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{{rewrite-expand|June 8th, 2017}}
{{distinguish|Rainbow Mario}}
{{distinguish|Rainbow Mario}}
{{form-infobox
{{form infobox
|image=[[File:Nsmb2 starman mario.png|220px]]<br>Artwork of Invincible Mario for ''[[New Super Mario Bros. 2]]''
|image=[[File:SMBWInvincibleMarioShadow.png|220px]]<br>Artwork of Invincible Mario for ''[[Super Mario Bros. Wonder]]''
|powers=Defeat enemies on contact, invulnerablility
|powers=Defeat enemies on contact, invulnerablility, attract [[coin]]s (''[[Super Mario Run]]'' and ''[[Super Mario Bros. Wonder]]'')
|item=[[Super Star]], [[Invincibility Barrel]]
|item=[[Super Star]], [[Invincibility Barrel]]
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|first_appearance=''[[Super Mario Bros.]]'' ([[List of games by date#1985|1985]])
|latest_appearance=''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Super Mario RPG (Nintendo Switch)|Super Mario RPG]]'' ([[Nintendo Switch]]) ([[List of games by date#2023|2023]])
|character=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Toad]], [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi]], [[Yoshi (species)|Yoshis]], [[Rosalina]], [[Plessie]], [[Princess Daisy|Daisy]], [[Wario]], [[Diddy Kong]], [[Dixie Kong]], [[Kiddy Kong]], all characters in ''[[Mario Party: Island Tour]]'', ''[[Mario Party 10]]'', the [[Mario Kart (series)|''Mario Kart'' series]], [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Mario Tennis (Nintendo 64)|''Mario Tennis'']], ''[[Mario Hoops 3-on-3]]'', and ''[[Mario Sports Mix]]''
|applies_to=[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Toad]], [[Yellow Toad (character)|Yellow Toad]], [[Blue Toad (character)|Blue Toad]], [[Toadette]], [[Yoshi]], [[Yoshi (species)|Red Yoshi]], [[Yoshi (species)|Yellow Yoshi]], [[Yoshi (species)|Light-Blue Yoshi]], [[Yoshi (species)|Purple Yoshi]], [[Yoshi (species)|Blue Yoshi]], [[Rosalina]], [[Nabbit]], [[Plessie]], [[Wario]], [[Diddy Kong]], [[Dixie Kong]], [[Kiddy Kong]]<br>All characters in ''[[Mario Party: Island Tour]]'', ''[[Mario Party 10]]'', the [[Mario Kart (series)|''Mario Kart'' series]], [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Mario Tennis (Nintendo 64)|''Mario Tennis'']], ''[[Mario Hoops 3-on-3]]'', and ''[[Mario Sports Mix]]''
}}
}}
'''Invincible Mario''' is a form that makes its debut in ''[[Super Mario Bros.]]'' [[Mario]] can assume the form after using a [[Super Star]], which made its debut in the same game; while in this state, he is unaffected by most [[List of enemies|enemies]] and obstacles, and can defeat most of them by simply touching them. However, the state only lasts a few seconds, and Mario can still lose a life if he falls into a [[pit]], touches [[lava]], [[Poison (obstacle)|poison]], [[poison fog|ash]], or a [[Boohemoth]], gets crushed in any way, or [[Time Limit|runs out of time]]. Invincibility is usually depicted by a flashing, color-changing character. Unless he is already in another invincibility-granting form (like the [[White Tanooki Mario|White Tanooki]] form, which is incompatible with this form), Mario usually retains his current form while invincible (for example, if [[Fire Mario]] gets a Super Star, he becomes invincible, but retains his Fire form).


'''Invincible Mario''' is a form that makes its debut in ''[[Super Mario Bros.]]'' [[Mario]] can assume the form after using a [[Super Star]], which made its debut in the same game; while in this state, he is unaffected by both [[List of enemies|enemies]] and obstacles, and can defeat most of them by simply touching them. However, the state only lasts a few seconds, and Mario can still lose lives from falling into a [[pit]], touching [[lava]] or [[Poisoned Water|poison water]], being crushed, touching [[Volcanic Smoke]], getting crushed between a wall and a [[Boohemoth]], or [[Time Limit|running out of time]]. Invincibility is usually depicted by a flashing, color-changing character. Unless he's already in another invincibility-granting form (like the [[Mega Mario|Mega]], [[White Raccoon Mario|White Raccoon]], or [[White Tanooki Mario|White Tanooki]] forms, which are incompatible with this form), Mario usually retains his current form while invincible (for example, if [[Fire Mario]] gets a Super Star, he becomes invincible, but retains his Fire form).
This form is distinct from the state of invulnerability Mario gets for several seconds after taking damage in most games.
 
This form is distinct from the state of invulnerability Mario gets for several seconds after taking damage in most games.  
 
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
''[[Super Mario Bros.]]'' marks this form's debut. Enemies defeated by this form give the same points as if they were beaten normally.
[[File:Invincible Mario.gif|frame]]
[[File:SMB Invincible Mario Artwork.png|frame|left|''Super Mario Bros.'' (artwork)]]
''[[Super Mario Bros.]]'' marks this form's debut, and it returns in ''[[Super Mario Bros.: The Lost Levels]]''. Enemies defeated by this form give the same [[point]]s as if they were beaten by fireballs.
 
====''Super Mario Bros. 2'' / ''Super Mario Advance''====
In ''[[Super Mario Bros. 2]]'', Super Stars, and thus invincibility, are gained by grabbing five [[Cherry|Cherries]]. Because enemies respawn off-screen and [[Small heart|heart]]s spawn for every eight foes defeated, this form is mainly used to recover health.


