Gradual FP
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Gradual FP[1][2] is a status condition that appears in Paper Mario: The Thousand-Year Door, functioning similar to Regen. A character affected by this condition recovers a small amount of FP at the end of every turn for the duration of the effect.
The condition can be acquired from consuming Gradual Syrup to recover 2 FP for 10 turns. Additionally, the Lucky Start badge has the possibility of bestowing this condition on Mario at the start of battle, healing 2 FP for three turns.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | じわじわFP Jiwajiwa Efu Pī |
Gradual FP | [?] |
See also[edit]
References[edit]
- ^ Thomason, Steve (October 1, 2004). Paper Mario: The Thousand-Year Door Nintendo Player's Guide. Nintendo of America (American English). ISBN 1-930206-51-8. Page 107.
- ^ In-game data, item and badge names (global)
| Status effects | |
|---|---|
| Allergic • Ally Buff • Blind • Blinded • Blue • Bounce • Burn • Charged • Clipped • Confused • Creased • Crumpled • DEF-Down • DEF-Up • Danger • Dizzy • Dodgy • Downed • Electrified • Exhaust • Fast • Fear • Flipped • Frozen • Fury • Glohm • Gradual FP • Gust • Heavy G • Honey • Huge • Injured • Ink • Invisible • KO • Lifesteal • Light G • Mushroom • Mute • POW-Down • POW-Up • Paralyzed • Payback • Peril • Poison • Prohibited Command • Push • Rage • Red Essence • Regen • Rhythm • SPD-Down • SPD-Up • STACHE-Up • Scarecrow • Self-conscious • Shock • Sick • Sleep • Slow • Soggy • Splash • Stapled • Stone • Stopped • Tacked • Taped • Tiny • Trip • Unmotivated | |

