Super Mario 64 and Mario vs. Donkey Kong 2 versions of Swoops.

Mario Party 9[edit]

Swoops also have a minor appearance in Mario Party 9, flying around Boo's Horror Castle board. In the minigame Chain Event, several Swoops can be seen in the background as the player slides down the chain. It also appears as a constellation in the Museum.

Mario Party: Island Tour[edit]

Swoops appear in Mario Party: Island Tour on the Star-Crossed Skyway board. In the first and third stages, it gives out two Mini Stars. They also appear in the minigames Match Faker and Tap Dash.

Mario Party 10[edit]

Swoops appear again in Mario Party 10 in Haunted Trail, where if someone lands on an Unlucky Space, Swoops come in and takes five Mini Stars. They also appear in multiple minigames. They appear in the minigame Pipe Sniper and grant five points if hit.

Mario Party: Star Rush[edit]

Swoops appear in Mario Party: Star Rush in Samurai Smackdown, alongside Goombrats and Bullet Bills, appearing during the High Attacks.

Super Mario Party[edit]

Swoops appear once more in Super Mario Party in the minigame Fireplace Race. They must be avoided while players are lighting candles, and will take them back to the fireplace if they catch them. One also makes an appearance in Absent Minded.

Mario Party Superstars[edit]

Swoops appear again in Mario Party Superstars, appearing in Mario Party 2's Horror Land where they come out of a well during the night when players pass it.

Mario & Luigi series[edit]

Mario & Luigi: Paper Jam[edit]

While regular Swoops are not present in Mario & Luigi: Paper Jam, Paper Swoops appear as enemies in the Twinsy Tropics Dungeon.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Sprite of a Swoop from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Although they are absent from the original game, Swoops appear in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey in the Bowser Jr.'s Journey mode as enemies and allies, thus marking the first appearance of regular Swoops in the Mario & Luigi series. They are flying troopers, and attack by charging into enemies. They are strong against Shroobs and Fawfulcopters. Their special skill is Discord which can lower enemy DEF.

Dr. Mario World[edit]

Swoops debut in the Dr. Mario series as assistants in Dr. Mario World. Their stage mode skill is increasing the player's score by a percentage of the base score for up to 10% at the maximum level (rounded down), which is only increased after the stages is cleared. In versus mode, they have a chance of eliminating all capsules if an object reaches the 3rd from bottom line.

Profiles and statistics[edit]

Paper Mario series[edit]

Paper Mario[edit]

Paper Mario Enemy
Battle idle animation of a hanging Swooper from Paper Mario Battle idle animation of a flying Swooper from Paper Mario Max HP 4 Attack 2 Defense 0 Type Ceiling or Flying
Level 10 Strong None Weak None Moves Flutter Bump (2)
Sleep? 80%, 0 Dizzy? 100%, 1 Shock? 90%, 1 Shrink? 90%, 0
Stop? 90%, 0 Fright? 90% Air Lift? 100% Hurricane? 95%
Coins 1 Items N/A Run 32 Location(s) Dry Dry Ruins
Tattle This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.

Paper Mario: The Thousand-Year Door[edit]

Paper Mario: The Thousand-Year Door Enemy
Enemy: Sir Swoop. Max HP 6 Attack 3 Defense 0 Location(s) Glitz Pit, Creepy Steeple
Sleep? 80% Dizzy? 105% Confuse? 80% Tiny? 90%
Stop? 85% Soft? 95% Burn? 100% Freeze? 80%
Fright? 80% Gale Force? 95% KO? 95% Moves Swoop (3)
Level 17 Exp. points 0 Coins 0 - 2 Items Boo's Sheet, Fire Flower, Honey Syrup (drop only), Mushroom
Log A roosting creature that will hang from the ceiling until damaged.
Tattle That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AWESOME naming work. Seriously! It's pure naming genius!!! So, anyway… Max HP is 6, Attack is 3, and Defense is 0. Says here it hangs from the ceiling. If you can just damage it, it oughta drop off the ceiling. And then you can whack it!

Super Paper Mario[edit]

Super Paper Mario Enemy
Sprite of a Swooper from Super Paper Mario. Max HP 3 Items
Attack 1 Location(s) Gloam Valley (2-1), Merlee's Mansion (2-2), Merlee's Basement (2-4)
Defense 0 Card Type Common
Score 200 Card Location(s) Card Shop; Catch Card/SP; Chapter 2-1: Found in an underground area under the Star Block via a 3D-accessible hole.
Card Description Swoopers aren't so bad, they're just lonely. Strangely, they greet visitors by snacking on their heads. ...This could explain why they have no friends.
  List of Catch Cards  
  86      87      88  
Tattle That beast is a Swooper. It likes to dangle from the ceiling in dark, dank places... Max HP is 3 and Attack is 1. Watch your head; it will swoop down on you... It will swoop back up after it swoops down, so jump on it when you can...

