Spell

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"Magic" redirects here. For the move in Nintendo Land, see Magic (move). For the basketball player who appeared in The Super Mario Bros. Super Show!, see Magic Johnson.
Spell
Artwork of a Magikoopa in Super Mario 3D World
Artwork of a Magikoopa performing a spell from Super Mario 3D World
First appearance Super Mario Bros. 3 (1988)
Latest appearance Yoshi and the Mysterious Book (2026)
Comparable

Spells,[1] also referred to as magic blasts,[2] are recurring hazards in the Super Mario franchise, being used as a projectile mainly from the Magic Wands of the Koopalings and Magikoopas. Generally, it is simply a harmful fire-like blast, but sometimes it is used to summon other obstacles and enemies or to transform objects such as blocks into them. Spells in the Super Mario franchise are almost always made up of glowing geometric shapes such as circles, triangles, and squares; these patterns occur on uses of magic other than as projectiles as well, such as powering up and teleportation.

History[edit]

Super Mario series[edit]

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Super Mario Bros. 3[edit]

In Super Mario Bros. 3, spells are used by all of the Koopalings except Wendy and Lemmy, who instead use candy rings and magical balls, respectively. They are made up of a trail of three white oval rings (colored gold in remakes) that grow larger the further from their source they get.

In Super Mario Advance 4: Super Mario Bros. 3, Magikoopas and their spells return in Bowser's Last Stand, where they turn bricks into green Koopa Troopas or Super Mushrooms.

Super Mario World[edit]

In Super Mario World, spells are used by Magikoopas. One appears as a single circle, triangle, and square that blink the same colors as each other. Spells that come into contact with Rotating Blocks transform the block into either items or enemies.

Super Mario Galaxy[edit]

In Super Mario Galaxy, spells are again used by Magikoopas. Ordinary Magikoopas always cast orange spells that turns into rolling fireballs, but the boss Kamella also uses green spell that turns into a Green Shell. The latter can be hit with a Star Spin to grab the shell immediately.

New Super Mario Bros. Wii[edit]

In New Super Mario Bros. Wii, spells are used by both the Koopalings and by Magikoopa. The former create large blasts the same color as their wands, while the latter creates smaller blue blasts that can change the magical platforms during his battle. The larger blasts appear in World 5-Castle as part of the level itself leading in to the fights against Iggy.

Super Mario Galaxy 2[edit]

In Super Mario Galaxy 2, Magikoopas again use spells like in the predecessor, but are now able to summon enemies such as Mini Goombas and Li'l Cinders rather than only fireballs.

Super Mario 3D Land / Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

In Super Mario 3D Land, Super Mario 3D World and Super Mario 3D World + Bowser's Fury, Magikoopas again use spells similar to in Super Mario Galaxy. However, here, the spell is purple and does not summon anything, being simply a projectile attack. Cat Magikoopas attack identically to Magikooopas.

New Super Mario Bros. 2[edit]

In New Super Mario Bros. 2, most of the Koopalings use the same spells they do in New Super Mario Bros. Wii, though Morton instead conjures spiked balls in his battle.

New Super Mario Bros. U[edit]

In New Super Mario Bros. U, Larry, Iggy, Ludwig, and Magikoopa all use the same spells as they do in New Super Mario Bros. Wii. Iggy uses an additional type, colored orange and with eyes, that spawns a Magmaargh when it touches lava. Additionally, Magikoopa's spells now turn magical platforms into Donut Blocks. Rather than summon enemies, the spells release enemies that are visibly trapped inside larger blocks during his battle.

Super Mario Maker[edit]

In Super Mario Maker, Magikoopas use transforming spells similar to their appearance in Super Mario World.

Super Mario Maker 2[edit]

In Super Mario Maker 2, Magikoopas have the same spells as in the predecessor, while the Koopalings appear with their own types of spells. The sprites for the Koopalings' spells in the 2D styles is based on the oval shape from Super Mario Bros. 3.

Yoshi franchise[edit]

In the Yoshi games, spells appear whenever Kamek is faced directly, usually while on foot. Here, each spell appears as a yellow circle, red triangle, and blue square clumped together and rapidly spinning.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World[edit]

In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Kamek shoots spreadshots of three spells. Each of them is a purple ball, similarly to Super Mario 3D Land, with a color shifting rainbow glow. They create varied shape effects as they travel. If these spells hit purple and orange striped blocks, the block is transformed into a random enemy or a heart. Since Mellow Mode doubles the number of hearts that appear, in that mode two hearts appear instead of one.

Yoshi and the Mysterious Book[edit]

In the Yoshi and the Mysterious Book habitat Glubbit Habitat, Kamek attempts to hit a Glubbit with a spell, but misses and hits a bubble that the Glubbit produces instead. Doing so causes the bubble to turn magenta before trapping both Kamek and Bowser Jr. This magenta bubble moves erratically and fires other bubbles in several directions. After being hit twice, the bubble returns to normal and can be popped to release Kamek and Bowser Jr.

Paper Mario series[edit]

In the Paper Mario series, spells are used by all types of Magikoopas as an attack. In Paper Mario, Jr. Troopa can use spells in his fights with Mario in Shiver Snowfield and Bowser's Castle when he uses a magic wand. In Paper Mario: Color Splash, the Koopalings also use it.

Mario & Luigi series[edit]

In the Mario & Luigi series, spells again are used as an attack by Magikoopas and the Koopalings.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[edit]

In Mario & Sonic at the Sochi 2014 Olympic Winter Games, the Mario's Figure Skating Spectacular event has Kamek use a white spell on five Toads to trap them inside a cage. Four Koopa Paratroopas then carry the cage into a Castle.

Captain Toad: Treasure Tracker[edit]

In Captain Toad: Treasure Tracker and its ports for Nintendo Switch and Nintendo 3DS, Magikoopas use spells identically to how they do in Super Mario 3D World. Additionally, the magic used by Wingo to teleport as well as summon Giant Vegetables as falling projectiles resembles the spells of Magikoopas.

Mario Tennis Fever[edit]

In Mario Tennis Fever, the Magic Racket's Fever Shot creates a wand on the court which periodically launches spells at the players on that side of the court. If they hit a player, their racket is transformed into a frying pan which can only make flat shots.

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japanese魔法
Mahō
Magic[3]

References[edit]

  1. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 140, 175, 185.
  2. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 139.
  3. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 151.