User:Arend/Hammer (weapon)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Hammer
Mario using a hammer Mario vs. Donkey Kong on Nintendo Switch.
Artwork of Mario using the Hammer from Mario vs. Donkey Kong for Nintendo Switch
First appearance Donkey Kong (1981)
Latest appearance The Super Mario Galaxy Movie (2026)
Variants
Related
Comparable
This page is about Hammers as a swinging weapon from Donkey Kong games and role-playing games. For Hammers as typically thrown by Hammer Bros, see Hammer (projectile). For miscellaneous swinging hammers, see Hammer (generic).
“It may not look like much, but this hammer's got a long and distinguished pedigree that echoes back through the kingdom's history.”
Toad, Paper Mario: Sticker Star

Hammers appear in the Super Mario franchise as objects, usually in the form of weapons used by both player characters and enemies. They first appear in Donkey Kong, in which they are used to smash barrels and enemies. Mario and Luigi have been known to effectively wield hammers in combat. The item has appeared in every single role-playing game of the Super Mario franchise to date, and in the Paper Mario and Mario & Luigi games, hammer attacks are used as a counterpart to jump attacks.

History

Donkey Kong

Hammer in the arcade version of Donkey Kong Sprite of a Hammer from the Nintendo Entertainment System port of Donkey Kong Hammer (compressed) (Game Boy Version) Hammer (Super Game Boy version)
The Hammer, from the Donkey Kong titles

Hammers, also referred to as Invincible Hammers,[1] appear in Donkey Kong, usually in the corners and sometimes only by jumping, and can be used by Mario for a short time to destroy the barrels thrown by Donkey Kong, Fireballs created from flaming oil drums, cement tubs in 50m, and Fires in 100 m. Mario cannot climb or jump while wielding a Hammer, and touching an enemy or obstacle from any side other than the hammer still damages Mario.

Hammers in the Game Boy version can defeat all enemies, and Super Hammers can even break brick walls. Hammers can be thrown upwards by Mario, including up onto the next platform above for him to then pick up again. Any Hammer that makes contact with the floor disappears instantly.

Donkey Kong no Ongaku Asobi would have featured Pauline using a hammer, but the game went unreleased.

Donkey Kong (coloring/activity books)

In the first Donkey Kong coloring and activity book, Mario uses his hammer to hit Donkey Kong in the head after he tries to kidnap Pauline. This plan fails and Donkey Kong ends up running away with Pauline.

In the third book, Mario calls Pauline to get his hammer left inside the haunted house while he was being dangled over shark infested waters on the ferris wheel by Donkey Kong. Pauline runs in, gets the hammer, and climbs the ferris wheel to hit Donkey Kong in the head which sends him falling into the water.

Saturday Supercade

Mario using a hammer on an oncoming pickle barrel.
Mario about to use a hammer on a barrel in Saturday Supercade

A hammer appears in the Saturday Supercade episode Gorilla Gangster, where it at one point is used by Mario to destroy a pickle barrel thrown by Donkey Kong.

Wrecking Crew series

Hammers appear in VS. Wrecking Crew as objects used by Mario and Luigi to damage environmental objects or to competitively knock each other to the bottom of the stage. The home console release, Wrecking Crew, introduced the antagonistic hammer-wielding Foreman Spike and the powerful Golden Hammer which can destroy objects with a single hit.

In Wrecking Crew '98, players use hammers to destroy panels that are then sent to their opponent.

The Wrecking Crew minigame in WarioWare: Twisted! involves using the hammer to get rid of Eggplant Men. The Wrecking Crew minigame in WarioWare Gold features Mario having to smash walls to find hidden coins while competing against Foreman Spike.

Super Mario Bros. Special

The Hammer as it appears in the Sharp X1 version of Super Mario Bros. Special.

Hammers in Super Mario Bros. Special appear as temporary items and are used like in Donkey Kong except Mario can now jump while using it. Mario can still keep it after being damaged. A glitch can sometimes cause Mario to "drop" his Hummer which can be picked up again with its expiration time reset. They are listed in the ending as "Hummer".

