Chargin' Chuck

(Redirected from Confused Chuck)
Chargin' Chuck
Chargin' Chuck from Mario Kart Tour
Artwork from Mario Kart Tour
First appearance Super Mario World (1990)
Latest appearance Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (2025)
Variant of Koopa
Relatives
Comparable
Notable members
“WE'RE SHREDDED ALL RIGHT!”
Chargin' Chuck, Paper Mario: The Origami King

Chargin' Chucks are large, burly Koopas that wear gridiron football gear, debuting in Super Mario World. They wear white helmets with a blue and orange stripe, blue shoulder pads, red spiked cleats, and black shells, and have chubby, infant-like faces, small beaks, and small squinting black eyes. In Super Mario 3D World, when their helmets are off, it is revealed that they have two spiky tufts of blue hair. Their most common method of attack as enemies is charging towards the player in a manner not unlike Boom Boom, as referenced by their Japanese name. Like the Hammer Bros. and their variations, Chargin' Chucks also often appear as duos, or sometimes even larger groups.

HistoryEdit

Super Mario seriesEdit

Super Mario World / Super Mario World: Super Mario Advance 2Edit

Chargin' Chucks from Super Mario World

Chargin' Chucks first appeared in Super Mario World as common enemies who are quite durable against damage. Chargin' Chucks can attack in a variety of ways, including throwing baseballs, kicking footballs and flinging rocks with a shovel. They can also break through Rotating Blocks and Grab Blocks. Chargin' Chucks also act more aggressively when Mario is with Yoshi. Yoshi cannot eat this enemy, however. Other types have less direct attack patterns, such as splitting into three and charging forward and summoning or alerting other nearby enemies, such as Super Koopas and Rip Van Fish, using a whistle; one type of Chargin' Chuck also has the habit of jumping in place and clapping. Aside from the whistling Chargin' Chucks, all Chargin' Chucks, once jumped on, revert to simply trying to tackle the player. They are often found at the end of a level defending the Giant Gate.

It takes three jumps on a Chargin' Chuck's head to defeat it for 800 points, with each stomp stunning them and leaving them invulnerable to the next stomp for several seconds, in a similar manner to Boom Boom from Super Mario Bros. 3. Fire Mario can defeat a Chargin' Chuck with five fireballs for 1000 points (or 2000 points and three coins in the Game Boy Advance reissue), as can Yoshi by spitting fireballs produced from eating a Red Shell at him. Caped Mario can defeat them with one swing or a Body Press for 100 points. Chargin' Chucks can also be defeated in one stomp if first hit by at least two fireballs by Fire Mario. A shell, Grab Block, thrown Galoomba, or a thrown or exploding Bob-omb can instantly defeat a Chargin' Chuck. They always shake their head when defeated.

 
Descriptions of a variety of Chargin' Chucks

In the Nintendo Mario Mania Player's Guide, the different types of Chargin' Chucks (except the bouncing and the whistling Chargin' Chucks) are each given an individual name:

Although Chargin' Chucks cannot be eaten by Yoshi normally, they (except for Diggin' Chuck) are considered powerups in the SNES version's game code when they are eaten by Yoshi.[1] Due to this, eating one by unconventional means, such as by glitches, usually results in unintended behavior or a game crash as the game tries to run arbitrary code and store an unexpected item in the Item Stock.[2] This is also shared with the invisible block at the end of Switch Palaces, and was fixed in Super Mario World: Super Mario Advance 2. Chargin' Chuck also has an unused copy of the Lookout Chuck in the game's sprite table.

Artwork depicts Chargin' Chucks in blue gear, though their gear is colored green in their sprites, despite the fact that the relevant palette could have been mapped correctly. Additionally, the sleeve and arms' colors are swapped in their sprites.

Super Mario Advance 4: Super Mario Bros. 3Edit

A few Lookout Chucks and Clappin' Chucks also appear in the e-Reader-accessible level "Vegetable Volley" in Super Mario Advance 4: Super Mario Bros. 3. Their behavior appears unchanged from Super Mario World. The player can use Vegetables against them here; unlike most other thrown items, they do not kill the Chucks instantly, and it takes three to defeat one.