Paper Mario: Sticker Star[edit]

Paper Mario: Sticker Star Enemy
A Swoop from Paper Mario: Sticker Star Max HP 9 Location(s) Drybake Desert, Yoshi Sphinx, Sandshifter Ruins, Bowser's Sky Castle
Attack 4 Moves Swoop (4)
Defense 0 Stickers N/A

Paper Mario: Color Splash[edit]

Paper Mario: Color Splash Enemy
Swoop Idle Animation from Paper Mario: Color Splash HP 11 Type Flying 3
A Swoop card from Paper Mario: Color Splash
Strong None Weak None
Moves Low Attack (4), High Attack (8), Group Attack (6), Blowback Attack (12)
Location(s) Indigo Underground, Kiwano Temple, Vortex Island
Quotes While flying low: "Swoop?" ~ "Swoop!" ~ "Swoooop..." ~ "Woops!"
While flying high: "Try the hammer—I dare ya!" ~ "Nyah, nyah, you can't fly!" ~ "The higher I fly, the safer I am..." ~ "Fly hiiiiigh..."
Enemy Class
Dropped Items
Hammer Scraps 5 Red Paint 6 Yellow Paint 0 Blue Paint 6 Orange Paint 0 Green Paint 0 Purple Paint 9

Paper Mario: The Origami King[edit]

Paper Mario: The Origami King Enemy
An origami Swoop from Paper Mario: The Origami King. HP 7 Moves Location(s)
Type Flying Battering Ram (3), Big Battering Ram (4), Assault & Battery (2-3-4), Bombs Away (?) Graffiti Underground, Earth Vellumental Temple, Water Vellumental Shrine
Item Drops None
They love dark ceilings and swooping in on their foes. Low attacks won't cut it, so don't even bother with a hammer.

Mario Party: Star Rush[edit]

Image Name Bio
Swoop as viewed in the Character Museum from Mario Party: Star Rush Swoop
Flying foes with noisy, flapping wings.
"True to their namesake, these batty baddies swoop down from on high to cause mischief."

Super Mario Run[edit]

  • Notebook bio: "This foe will swoop down from above. Stomping it can send you flying waaay up high!"

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

  • Bowser Jr.'s Journey profile: They charge straight at enemies, even in the dark. The sound of their wings can weaken mechanical enemies, as well as certain other types.

Dr. Mario World[edit]

  • Stage mode: "Increases score by 2%/4%/6%/8%/10%."
  • Stage mode (Prior to version 2.3.0): "Increases score by 1%/2%/3%/4%/5%."
  • Versus mode: " If an object has reached the 3rd row from the bottom line, grants 60%/70%/80%/90%/100% chance all capsules will be eliminated. (Once only.)"


Names in other languages[edit]

Language Name Meaning
Japanese バサバサ
Japanese onomatopoeia for rustling, fluttering or flapping sound; officially romanized as "Basa Basa"
Chinese (Simplified) 啪萨啪萨[1]
啪沙啪沙蝙蝠 (since Super Mario Party)
Pāshāpāshā Biānfú
Onomatopoeia for rustling

Pāshāpāshā (Onomatopoeia for rustling) + Biānfú (Bat)
Chinese (Traditional) 啪沙啪沙蝙蝠
Pāshāpāshā Biānfú
啪沙啪沙 (Super Mario Run)
Pāshāpāshā (Onomatopoeia for rustling) + Biānfú (Bat)

Onomatopoeia for rustling (Super Mario Run)
Dutch Swoop
Swooper (Super Mario World)
French Swooper -
German Flappflapp (newer games)
Swooper (only in the first three Paper Mario games)
Italian Swooper -
Korean 스우프
Portuguese (NOA) Súbito Sudden
Portuguese (NOE) Morcego Bat
Russian Пикировщик
Spanish (NOA) Vampílago From vampiro (vampire) and murciélago (bat)
Spanish (NOE) Swooper (recent games)


  • The internal file name for the bat enemy in Super Mario Galaxy is "BasaBasa", a romanization of the Japanese name for Swoop.[2]
  • In the Super Mario Mash-up in Minecraft, Bats are replaced by Swoops.


  1. ^ 无敌阿尔宙斯 (August 28, 2013). 神游 超级马力欧世界 敌人官译. Baidu Tieba. Retrieved February 2, 2017.
  2. ^ Super Mario Galaxy / Super Mario Galaxy 2 internal filename (BasaBasa)