Super Mario RPG: Legend of the Seven Stars

Hammer
Mario's first Hammer from Super Mario RPG: Legend of the Seven Stars

Hammers appear in Super Mario RPG: Legend of the Seven Stars as weapons used by Mario. After Mario beats the Hammer Bros. blocking the exit of Mushroom Way, Mario receives a Hammer apparently dropped by them with the Hammer Bros. insignia on it. When equipped, the weapon adds ten attack points to Mario's attack rating, the weakest of his weapons, though each attack can have a variance of one point above or below this. The other Hammers that Mario can use include the Super Hammer, Masher, Lucky Hammer, and Ultra Hammer. When the Hammer is used in a Timed Hit, Mario swings it up and down twice. The standard Hammer can be sold for 35 coins, but cannot be replaced.

Super Smash Bros. series

SmashWiki article: Hammer (item)
Artwork of an item from Super Smash Bros.
The Hammer in Super Smash Bros.

The Hammer from Donkey Kong is a powerful item in the Super Smash Bros. series. The player swings the Hammer back and forth repeatedly, and strikes anything upward in its path. The character cannot double jump with it. Very rarely, in Super Smash Bros. Melee onwards, the head of the Hammer can fall off, and the character swings the Hammer's handle back and forth, leaving them completely vulnerable. However, the head acts as an item, and has the same power as the regular thrown item. When the Hammer is used, the Hammer theme from the NES version of Donkey Kong plays. The original arcade music is used in Super Smash Bros. Ultimate. In Super Smash Bros. Ultimate, the visual effect that appears when a hammer collides with an enemy or obstacle in the original game can be seen when an opponent is hit. A much stronger variant originating from Wrecking Crew, the Golden Hammer, also appears as an item from Super Smash Bros. Brawl onward.

When King Dedede grabs a Hammer, he will swing both the item and his own hammer, though only the Hammer item deals damage. Pit and Dark Pit swing the Hammer with only two frames of animation, referencing their animations when using a hammer in their original games (though Dark Pit's is due to being an Echo Fighter of Pit). This also applies to Mr. Game & Watch, although it is because of the way he moves. Wario swings the Hammer from side to side instead of back and forth. Mewtwo uses its telekinetic powers to make the Hammer revolve around it with the head pointed forward. All these quirks apply to the Golden Hammer as well.

Paper Mario series

Paper Mario

Mario finding Goompa's Hammer.
Mario finding Goompa's hammer in Paper Mario
Hammer

In Paper Mario, Mario is given a Hammer by Goompa in order to break a block blocking the exit from Goomba Village. The Hammer is initially lost in a bush, and finding it allows Mario to perform the Hammer move. Jr. Troopa is the first enemy Mario battles after obtaining it. The Hammer is eventually replaced by the stronger Super Hammer.

Spy Guys can also yield Hammers, which inflict the Prohibited Command status effect unless guarded against.

Paper Mario: The Thousand-Year Door

The Hammer reappears in Paper Mario: The Thousand-Year Door, now being in Mario's possession from the start of the game. It retains both of its upgrades, the Super Hammer and Ultra Hammer.

Super Paper Mario

In Super Paper Mario, the Pixl Cudge gives the heroes a hammer whenever he is used.

Paper Mario: Sticker Star

In Paper Mario: Sticker Star, Mario is given the Hammer by a Toad at the beginning of the game, after recovering from Bowser's attack on Decalburg. It can be used in the overworld, and is also required to use the various Hammer stickers in the game. In World 3-7, Rustle Burrow, Mario loses the Hammer and cannot use these stickers until he retrieves it.

Paper Mario: Color Splash

Mario gets a hammer at Port Prisma
Mario obtains a hammer in Paper Mario: Color Splash

In Paper Mario: Color Splash, Mario, after apparently having lost his original Hammer on the voyage to Prism Island due to Toad accidentally throwing it overboard, finds another hammer on top of a crate in Port Prisma at the beginning of the game. After Huey grants Mario the power of paint, however, it becomes the Paint Hammer. Morton also uses a giant hammer in battle, which can also burst into flames, but can be put out using the fire extinguisher Thing Card.

Additionally, a pixel hammer can be found in the Super Mario Bros. 3 section of the Green Energy Plant. When squeezed, it is added to the collection as the life-sized, mundane-looking Claw Hammer Thing. Once the Claw Hammer is used up in battle, the pixel hammer can be found at its original location.

