Prohibited Command
This article contains at least one section that has not been officially identified as the same subject as the rest of the article, but which section is unknown.
If it is determined which section(s) have been conjecturally merged here, then this tag should be removed and {{conjectural merge}} placed at the top of the section(s) instead.
Prohibited Command[1] is a status ailment in most Super Mario RPG games. Its effect entails preventing the player from using specific commands. It first appeared in Super Mario RPG: Legend of the Seven Stars, and has appeared in the Paper Mario series and the Mario & Luigi series.
History[edit]
Super Mario RPG: Legend of the Seven Stars / Super Mario RPG[edit]
In Super Mario RPG: Legend of the Seven Stars and its Nintendo Switch remake, representations of the ,
, and
buttons on the controller can be locked. This prevents the player from using the kind of command that button is tied to: special attacks for the
button, items for the
, and non-special attacks for the
button. The buttons that appear are rectangular prisms with eyes, rather than the circular buttons on the actual controller. In American releases of the game, the buttons are all purple to match the SNES Controller and the game's user interface. In Japanese releases of the game, the
button is green, the
button is blue, and the
button is red. This matches the buttons of the Super Famicom's controller and the game's user interface. Buttons turn gray and have their eyes close when they are locked. In the Nintendo Switch release of the game, every release of the game uses green, blue, and red buttons, even though the Joy-Con do not have buttons of those colors. This still matches the game's user interface, which uses the colors of buttons on the Super Famicom's controller in all releases of the game.
Shortly after the Bowyer fight starts, Bowyer retorts that having to fight Mario, Mallow, and Geno in a three-on-one fight is unfair. To compensate for this, he makes the three buttons appear and fires an Aero at one of them, locking it. Bowyer fights fairly, and also will not use the kind of action he has locked for the player. Every few turns, Bowyer will lock a different button, but doing so unlocks the button that was locked previously. In the original game, this continues until he is defeated. In the remake, when Bowyer is low on health, he locks all three buttons at the same time using three consecutive Aeros out of worry that he will lose. Since Bowyer already barred the use of Toad Assist when he made the buttons appear, these locks remove all of the player's currently available means of attacking or healing on their turn. This leads to a cutscene unlocking Triple Moves, which allows the player to use Star Riders to end the fight. Bowyer's Machine Made counterpart uses the same mechanics, but the buttons appear as soon as the battle begins, though he does not start locking them as soon as the battle starts. He has to wait at least one turn full turn of battle before he does so. He also does not lock all three buttons in the remake, unlike the Bowyer met earlier in the game's story.
In the remake exclusive battle against Culex 3D, the Wind Crystal 3D, Fire Crystal 3D, Water Crystal 3D, and Earth Crystal 3D have the attacks Special Lock, Item Lock, and Attack Lock. Each of these attacks summons the button corresponding to the action in the attack's name to the battlefield, then immediately locks it in the same way Bowyer does but without shooting an Aero. The effects are only temporary; once the effect ends, the button despawns and commands are unrestricted again.
Paper Mario series[edit]
Paper Mario[edit]
This ailment in Paper Mario is inflicted by Spy Guys when they attack Mario with their hammers. The impact will dislodge one of Mario's action commands (jump, hammer or item) from the menu. Two boss fights also feature this status effect — Fuzzipede's tackle and Bowser's jump attack both disable one of Mario's commands. Lost commands are restored after a couple of turns. An attack that inflicts this ailment will be accompanied by an animation of the affected action command icon being knocked out of Mario's body and the enemy that inflicted the ailment disposing of the icon — Spy Guys and Fuzzipede will kick it away, and Bowser will stomp and destroy it.
Paper Mario: The Thousand-Year Door[edit]
In the second installment of the series, this ailment returns with the same effect as the previous game, but now partner abilities can be disabled as well. It is once again inflicted by Bowser's jump. The Nintendo Switch remake includes a counter of how many turns until the ailment wears off. Additionally, using the badge Jumpman increases Mario's jumping attack by 1 at the cost of disabling his hammer command, and Hammerman has the opposite effect.