Super Mario 3D World / Super Mario 3D World + Bowser's FuryEdit

 
Chargin' Chucks in Super Mario 3D World

Chargin' Chucks return in Super Mario 3D World and its Nintendo Switch port, which marks their first appearance in a 3D Super Mario game, as well as their first appearance in 10 years. However, they are much more limited in moveset; the majority of their variants/attack patterns from Super Mario World do not return, and they now solely charge at the player akin to the Lookout Chucks. They retain their original dashing sounds and use the Super Mario World hit sound when defeated.

Like in Super Mario World, Chargin' Chucks cannot normally be defeated with a single stomp, and jumping on them once causes their helmets to fly off their heads. After the first hit, they will become faster and, after several seconds, put their helmets back on. Unlike in Super Mario World, it takes two normal hits to defeat a Chargin' Chuck, but a single Ground Pound will instantly defeat it. Likewise, certain items can take out a Chargin' Chuck with one blow, such as a Bob-omb.

Super Mario OdysseyEdit

Chargin' Chucks return in Super Mario Odyssey as enemies in the Underground Moon Caverns of the Moon Kingdom and a secret area in the Ruined Kingdom that can be reached using a Moon Pipe. As they wear a helmet, Mario must first remove it from their heads before capturing them, either with a jump or a hat throw attack. While capturing a Chargin' Chuck, Mario can charge through boulders and enemies at a high speed, but he is unable to jump.

Super Mario-kunEdit

 
A Chargin' Chuck's appearance in Super Mario-kun

Chargin' Chucks appear in the first six volumes of Super Mario-kun, in the Super Mario World arc. In the very first chapter, the last enemy Mario, Luigi, and Yoshi face is a Chuck that almost succeeds in killing Mario by shoving him off a cliff. Yoshi jumps off to save Mario and, by eating a blue Koopa Troopa, they emerge in time and burn him with their fire power.

A Chuck is later met in the 13th chapter, where a duplicating Chuck is, once again, the last enemy. He faces the Mario at the end of the "Infernal Athletic Level", one step from the Giant Gate. Mario manages to locate the real Chuck with the false promise of a SNES. Enraged, the Chuck tosses to them a spiny football and Mario is tossed into a ? Block which contains a Super Star but, unable to reach it, Mario tosses his cape. The cape comes to life and beats the Chuck.

In the first chapter of volume 2, a Chuck is (once again) the last enemy of the chapter. Kamek (who disguised himself as Yoshi), unable to convince the Mario Bros. he is the real deal, is used as a club to defeat the last Chuck remaining, breaking Kamek's disguise spell.

In volume 6, while Mario, Luigi, and Yoshi are in balloon form, a Chuck attempts to hinder their progress by throwing a football at Mario, but the football bounces and hits one of its friends. It then throws a spiked football at Mario, making Mario fall into a Warp Pipe. Mario, however, collects a star, fires from the warp pipe, and then punches them in the face, defeating them.

Super Mario World television seriesEdit

 
A Koopa Football Player in the Super Mario World television series episode "Mama Luigi".
“Koopa football players grabbed the princess, Mario was attacked by a Koopa wizard and a Magnum Bill, and I found myself face-to-face with a Fire Sumo!”
Luigi, "Mama Luigi"

Chargin' Chucks also appear in the Super Mario World animated series, where they are referred to as Koopa football players. Due to the fact that they appear throughout several episodes of the series, they appear to have replaced Goombas and Koopa Troopas, who make relatively few appearances on the show, as Bowser's main shock troops. Much like their in-game sprite, they are green with orange sleeves, but their helmet, shell, arms, and legs are green, while the stripe on their helmet is red, the star on their helmet is white, and the rim of their helmet are orange.