====''Super Mario Bros. 2''====
In ''[[Super Mario Advance]]'', however, hearts spawn differently, enemies only respawn upon returning to an area, and a traditional ''Super Mario World''-style point system is added; as such, this form can be used to gain extra lives instead, as in most other 2D ''Super Mario'' games.
In ''[[Super Mario Bros. 2]]'', Super Stars, and thus invincibility, are gained by grabbing five [[Cherry|Cherries]]. Because enemies respawn off-screen and [[Small Heart|heart]]s spawn for every eight foes defeated (except in ''[[Super Mario Advance]]'', where a traditional ''Super Mario World''-style point system is added), this form is mainly used to recover health.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
As of ''[[Super Mario Bros. 3]]'', [[Mario]] flips when he jumps in this form, in a similar fashion to [[Samus Aran]]. Also, there are some [[? Block]]s that normally contain [[coin]]s, but instead contain Super Stars if Mario or Luigi is invincible when they strike the block. This allows the player to string together a long period of invincibility, and thus gain even more points (and in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', extra lives).
In ''[[Super Mario Bros. 3]]'', Invincible Mario somersaults when he jumps if he is not Small Mario, in a similar manner to [[Samus Aran]]. Also, there are some [[? Block]]s that normally contain coins, but instead contain Super Stars if Mario or Luigi is invincible when they strike the block. This allows the player to string together a long period of invincibility, and thus gain even more points (and in ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', extra lives).
 
====''Super Mario Land''====
''[[Super Mario Land]]'' features the same invincibility as in ''Super Mario Bros.'' Because of the limitations for the [[Game Boy]] hardware, Mario only changes between two monochrome colors.


====''Super Mario World''====
====''Super Mario World''====
[[File:SMW Invincible Mario sprite.gif|frame]]
Starting with ''[[Super Mario World]]'', Invincible Mario starts earning [[Extra Life|extra lives]] from the eighth enemy defeated onwards (which also gives an increasing point reward up to that point). This property was also included in the Game Boy Advance remakes of ''Super Mario Bros. 2'' and ''Super Mario Bros. 3'', which originally did not have it.
Starting with ''[[Super Mario World]]'', Invincible Mario starts earning [[Extra Life|extra lives]] from the eighth enemy defeated onwards (which also gives an increasing point reward up to that point). This property was also included in the Game Boy Advance remakes of ''Super Mario Bros. 2'' and ''Super Mario Bros. 3'', which originally did not have it.
====''Super Mario Land 2: 6 Golden Coins''====
In ''[[Super Mario Land 2: 6 Golden Coins]]'', Mario starts earning extra lives from the fifth enemy defeated onwards, rather than the eighth.


====''Super Mario 64''====
====''Super Mario 64''====
While Invincible Mario doesn't return in ''[[Super Mario 64]]'', the [[Metal Mario (form)|Metal form]] has a similar function, destroying any enemies Mario touches.
Although the Invincible form does not appear in ''[[Super Mario 64]]'', the [[Metal Mario|Metal form]] has a similar function, destroying any enemies Mario touches.


====''New Super Mario Bros.'' series====
====''New Super Mario Bros.'' series====
In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Invincible Mario returns, working as it used to. In addition to making players invincible, it also increases one's running speed in ''[[New Super Mario Bros.]]'', and it can be shared in ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'' if an invincible player lifts a vulnerable partner (or vice-versa). The latter three games also give Mario the ability to defeat [[Enemy Course]]s on the map without entering them, though he won't get any items from them.
[[File:InvicibleSmallMarioNSMBW.png|frame|left|''[[New Super Mario Bros. Wii]]'']]
In the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]], Invincible Mario returns, working as it did in ''Super Mario World''. In addition to making players invincible, it also increases one's running speed in ''[[New Super Mario Bros.]]'', and it can be shared in ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. U]]'', and ''[[New Super Luigi U]]'' if an invincible player lifts a vulnerable partner (or vice-versa). The last three games also give the player the ability to clear [[Enemy Course]]s on the map without entering them, though they will not get any items from them. The form also makes the characters somersault like in ''Super Mario Bros. 3'', even in Small form.


''New Super Mario Bros.'' also features [[Mega Mario]], which is similarly invincible.
''New Super Mario Bros.'' also features [[Mega Mario]], which is similarly invincible. In certain courses, the Invincible form creates a trail of [[Blue Coin]]s behind Mario/Luigi.


''[[New Super Mario Bros. 2]]'', in addition to bringing back the Mega form, also introduces [[White Raccoon Mario]] (gained just like the  White Tanooki form from ''Super Mario 3D Land''), which gives permanent invincibility for the level in addition to [[Raccoon Mario]]'s abilities, the ability to walk on water (like [[Mini Mario (form)|Mini Mario]]), and a faster-charging [[Power Meter]].
''[[New Super Mario Bros. 2]]'', in addition to bringing back the Mega form, also introduces [[White Raccoon Mario]] (gained just like the  White Tanooki form from ''Super Mario 3D Land''), which gives permanent invincibility for the level in addition to [[Raccoon Mario]]'s abilities, the ability to walk on water (like [[Mini Mario (form)|Mini Mario]]), and a faster-charging [[P-Meter]]. If White Raccoon Mario uses a Super Star, this form's invincibility will override its own until it wears off. However, Mega Mario simply gets 1000 points upon using a Super Star.


====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
In ''[[Super Mario 3D Land]]'', Invincible Mario makes its 3D ''Super Mario'' debut. As in ''Super Mario Land 2'', Mario must only defeat five enemies to start gaining extra lives, rather than the usual eight. Unlike in most games, Mario merely glows golden while invincible in this game.
In ''[[Super Mario 3D Land]]'', Invincible Mario makes its 3D ''Super Mario'' debut. As in ''Super Mario Land 2'', Mario must only defeat five enemies to start gaining extra lives, rather than the usual eight. Unlike in most games, Mario merely glows golden while invincible in this game. Like in ''Super Mario Bros. 3'', Invincible Mario somersaults when he jumps in this game and its successor ''[[Super Mario 3D World]]''.