Paper Mario: The Origami King

A weapon from Paper Mario: The Origami King.
Olivia transforms into a giant Hammer
Olivia's hammer form

The hammer returns in Paper Mario: The Origami King, once again being used as an alternative to Mario's Boots. Mario finds a spare hammer in the dungeon of Peach's Castle after being trapped down there at the start of the game. Its strength gradually increases over the course of the adventure, namely as Mario collects more MAX UP Hearts, but by default, it is slightly stronger than a jump attack. In the overworld, it can be used to rescue folded-up Toads and retrieve confetti from the environment, which can then be used to fill in holes. Near the end of the battle with King Olly, Olivia transforms into a hammer.

Mario & Luigi series

The Hammer appears in every game of the Mario & Luigi series as items used by the Mario Bros. both during battle and in the overworld.

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Artwork of Mario from Mario & Luigi: Superstar Saga + Bowser's Minions
Artwork of Mario using his hammer from Mario & Luigi: Superstar Saga + Bowser's Minions
Mario using a Hammer to smash a rock in Mario & Luigi: Superstar Saga
Mario using his Ultra Hammer to destroy a Black Rock in Mario & Luigi: Superstar Saga

Hammers appear in Mario & Luigi: Superstar Saga and its remake as objects crafted by the Hammerhead Bros. out of Hoohoo Blocks. They are later upgraded to Super Hammers and, ultimately, Ultra Hammers, like in the Paper Mario series. In battle, the original game makes each hammer upgrade cause greater damage variance,[2] whilst the remake makes them a little bit stronger.[3]

After Cork and Cask teach them the advanced method of using their hammers, they can use more overworld and battle abilities. If Mario uses it behind Luigi, he buries Luigi; if Luigi uses it behind Mario, he shrinks Mario. However, if the rear brother hits the lead brother over the head with the hammer prior to learning these moves, the latter will get angry at the former. The Mario Bros. also gain the Chopper Bros. and Knockback Bros. Bros. Attacks in battle after learning these moves.

Mario & Luigi: Partners in Time

Baby Mario with his Hammer
Artwork of Baby Mario using the hammer
The Hammer Bros. rewarding Baby Mario and Baby Luigi with hammers, after being saved under the Shroobs' control.
Baby Mario and Baby Luigi receiving the hammers

In Mario & Luigi: Partners in Time, two hammers are given to Baby Mario and Baby Luigi by the Hammer Bros. in the Vim Factory. In addition to being used in battle, obtaining the hammers allows the use of the hammer and Drill Bros. moves. Unlike the other Super Mario RPGs, these hammers serve their purpose for the entire game and are never upgraded. In battle, hammers now have their own Command Block with a hammer icon on it, and when the babies and adults are together, the players need to press the adults' button first before the babies'.

During the fight with Bowser and Baby Bowser in Thwomp Caverns, Baby Bowser is shown with a hammer, which he uses to knock Bowser into the bros when he is with him, and to launch fireballs into them when Baby Bowser is alone.

At the end of the game, the babies give the Bros their hammers before leaving to go back to the past in the time machine.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Mario and Luigi gain a pair of hammers much earlier than in the previous Mario & Luigi games, finding them in Trash Pit, the first area inside Bowser's body. Later, Luigi learns how to turn Mario into Mini-Mario by using his hammer in Pump Works to free Toadsworth, and even later the bros learn how to use the Drill Bros. technique in the Energy Hold. The minigame in the Arm Center involves the use of the hammers in order to hit orbs at a muscle in Bowser's arm. Hammers are also used during the Mighty Meteor Special Attack to hit a meteor at enemies.

Mario & Luigi: Dream Team

Screenshot of Mario and Luigi finding hammers in Mario & Luigi: Dream Team
Mario and Luigi finding a pair of hammers in Mushrise Park from Mario & Luigi: Dream Team
Icon for a Hammer in Mario & Luigi: Dream Team
Dreamy Bowser using a hammer attack.
Dreamy Bowser using his gigantic hammer

In Mario & Luigi: Dream Team, a Brock in Mushrise Park lost his hammers that he was supposed to use to smash rocks for his boss, Brickle, and ordered new ones. When Mario and Luigi found the lost hammers, he lets the Bros. keep them. As in other games, hammers are used in the overworld to smash rocks and perform First Strikes, and unlock access to hammer attacks in battle.

