Super Mushroom
- This article is about the item that either transforms characters into their Super forms or recovers health. For the platforms formerly known as "Super Mushrooms" in early Super Mario Bros. material, see Mushroom Platform. For the item in the Mario Kart series formerly known as the "Super Mushroom", see Golden Dash Mushroom.
- Not to be confused with Mushroom or Dash Mushroom.
| Super Mushroom | |||
|---|---|---|---|
Artwork from Super Mario Party | |||
| First appearance | Super Mario Bros. (1985) | ||
| Latest appearance | Donkey Kong Bananza (ver 3.2.0, DK Island & Emerald Rush, Super Mario Bros. 40th Anniversary event) (2026) | ||
| Effect | Turns Small Mario into Super Mario (most appearances) Restores health (Yoshi's Safari, RPGs, and Luigi's Mansion for 3DS) Allows player to roll three Dice Blocks in one turn (Mario Party series) | ||
| Variant of | Mushroom | ||
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A Super Mushroom (originally known as a Magic Mushroom,[1][2] and also known as a Power Booster Mushroom,[3] a Power-Up Mushroom,[4][5][6] or better widely known as simply a Mushroom) is the most basic power-up item in the Super Mario games and a prominent symbol to represent the broader Super Mario franchise.
It is usually depicted as a red mushroom with white spots, though they appear yellow with red spots in their debut appearance, Super Mario Bros. Super Mushrooms usually have the effect of changing Mario from Small to Super; this gives Mario the ability to break Brick Blocks and take one hit from enemies or obstacles, reverting back to Small Mario. Super Mushrooms have functioned as a healing item in certain appearances. The opposite of the Super Mushroom is the Poison Mushroom, which damages the player character.
Super Mushrooms were originally believed to have been inspired by the cake that Alice eats in Alice's Adventures in Wonderland that makes her grow after having been shrunk by a potion. However, Shigeru Miyamoto later corrected himself, saying that this was a misunderstanding; the mushrooms were actually inspired by the concept of mushrooms being associated with magical worlds in general, like the wonderland of Alice's Adventures in Wonderland and the Mushroom Kingdom.[7]
History[edit]
Super Mario series[edit]
Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]
Magic Mushrooms work the same in Super Mario Bros. and Super Mario Bros.: The Lost Levels, namely by growing Mario into Super Mario. If Mario is Super, a Fire Flower appears instead of a Magic Mushroom, but if Mario takes damage before getting the Fire Flower, it functions just as a Magic Mushroom instead. Like 1-Up Mushrooms, players can make Magic Mushrooms jump by hitting either a brick, ? or Coin Block; performing the action before a Magic Mushroom passes over the block's center causes it to start moving the opposite direction. A Magic Mushroom moves at the same speed as Mario's walking speed, and it can move the opposite way upon touching a wall. The first Magic Mushroom in Super Mario Bros. is located in the second ? of World 1-1.
The only difference with Magic Mushrooms in Super Mario Bros.: The Lost Levels from the first Super Mario Bros. is a different sprite depicting them with a pair of eyes, as well as the introduction of the Poison Mushroom, which has the same sprite aside from sharing a palette with Goombas (i.e. appearing brown in the overworld, blue in underground areas, and gray in castle stages). Magic Mushrooms use the same sprites in the reissues of both games included in Super Mario All-Stars as well as Super Mario Bros. Deluxe.
There is an unseen function in Super Mario Bros. where if Super Mario touches a Magic Mushroom, he turns into Fire Mario. The game bypasses this by not spawning any Magic Mushrooms when the player is Super.[8]
Super Mario Bros. 3[edit]
Super Mushrooms function the same in Super Mario Bros. 3 as before, except they can now also move left if the player stands to the right of the block. Their sprite was changed to make their cap white with red spots, as well as more circular, though remakes depict their sprite as the usual red cap with white spots, except in the map inventory.
Super Mario Land[edit]
Super Mushrooms make a return in Super Mario Land. This game gives it the unique distinction of lacking spots, due to the Game Boy's graphical limitations. They once again turn Mario into Super Mario, allowing him to take one hit without losing a life and break bricks. Unlike in most other games, however, they fall straight down if they fall off an edge, rather than at an angle. They also are not able to move to the left anymore, like they were in Super Mario Bros. 3.