Also, [[White Tanooki Mario]] debuts in this game, becoming available by an [[Invincibility Leaf]] after dying five times in a row on a (skipped) normal world course. In addition to [[Tanooki Mario]]'s abilities, it makes Mario permanently invincible for the level.
Also, [[White Tanooki Mario]] debuts in this game, becoming available by an [[Invincibility Leaf]] after dying five times in a row on a (skipped) normal world course. In addition to [[Tanooki Mario]]'s abilities, it makes Mario permanently invincible for the level, though he cannot gain extra lives by defeating enemies.
Super Stars do not affect White Tanooki Mario.


====''Super Mario 3D World''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
In ''[[Super Mario 3D World]]'', invincibility works as it did in the ''New Super Mario Bros.'' games, with the only differences being that an extra life is gained for every eighth enemy defeated (instead of every enemy from the eighth onwards), and invincible players merely need to touch others to share the invincibility, rather than grab them. The new [[Lucky Bell]] lets [[Mario]] turn into an invincible [[Lucky Cat Mario|lucky cat statue]] for a brief time. The Mega and White Tanooki forms also return.
In ''[[Super Mario 3D World]]'', invincibility works as it did in the ''New Super Mario Bros.'' games, with the only differences being that an extra life is gained for every eighth enemy defeated (instead of every enemy from the eighth onwards), and invincible players merely need to touch others to share the invincibility, rather than grab them. The new [[Lucky Bell]] lets [[Mario]] turn into an invincible [[Lucky Cat Mario|lucky cat statue]] for a brief time. The Mega and White Tanooki forms also return.
''[[Super Mario 3D World + Bowser's Fury]]'' introduces the [[Invincibility Bell]] (gained by using a [[Cat Mario]] [[amiibo]]), which grants the [[White Cat Mario|White Cat form]], applying the White Tanooki form's invincibility to Cat Mario instead. If an invincible character rides [[Plessie]], it will also gain the invincibility properties for a short time. However, the invincibility given by this form, the White Tanooki form, and the White Cat form does not protect Mario or Plessie from the goop in the ''Bowser's Fury'' campaign.


====''Super Mario Run''====
====''Super Mario Run''====
In ''[[Super Mario Run]]'', the Super Star once again grants invincibility. It also makes characters run faster, activates Coin Rush mode in Toad Rally, and attracts nearby coins (except [[Black Coin]]s) to the player.
In ''[[Super Mario Run]]'', the Super Star once again grants invincibility. It also makes characters run faster, activates Coin Rush mode in Toad Rally, and attracts nearby coins (except [[Black Coin]]s) to the player.


===''Super Mario Land'' series===
====''Super Mario Odyssey''====
====''Super Mario Land''====
Although power-ups, including Super Stars, do not return in ''[[Super Mario Odyssey]]'', Mario can still become briefly invincible if any Mario [[amiibo]] is used. In this game, the music is recycled from [[Rainbow Run (level)|Rainbow Run]], and Mario does not instantly defeat enemies upon contact; his life meter does not decrease whereas he still receives knockback.
''[[Super Mario Land]]'' features the same invincibility as in ''Super Mario Bros.''
 
====''Super Mario Bros. Wonder''====
The Invincible form reappears in ''[[Super Mario Bros. Wonder]]'', as shown in the game's trailer.<ref>[https://www.youtube.com/watch?v=JStAYvbeSHc]</ref> Also, the player is able to attract nearby coins ([[flower coin]]s in addition to yellow coins) just like in ''Super Mario Run''.
 
===DIC ''Super Mario'' television series===
In ''[[The Super Mario Bros. Super Show!]]'', neither Invincible Mario or Luigi ever made an appearance, as a Starman would not turn Mario or Luigi invincible, but instead served as an alternative to the [[Fire Flower]] for becoming "Super Mario" or "Super Luigi".


====''Super Mario Land 2: Six Golden Coins''====
In ''[[The Adventures of Super Mario Bros. 3]]'' and the ''[[Super Mario World (television series)|Super Mario World]]'' television series, characters can become invincible for a limited time by using a [[Super Star|Starman]]. As shown in "[[Party Line]]", this invincibility state also makes characters strong enough to launch enemies into space. In both shows, the Bros. flash two palettes: [[Fire Mario|Fire]] and normal.
In ''[[Super Mario Land 2: Six Golden Coins]]'', Mario starts earning extra lives from the fifth enemy defeated onwards, rather than the eighth.


===''Mario Kart'' series===
===''Mario Kart'' series===
In the [[Mario Kart (series)|''Mario Kart'' series]], every driver can become invincible by touching and/or using a Super Star, allowing them to drive faster and make other drivers spin-out or tumble by touching them, unless both drivers are invincible, in which they bump each other normally. The [[Super Thwomp]]s of [[Rainbow Road (SNES)|the original Rainbow Road]] are also invincible, causing the same effects to any driver that runs into them.
[[File:MKDS-InvincibleDaisy.png|frame|''[[Mario Kart DS]]'']]
In the [[Mario Kart (series)|''Mario Kart'' series]], every driver can become invincible by touching and/or using a Super Star, allowing them to drive faster and make other drivers spin-out or tumble by touching them—unless both drivers are invincible, in which case they bump each other normally. In ''[[Mario Kart Tour]]'', a [[Frenzy]] will make the driver invincible. The [[Star Thwomp]]s of [[SNES Rainbow Road|the original Rainbow Road]] are also invincible, causing the same effects to any driver that runs into them.
 
===''Wario Land: Super Mario Land 3''===
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] gains this form by collecting a Super Star. In this state, he becomes faster and gains 10 hearts for each enemy defeated by touch.
 