Super Paper Mario[edit]
In Super Paper Mario, this effect, under the name "No Skills", is inflicted by Tech Cursyas, the Standard Chocolate item, and the Dangerous Delight item. When affected by it, the playable characters cannot use their special abilities for a period of time. Mario loses the ability to flip, Luigi loses his super jump, Bowser is unable to breathe fire, and Princess Peach loses her parasol abilities. If Mario gets this ailment while already in 3D, he will be stuck in 3D until the ailment wears off, the timer runs out, uses Fleep or the player switches characters.
Mario & Luigi series[edit]
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]
In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Boos in Bowser's Castle can steal command blocks with their attacks, stopping the brothers from using them. During the last two boss fights with Popple, he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the Prima Games guide for Mario & Luigi: Superstar Saga, Prohibited Command is listed as four different effects: Jump X, Hammer X, Hand X, and Item X.[2]
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]
In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, during the battle against the Vacuum Helmet inside Bowser, it will suck up one of the bros' command blocks, preventing either items or Bros. Attacks from being used. After a few turns or after the helmet is destroyed, the Bros. will get it back.
During Mario and Luigi's battle against Bowser X in the Gauntlet, using a Bros. Attack will make Bowser vacuum it, so it is unavailable for five turns.
Mario + Rabbids Sparks of Hope[edit]
| It has been suggested that this section be split into Disarm, Muzzle, Silence. (discuss) |
In Mario + Rabbids Sparks of Hope, there are ways for enemies to disable the heroes' actions. Oozers have the Disarm and Muzzle Techniques, both of which have a small radius of effect. Heroes inflicted with Disarm have their arms tied by Darkmess, forbidding them from using weapon attacks for one turn. Muzzle (also referred to as Silence) covers the targets' faces with Darkmess, making them unable to use Techniques and Spark abilities (Costume abilities for Rayman) for one turn as well. Oozers summoned by the Spark Oozer Master can inflict these statuses on enemies.
The Phantom in the Rayman in the Phantom Show DLC can also disable abilities of heroes: his Silencing Sound Technique in his Swingin' form has the same effect as Muzzle, his Shrill Scream Technique in his Rockin' form disables heroes' weapon attacks and also repels them, and his Fright Falsetto attack in his Final form disables all both weapon attacks and Techniques (Costume abilities for Rayman) of a hero if they get hit. The Fright Sight Technique also allows for these statuses, as Fright Falsetto is used if a hero moves within the Phantom's line of sight and if they are within his range.
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Italian | Condizione particolare | Particular condition | Paper Mario | [3] |
| Azione bloccata | Action blocked | Mario & Luigi: Superstar Saga + Bowser's Minions | [4] |
No Skills[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | ワザふうじ Waza Fūji | Skill Sealed | [?] | |
| Italian | No abilità | No skill | [?] |
References[edit]
- ^ Mario & Luigi: Superstar Saga + Bowser's Minions digital manual. Page 9.
- ^ Stratton, Stephen, and Levi Buchanan (2003). Mario & Luigi: Superstar Saga Prima's Official Strategy Guide. Prima Games. ISBN 0-7615-4423-2. Page 17.
- ^ 2001. Paper Mario European manual. Nintendo of Europe (Italian). Page 139.
- ^ Mario & Luigi: Superstar Saga + Bowser's Minions Italian e-manual. Page 9.
See also[edit]
- Mario & Luigi: Bowser's Inside Story status effects
- Mario & Luigi: Brothership status effects
- Mario & Luigi: Dream Team status effects
- Mario & Luigi: Superstar Saga status effects
- Mario & Luigi: Paper Jam status effects
- Mario & Luigi: Partners in Time status effects
- Paper Mario status effects
- Paper Mario: The Thousand-Year Door status effects
- Super Mario RPG: Legend of the Seven Stars status effects
- Super Paper Mario status effects