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100m, the only stage in Donkey Kong featuring rivets.

Rivets[1] (called bolts in NES Remix, and also plugs at page 127 of the Donkey Kong 64 Official Nintendo Player's Guide) are objects that Mario must destroy in level 100m of Donkey Kong. There are eight (six in the Game Boy version) orange rivets that are worth 100 points each. Mario must simply walk, run, or jump across a rivet to remove it. After all the rivets are gone, the platforms supporting Donkey Kong will collapse, allowing Mario to rescue Pauline. Removing a rivet also creates a gap that Firefoxes cannot cross. If a rivet is removed while a Firefox is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain extra lives in this game.


  1. ^ Game manuals for home versions of Donkey Kong on Atari 2600, Atari 7800, the Atari 8-bit series, Commodore 64, and Amstrad CPC.