Dozing Sands has many Shelltop workers that use hammers. Mario and Luigi learn the Mole Mario and Mini-Mario Bros. Moves when they help two miners fight off some Sandoons. These moves involve Luigi using his hammer against Mario: Mole Mario pushes Mario down into soft surfaces where he can dig while Mini-Mario flattens Mario against hard surfaces so that he can walk through small passageways.

During Giant Battles, the hammer is split into two forms of attack: Hammer Chop and Hammer Uppercut. Hammer Chop is a horizontal swing, while Hammer Uppercut is a vertical swing. They have different Action Commands.

Dream Team also introduces hammers as a form of gear, with a dedicated slot. After obtaining the hammers as a Key Item, Mario and Luigi each equip a Run-Down Hammer. The player can find, receive, or purchase new Hammers, like the Sap Hammer and the Iron-Ball Hammer. These Hammers increase the character's Power when using hammer attacks, and may confer additional benefits to hammer attacks. Bros. Attacks and Luiginary Attacks using hammers also benefit from these Hammer items. Later in the game, the player can obtain DX variations of older Hammers with better stats.

Some bosses use hammers. Sergeant Guy and the Sub-Goombas he transforms into copies of himself can use hammers, which is countered by striking first with the hammer. Bowser Jr. has a hammer, which he uses in a special attack. There are other hammers in the Junior Clown Car, and when Mario and Luigi are riding in it they can be thrown at Bowser Jr. Earthwake and Pi'illodium can transform into hammers as an attack, usually requiring a counterattack with a hammer. The final boss of the game, Dreamy Bowser, uses a giant hammer in an attack, which is also countered with hammers.

Mario & Luigi: Paper Jam

Mario, Luigi and Paper Mario about to use a Trio Attack against Goombas
The Trio Attack Hammer being used in battle

In Mario & Luigi: Paper Jam, Mario and Luigi have their hammers from the start, as does Paper Mario. The three of them learn the Trio Move Trio Hammer after they find themselves hindered by large, cracked gray blocks in their path in Doop Doop Dunes after being knocked back by a Big Pokey and Paper Tower Power Pokey. It is executed by pressing A Button, B Button, and Y Button in succession. This results in Luigi slamming his hammer into Mario's and Paper Mario slamming his into Luigi's, the combined force creating massive shockwaves that can break the aforementioned gray blocks, flip objects over, and momentarily stun enemies on the field.

A special kind of Hammer known as the Trio Attack Hammer is given to Paper Mario once all Paper Toads have been saved in Sunbeam Plains. In battle, Paper Mario, Mario and Luigi use this hammer to paperize all enemies on-screen before performing one of the five Trio Attacks selected.

During their trek through Doop Doop Dunes, Nabbit swipes all three of their hammers. The trio have to chase him down to retrieve them before they can proceed.

During the Papercraft Kamek battle, Papercraft Luigi can use his hammer to attack spiky papercraft enemies using his jump attack, as dashing into those kind of enemies will damage the papercraft.

Mario & Luigi: Brothership

Hammers reappear as Mario and Luigi's weapons in Mario & Luigi: Brothership. After bringing either Billdit or Maykit back to Shipshape Island, they will craft a pair of hammers for the Bros. For the combo Hammer attack, the brother who is attacking will prep his hammer as normal, while his brother preps his own hammer (for a Good! or better); if the player presses the button immediately, the attacking brother simply throws his hammer toward the target, scoring an OK! rating, while the other brother does not do anything. Mario pulls his hammer over his head in his attack animation for the combo attack akin to how the Bros. originally attacked with their hammers, while Luigi attempts a spin attack similar to the Hammer Chop from Mario & Luigi: Dream Team's giant battles. The Shy Guy enemies found in Bowser's Wayaway Island fortress have their own hammers, and can attack the Bros. with these hammers in a similar manner to the solo Hammer attack. Mario and Luigi have to counter with hammer strikes of their own, but if the target preps his hammer too soon, the attacking Shy Guys will slowly step back. If it fails to reach the target within a certain amount of time, the Shy Guy will throw its hammer, which must be repelled the same way.

