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This article is about the object. For the minigame in Mario & Luigi: Superstar Saga, see Barrel (minigame).
“These common barrels make a great projectile weapons against enemies.”
Donkey Kong Country manual, page 16
A barrel used mainly throughout the Donkey Kong franchise.

First appearance

Donkey Kong (1981)

Latest appearance

New Super Mario Bros. U Deluxe (2019)

Barrels (also called Regular Barrels[1][2] or Normal Barrels[3][4]) are objects that can be used in a variety of ways throughout the Mario franchise and related franchises, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, Donkey Kong, they were used as such by the titular Donkey Kong against Mario, with the mechanic returning in Donkey Kong Country and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g. the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.

Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found below. Largely due to its iconic role in the original arcade game and its use in the Donkey Kong Country series, the barrel has become an object commonly associated with Donkey Kong in Mario-related media.



Donkey Kong franchise[edit]

Donkey Kong[edit]

Artwork of a Barrel from Donkey Kong.

In Donkey Kong, the first obstacle Mario faces is from a blue barrel that Donkey Kong tosses in the 25m level. When this blue barrel rolls into the Oil Drum at the start, it spawns a Fireball. Donkey Kong mostly throws brown barrels at Mario which he can then jump over - once successfully jumped over, Mario is granted 100 points. Sometimes, barrels can roll down ladders. By using a hammer, he can smash the barrels, awarding him 500 points.

Barrels appear as obstacles yet again in the Game & Watch port of the original Donkey Kong and the remakes in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them.

Donkey Kong Circus[edit]

In Donkey Kong Circus, Donkey Kong is forced by Mario to balance on a barrel that acts as a circus ball. He has to dodge Fireballs that fall from the Oil Drums above, and juggle pineapples, all while riding the barrel.

Donkey Kong (Game Boy)[edit]

Barrel DKGB.png

The first four levels of the Game Boy version of Donkey Kong are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade Donkey Kong. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a handstand right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.

Donkey Kong Country and Donkey Kong Land series[edit]

Artwork of Donkey Kong getting set to throw a barrel

Donkey Kong Country introduces several barrels as weapons used by Donkey Kong in combat with enemies. They appear frequently in many levels throughout the game. The Kongs can pick up the barrel if the player presses Y Button on the SNES controller while the characters are in front of the barrel. Donkey Kong lifts the barrel above his head, while Diddy Kong carries it in front of his body. The barrel can then be tossed by releasing the Y Button button. Regular barrels are necessary to destroy tough or well-protected enemies, including Zingers and Krushas, and are sometimes needed to take down bosses, such as Queen B., Kreepy Krow or Baron K. Roolenstein. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living Mini Necky, or fall from the ceiling after the player pulls some pipes.

The mechanics of a barrel are simple: after it is picked up and thrown, it starts to roll on the ground and breaks when it hits a wall. Any enemy standing in front of a rolling barrel is defeated upon contact. Manky Kongs toss dangerous barrels at the Kongs, much like Donkey Kong did in the original arcade game. These barrels only break when they hit a wall, and oddly enough, when Rambi bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.

Diddy Kong and a Krusha standing next to a lone barrel in Donkey Kong Land.

After Donkey Kong Country, barrels retain the same functions they had in the aforementioned game. Despite being common in Donkey Kong Land 2 and Donkey Kong Land III, the first Donkey Kong Land features only three barrels, each in Jungle Jaunt, Freezing Fun, and Tricky Temple. In this game, barrels are smaller and take the form of wooden kegs.

In Donkey Kong Country 2 and Donkey Kong Country 3, Dixie Kong can lift barrels over her head with her ponytail. In Donkey Kong Country 3, Kiddy Kong's method of holding barrels is the same as Diddy Kong's.

There are some barrels in the first Donkey Kong Country which do not display steel hoops, but instead weaker-looking, greenish ones. These are named Vine Barrels[citation needed], and when thrown, they roll on the ground just like common barrels, but break when hitting an enemy. Barrels in Donkey Kong Country 3 function the same, although these do not sport any change in appearance from generic barrels.

Kiddy bouncing on some barrels that drop down a waterfall

Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. Kannons from Donkey Kong Country 2 shoot barrels that can be destroyed with a jump attack or by hitting a wall. Klobbers, also from Donkey Kong Country 2, hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In Donkey Kong Country 3, very similar foes called Knockas use barrels in the same manner, only that now these are painted green with a grin. Belcha, the first boss of Donkey Kong Country 3, is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow Knik-Knaks will come out.