===''Yoshi's Island'' series===
''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', and ''[[Yoshi's Island DS]]'' allow [[Baby Mario]] to become invincible by grabbing a Super Star. In this state, he is referred to as [[Superstar Mario]] and is able to touch [[Spike Trap|spikes]] safely, glide with a cape, run up walls, and run faster than the [[Yoshi (species)|Yoshis]]. ''[[Yoshi's New Island]]'' instead features the [[Yoshi Star]], which turns the Yoshis themselves into [[Super Yoshi (form)|Super Yoshi]]s, granting them the same abilities as Superstar Mario bar the cape glide.
 
===''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''===
In ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', in one of [[Bowser Memory M]]'s moves, he uses a Super Star to become invincible and attack the Mario Bros., complete with the theme music and the effect of knocking a hit bro off-screen for the move's duration.
 
===''Mario Golf: World Tour'' / '' Mario Sports Superstars''===
Invincible Mario makes a small appearance in ''[[Mario Golf: World Tour]]'' and '' [[Mario Sports Superstars]]'' in a post-hole cutscene, specifically when either Mario or [[Gold Mario]]/[[Metal Mario]] receives an [[Eagle]] or better.


===Appearances in other games===
===''The Super Mario Bros. Movie''===
In ''[[Wario Land: Super Mario Land 3]]'', [[Wario]] can use Super Stars to gain this form; he becomes much faster and gains 10 hearts for each enemy destroyed by touch in this state.
[[File:TSMBM Invincible Mario and Luigi.jpg|thumb|Invincible Mario and Invincible Luigi in ''The Super Mario Bros. Movie'']]
During the climax of ''[[The Super Mario Bros. Movie]]'', both Mario and Luigi turn invincible by grabbing the Super Star Bowser stole before being hit by his fire breath. This allows them to effortlessly beat him and his forces, as well as destroy [[Bowser's Castle#The Super Mario Bros. Movie|his ship]].


In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'',  ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', & ''[[Donkey Kong Land 2]]'', the [[Kong]]s can become invincible by breaking through an [[Invincibility Barrel]]. While invincible, they gain the same effects as a Super Star, such as flashing and defeating enemies with a mere touch. They also still lose a life if they fall in a pit, even when invincible.
===Invincibility in other games===
In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'',  ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', and ''[[Donkey Kong Land 2]]'', the [[Kong]]s can become invincible by breaking through an [[Invincibility Barrel]]. While invincible, they temporarily gain the same effects as a Super Star, such as immunity to most obstacles and the ability to defeat enemies by touching them. However, even in this state, they still lose a life if they fall in a pit.


In ''[[Mario & Luigi: Bowser's Inside Story]]'', in one of [[Bowser Memory M]]'s moves, he uses a Super Star to become invincible and attack the Mario Bros., complete with the theme music and the effect of knocking a hit bro off-screen for the move's duration.
''[[Yoshi's Story]]'' features the [[Super Happy]] form, gained by eating a [[Heart Fruit]] or collecting six melons from a minigame. In this form, not only are the Yoshis briefly invincible, they also gain super strength (including improved [[Ground Pound]]s), a longer tongue, a better [[Flutter Jump]], and an infinite supply of eggs for the form's duration.


Invincible Mario makes a small appearance in ''[[Mario Golf: World Tour]]'' and '' [[Mario Sports Superstars]]'' as a post-hole animation, specifically when either Mario or [[Gold Mario]]/[[Metal Mario (character)|Metal Mario]] receives an [[Eagle]] or better.
In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', once Yoshi touches an [[Invincibility Egg]] (which spawns after five deaths), he glows orange and be immune to damage from enemies and their attacks. However, Yoshi cannot instantly defeat enemies by touching them, and he can still be pushed by enemies, and instantly defeated by spike pits, bottomless pits, lava, and being crushed.


In ''[[Yoshi's Woolly World]]'', once Yoshi touches an [[Invincibility Egg]] (which spawns after five deaths), he glows orange and be immune to damage from enemies and their attacks. However, Yoshi cannot instantly defeat enemies by touching them, and he can still be pushed by enemies, and instantly defeated by spike pits, bottomless pits, lava, and being crushed.
In ''Super Mario'' sports titles where Super Stars appear as items, like ''[[Mario Hoops 3-on-3]]'' and ''[[Mario Sports Mix]]'', invincible characters become immune to the effects of other items.


In ''Mario'' sports titles where Super Stars appear as items, invincible characters become immune to the effects of other items.
==Profiles==
===''Super Mario Land''===
*'''Virtual Console manual description:''' ''When you pick up a Star, Mario will become invincible for a short time. Any enemy he touches during this time will be defeated automatically.''


===Appearances in other media===
===''Super Mario Land 2: 6 Golden Coins''===
In ''[[The Super Mario Bros. Super Show!]]'', neither Invincible Mario or Luigi ever made an appearance, as a Starman would not turn Mario or Luigi invincible, but instead served as an alternative to the [[Fire Flower]] for becoming "Super Mario" or "Super Luigi". In ''[[The Adventures of Super Mario Bros. 3]]'' and ''[[Super Mario World (television series)|Super Mario World]]'', Starmen functioned as they normally did in the games, granting them their Invincible forms for a limited time.
*'''Virtual Console manual description:''' ''Pick up a Star to become temporarily invincible. In this state, you can defeat enemies simply by touching them.''