Mario vs. Donkey Kong series

A Mini Mario holds up a pair of hammers.
Artwork of a Mini Mario with a pair of Hammers from Mario vs. Donkey Kong 2: March of the Minis
A Mini Mario smashing some Rock blocks with Hammers in Runaway Warehouse
A Mini Mario breaking through several rocks with Hammers in Mario vs. Donkey Kong: Tipping Stars

Hammers appear in Mario vs. Donkey Kong, functioning as a temporary power-up like in the Game Boy version of Donkey Kong. They are found above the ground, and Mario is able to grab them by jumping. After acquiring a Hammer, he starts banging it on the ground repeatedly, destroying any enemy encountered on the path. However, as in previous games, Mario is unable to jump while carrying the Hammer. He will throw the Hammers up in the air whenever he begins climbing a Ladder or falls from a great height, with the Hammer rising and falling down slowly in mid-air to allow the character to pick it up again. This period of time when the Hammer is not in use is actually included in the time it takes until it despawns. When in use, the Hammer's characteristic tune from the original Donkey Kong game also plays.

In the rest of the series, Hammers only come in pairs and are wielded by Minis in a similar fashion, swinging them on the ground as they march. They can be used to destroy enemies and fragile rocks. Just as in Mario vs. Donkey Kong, the Hammers eventually wear off after a while of being used and respawn where they were originally found. Also like in the previous game, Minis will throw the Hammers upward when they start climbing a Ladder or a Blue Lift, so that they can catch and continue using them shortly after. However, the time the Hammers spend in mid-air no longer adds to their lasting time, and when picked up again, their time limit resets.

In Mario vs. Donkey Kong: Minis March Again!, the Minis start glowing red when the Hammers are about to wear off. While carrying Hammers, Minis do not become dizzy after they fall from a height between seven and eleven blocks as they normally do; however, they will break if they fall from a height of eleven blocks or more, regardless if they are wielding Hammers or not.

Mario Tennis series

Hammers in the Mario Tennis series appear only in Mario Power Tennis and Mario Tennis: Power Tour, where Mario and Luigi use one in their respective Offensive Power Shots, the Iron Hammer and the Squeaky Mallet.

Mario Kart series

Mario's Hammer from Mario Kart Arcade GP.
Mario's Hammer from Mario Kart Arcade GP
Luigi's Hammer from Mario Kart Arcade GP.
Luigi's Hammer from Mario Kart Arcade GP

Mario Kart Arcade GP

The Hammer appears in Mario Kart Arcade GP as one of Mario and Luigi's special items. Upon being used, Mario or Luigi will swing the Hammer for about 5 seconds, dealing damage to any racers that draw near. The Hammer features a unique design in these games, sporting the color and logo of the Mario brother that is wielding it. Other characters also have their own unique hammers as special items, such as Toad using the Mushroom Hammer, Donkey Kong using the 10T Hammer, PAC-MAN and Ms. PAC-MAN using the Quack Hammer sporting the color and logo of whoever is wielding it, and Blinky using the Monster's Hammer.

Mario Kart Arcade GP 2

The Hammer along with the other variants return in Mario Kart Arcade GP 2 as special items to their respective wielders from the previous installment.

Mario Kart Arcade GP DX

The Hammer also appears in Mario Kart Arcade GP DX, though it is a common throw-forward item with the Mario design only returning. The 10T Hammer also returns as a common throw-forward item.

Mario Kart Arcade GP VR

The Hammer reappears again as a usable item in Mario Kart Arcade GP VR. It can be swung in front of the racer by making a downwards motion with an arm, and disappears after being held for a period of time. Other racers will spin out if they touch another racer's Hammer. The Mario design of the Hammer from the previous Mario Kart Arcade GP games originally appeared in the trailer for this game, but is replaced with the "squeaky hammer" design in the final game.[4]

DK: Jungle Climber

Hammer

The Hammer in DK: Jungle Climber looks somewhat like a Barrel. It is one of Diddy Kong's items that can be used to assist Donkey Kong. The Hammer can be used to smash barrels, rocks, and other solid elements that Donkey Kong cannot break in his own. This item can only be used for a limited time before Diddy Kong drops it, but one of the cheats extends its duration.