Super Mario World[edit]
Super Mushrooms retain their main function in Super Mario World but have some differences. A Super Mushroom sometimes launches out of certain bushes when Mario passes by or performs a Body Press as Cape Mario. The Super Mushroom will bounce the other way if Mario spins it with his cape. A Super Mushroom goes to the Item Stock if Mario collects one in either his Super, Fire, or Cape form. Yoshi can produce an egg that contains a Super Mushroom if he eats ten red Berries in a single level, and yellow ! Blocks will always produce one when hit, even when Super Mario, Fire Mario or Cape Mario. Super Mario World established the color used by Super Mushrooms, featuring red caps with white spots like in Super Mario Bros. 2 but with its proportions from Super Mario Bros. 3. Before the second and third phases of the boss fight against Bowser, a Super Mushroom is thrown by Princess Toadstool to assist Mario.
Super Mario Land 2 - 6 Golden Coins[edit]
The Super Mushroom is a power-up item in Super Mario Land 2 - 6 Golden Coins and is designed similarly as in Super Mario World. The only major difference is that Mario reverts back to his Super form if he collects one while taking a higher-tier form.
Super Mario 64 DS[edit]
Mushrooms appear in Super Mario 64 DS and make the player character grow gigantic for a limited time, having the same effect as a Mega Mushroom in other games. Mushrooms allow the player character to destroy objects or enemies upon contact. They can be found in the following locations:
- Inside one of the Bricks next to the lower Turtle Cannon and inside one of the Bricks next to the Cap Block at Whomp's Fortress.
- During the battle with Goomboss by attacking him with a kick.
- Inside one of the Black Bricks by the mushroom platforms and inside the post next to the rolling log at Tall, Tall Mountain.
- Inside the post by the Piranha Flowers farthest from the Shrinker Pipe on the Huge Island of Tiny-Huge Island.
- During the battle with Chief Chilly once enough coins are knocked out of him.[9]
New Super Mario Bros.[edit]
Super Mushrooms in New Super Mario Bros. had their role from Super Mario World reinstated, except they do not replace the Fire Flower or most other power-ups as a stored item. Their design has also been updated once more, now depicted with three large white spots on the front, just like their design in Mario & Luigi: Partners in Time. Collecting one is worth 1,000 points, regardless of whether Mario is Small, Mini, or in a higher-tier form. The game also standardized the Mega Mushroom to have an identically colored cap to Super Mushrooms from Super Mario Bros.
New Super Mario Bros. Wii[edit]
Super Mushrooms retain their role in New Super Mario Bros. Wii, except in multiplayer, the number that appears from blocks depends on the number of player characters in their Small or Mini form, though if none of the players are powered-up, either a Fire Flower or a power-up item of the same tier appears. During Kamek's boss fight, his magic can turn the platforms into Super Mushrooms.
Super Mario 3D Land[edit]
Super Mushrooms return in Super Mario 3D Land with the same role as before, but if there is an item in the item storage, collecting a power-up item earns the player ten coins instead. Some Morty Moles can drop a Super Mushroom. In addition, unlike in previous games, Mario starts each life as Super Mario.
New Super Mario Bros. 2[edit]
Super Mushrooms appear in New Super Mario Bros. 2, acting the same as in New Super Mario Bros. Wii.
New Super Mario Bros. U[edit]
Super Mushrooms also return in New Super Mario Bros. U, acting the same as in its predecessors.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]
Super Mushrooms return in Super Mario 3D World and its remake and are based mostly on their appearance in Super Mario 3D Land. A Super Mushroom is sometimes carried on a Goomba Tower, though the player can obtain the Super Mushroom directly by popping the bubble from the GamePad screen.
Super Mushrooms are sometimes found inside of ? Blocks in Bowser's Fury. They can be added to the item storage, as usual. Since version 1.1.0, when Mario collects 100 coins before leaving Fur Step Island, he is rewarded with only Super Mushrooms.
Super Mario Maker / Super Mario Maker for Nintendo 3DS[edit]
The Super Mushroom is an element in every game style of Super Mario Maker and its port. Besides powering up Mario, Super Mushrooms can also power up enemies and even be stacked on power-ups. If the player drags a Super Mushroom into an enlarged object, it coughs out the Super Mushroom and returns to normal size. There is a one percent chance of a Weird Mushroom appearing from a block instead of a Super Mushroom. If the Weird Mushroom is unlocked, the player can shake a Super Mushroom in the Super Mario Bros. style to turn it into a Weird Mushroom.
