User:Nintendo101/flowerpot

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flowerpot
Squared screenshot of a Travel Tip from Super Mario Odyssey.
Screenshot from Super Mario Odyssey
First appearance Super Mario 64 (1996)
Latest appearance Super Mario Bros. Wonder (2023)
Effect Provides information when read.

Travel Tips, also known as signs,[1][2][3][4] signboards,[5] or boards, are guideposts in the Super Mario franchise that debuted in Super Mario 64. In all appearances, a Travel Tip provides information on an available action or the current level when prompted. Travel Tips are either staked into the ground like posts, or attached to the side of walls. Staked Travel Tips often have a secondary interactive element.

The player is rarely obligated to read Travel Tips. Rather, they are available at their discretion. They are comparable to Message Blocks. In Super Mario Galaxy and Super Mario Galaxy 2, there are a few boards that are conscious, speaking characters.

History

Super Mario series

Super Mario 64 / Super Mario 64 DS

Signs can be read by the player character in Super Mario 64 and Super Mario 64 DS. They were incorporated to compensate for the diversity of moves the developers included in the game, which they worried would intimidate some players. At the same time, they did not want to impose instructions onto them, especially if they became more experienced overtime.

Typically, signs provide information on a move the player can perform, or contextualize a potentially cryptic detail in the environment. The signs that are staked into the ground can be ground-pounded by the player character, rendering it unreadable unless they exit and reenter the course. Like posts, it takes Mario and most of the other playable characters in Super Mario 64 DS three strikes to fully bury the sign. It takes Wario only one. Signs otherwise occur pinned to walls. The one in the courtyard is the source for the infamous "L is real" urban legend.

Text Course Locality
You can punch enemies to knock them down. Press [A] to jump, [B] to punch. Press [A] then [B] to Kick. To pick something up, press [B], too. To throw something you're holding, press [B] again. Bob-omb Battlefield Leftmost sign near the starting position
There are four camera, or ”[C],“ Buttons. Press [C][Up] to look around using the Control Stick. You'll usually see Mario through Lakitu's camera. It is the camera recommended for normal play. You can change angles by pressing [C][Right]. If you press [R], the view switches to Mario's camera, which is directly behind him. Press [R] again to return to Lakitu's camera. Press [C][Down] to see Mario from afar, using either Lakitu's or Mario's view. Bob-omb Battlefield Centermost sign near the starting position
BEWARE OF CHAIN CHOMP Extreme Danger! Get close and press [C][Up] for a better look. Scary, huh? See the Red Coin on top of the stake? When you collect eight of them, a Power Star will appear in the meadow across the bridge. Bob-omb Battlefield Before the Chain Chomp
No visitors allowed, by decree of the Big Bob-omb
I shall never surrender my Stars, for they hold the power of the castle in their glow. They were a gift from Bowser, the Koopa King himself, and they lie well hidden within my realm. Not a whisper of their whereabouts shall leave my lips. Oh, all right, perhaps one hint: Heed the Star names at the beginning of the course. //--The Big Bob-omb
Bob-omb Battlefield At the base of the summit
I'm sleeping because... ...I'm sleepy. I don't like being disturbed. Please walk quietly. Whomp's Fortress By the Piranha Plant near the starting position
Caution! Narrow Bridge! Cross slowly! You can jump to the edge of the cliff and hang on, and you can climb off the edge if you move slowly. When you want to let go, either press [Z] or press the Control Stick in the direction of Mario's back. To climb up, press Up on the Control Stick. To scurry up quickly, press the [A] Button. Whomp's Fortress Near the falling blocks
OBSERVATION PLATFORM Press [C][Up] to take a look around. Don't miss anything! Press [R] to switch to Mario's camera. It always follows Mario. Press [R] again to switch to Lakitu's camera. Pause the game and switch the mode to ”fix“ the camera in place while holding [R]. Give it a try! Whomp's Fortress Near the pole
Hop on the shiny shell and ride wherever you want to go! Shred those enemies! Lethal Lava Land, Shifting Sand Land, Snowman's Land Near the yellow block containing a Koopa Shell
Shhh! Please walk quietly in the hallway! Mushroom Castle (second floor) Near the staircase
Warning! Cold, Cold Crevasse Below! Cool, Cool Mountain Near the broken bridge
If you jump and hold the [A] Button, you can hang on to some objects overhead. It's the same as grabbing a flying bird! Hazy Maze Cave, Shifting Sand Land Near wire mesh
You have to master three important jumping techniques. First try the Triple Jump. Run fast, then jump three times, one, two, three. If you time the jumps right, you'll hop, skip, then jump really high. Next, go for distance with the Long Jump. Run, press [Z] to crouch then [A] to jump really far. To do the Wall Kick, press [A] to jump at a wall, then jump again when you hit the wall. Got that? Triple Jump, Long Jump, Wall Kick. Practice, practice, practice. You don't stand a chance without them. Mushroom Castle In the room containing the painting for the Bob-omb Battlefield