Mario + Rabbids Kingdom Battle

Main section: List of weapons in Mario + Rabbids Kingdom Battle § Melee
Artwork of a weapon from Mario + Rabbids Kingdom Battle
A Cranial Abogator, one from the set of Mario's secondary weapons

In Mario + Rabbids Kingdom Battle, Melee weapons are designed after hammers. Only Mario and his Rabbid counterpart can use them. As what their name suggests, Melees are close-range weapons that deal more damage than Mario's primary long-range single-target blaster weapons and complement Rabbid Mario's powerful short-range shotgun-type Boomshots. In addition to dealing heavier damage, these weapons deal splash damage to objects close to the target. The closer the target is, the more damage the Melees deal. Bowser Jr. also operates a mech, Mecha Jr., that wields a cow-themed hammer.

Super Mario Maker 2

In Super Mario Maker 2, the unlockable Super Mario 3D World style-exclusive Super Hammer turns Mario into Builder Mario, which lets him swing the hammer from his tool belt to break Hard Blocks and defeat enemies; the hammer attack is nearly as strong as the Hammer Suit's hammers.

Illumination film series

The Super Mario Bros. Movie

In The Super Mario Bros. Movie, the red mail box for Mario and Luigi's house that briefly appears at the end resembles a Hammer.

The Super Mario Galaxy Movie

A different Hammer from the games was used during the Illumination logo when one of the Minions grabbed it until a Minion with a keyboard plays the theme that makes the hammer respond in rhythm, smashing the logo before smashing the Minion playing the music to the ground.

Profiles and statistics

Donkey Kong

  • Wii U Virtual Console manual description:
    • English:
      Sends Mario into a hammering frenzy. Hit barrels or fireballs with the hammer to destroy them.

Mario & Luigi series

Mario & Luigi: Bowser's Inside Story

  • Key item description: Hammers found in the Trash Pit. Use 'em to whack and break stuff!

Mario & Luigi: Dream Team

  • Key item description: A tool used for hitting switches, cracking rocks, and more.

Paper Mario: The Origami King

  • Item description:
    • English:
      A classic. Mario's trusty hammer, great for hitting basic foes.
    • Other languages:
      • Japanese:
        ちかくの テキを たたいて こうげきする ふつうのハンマー
      • Chinese (Simplified):
        敲打攻击附近敌人的 普通锤子。
      • Chinese (Traditional):
        普通的鎚子, 可敲擊附近的敵人。
      • Dutch:
        Deze hamer mept op vertrouwde wijze op doorsnee vijanden in.
      • French:
        Modèle de base, idéal pour frapper les ennemis proches.
      • German:
        Klassisch schlagendes Argument gegen alle einfachen Gegner.
      • Italian:
        Un classico. Nonché l'arma ideale contro i nemici meno coriacei.
      • Korean:
        근처의 적을 두드려서 공격하는 평범한 해머.
      • Spanish (Latin America):
        Herramienta clásica para terminar con oponentes básicos.
      • Spanish (Europe):
        Clásica y socorrida herramienta para atizar de lo lindo.
  • Collectible Treasure No. 78: When you only have a hammer, everything begins to look like a nail. And that's perfectly OK for Mario!

Super Smash Bros. series

Super Smash Bros. Melee

Trophy
Hammer
Hammer
Game/move:
Donkey Kong Arcade
1981
How to unlock: Randomly obtainable from the Lottery after clearing Classic and Adventure modes at least once
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.

Super Smash Bros. Brawl

Trophy
Hammer
Hammer trophy
Appears in:
NES Donkey Kong
How to unlock: Random
An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons. (American English)
An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons. (British English)

Super Smash Bros. for Nintendo 3DS / Wii U

Trophy
Hammer
3DS:
A trophy from Super Smash Bros. for Nintendo 3DS
Wii U:
Hammer trophy from Super Smash Bros. for Wii U
Category: Item
(Applies only to the Wii U version) Appears in:
NES Donkey Kong Classics (09/1988)
GBA Mario vs. Donkey Kong (05/2004)
(Applies only to the Wii U version) Trophy Box: -
How to unlock:
Random
Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something... (American English)
This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous. (British English)
Trophy
Hammerhead
3DS:
A trophy from Super Smash Bros. for Nintendo 3DS
Wii U:
Hammerhead trophy from Super Smash Bros. for Wii U
Category: Item
(Applies only to the Wii U version) Appears in:
Wii Super Smash Bros. Brawl (03/2008)
Wii U Super Smash Bros. for Wii U
(Applies only to the Wii U version) Trophy Box: -
How to unlock:
Random
A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target. (American English)
If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it! (British English)

Gallery

Artwork

Sprites and models

Pre-release and unused

Screenshots

Multimedia

Icon of an audio speaker. Hammer - The Hammer theme from the arcade version of Donkey Kong
File info
0:08
Icon of an audio speaker. Hammer - The arrangement heard in the NES version of Donkey Kong
File info
0:24
Icon of an audio speaker. Hammer - The arrangement heard in Donkey Kong (Game Boy)
File info
0:16
Help:Media fileHaving trouble playing?