Nintendo Adventure BooksEdit

In Dinosaur Dilemma, a group of Chargin' Chucks ambushes Mario and Yoshi while they are traveling through a forest, but they can be beaten if Mario grabs the Green Shell they are using as a ball, leads them to a clearing, and jumps out of the way when they charge at him, causing them all to collide and knock themselves out. In Brain Drain, some Chargin' Chucks are spotted milling about the WMUSH radio station after Iggy Koopa takes it over, and chase Luigi out of the building if he steals some Fungus Up cola from the Synapse Switcher.

Super Mario AdventuresEdit

 
Several Chargin' Chucks from Super Mario Adventures

In the Super Mario Adventures comic, several Chargin' Chucks, along with several Thwomps, are summoned by Wendy O. Koopa to attack Mario, Luigi, Princess Toadstool, Toad and Friendly Floyd during the battle in the Koopaling's Tower.

Yoshi's SafariEdit

A Chargin' Chuck appears as the boss of Float Castle II in Yoshi's Safari, and it attacks by throwing bombs while jumping from side to side. The Chuck is depicted with blue gear akin to its official artwork in Super Mario World as opposed to the green gear used by the Chucks in that game.

Captain Toad: Treasure TrackerEdit

Chargin' Chucks reappear as enemies in Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports. They behave the same as in Super Mario 3D World. Chargin' Chucks can be quite devastating, due to needing to be hit twice and constantly putting back on the helmet while Captain Toad and Toadette are unable to jump on them (although they can fall from a higher ledge onto the Chargin' Chuck). They are more often used to be lured to break Rock Blocks or topple Mud Troopers at a high risk. Tapping Chargin' Chucks on the GamePad makes their helmets temporarily fall off.

Mario & Luigi seriesEdit

Mario & Luigi: Paper JamEdit

Chargin' Chucks debut in the Mario & Luigi series in Mario & Luigi: Paper Jam. A group of them, known as the Chargin' Chuck Corps, is treated as a boss in a large mass, like the Dream World enemies in Mario & Luigi: Dream Team.

Mario & Luigi: Superstar Saga + Bowser's MinionsEdit

Chargin' Chucks appear in Mario & Luigi: Superstar Saga + Bowser's Minions, where they are enemies and recruitable allies in Minion Quest: The Search for Bowser. They are melee troopers with high defense and power, and they attack by charging into enemies. Their Special Skill is Air Bash. Chargin' Chucks are weak against Mechakoopas. One is also seen alongside Wendy, a Boomerang Bro, a Bob-omb, and a Koopa Paratroopa, being knocked away by Wendy for interrupting her. Another one's helmet is used to repair the Koopa Cruiser in Joke's End. It is also the first game in which a Chargin' Chuck is seen speaking.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyEdit

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Chargin' Chucks appear in the Bowser Jr.'s Journey mode, where they are enemies and recruitable allies. Their Special Skill in this game is Smack Back Attack.

Mario Party seriesEdit

Super Mario PartyEdit

 
Chargin' Chucks in the Super Mario Party minigame Pep Rally

Chargin' Chucks make their Mario Party series debut in Super Mario Party as non-playable characters. Several Chargin' Chucks appear in the minigame Rattle and Hmmm, where they appear along with a Grrrol and a Wiggler, and Gridiron Gauntlet, where the players must dodge them as they charge through certain areas. Two Chargin' Chucks also appear running on treadmills in the background of the beginning and end cutscenes in the minigame Looking for Love. Four Chargin' Chucks appear in the background of the minigame Pep Rally.

Super Mario Party JamboreeEdit

Chargin' Chucks reappear in Super Mario Party Jamboree, appearing in Jr.'s Jauntlet where they rush players on all sides.

Super Smash Bros. UltimateEdit

A Chargin' Chuck appears in Super Smash Bros. Ultimate as a Novice-class Attack-type primary spirit with one support slot. The spirit simply raises the power of its user without granting them any special effects during battle. In World of Light, the spirit is found south-west on the Light Realm map, on the giant yellow mushroom in the mushroom gorge area. The corresponding spirit battle involves a team of four Warios fought on the Battlefield form of the Super Mario Maker stage, set in Super Mario World style.