==Gallery==
==Gallery==
{{more images|section=yes}}
===[[Super Mario (series)|''Super Mario'' series]]===
===[[Super Mario (series)|''Super Mario'' series]]===
<gallery>
<gallery>
SmallinvincibleMario.gif|''[[Super Mario Bros.]]'' ([[Small Mario]])
SmallinvincibleMario.gif|''[[Super Mario Bros.]]'' ([[Small Mario]])
Invincible Mario.gif|''Super Mario Bros.'' ([[Super Mario]])
Invincible Mario.gif|''Super Mario Bros.'' ([[Super Mario (form)|Super Mario]])
SMBArtwork4.png|''Super Mario Bros.'' (artwork)
SMB Invincible Mario Colored Artwork.jpg|''Super Mario Bros.'' (artwork)
SMB Invincible Mario Artwork.png|''Super Mario Bros.'' (artwork)
SMBS-SmallStarMario-SharpX1.gif|''[[Super Mario Bros. Special]]'' (Sharp X1)
SMBS-SmallStarMario-PC88.gif|''[[Super Mario Bros. Special]]'' (NEC PC-8801)
SMB2 Invincible Mario.gif|''[[Super Mario Bros. 2]]''
SMB3-InvincibleMarioSprite.gif|''[[Super Mario Bros. 3]]
SMB3-InvincibleMarioSprite.gif|''[[Super Mario Bros. 3]]
InvincibleMario.png|''[[Super Mario World]]
InvincibleMario.png|''[[Super Mario World]]
InvincibleL.png|''[[Super Mario All-Stars]]'' ([[Luigi]])
SMAS SMB2 Invincible Luigi Screenshot.png|''[[Super Mario All-Stars]]'' ([[Luigi]])
SMBDX - Invincible Mario.png|''[[Super Mario Bros. Deluxe]]''
InvincibleMarioNSMB.png|''[[New Super Mario Bros.]]
InvincibleMarioNSMB.png|''[[New Super Mario Bros.]]
NSMB Invincible Luigi.png|''New Super Mario Bros.'' (Luigi)
InvicibleSmallMarioNSMBW.png|''[[New Super Mario Bros. Wii]]
InvicibleSmallMarioNSMBW.png|''[[New Super Mario Bros. Wii]]
InvicibleSmallLuigiNSMBW.png|''New Super Mario Bros. Wii'' (Luigi)
InvicibleSmallLuigiNSMBW.png|''New Super Mario Bros. Wii'' (Luigi)
SM3DW Invincible Mario.jpg|''[[Super Mario 3D World]]
NSMB2 Invincible Mario Artwork.png|''[[New Super Mario Bros. 2]]''
SM3DW Invincible Mario.jpg|''[[Super Mario 3D World]]''
SM3DW Screenshot Invincible Luigi.png|Invincible Luigi in ''Super Mario 3D World''
SM3DW Screenshot Invincible Peach.png|Invincible Peach in ''Super Mario 3D World''
SM3DW Screenshot Invincible Toad.png|Invincible Toad in ''Super Mario 3D World''
SM3DW Screenshot Invincible Rosalina.png|Invincible Rosalina in ''Super Mario 3D World''
SMO 8bit Mario Invincible.gif|''[[Super Mario Odyssey]]'' (8-bit)
</gallery>
</gallery>


===[[Mario Kart (series)|''Mario Kart'' series]]===
===[[Mario Kart (series)|''Mario Kart'' series]]===
<gallery>
<gallery>
SMK-InvincibleMario.png|''[[Super Mario Kart]]''
SMK Invincible Mario Screenshot.png|''[[Super Mario Kart]]''
MK64ToadTurnpike.jpg|''[[Mario Kart 64]]
MK64ToadTurnpike.jpg|''[[Mario Kart 64]]
MKSC-InvincibleWario.png|''[[Mario Kart: Super Circuit]]''
MKSC-InvincibleWario.png|''[[Mario Kart: Super Circuit]]''
DryDryDesert-Multiplayer-MKDD.png|''[[Mario Kart: Double Dash!!]]
DryDryDesert-Multiplayer-MKDD.png|''[[Mario Kart: Double Dash!!]]
MKDS-InvincibleDaisy.png|''[[Mario Kart DS]]''
MKDS-InvincibleDaisy.png|''[[Mario Kart DS]]''
MKW-InvincibleDaisy&InvincibleDiddyKong.png|''[[Mario Kart Wii]]''
MKW Invincible Daisy and Koopa Troopa.png|''[[Mario Kart Wii]]''
MK7-InvincibleYoshi.png|''[[Mario Kart 7]]''
MK7-InvincibleYoshi.png|''[[Mario Kart 7]]''
DKStarmanMK8.jpg|''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]''
DKStarmanMK8.jpg|''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]''
MKT Iggy Super Horn Frenzy.png|''[[Mario Kart Tour]]''
</gallery>
===Other===
<gallery>
MRPG Invincible Mario.gif|''[[Super Mario RPG: Legend of the Seven Stars]]''
SMRPG Invincible Mario.png|''Super Mario RPG: Legend of the Seven Stars''
Mariopbl.jpg|''[[Mario Pinball Land]]''
TSMBM Invincible Mario and Luigi.jpg|''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


