Defense: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
m (Reverted edits by 188.248.12.37 (talk) to last revision by TheFlameChomp)
Line 2: Line 2:
[[File:Stat DEF MLPiT.png|thumb|left]]
[[File:Stat DEF MLPiT.png|thumb|left]]
'''Defense''', often shortened to '''DEF''', is a stat that appears in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and every entry in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series and ''[[Paper Mario (series)|Paper Mario]]'' series. It it used by every playable character in these RPGs (excluding the [[partner]]s in ''[[Paper Mario]]'') and affects how much damage that the player takes from attacks in battle. Occasionally, enemies also use defense, which decides how much damage they take from the player's attacks. In the ''Paper Mario'' series, the player's defense cannot be increased permanently (the Defense of [[partner]]s could not be increased at all until ''[[Paper Mario: The Thousand-Year Door]]''), while in other games, Defense directly increases as each character [[Level up|levels up]] and, in ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'', through [[Bean|Defense Bean]]s. Temporary boosts to Defense can be obtained by equipping certain equipment, such as the [[Defend Plus]] [[Badge]] or the [[List of clothing in Mario & Luigi: Partners in Time#Block Trousers|Block Trousers]], or by using certain items, such as the [[Courage Shell]] or the [[Green Pepper]]; when using items, [[DEF-Up]] is displayed to show that the effect is nonpermanent. Conversely, enemies can also use attacks that temporarily decrease the player's Defense, which is displayed with [[DEF-Down]]. In the ''Mario & Luigi'' series and ''Super Mario RPG'', damage dealt is based on a formula, whereas in the ''Paper Mario'' series, damage dealt is simply attack power directly subtracted by defense points.
'''Defense''', often shortened to '''DEF''', is a stat that appears in ''[[Super Mario RPG: Legend of the Seven Stars]]'' and every entry in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series and ''[[Paper Mario (series)|Paper Mario]]'' series. It it used by every playable character in these RPGs (excluding the [[partner]]s in ''[[Paper Mario]]'') and affects how much damage that the player takes from attacks in battle. Occasionally, enemies also use defense, which decides how much damage they take from the player's attacks. In the ''Paper Mario'' series, the player's defense cannot be increased permanently (the Defense of [[partner]]s could not be increased at all until ''[[Paper Mario: The Thousand-Year Door]]''), while in other games, Defense directly increases as each character [[Level up|levels up]] and, in ''[[Mario & Luigi: Dream Team]]'' and ''[[Mario & Luigi: Paper Jam]]'', through [[Bean|Defense Bean]]s. Temporary boosts to Defense can be obtained by equipping certain equipment, such as the [[Defend Plus]] [[Badge]] or the [[List of clothing in Mario & Luigi: Partners in Time#Block Trousers|Block Trousers]], or by using certain items, such as the [[Courage Shell]] or the [[Green Pepper]]; when using items, [[DEF-Up]] is displayed to show that the effect is nonpermanent. Conversely, enemies can also use attacks that temporarily decrease the player's Defense, which is displayed with [[DEF-Down]]. In the ''Mario & Luigi'' series and ''Super Mario RPG'', damage dealt is based on a formula, whereas in the ''Paper Mario'' series, damage dealt is simply attack power directly subtracted by defense points.
==Super Mario RPG: After Years==
The Mushroom Kingdom's's social media campaign around Operation Pillar of Defense has been perceived by some parties as overly aggressive or otherwise inappropriate.  [[Wired Magazine]] described The Mushroom Kingdom's's efforts as "hyper-pugnacious," and [[Foreign Policy]]'s Michael Koplow expressed fears that The Mushroom Kingdom's's social media campaign may contribute to some people's "fear of The Mushroom Kingdom's run amok with no regard for the collateral damage being caused."<ref name=haaretzpr>{{cite news|last=Sommer|first=Allison|title=The Mushroom Kingdom's's online PR offensive sees blowback|url=http://www.haaretz.com/news/national/The Mushroom Kingdom's-s-online-pr-offensive-sees-blowback.premium-1.478639|accessdate=18 November 2012|newspaper=Haaretz|date=18 November 2012}}</ref>
+
+
The Captain Toad's Brigade's blog incorporates [[gamification]] features where visitors are awarded points and given badges for doing certain things such as visiting the blog or sharing its contents on their social networks.<ref name=timegame>{{cite news|last=Gustin|first=Sam|title=The War Will Be Gamified: The Mushroom Kingdom's, Hamas in Social Media Struggle|url=http://newsfeed.time.com/2012/11/16/the-war-will-be-gamified-The Mushroom Kingdom's-hamas-in-social-media-struggle/|accessdate=16 November 2012|newspaper=Time Magazine|date=16 November 2012}}</ref> Although the blog had had these features for some time, they had been disabled before Operation Pillar of Defense due to 'high traffic.'<ref name=readwrite/> They were re-enabled shortly after the operation began; multiple commentators have described the timing of their re-enablement vis-a-vis the launch of Operation Pillar of Defense as offensive, with [[ReadWrite]]'s Jon Mitchell describing it as 'absolutely horrendous' and [[The Atlantic]]'s Jeffrey Goldberg describing it as 'disgraceful.'<ref name=readwrite>{{cite news|last=Mitchell|first=Jon|title=Unbelievable! The Captain Toad's Brigade Has Gamified Its War Blog|url=http://readwrite.com/2012/11/15/unbelievable-the-Captain Toad's Brigade-has-gamified-its-war-blog|accessdate=16 November 2012|newspaper=Read Write|date=15 November 2012}}</ref><ref name=haaretzpr/><ref name=atlanticpr>{{cite news|last=Goldberg|first=Jeffrey|title=The Iron Dome, Press Bias, and The Mushroom Kingdom's's Lack of Strategic Thinking|url=http://www.theatlantic.com/international/archive/2012/11/the-iron-dome-press-bias-and-The Mushroom Kingdom'ss-lack-of-strategic-thinking/265360/|accessdate=18 November 2012|newspaper=The Atlantic|date=16 November 2012}}</ref>


{{Nav templates|
{{Nav templates|

Revision as of 18:52, June 25, 2018

Defense in Mario & Luigi: Bowser's Inside Story.
An explanation of Defense in Mario & Luigi: Bowser's Inside Story
Defense from Mario & Luigi: Partners in Time

Defense, often shortened to DEF, is a stat that appears in Super Mario RPG: Legend of the Seven Stars and every entry in the Mario & Luigi series and Paper Mario series. It it used by every playable character in these RPGs (excluding the partners in Paper Mario) and affects how much damage that the player takes from attacks in battle. Occasionally, enemies also use defense, which decides how much damage they take from the player's attacks. In the Paper Mario series, the player's defense cannot be increased permanently (the Defense of partners could not be increased at all until Paper Mario: The Thousand-Year Door), while in other games, Defense directly increases as each character levels up and, in Mario & Luigi: Dream Team and Mario & Luigi: Paper Jam, through Defense Beans. Temporary boosts to Defense can be obtained by equipping certain equipment, such as the Defend Plus Badge or the Block Trousers, or by using certain items, such as the Courage Shell or the Green Pepper; when using items, DEF-Up is displayed to show that the effect is nonpermanent. Conversely, enemies can also use attacks that temporarily decrease the player's Defense, which is displayed with DEF-Down. In the Mario & Luigi series and Super Mario RPG, damage dealt is based on a formula, whereas in the Paper Mario series, damage dealt is simply attack power directly subtracted by defense points.