Paper Mario: The Origami KingEdit

 
An origami Chargin' Chuck in Paper Mario: The Origami King
 
Three Chargin' Chucks occupying the Spring of Purification

Chargin' Chucks make their debut in the Paper Mario series in Paper Mario: The Origami King, where origami Chargin' Chucks are enemies. In the game, Mario encounters and fights only a single group of Chargin' Chucks in Shangri-Spa, where three of them are seen occupying the Spring of Purification after Bowser Jr. and his Junior Clown Car are cut into pieces by Scissors. It is also the second game in which they are seen speaking.

Chargin' Chucks have three moves in battle. A single one can use Tackle, where it rams into Mario, or a small group can use Forward Pass, where they throw a football at him. Both moves deal 18-21 damage per hit. A group can use Touchdown, a move where multiple Chargin' Chucks attack Mario at once for 20-24 damage per hit, then one spikes him into the ground for 35-39 damage.

Mario Golf: Super RushEdit

A Chargin' Chuck appears as a playable character in Mario Golf: Super Rush. He is a Power character with the lowest Spin of any character, tied with King Bob-omb. His Special Shot is Scrimmage Stinger, and his Special Dash is known as End-Zone Dash.

Chargin' Chuck also appears in Golf Adventure mode. He is first seen at the player's house, then he goes to the clubhouse to speak to the Head Coach. He is the first to be called. He is then seen at the Bonny Greens practice area practicing swings. He also appears as a rival along with Boo during Speed Golf in Balmy Dunes.

Mario Kart seriesEdit

Mario Kart TourEdit

 
Chargin' Chuck in Mario Kart Tour

Chargin' Chuck makes his playable debut in the Mario Kart series in Mario Kart Tour, starting from the 2022 Los Angeles Tour. He is classified as a High-End driver, and his special skill is the Lucky Seven. Starting from the May 2022 Peach vs. Bowser Tour, Chargin' Chuck is available in regular tour pipes, including the All-Clear Pipe; and starting with the Animal Tour, he also has his own self-named cup. The 2022 Bowser Tour introduced a gold variant of Chargin' Chuck with a golden helmet with a silver stripe, named Chargin' Chuck (Gold), which is also classified as a High-End, but utilizes the Coin Box as his special item.

Mario Kart WorldEdit

 
Chargin' Chuck in Mario Kart World

Chargin' Chuck returns as an unlockable playable racer in Mario Kart World. He is one of the heavier characters in the game and shares the same stats as Donkey Kong and Cow. Non-playable Lookout, Clappin', Passin', and Splittin' Chucks also appear as obstacles. Chargin' Chuck can be unlocked as a playable character by transformation from the Kamek item, which also has the chance to spawn non-playable Chargin' Chucks as obstacles.

A number of non-playable Chargin' Chucks can be found driving on Standard Bikes around on the Free Roam map for the Chargin' Chuck challenge, where one will drop Item Boxes behind him containing Green Shells, and the player must use the shells to hit that Chargin' Chuck as he drives evasively ahead. Hitting him and completing the challenge for the first time unlocks a sticker.

Chargin' Chucks are featured prominently on Choco Mountain, with the course being re-imagined as a monster truck rally-like arena featuring them and their new organization, Chargin' Chuck Monster Trucks. A kart based on a Chargin' Chuck also appears, named the Chargin' Truck.

Profiles and statisticsEdit

Super Mario seriesEdit

Super Mario WorldEdit

  • Super Mario World instruction booklet: These All-Stars always seem to bar Mario's way just when he's within sight of the goal. They use a variety of bull-headed attacks, so you'll really have a tough time checking Chargin' Chuck.[3]
  • Mario Mania: Helmeted and heavily padded, Chargin' Chuck is well protected. It takes three hits to sideline him. Watch out for his blitz—don't get sacked![4]

Super Mario World: Super Mario Advance 2Edit

  • Denizens of Dinosaur Land poster: If there's a goal in sight, you're bound to meet up with a Chargin' Chuck. These tough brutes will try to bar your way with a variety of attacks, and they're persistent, too.