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|JapR=Muteki Mario
|JapR=Muteki Mario
|JapM=Invincible Mario
|JapM=Invincible Mario
|Fra=Mario invincible
|ChiS=无敌马力欧
|FraM=Invincible Mario
|ChiSR=Wúdí Mǎlì'ōu
|ChiSM=Invincible Mario
|ChiT=無敵瑪利歐
|ChiTR=Wúdí Mǎlì'ōu
|ChiTM=Invincible Mario
|Fre=Mario invincible
|FreM=Invincible Mario
|Ita=Invicibile{{sic}} Mario<ref>''[[Super Mario Bros.]]'' Italian manual, pag. 8</ref><br>Mario Invincibile (earlier games)<br>Invulnerabile<ref>''[[Classic NES Series]]'' ''[[Super Mario Bros.]]'' European manual, pag. 104</ref><br>Mario invincibile
|ItaM=Invincible Mario<br>Invincible Mario<br>Invulnerable<br>Invincible Mario
|Kor=무적마리오
|KorR=Mujeok Mario
|KorM=Invincible Mario
|Por=Mario invencível
|Por=Mario invencível
|PorM=Invincible Mario
|PorM=Invincible Mario
|Rom=Mario Invincibilul <small>({{media link|McDonaldsRomania2017Banner.jpg|McDonald's Romania 2017 Happy Meal promotion}})</small>
|RomM=The Invincible Mario
|Spa=Mario invencible
|Spa=Mario invencible
|SpaM=Invincible Mario
|SpaM=Invincible Mario
|Ita=Mario Invincibile<br>Invincibile Mario (on ''Super Mario Bros.''' manual)
|SpaA=Invencible Mario<ref>''Club Nintendo'' (Mexico) Año 2 No. 3, page 48.</ref> <small>(''Super Mario Land 2'')</small>
|ItaM=Invincible Mario
|SpaAM=Invincible Mario
|Rom=Mario Invincibilul<ref>[[Media:McDonaldsRomania2017Banner.jpg|McDonald's Romania promotional photo]]</ref>
|RomM=The Invincible Mario
}}
}}


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==See also==
==See also==
*[[Metal Mario (form)]]
*[[Metal Mario]]
*[[Rainbow Mario]]
*[[Rainbow Mario]]


==Reference==
==References==
<references/>
<references/>
{{nav templates|
{{nav templates|
{{Mario's Transformations}}
{{Mario forms}}
{{Wario forms}}
{{SMB}}
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{{SML2}}
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}}
}}
[[Category:Mario's Transformations]]
[[Category:Mario forms]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
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[[Category:Hotel Mario]]
[[Category:Hotel Mario]]
[[Category:Mario Pinball Land]]
[[Category:Mario Pinball Land]]
[[Category:New Super Mario Bros. Forms]]
[[Category:New Super Mario Bros. forms]]
[[Category:New Super Mario Bros. 2 Forms]]
[[Category:New Super Mario Bros. 2 forms]]
[[Category:New Super Mario Bros. U Forms]]
[[Category:New Super Mario Bros. U forms]]
[[Category:New Super Mario Bros. Wii Forms]]
[[Category:New Super Mario Bros. Wii forms]]
[[Category:New Super Mario Bros. Wii Trading Cards]]
[[Category:New Super Mario Bros. Wii trading cards]]
[[Category:Super Mario 3D Land Forms]]
[[Category:Paper Mario: Color Splash]]
[[Category:Super Mario 3D World Forms]]
[[Category:Paper Mario: Sticker Star]]
[[Category:Paper Mario: The Origami King]]
[[Category:Super Mario 3D Land forms]]
[[Category:Super Mario 3D World forms]]
[[Category:Super Mario 3D World + Bowser's Fury forms]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario Bros. 2]]
[[Category:Super Mario Bros. 2]]
[[Category:Super Mario Bros. 3 Forms]]
[[Category:Super Mario Bros. 3 forms]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Bros. Deluxe]]
[[Category:Super Mario Land Forms]]
[[Category:Super Mario Bros.: The Lost Levels]]
[[Category:Super Mario Land 2: 6 Golden Coins Forms]]
[[Category:Super Mario Bros. Wonder forms]]
[[Category:Super Mario Maker Forms]]
[[Category:Super Mario Land forms]]
[[Category:Super Mario World Forms]]
[[Category:Super Mario Land 2: 6 Golden Coins forms]]
[[Category:Super Mario Maker forms]]
[[Category:Super Mario Maker 2 forms]]
[[Category:Super Mario Odyssey]]
[[Category:Super Mario World forms]]
[[Category:UNO Super Mario]]
[[Category:UNO Super Mario]]
[[Category:Wario Land: Super Mario Land 3 Forms]]
[[Category:Wario Land: Super Mario Land 3 forms]]
[[de:Unverwundbar-Verwandlung]]
[[de:Unverwundbar-Verwandlung]]
[[it:Mario Invincibile]]
[[it:Mario Invincibile]]

Latest revision as of 20:36, March 5, 2024

Not to be confused with Rainbow Mario.
Invincible Mario
Artwork of Invincible Mario from SMBW with shadow
Artwork of Invincible Mario for Super Mario Bros. Wonder
Applies to Mario, Luigi, Peach, Daisy, Toad, Yellow Toad, Blue Toad, Toadette, Yoshi, Red Yoshi, Yellow Yoshi, Light-Blue Yoshi, Purple Yoshi, Blue Yoshi, Rosalina, Nabbit, Plessie, Wario, Diddy Kong, Dixie Kong, Kiddy Kong
All characters in Mario Party: Island Tour, Mario Party 10, the Mario Kart series, Super Smash Bros. series, Mario Tennis, Mario Hoops 3-on-3, and Mario Sports Mix
Item needed Super Star, Invincibility Barrel
Power(s) given Defeat enemies on contact, invulnerablility, attract coins (Super Mario Run and Super Mario Bros. Wonder)
First appearance Super Mario Bros. (1985)
Latest appearance Super Mario RPG (Nintendo Switch) (2023)

Invincible Mario is a form that makes its debut in Super Mario Bros. Mario can assume the form after using a Super Star, which made its debut in the same game; while in this state, he is unaffected by most enemies and obstacles, and can defeat most of them by simply touching them. However, the state only lasts a few seconds, and Mario can still lose a life if he falls into a pit, touches lava, poison, ash, or a Boohemoth, gets crushed in any way, or runs out of time. Invincibility is usually depicted by a flashing, color-changing character. Unless he is already in another invincibility-granting form (like the White Tanooki form, which is incompatible with this form), Mario usually retains his current form while invincible (for example, if Fire Mario gets a Super Star, he becomes invincible, but retains his Fire form).