Super Mario Run[edit]
Super Mushrooms return in Super Mario Run and have the same purpose in other games, to turn Small Mario/Luigi into Super Mario/Luigi. Super Mushrooms can sometimes be found outside of blocks. In certain cases, a Super Mushroom found outside of a block may not move at all; some courses even have a floating Super Mushroom. Super Mushrooms that do move have behavior unique to this game: If the player is ahead of a Super Mushroom and the Super Mushroom is moving toward them, the Super Mushroom speeds up to collide with the player. The player can outrun a Super Mushroom during a Coin Rush or while they are invincible. Super Mushrooms do not move past the player once they are in this "chasing" state outside of certain circumstances involving cutscenes. Once a Super Mushroom reaches the player's vertical position, it switches to moving at the same speed as the player.
If Mario and Luigi are already in their Super forms when they grab a Super Mushroom, they get five coins instead. Super Mario Run does not have item storage, unlike Super Mario World, the New Super Mario Bros. series, Super Mario 3D Land, and Super Mario 3D World.
In versions of Super Mario Run prior to the Fall 2017 update, Peach, Toad, Toadette, and Yoshi did not have small forms to shrink into when getting hit. Therefore, Super Mushrooms had no effect on them. Their default state acted identically to Super Mario, as they were as tall as Super Mario and could break Brick Blocks. They received five coins for Super Mushrooms instead, but they were defeated by one hit.
In versions since the Fall 2017 update, Peach, Toad, Toadette, and Yoshi gained small forms to shrink into upon being hit. They continue to start levels in the large form. If they are defeated by pits, poison or lava, they enter a bubble in small form. Thus, Super Mushrooms turn them back into their regular big forms. If they are already at their normal size, these characters get five coins instead.
In Remix 10, if the player collects 100 coins while small, the coin counter resets and the player is given a Super Mushroom in a bubble.
There is a Super Mushroom Statue item in the Kingdom Builder mode, The 8-bit Super Mushroom Trim and 8-bit Super Mushroom Statue are other Kingdom Builder items that use the Super Mushroom's appearance from Super Mario Bros.
Super Mario Maker 2[edit]
Super Mushrooms return in Super Mario Maker 2. They are the same as in Super Mario Maker, except they now bounce away from the player in the added nighttime ground theme.
Super Mario Bros. 35[edit]
Super Mushrooms appeared in Super Mario Bros. 35. They added 15 seconds to the timer if either Super Mario or Fire Mario collected it. The Item Roulette sometimes provided a Super Mushroom.
Super Mario Bros. Wonder[edit]
Super Mushrooms appear in Super Mario Bros. Wonder, acting the same as in other games.
Super Mario World television series[edit]
In the Super Mario World episode "King Scoopa Koopa", a Super Mushroom appears as one of the items in the Roulette Block. This is the only time a Super Mushroom is depicted in the DIC Entertainment-produced cartoons. It uses the yellow and red color scheme from the original Super Mario Bros.
Yoshi's Safari[edit]
Super Mushrooms, referred to as Power-up Mushrooms,[10] reappear in Yoshi's Safari. They are dropped from Flying ? Blocks. When dropped from a yellow Flying ? Block, some of the player's LIFE Meter is recovered and they earn 1,500 bonus points. Power-up Mushrooms can also be dropped from dark teal Flying ? Blocks and are used for boss battles only, functioning the same way they do outside the battle. When not used at all, 2,000 bonus points are added to the player's highscore.
Donkey Kong (Game Boy)[edit]
In the Game Boy version of Donkey Kong, several Super Mushrooms turn Donkey Kong gigantic right before the final battle in Stage 9-9. In the ending, Mario changes size from a Super Mushroom given to him by Pauline, allowing him to catch Donkey Kong as he falls.
Hotel Mario[edit]
The Super Mushroom appears in Hotel Mario. It works unlike other appearances as it affects the color of his overalls instead of his size, though still gives an extra hit point.
In the v0.09 prototype, Super Mushrooms are Toad instead.[11]
UNDAKE30 Same Game[edit]
Super Mushrooms are one of the movable objects in UNDAKE30 Same Game.
Mario's FUNdamentals[edit]
Super Mushrooms are depicted on dominoes numbered 5 in the Dominoes game of Mario's FUNdamentals.