Perfect Ban Mario Character DaijitenEdit

ブル (JP) / Chargin' Chuck (EN)
 
Original text (Japanese) Translation
種族しゅぞく カメぞく Tribe Turtle clan
性格せいかく 猪突猛進型ちょとつもうしんがた Disposition Headstrong and hot-tempered
登場とうじょうゲーム ワールド Game appearances World
多彩たさい攻撃こうげきパターンのブル

アメフトスタイルのたくましいカメ。攻撃こうげきパターンが豊富ほうふで、突進とっしんしてきたり、ボールをげてきたりとそのかずなんと8種類しゅるい。3回踏かいふみつければたおせるが、マントなら1ぱつだ。[5]

Chargin' Chuck with a variety of attack patterns

A tough, football-style turtle. It has eight different attack patterns, including rushing and throwing balls, and can be defeated by stomping on it three times, but only one shot is needed if you use a Cape.

Mario Kart TourEdit

Chargin' ChuckEdit

Statistics
Special skill   Lucky Seven
Favorite courses
(Three items per Item Box)
 
3DS Wario Shipyard R
 
Los Angeles Laps 2T
 
Los Angeles Laps 2
 
Wii DK Summit R
 
3DS Wario Shipyard
 
3DS Rock Rock Mountain R
 
N64 Kalimari Desert 2R/T
 
RMX Mario Circuit 1R
 
DS Airship Fortress R/T
 
Wii Mushroom Gorge R
 
3DS Bowser's Castle T
 
Wii Mushroom Gorge T
 
3DS Wario Shipyard R/T
 
DS Airship Fortress
 
SNES Donut Plains 2
 
SNES Choco Island 1
 
Amsterdam Drift T
 
GBA Bowser's Castle 1R
 
SNES Donut Plains 1
 
Wii Coconut Mall
 
Wii Koopa Cape
 
Wii Koopa Cape R
 
Berlin Byways
 
Berlin Byways R
 
GBA Bowser's Castle 3T
 
N64 Choco Mountain R/T
 
Berlin Byways 3
 
New York Minute B
 
DS Waluigi Pinball R/T
 
Tokyo Blur 4
 
SNES Mario Circuit 1
Favored courses
(Two items per Item Box)
 
GBA Cheep-Cheep Island*
 
Wii DK Summit T*
 
Los Angeles Laps 3**
 
Los Angeles Laps 3T
 
3DS Wario Shipyard T**
 
3DS Rock Rock Mountain T***
 
GBA Sky Garden
 
RMX Mario Circuit 1
 
SNES Koopa Troopa Beach 2T
 
SNES Koopa Troopa Beach 2R
 
SNES Donut Plains 2R
 
SNES Choco Island 1R
 
GBA Bowser's Castle 1
 
Berlin Byways 2T
 
Berlin Byways T
 
N64 Kalimari Desert T
 
Singapore Speedway 2T
 
GCN Daisy Cruiser R
 
SNES Choco Island 2R/T
 
SNES Ghost Valley 2T
 
Los Angeles Laps 3R/T
 
Singapore Speedway 2R/T
 
GBA Battle Course 1
 
SNES Mario Circuit 1R
 
SNES Mario Circuit 1T
 
Squeaky Clean Sprint T

* indicates a favored course upgraded to a favorite course after reaching level 3. ** indicates a favored course upgraded to a favorite course after reaching level 6.
*** indicates a favored course upgraded to a favorite course after reaching level 8.