This form is distinct from the state of invulnerability Mario gets for several seconds after taking damage in most games.

History[edit]

Super Mario series[edit]

Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]

Invincible Mario in Super Mario Bros.
Artwork of Invincible Mario from Super Mario Bros.
Super Mario Bros. (artwork)

Super Mario Bros. marks this form's debut, and it returns in Super Mario Bros.: The Lost Levels. Enemies defeated by this form give the same points as if they were beaten by fireballs.

Super Mario Bros. 2 / Super Mario Advance[edit]

In Super Mario Bros. 2, Super Stars, and thus invincibility, are gained by grabbing five Cherries. Because enemies respawn off-screen and hearts spawn for every eight foes defeated, this form is mainly used to recover health.

In Super Mario Advance, however, hearts spawn differently, enemies only respawn upon returning to an area, and a traditional Super Mario World-style point system is added; as such, this form can be used to gain extra lives instead, as in most other 2D Super Mario games.

Super Mario Bros. 3[edit]

In Super Mario Bros. 3, Invincible Mario somersaults when he jumps if he is not Small Mario, in a similar manner to Samus Aran. Also, there are some ? Blocks that normally contain coins, but instead contain Super Stars if Mario or Luigi is invincible when they strike the block. This allows the player to string together a long period of invincibility, and thus gain even more points (and in Super Mario Advance 4: Super Mario Bros. 3, extra lives).

Super Mario Land[edit]

Super Mario Land features the same invincibility as in Super Mario Bros. Because of the limitations for the Game Boy hardware, Mario only changes between two monochrome colors.

Super Mario World[edit]

Small Invincible Mario's sprite from Super Mario World

Starting with Super Mario World, Invincible Mario starts earning extra lives from the eighth enemy defeated onwards (which also gives an increasing point reward up to that point). This property was also included in the Game Boy Advance remakes of Super Mario Bros. 2 and Super Mario Bros. 3, which originally did not have it.

Super Mario Land 2: 6 Golden Coins[edit]

In Super Mario Land 2: 6 Golden Coins, Mario starts earning extra lives from the fifth enemy defeated onwards, rather than the eighth.

Super Mario 64[edit]

Although the Invincible form does not appear in Super Mario 64, the Metal form has a similar function, destroying any enemies Mario touches.

New Super Mario Bros. series[edit]

In the New Super Mario Bros. series, Invincible Mario returns, working as it did in Super Mario World. In addition to making players invincible, it also increases one's running speed in New Super Mario Bros., and it can be shared in New Super Mario Bros. Wii, New Super Mario Bros. U, and New Super Luigi U if an invincible player lifts a vulnerable partner (or vice-versa). The last three games also give the player the ability to clear Enemy Courses on the map without entering them, though they will not get any items from them. The form also makes the characters somersault like in Super Mario Bros. 3, even in Small form.

New Super Mario Bros. also features Mega Mario, which is similarly invincible. In certain courses, the Invincible form creates a trail of Blue Coins behind Mario/Luigi.

New Super Mario Bros. 2, in addition to bringing back the Mega form, also introduces White Raccoon Mario (gained just like the White Tanooki form from Super Mario 3D Land), which gives permanent invincibility for the level in addition to Raccoon Mario's abilities, the ability to walk on water (like Mini Mario), and a faster-charging P-Meter. If White Raccoon Mario uses a Super Star, this form's invincibility will override its own until it wears off. However, Mega Mario simply gets 1000 points upon using a Super Star.

Super Mario Galaxy / Super Mario Galaxy 2[edit]

In Super Mario Galaxy and Super Mario Galaxy 2, there is a similar form known as Rainbow Mario that can be obtained by using a Rainbow Star. Unlike the Invincible form, the Rainbow form speeds up until it expires and can break through objects, but it cannot give Mario extra lives, nor can it be combined with any other form.

Super Mario 3D Land[edit]

In Super Mario 3D Land, Invincible Mario makes its 3D Super Mario debut. As in Super Mario Land 2, Mario must only defeat five enemies to start gaining extra lives, rather than the usual eight. Unlike in most games, Mario merely glows golden while invincible in this game. Like in Super Mario Bros. 3, Invincible Mario somersaults when he jumps in this game and its successor Super Mario 3D World.

Also, White Tanooki Mario debuts in this game, becoming available by an Invincibility Leaf after dying five times in a row on a (skipped) normal world course. In addition to Tanooki Mario's abilities, it makes Mario permanently invincible for the level, though he cannot gain extra lives by defeating enemies. Super Stars do not affect White Tanooki Mario.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]

In Super Mario 3D World, invincibility works as it did in the New Super Mario Bros. games, with the only differences being that an extra life is gained for every eighth enemy defeated (instead of every enemy from the eighth onwards), and invincible players merely need to touch others to share the invincibility, rather than grab them. The new Lucky Bell lets Mario turn into an invincible lucky cat statue for a brief time. The Mega and White Tanooki forms also return.

Super Mario 3D World + Bowser's Fury introduces the Invincibility Bell (gained by using a Cat Mario amiibo), which grants the White Cat form, applying the White Tanooki form's invincibility to Cat Mario instead. If an invincible character rides Plessie, it will also gain the invincibility properties for a short time. However, the invincibility given by this form, the White Tanooki form, and the White Cat form does not protect Mario or Plessie from the goop in the Bowser's Fury campaign.

Super Mario Run[edit]

In Super Mario Run, the Super Star once again grants invincibility. It also makes characters run faster, activates Coin Rush mode in Toad Rally, and attracts nearby coins (except Black Coins) to the player.