A Barrel next to a "7" number in the Game Boy Color version of Donkey Kong Country

In some instances, barrels also act as platforms. This is shown in Donkey Kong Country 2 and Donkey Kong Land 2, where they stay either aligned or stacked on top of each other on the ship deck levels, such as Gangplank Galley and Rattle Battle. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in Donkey Kong Country 3. Ellie the Elephant is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by Nibblas. This can be seen in Bobbing Barrel Brawl. In the stage Barrel Drop Bounce, many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.

Donkey Kong 64[edit]

In Donkey Kong 64, regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. Cranky's Lab has the shape of a large barrel, and so does the slot machine in the Batty Barrel Bandit minigame). Klobbers return from a past game, along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the Kongs by bumping into them with the barrels they wear. Otherwise, they behave the same as before.

Inside the main sunken ship of Gloomy Galleon, and also inside the barn with the club-wielding Kosha in Fungi Forest, one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that can be grabbed and thrown just like in the past Donkey Kong games are rather uncommon here. These are small, and the player's character can take one in his arms if button B Button on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of Cranky Kong's training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from Crystal Caves, which can be accessed much later in the game.

In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.

Donkey Kong Jungle Beat[edit]

Sequence of a level in Donkey Kong Jungle Beat. Notice the barrel at the upper left of the screen, which already contains 66 bananas.

In Donkey Kong Jungle Beat, small barrels are used to transport Donkey Kong to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of Donkey Kong Jungle Beat. The D Barrel links to the Banana Kingdom, Orange Kingdom, Watermelon Kingdom, and Apple Kingdom. The K Barrel warps the player to the Strawberry Kingdom, Pineapple Kingdom, Lemon Kingdom, and Grape Kingdom. The J Barrel goes to the Cherry Kingdom, Peach Kingdom, Melon Kingdom, and Durian Kingdom. The B Barrel introduces the player into the Pear Kingdom, Lychee Kingdom, Chili Pepper Kingdom, and Star Fruit Kingdom. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.

The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of bananas Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.

DK series[edit]

In DK: King of Swing and DK: Jungle Climber, barrels are mere harmless obstacles the Kongs can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as bananas and medals. Before getting destroyed, barrels can be stood on, just like on ground.

Likewise, only in King of Swing, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.

Donkey Kong Barrel Blast[edit]

Size comparison chart of the characters from Donkey Kong Barrel Blast. Note the varying barrel jets.

Normal barrels appear as obstacles in the Wii racing game, Donkey Kong Barrel Blast. They are encountered in strings on the racetracks. One can avoid these hindrances by hopping over them, and if one were to crash into a barrel, he or she would break it and severely decelerate. Nonetheless, players can charge with a Wild Move into barrels and destroy them successfully without slowing down; if done correctly, they are awarded five bananas for each performance. A while after a barrel got destroyed, another one spawns and take its place. Along with normal barrels, Steel Kegs can be found throughout the course.

Mario vs. Donkey Kong series[edit]

Barrel MvsDK.png

Mario vs. Donkey Kong[edit]

Donkey Kong carries a barrel, in an artwork for Mario vs. Donkey Kong.

Just like in the Game Boy remake of Donkey Kong, barrels can be used by Mario to attack Donkey Kong in Mario vs. Donkey Kong. They are relatively common, and most of them can be found lying on the ground in Donkey Kong Jungle. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as platforms for Mario to reach higher places. Likewise, they can be placed on spikes and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are Level 3-DK, Level 3-DK+, and Donkey Kong Plus, the final battle. Barrels thrown by Donkey Kong can be deflected with a handstand and then used as normal.

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of Mushroom Mayhem. If unavoided, they will destroy a Mini and cause the player to lose it.

Mario vs. Donkey Kong: Minis March Again![edit]

Barrels return in Mario vs. Donkey Kong: Minis March Again!, where they function the same as in the previous game in the series. They are found in Floor G Donkey Kong, which plays out almost identically to the Mushroom Mayhem boss battle from Mario vs. Donkey Kong 2: March of the Minis.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Donkey Kong is frequently accompanied by barrels in his battles from Mario vs. Donkey Kong: Mini-Land Mayhem!, where he uses them to attack the Minis. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy and causes a Game Over. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.

Donkey Kong Country: Rumble in the Jungle[edit]

Illustration showing Diddy Kong lodging a barrel inside the mouth of a Klap Trap.

