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100m, the only stage in Donkey Kong featuring rivets

Rivets[1] (also known as bolts[2][3] or plugs[4][5]) are objects that Mario must destroy in level 100m of Donkey Kong. There are eight (six in the Game Boy version) orange rivets that are worth 100 points each. Mario must simply walk, run, or jump across a rivet to remove it. After all the rivets are gone, the platforms supporting Donkey Kong will collapse, allowing Mario to rescue Pauline. Removing a rivet also creates a gap that Fires cannot cross. If a rivet is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points.


  1. ^ Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.
  2. ^ Instruction manual for NES home port.
  3. ^ NES Remix
  4. ^ The Donkey Kong 64 Player's Guide, page 127.
  5. ^ Donkey Kong 64 Prima's Official Strategy Guide, page 67.