Super Mario Odyssey[edit]

Although power-ups, including Super Stars, do not return in Super Mario Odyssey, Mario can still become briefly invincible if any Mario amiibo is used. In this game, the music is recycled from Rainbow Run, and Mario does not instantly defeat enemies upon contact; his life meter does not decrease whereas he still receives knockback.

Super Mario Bros. Wonder[edit]

The Invincible form reappears in Super Mario Bros. Wonder, as shown in the game's trailer.[1] Also, the player is able to attract nearby coins (flower coins in addition to yellow coins) just like in Super Mario Run.

DIC Super Mario television series[edit]

In The Super Mario Bros. Super Show!, neither Invincible Mario or Luigi ever made an appearance, as a Starman would not turn Mario or Luigi invincible, but instead served as an alternative to the Fire Flower for becoming "Super Mario" or "Super Luigi".

In The Adventures of Super Mario Bros. 3 and the Super Mario World television series, characters can become invincible for a limited time by using a Starman. As shown in "Party Line", this invincibility state also makes characters strong enough to launch enemies into space. In both shows, the Bros. flash two palettes: Fire and normal.

Mario Kart series[edit]

In the Mario Kart series, every driver can become invincible by touching and/or using a Super Star, allowing them to drive faster and make other drivers spin-out or tumble by touching them—unless both drivers are invincible, in which case they bump each other normally. In Mario Kart Tour, a Frenzy will make the driver invincible. The Star Thwomps of the original Rainbow Road are also invincible, causing the same effects to any driver that runs into them.

Wario Land: Super Mario Land 3[edit]

In Wario Land: Super Mario Land 3, Wario gains this form by collecting a Super Star. In this state, he becomes faster and gains 10 hearts for each enemy defeated by touch.

Yoshi's Island series[edit]

Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, and Yoshi's Island DS allow Baby Mario to become invincible by grabbing a Super Star. In this state, he is referred to as Superstar Mario and is able to touch spikes safely, glide with a cape, run up walls, and run faster than the Yoshis. Yoshi's New Island instead features the Yoshi Star, which turns the Yoshis themselves into Super Yoshis, granting them the same abilities as Superstar Mario bar the cape glide.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, in one of Bowser Memory M's moves, he uses a Super Star to become invincible and attack the Mario Bros., complete with the theme music and the effect of knocking a hit bro off-screen for the move's duration.

Mario Golf: World Tour / Mario Sports Superstars[edit]

Invincible Mario makes a small appearance in Mario Golf: World Tour and Mario Sports Superstars in a post-hole cutscene, specifically when either Mario or Gold Mario/Metal Mario receives an Eagle or better.

The Super Mario Bros. Movie[edit]

Invincible Mario and Luigi as seen in The Super Mario Bros. Movie
Invincible Mario and Invincible Luigi in The Super Mario Bros. Movie

During the climax of The Super Mario Bros. Movie, both Mario and Luigi turn invincible by grabbing the Super Star Bowser stole before being hit by his fire breath. This allows them to effortlessly beat him and his forces, as well as destroy his ship.

Invincibility in other games[edit]

In Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble!, and Donkey Kong Land 2, the Kongs can become invincible by breaking through an Invincibility Barrel. While invincible, they temporarily gain the same effects as a Super Star, such as immunity to most obstacles and the ability to defeat enemies by touching them. However, even in this state, they still lose a life if they fall in a pit.

Yoshi's Story features the Super Happy form, gained by eating a Heart Fruit or collecting six melons from a minigame. In this form, not only are the Yoshis briefly invincible, they also gain super strength (including improved Ground Pounds), a longer tongue, a better Flutter Jump, and an infinite supply of eggs for the form's duration.

In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, once Yoshi touches an Invincibility Egg (which spawns after five deaths), he glows orange and be immune to damage from enemies and their attacks. However, Yoshi cannot instantly defeat enemies by touching them, and he can still be pushed by enemies, and instantly defeated by spike pits, bottomless pits, lava, and being crushed.

In Super Mario sports titles where Super Stars appear as items, like Mario Hoops 3-on-3 and Mario Sports Mix, invincible characters become immune to the effects of other items.

Profiles[edit]

Super Mario Land[edit]

  • Virtual Console manual description: When you pick up a Star, Mario will become invincible for a short time. Any enemy he touches during this time will be defeated automatically.

Super Mario Land 2: 6 Golden Coins[edit]

  • Virtual Console manual description: Pick up a Star to become temporarily invincible. In this state, you can defeat enemies simply by touching them.

Gallery[edit]

Super Mario series[edit]

Mario Kart series[edit]

Other[edit]

Names in other languages[edit]

Language Name Meaning
Japanese 無敵マリオ
Muteki Mario
Invincible Mario

Chinese (simplified) 无敌马力欧
Wúdí Mǎlì'ōu
Invincible Mario

Chinese (traditional) 無敵瑪利歐
Wúdí Mǎlì'ōu
Invincible Mario

French Mario invincible
Invincible Mario
Italian Invicibile[sic] Mario[2]
Mario Invincibile (earlier games)
Invulnerabile[3]
Mario invincibile
Invincible Mario
Invincible Mario
Invulnerable
Invincible Mario
Korean 무적마리오
Mujeok Mario
Invincible Mario

Portuguese Mario invencível
Invincible Mario
Romanian Mario Invincibilul (McDonald's Romania 2017 Happy Meal promotionMedia:McDonaldsRomania2017Banner.jpg)
The Invincible Mario
Spanish Mario invencible
Invincible Mario
Spanish (NOA) Invencible Mario[4] (Super Mario Land 2)
Invincible Mario

Trivia[edit]

See also[edit]

References[edit]

  1. ^ [1]
  2. ^ Super Mario Bros. Italian manual, pag. 8
  3. ^ Classic NES Series Super Mario Bros. European manual, pag. 104
  4. ^ Club Nintendo (Mexico) Año 2 No. 3, page 48.