In Donkey Kong Country: Rumble in the Jungle, barrels are used by the novel's characters on several occasions. Before the Kongs leave their treehouse to travel to Big Ape City, Donkey Kong fills his backpack with "miniature barrels", including some that "could even explode" (referring to TNT barrels). In Tree Top Town, the Kremlings use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing Funky Kong from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.

Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on Donkey Kong Island within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of Klap Trap, which allows time for Diddy to retrieve a spare plane part for Funky Kong. Within King K. Rool's zeppelin, Donkey Kong and Diddy confront several Kemling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.

Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.

Mario franchise[edit]

Super Mario Bros. Special[edit]

Barrel SMBS.png

Barrels appear as uncommon obstacles in Super Mario Bros. Special, where they are credited as Tarusar. They are introduced in World 3-4 and continue to appear occasionally throughout the game. Barrels retain their physics from Donkey Kong, in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. Mario cannot destroy barrels with a jump attack, but he can use Hammers to destroy them, which are sometimes found in areas with barrels.

Super Mario series[edit]

New Super Mario Bros.[edit]

In New Super Mario Bros., large, horizontal barrels can be found buoying above the surface of water. Mario or Luigi can use them as platforms to skip over Skeeters and avoid swimming. However, these barrels slowly sink as the characters put pressure on them. Under the effects of a Mini Mushroom, the characters can prevent the tuns from going down when stepping on them, and thus staying afloat they act as normal platforms. The barrels can be found in World 3-A and World 8-2.

Super Mario Galaxy[edit]

Some Octopuses, which are Octoomba foes from Super Mario Galaxy, prefer to stay inside barrels and shoot their projectiles from there, making those barrels act as warfare trenches. Besides this aesthetic purpose, barrels do not serve any other function.

New Super Mario Bros. Wii[edit]

Barrels are placed throughout deserts and haunted mansions in New Super Mario Bros. Wii, this time as handy items. They can be toted and thrown by the player in order to defeat certain enemies, just like in Donkey Kong Country. However, they can also harm other players if they get hit by one. Broozers can punch barrels to make them roll and use them as obstacles against the player. As seen in World 2-2, barrels can easily break when in contact with a spiked ball, whether they roll into them or stand still.

Along with the barrels that can be carried, the game features the tun-sized variety from New Super Mario Bros., which float on the water and sit horizontally. They respect the same physics as in the mentioned game, and appear in World 4-2.

Super Mario Galaxy 2[edit]

With the return of Octopuses from Super Mario Galaxy, barrels reappear in the successor of this game. They are used in the same manner as in the previous game. Octopuses inside barrels can be seen in Shiverburn Galaxy and Grandmaster Galaxy. Likewise, in the game, there is a boss character named Prince Pikante who drives a small tank, whose body is composed of an armored barrel.

Super Mario 3D Land[edit]

Barrels appear in Super Mario 3D Land. In the final boss battle with Bowser, there is a point in the battle where Bowser throws barrels at the hero, a reference to the original Donkey Kong arcade game.

New Super Mario Bros. 2[edit]

The barrels that buoy on waters, whose first appearance was in New Super Mario Bros., make another appearance in New Super Mario Bros. 2, with no change overall to their physical behavior when in contact with the player. They are only present in World 3-1.

New Super Mario Bros. U / New Super Luigi U[edit]

Barrels reappear in New Super Mario Bros. U, and act just as in New Super Mario Bros. Wii. In this game they are less common, only appearing in some Ghost Houses with Broozers. Barrels return in New Super Luigi U as rare items, only found in the level Broozers and Barrels.

Super Mario Odyssey[edit]
Mario encountering Barrels in Super Mario Odyssey

In Super Mario Odyssey, barrels are found in 8-bit segments in the Metro Kingdom, where they are thrown by Donkey Kong and Mario must dodge them while climbing up girders, and the Darker Side. They use their appearance from Donkey Kong.

Mario Golf series[edit]

When Donkey Kong gets a Double Bogey or below in Mario Golf: Toadstool Tour and Mario Golf: World Tour, they involve a barrel. In Mario Golf: Toadstool Tour, Donkey Kong tosses a barrel in anger, while in Mario Golf: World Tour, when Donkey Kong is pounding the ground, a barrel falls out of the sky and hits him. Barrels are also the tee markers of Congo Canopy in Mario Golf: Toadstool Tour and the DK Jungle course in Mario Golf: World Tour.