Super Mario Sunshine

Posted signs that contain information on actions.

Super Mario Galaxy

Posted signs that contain information on actions. Most Boards are inanimate objects that give Mario insight on his surroundings or actions when read. However, a few Boards are speaking characters that give specific instructions on how to use objects or power-ups that change how Mario is controlled.

Super Mario Galaxy 2

Posted signs that contain information on actions. One of them is a speaking character.

Super Mario Odyssey

Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. ("Traveling Tip" is the in-game name in Super Mario Odyssey, but "sign" is a bit more ubiquitous. I highly doubt the NS remake of TTYD will call them "Traveling Tips", but that doesn't necessarily invalidate the more specific "Traveling Tip". Games sometimes employ more general, passive terms for subjects in-game and instead apply more specific terms outside of them, such as "octopus" for Roctos.)

Super Mario Bros. Wonder

appear on the world map

Paper Mario series

Paper Mario

called a "signboard" in the Close Call (badge) prediction. (If this thing just displays the map, then I don't think it belongs here.)

Paper Mario: The Thousand-Year Door

dunno

Super Paper Mario

dunno

Paper Mario: Sticker Star

dunno

Paper Mario: Color Splash

dunno

Paper Mario: The Origami King

dunno

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

dunno

Mario & Luigi: Partners in Time

dunno

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

dunno

Mario & Luigi: Dream Team

dunno

Mario & Luigi: Paper Jam

dunno

Gallery

Names in other languages

Language Name Meaning
Japanese 看板かんばん[6][7][8][9]
Kanban
Signboard

French Affiche[10]
Poster
Spanish Signo[11]
Sign

See also

References

  1. ^ "To read signs, stop, face them and press [B]. Press [A] or [B] to scroll ahead." – Lakitu Bro during "Big Bob-omb on the Summit" (1996). Super Mario 64 by Nintendo EAD (North American localization). Redmond: Nintendo of America.
  2. ^ "To read a sign or talk to someone, press the B Button. (You can talk to some people just by stopping right in front of them.) If a message is long, press the A or B Button to continue reading. Often, important hints are written on the signs." – Nintendo of America (1996). Super Mario 64 Instruction Booklet (PDF). Redmond: Nintendo of America. Page 8.
  3. ^ Nintendo of America (2005). Super Mario 64 DS Instruction Booklet. Redmond: Nintendo of America. Page 13.
  4. ^ "While standing in front of certain characters or signs, you can press A Button to speak or read." – Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America. Page 13.
  5. ^ "Stand in front of certain characters and press the A Button to talk to them, or stand in front of signboards and press the A Button to read them." – Nintendo of Europe (2010). Super Mario Galaxy 2 Instruction Booklet (PDF). Großostheim: Nintendo of Europe. Page 18.
  6. ^ Nintendo Co., Ltd. (1997). 『Super Mario 64 振動パック対応バージョン 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 8.
  7. ^ Nintendo Co., Ltd. (2004). 『Super Mario 64 DS 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 11.
  8. ^ Nintendo Co., Ltd. (2007). 『Super Mario Galaxy 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 16.
  9. ^ Nintendo Co., Ltd. (2010). 『Super Mario Galaxy 2 取扱説明書とりあつかいせつめいしょ (PDF). Tokyo: Nintendo Co., Ltd. (Japanese). Page 18.
  10. ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (French). Page 35.
  11. ^ Nintendo of America (2007). Super Mario Galaxy Instruction Booklet (PDF). Redmond: Nintendo of America (Spanish). Page 57.