Chargin' Chuck (Gold)Edit

Statistics
Special skill   Coin Box
Favorite courses
(Three items per Item Box)
 
RMX Bowser's Castle 1T
 
RMX Bowser's Castle 1R
 
N64 Choco Mountain R/T
 
Wii Mushroom Gorge T
 
SNES Ghost Valley 2R
 
GCN Daisy Cruiser R
 
Sydney Sprint 3T
 
Sydney Sprint 3R
 
Los Angeles Laps 3R/T
 
GBA Sunset Wilds R
 
3DS Wario Shipyard T
 
RMX Donut Plains 1R/T
 
SNES Rainbow Road R/T
 
SNES Donut Plains 3T
 
Los Angeles Laps T
 
Los Angeles Laps 2T
 
3DS Rock Rock Mountain T
 
GCN DK Mountain
 
GCN DK Mountain R
 
3DS Bowser's Castle T
 
Amsterdam Drift 3R
 
GBA Snow Land R/T
 
Merry Mountain
 
N64 Kalimari Desert R/T
 
3DS Rainbow Road R/T
 
Wii Rainbow Road
 
Bangkok Rush 3
 
Bangkok Rush 2R/T
 
Bangkok Rush 3T
 
Piranha Plant Cove 2T
 
Wii Coconut Mall T
 
SNES Mario Circuit 3R
 
Wii Dry Dry Ruins T
 
Ninja Hideaway T
 
GBA Yoshi Desert R/T
 
Yoshi's Island R
 
GBA Yoshi Desert R
 
London Loop 2T
 
Athens Dash R/T
 
Athens Dash 2
 
RMX Bowser's Castle 1R/T
 
GCN Mushroom Bridge T
 
Wii Daisy Circuit T
 
GCN Waluigi Stadium T
 
GCN Waluigi Stadium R
 
Rome Avanti 2R/T
 
SNES Koopa Troopa Beach 2T
 
Squeaky Clean Sprint R/T
 
Madrid Drive R/T
 
RMX Vanilla Lake 2T
 
Rome Avanti 3
Favored courses
(Two items per Item Box)
 
3DS Neo Bowser City*
 
SNES Choco Island 1R/T*
 
Wii Mushroom Gorge R**
 
GBA Bowser's Castle 3T
 
RMX Bowser's Castle 1***
 
GBA Bowser's Castle 3R**
 
SNES Ghost Valley 2T
 
Los Angeles Laps 3
 
Los Angeles Laps 3R
 
Sydney Sprint 3
 
GCN Cookie Land
 
SNES Donut Plains 1R/T
 
GBA Battle Course 1
 
DS Twilight House
 
SNES Donut Plains 3R
 
Los Angeles Laps 2R/T
 
3DS Rock Rock Mountain R
 
3DS Bowser's Castle
 
Amsterdam Drift 3
 
GBA Snow Land T
 
Merry Mountain R
 
GBA Bowser's Castle 3R/T
 
RMX Rainbow Road 1
 
Wii Rainbow Road T
 
Wii Rainbow Road R
 
Bangkok Rush
 
Bangkok Rush R
 
Bangkok Rush 3R
 
Bangkok Rush 2T
 
Bangkok Rush 3R/T
 
SNES Mario Circuit 3T
 
Wii Dry Dry Ruins R
 
Berlin Byways 2R/T
 
Athens Dash
 
Athens Dash 2R/T
 
GBA Bowser's Castle 2R
 
N64 Mario Raceway
 
GCN Waluigi Stadium
 
Wii Moonview Highway
 
Rome Avanti 2T
 
Rome Avanti T
 
Piranha Plant Pipeline T
 
GBA Lakeside Park
 
SNES Koopa Troopa Beach 2R/T
 
Madrid Drive 2R
 
RMX Vanilla Lake 2R/T
 
Rome Avanti 3R/T

* indicates a favored course upgraded to a favorite course after reaching level 3. ** indicates a favored course upgraded to a favorite course after reaching level 6.
*** indicates a favored course upgraded to a favorite course after reaching level 8.

Mario & Luigi seriesEdit

Mario & Luigi: Superstar Saga + Bowser's Minions / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyEdit

  • Minion Quest: The Search for Bowser / Bowser Jr.'s Journey profile: That padding makes for high POW and DEF. They tend to go overboard with their brawn and are weak against Mechakoopas.