Mario's Picross[edit]
In Mario's Picross, a Mushroom appears in one of the puzzles.
Super Mario RPG: Legend of the Seven Stars[edit]
Mid Mushrooms are healing items in Super Mario RPG: Legend of the Seven Stars, where they have green caps to differentiate from regular Mushrooms and restore 80 HP to whomever it is used on.
Mario Party series[edit]
- For a list of probabilities of triple Dice Block rolls with Golden Mushrooms, see Triple Dice § Probabilities.
Super Mushrooms appear as usable items in many games in the Mario Party series. In these games, the Super Mushroom is depicted as a shiny, golden variant of the regular Mushroom, and its effect is a stronger variant of the regular Mushroom's effect. Similar items have appeared in games in which the Super Mushroom is not present, such as the Super Mega Mushroom in Mario Party 4, the Thrice Candy in Mario Party 8, and the Triple Dice Set in Mario Party DS. The Golden Dash Mushroom also has a similar role as a stronger, golden variant of the Dash Mushroom in Mario Party: Island Tour, Mario Party: Star Rush, Mario Party: The Top 100, and Super Mario Party.
Mario Party 2[edit]
The Super Mushroom appears in Mario Party 2, though is called Golden Mushroom in the English localization. It costs 20 coins to buy at an Item Shop. The player can use the Super Mushroom to roll three Dice Blocks instead of just one, and if all three numbers are the same, the player receives 20 coins, or 50 coins for triple 7s.
In addition to this item, a different golden-colored mushroom called the Gold Mushroom appears in the minigames Rakin' 'em In and Grab Bag.
Mario Party 3[edit]
The Golden Mushroom reappears in Mario Party 3. It retains its function but can undo curses from Poison Mushrooms, Reverse Mushrooms, or Bowser. It costs ten coins to buy at Toad's Trading Post. The Golden Mushroom is classified as being Mario's favorite item.
Mario Party 5[edit]
The Super Mushroom returns in Mario Party 5 as the Super Mushroom Capsule, a type of capsule obtainable from a capsule machine. The capsule can be either placed on a space for free or used directly for 10 coins. The Super Mushroom Capsule grants a Super Mushroom, which retains its shiny, golden appearance and effects from previous entries, though rolling the same three numbers (other than 7's) is worth 30 coins. If the player rolls three 7's they are granted 50 coins.
Mario Party 6[edit]
It returns in Mario Party 6, now titled Super 'Shroom Orb, which can be obtained either from Orb Spaces or bought at an Orb hut for usually 15 coins. It can be found on all boards. The Super 'Shroom Orb cannot be placed on a space, unlike previous games.
Mario Party 7[edit]
The Super 'Shroom Orb is present on every board in Mario Party 7 except Windmillville. It works the same way as in the previous game, though in a Team Battle, both team members roll three Dice Blocks numbered 1-5, and landing the same number on all three Dice Blocks earns them 300 coins.
Paper Mario series[edit]
| Super Mushroom | |
|---|---|
| Paper Mario description | A truly super Mushroom. Restores 10 HP. |
| The Thousand-Year Door description | A feel-super mushroom. Replenishes 10 HP. |
Paper Mario[edit]
The Super Shroom is an item in Paper Mario, sporting a blue cap and restoring 10 HP for a party member. It is an ingredient for various mushroom-based recipes such as Life Shrooms. Super Shrooms can be bought in Harry's Shop, Boo's Mansion, Yoshi's Village, Shiver City, Star Haven, Rip Cheato, and Bowser's Castle. Super Shrooms are also left by Li'l Oinks.
Paper Mario: The Thousand-Year Door[edit]
Super Mushrooms (originally referred to as Super Shrooms) can be bought at Westside Goods, the souvenir shop, Twilight Shop, Keelhaul Galleria, Sales Stall and Northwinds Mart, or dropped by certain enemies in Paper Mario: The Thousand-Year Door.
Super Paper Mario[edit]
Super Shrooms are found inside of ? Blocks in various stages of Super Paper Mario. They now restore 20 HP on contact. Super Shrooms also have a carry-on equivalent titled the Super Shroom Shake.
Recipes[edit]
Paper Mario[edit]
| Recipe | Result |
|---|---|
Paper Mario: The Thousand-Year Door[edit]
| Recipe | Result |
|---|---|