Names in other languages

Hammer

Language Name Meaning Note(s) Ref.
Japanese ハンマー
Hanmā
Hammer
Chinese (Simplified) 锤子
Chuízi (Mandarin)
Chèuihjí (Cantonese)
Hammer
Chinese (Traditional) 錘子
Chuízi (Mandarin)
Chèuihjí (Cantonese)
Hammer
鎚子
Chuízi (Mandarin)
Chèuihjí (Cantonese)
Dutch Hamer Hammer [5]:55[6]
French Marteau Hammer [5]:41[7]
German Hammer - [5]:27[8]
Hammerwürfe Hammer throws Mario Kart Tour
Italian Martello Hammer [5]:83[9]
Korean 해머
Haemeo
Hammer
망치
Mangchi
Mallet
Portuguese Martelo Hammer
Marreta Sledgehammer
Russian Молот
Molot
Hammer
Spanish Martillo Hammer [5]:69[10]

Invincible Hammer

Language Name Meaning Note(s) Ref.
Japanese 無敵のハンマー
Muteki no hanmā
Invincible hammer [11]
French Marteau invincible Invincible hammer [12]
German Unverwüstlicher Hammer Indestructible hammer [13]
Italian Martello invincibile Invincible hammer [14]
Spanish Martillo destructor Destroying hammer [15]

Notes

A screenshot showing Taunts in Mario Golf: Toadstool Tour. Wario is saying, "Hit it, slowpoke!" Donkey Kong is saying, "Better use the hammer!"
Donkey Kong's taunt in Mario Golf: Toadstool Tour

References

  1. ^ Donkey Kong online instruction manual, section 5 "Items". Retrieved May 28, 2024.
  2. ^ Jdaster64 (May 10, 2017). Superstar Saga’s Stateside and Overseas Stats – A Side-by-Side Size-up. The Super Mario Files. Retrieved February 24, 2025.
  3. ^ Hugonche29 (December 16, 2024). M&L Superstar Saga DX - Damage increase from hammer upgrade. YouTube. Retrieved February 24, 2025.
  4. ^ Bandai Namco Entertainment (June 12, 2017). 超現実エンターテインメントEXPO VR ZONE SHINJUKU. YouTube (Japanese). Retrieved May 28, 2024.
  5. ^ a b c d e 2004. NES Classics: Donkey Kong (Game Boy Advance) European instruction booklet. Nintendo (English, German, French, Dutch, Spanish, Italian).
  6. ^ Speeltest: Donkey Kong: Jungle Climber (DS)
  7. ^ Donkey Kong (ColecoVision) European instruction booklet (PDF). Coleco (French). Page 15.
  8. ^ Spieletest: Donkey Kong: Jungle Climber (DS)
  9. ^ Test di gioco: Donkey Kong: Jungle Climber (DS)
  10. ^ Playtest: Donkey Kong: Jungle Climber (DS)
  11. ^ 2016. Nintendo Classic Mini ドンキーコング (Donkey Kong) electronic manual (PDF). nintendo.co.jp (Japanese). Page 10. Retrieved February 21, 2025.
  12. ^ 2016. Nintendo Classic Mini Donkey Kong electronic manual (PDF). nintendo.co.jp (French). Page 6. Retrieved February 21, 2025.
  13. ^ 2016. Nintendo Classic Mini Donkey Kong electronic manual (PDF). nintendo.co.jp (German). Page 6. Retrieved February 21, 2025.
  14. ^ 2016. Nintendo Classic Mini Donkey Kong electronic manual (PDF). nintendo.co.jp (Italian). Page 6. Retrieved February 21, 2025.
  15. ^ 2016. Nintendo Classic Mini Donkey Kong electronic manual (PDF). nintendo.co.jp (Spanish). Page 6. Retrieved February 21, 2025.