Super Smash Bros. UltimateEdit

Spirit
#59 Chargin' Chuck
  Series/game Super Mario Series
Type Primary
Slots 1
Class Novice
Strength / effect(s) Attack
How to obtain World of Light (The Light Realm); Spirit Board
Spirit battle Opponent(s) Wario ×4
Conditions Rule: The enemy favors dash attacks
Stage Super Mario Maker (Battlefield, Super Mario World style)
Song Ground Theme - Super Mario World

Paper Mario: The Origami KingEdit

Paper Mario: The Origami King enemy
Chargin' Chuck
  HP 40 Moves Location(s)
Type Grounded Tackle (base 18, range 3), Forward Pass (base 18, range 3), Touchdown (base 20, range 4; final hit is base 35, range 4) Shangri-Spa
Role Common
Item drops BTL_ZAKO_LV3
Always energetic and ready to roll, these hot-spring aficionados favor team tackles.

List of appearancesEdit

Title Description Date System
Super Mario World Enemy November 21, 1990 SNES
Yoshi's Safari Boss July 14, 1993 SNES
Super Mario All-Stars + Super Mario World Enemy December 1994 SNES
Super Mario World: Super Mario Advance 2 Enemy December 14, 2001 GBA
Super Mario Advance 4: Super Mario Bros. 3 Enemy in E-Reader level July 11, 2003 GBA
Super Mario 3D World Enemy November 21, 2013 Wii U
Captain Toad: Treasure Tracker Enemy November 13, 2014 Wii U
Mario & Luigi: Paper Jam Boss December 3, 2015 3DS
Mario & Luigi: Superstar Saga + Bowser's Minions Enemy, recruitable ally October 5, 2017 3DS
Super Mario Odyssey Enemy October 27, 2017 Nintendo Switch
Captain Toad: Treasure Tracker Enemy July 13, 2018 Nintendo Switch, 3DS
Super Mario Party Non-Playable Character October 5, 2018 Nintendo Switch
Super Smash Bros. Ultimate Cameo as spirit December 7, 2018 Nintendo Switch
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey Enemy, recruitable ally December 27, 2018 3DS
Paper Mario: The Origami King Enemy July 12, 2020 Nintendo Switch
Super Mario 3D World + Bowser's Fury Enemy February 21, 2021 Nintendo Switch
Mario Golf: Super Rush Playable Character June 25, 2021 Nintendo Switch
Mario Kart Tour Playable Character February 8, 2022 iOS, Android
Super Mario Party Jamboree Non-Playable Character October 17, 2024 Nintendo Switch
Mario Kart World Unlockable Playable Character June 5, 2025 Nintendo Switch 2

GalleryEdit

For this subject's image gallery, see Gallery:Chargin' Chuck.

Names in other languagesEdit

The contemporaneous name for each language is listed first. Subsequent names are listed in chronological order for each language, from oldest to newest, and have the media they are associated with in the "notes" column.

Chargin' ChuckEdit

Language Name Meaning Notes
Japanese ブル[6][7][8][9][10]
Buru
Bull; officially romanized as "Bul"
Albanian Lojtarit të Futbollit e Koopa[11] Koopa Football Player Super Mario World television series
Chinese (simplified) 布鲁[8][9]
Bùlǔ
Bull
头盔布鲁[12]
Tóukuī Bùlǔ
Helmeted Bull prior to Super Mario Party
Chinese (traditional) 布魯[8][9]
Bùlǔ
Bull
Croatian Koopa Nogometaš[13] Koopa Football Player Super Mario World television series
Dutch Chargin' Chuck[14]:56[7][8] -
French (NOA) Fred Lafonce[7][9] From foncer ("to dash") with the masculine name "Fred"
French (NOE) Bill Dozer[15][7] Play on the given name Bill and "bulldozer"
Chargin' Chuck[14]:26[8] - Super Mario World
German Football-Chuck[16][17][8][9] -
Football Chuck[18] Super Mario World
Koopas Football-Spieler[19] Koopa's Football Player Super Mario World television series
Greek Ποδοσφαιριστής Κούπα[20]
Podosfairistís Koúpa
Koopa Football Player
Italian Plakkoopa[7][8][9] Portmanteau of placcare ("to tackle") and "Koopa"
Chargin' Chuck[21][22] - Super Mario World, Super Mario World: Super Mario Advance 2
Giocatore di Football di Attila[23] Koopa's Football Player Super Mario World television series
Korean [8][9]
Bul
Bull
Polish Koopa Piłkarz[24] Koopa Football Player Super Mario World television series
Portuguese (NOA) Toni Trombada[25] From "Toni" (short form of the masculine name "Antônio") and trombar ("to bump into something")
Chargin' Chuck[26] - Super Mario World
Jogador de Futebol Koopa[27] Koopa Football Player Super Mario World television series
Portuguese (NOE) Demolikoopa[28] Portmanteau of demolir ("to demolish") and "Koopa"
Romanian Jucător de Fotbal Koopa[29] Koopa Football Player
Russian Нападающий Чак[8]
Napadayushchiy Chak
Striker Chuck
Spanish Placapum[7][8][9] From placaje ("tackle") and catapum, an onomatopoeic word that indicates a crash, an impact, or an explosion
Chargin' Chuck[30][31] - Super Mario World
Spanish (NOA) Jugador de Fútbol de Koopa[32] Koopa Football Player Super Mario World television series
Spanish (NOE) Jugador de Rugby de Koopa[33] Koopa Rugby Player Super Mario World television series, original dub
Futbolista Koopa[34] Koopa Football Player Super Mario World television series, re-dub
Swedish Attack-apan[35] The attack ape

Chargin' Chuck (Gold)Edit

"Chargin' Chuck (Gold)"[25] refers to a type of Chargin' Chuck that is playable in Mario Kart Tour.

Language Name Meaning Notes
Japanese ブル (ゴールド)[25]
Buru (Gōrudo)
Chargin' Chuck (Gold)
Chinese (simplified) 布鲁 (金色)[25]
Bùlǔ (Jīnsè)
Chargin' Chuck (Gold)
Chinese (traditional) 布魯 (金色)[25]
Bùlǔ (Jīnsè)
Chargin' Chuck (Gold)
French (NOE) Bill Dozer (or)[25] Chargin' Chuck (gold)
German Football-Chuck (Gold)[25] Chargin' Chuck (Gold)
Italian Plakkoopa (oro)[25] Chargin' Chuck (gold)
Korean 불(골드)[25]
Bul (Goldeu)
Chargin' Chuck (Gold)
Portuguese (NOA) Toni Trombada (ouro)[25] Chargin' Chuck (gold)
Spanish (NOA) Placapum (dorado)[25] Chargin' Chuck (gold)
Spanish (NOE) Placapum (Dorado)[25] Chargin' Chuck (Gold)

NotesEdit

  • There is a star on one side of the Chargin' Chucks' helmets (red in artwork, and white in the television series), which is absent in all depictions as of Super Mario 3D World.
  • Chargin' Chucks are similar to Broozers; they are both able to break through blocks, both take a few jumps to defeat, and both chase Mario if he gets close to them. They also have the same Special Skills in Minion Quest: The Search for Bowser and Bowser Jr.'s Journey.

ReferencesEdit

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  2. ^ Playing With Super Power: Nintendo Super NES Classics eGuide, Super Mario World Confidential Information Tab. English.
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  4. ^ August 1991. Nintendo Mario Mania Player's Guide. Nintendo of America (English). Page 50.
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  27. ^ MaxwelThuThu (June 15, 2023). Super Mario World - Mamãe Luigi (Dublado - Alta Qualidade). YouTube (Brazilian Portuguese). Retrieved July 31, 2024.
  28. ^ In-game name displayed during battle in Mario & Luigi: Paper Jam.
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  31. ^ In-game name from the ending of Super Mario World: Super Mario Advance 2 (European Spanish). (Archived 12 Sept. 2021 via YouTube by El Tiempo Es Ahora.)
  32. ^ NINTENDO ( MAMA LUIGI )
  33. ^ Super Mario World - Mamá Luigi (Doblaje castellano original)
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