Mario Kart series[edit]

The Banana Cup from the Mario Kart games is sometimes depicted as a smiling banana peel standing atop a miniature barrel. In this promotional picture from Club Nintendo is a stance of a real life banana trophy made after the one from Mario Kart 7.

In the Mario Kart series, barrels first show up in Mario Kart Arcade GP and Mario Kart Arcade GP 2 as items that can be used only by Donkey Kong. He can acquire one by chance if he passes through an Item Box. The barrel can then be sent rolling forward or backward, depending on the player's choice, and it can represent a hazardous obstacle for other players. These barrel items return in Mario Kart Arcade GP DX, functioning in the same way as they did in the predecessor named above.

In the latter Mario Kart games, barrels are scattered around various courses; should a player bump into one of these with his/her vehicle, the barrel breaks and frees a random item, which can help or hinder the player. In these games, the general appearance of barrels is much more realistic - appearance that was also approached in the Donkey Kong series - than that from the New Super Mario Bros. games.

Regular barrels and DK Barrels, the latter functioning the same as the former, are scattered respectively in Wario Shipyard and DK Jungle, two racetracks from Mario Kart 7. The players can interact with them the way described above - however, unless they wear the power of a Super Star or use external forces, such as fireballs or Bob-ombs, their kart decelerates significantly after bumping into a barrel, which makes it risky to destroy such object just for the sake of the items found inside. With the return of DK Jungle in Mario Kart 8, DK Barrels reappear. Regular barrels are found on the airship section of Cloudtop Cruise, and also on the boardwalk part of Wild Woods. Toad Harbor features barrels decorated with flowers, which are found on both the actual racetrack and among the audience, along with large, wooden boxes. Despite their slightly changed appearance, they are, technically, the same as common barrels. Additionally, in Bone-Dry Dunes, some decorative barrels are stacked up together and placed under the tents surrounding the finish line.

Wario next to a barrel that is protected by bars.

Jars and crates from the Mario Kart games can be technically compared to barrels, as they reveal secrets upon crashing into them. In Mario Kart 7, barrels, as well as jars, are more much more solid and cannot be destroyed while playing on Time Trial. Here, they are shown to be shielded by metallic bars that surround their bodies vertically and horizontally. This feature was eliminated in Mario Kart 8.

A kart that appears in both Mario Kart: Double Dash!! and Mario Kart 7, the Barrel Train, has an elongated barrel as the main aesthetic component.

Screenshots of several racetracks from Mario Kart games, taken in places with barrels.

Mario Party series[edit]

Mario Party 2[edit]

In Mario Party 2, the board Pirate Land has barrels placed on its surface amongst other props, or buoying on water, in order to enhance the pirate ship atmosphere. However, they gain a more significant role in a minigame called Roll Out the Barrels, which is specific to Pirate Land. The minigame is a shell game where items are placed beneath barrels, which are swapped quickly. The player is then left to decide under which barrel is hiding his or her preferred item.

Mario Party 5[edit]

Barrels appear in the Mario Party 5 minigame Banana Punch where players collect bananas by punching barrels within the ten second time limit.

Mario Party 6[edit]

A minigame in Mario Party 6, titled Blooper Scooper, has the characters trying to avoid getting pulled by an oversized Blooper into a water vortex. They are surrounded by many objects from their shipwreck, which they have to dodge unless they want to break them, knocked over upon impact and be brought closer to the giant creature. Some of these objects are barrels that reveal nothing when getting broken, even though they have mysterious stars textured on their lids.

Mario Party Advance[edit]

In the minigame Barrel Peril of this game, the player has to pass a long alley sentried with Chain Chomps while wearing a barrel. The barrel protects the player from the enemies' hasty attacks, but only if he or she hides completely inside the object. Other than being a shield to perils, the barrel does not serve any other function inside the minigame.

Mario Party 8[edit]

The Mario Party 8 minigame Blazing Lassos has the player lasso barrels with point values marked on each one while spinning on a wheel.

Mario Party 10[edit]

Slot machines that take the form of barrels appear in Mario Party 10, on Donkey Kong's amiibo board. Here, apart from being miniature, barrels have golden hoops. There are three Event Spaces on the board from where the player can access these barrel slot machines, and there are three of these corresponding to each space. The only jackpot one can earn from a barrel slot machine is composed of coins that come in different amounts. Once the player's amiibo hits every barrel, the number of coins won from each one sum up with the others and the prize for the player shall be the total amount of coins.

Mario Baseball series[edit]

Each of the games from this series, Mario Superstar Baseball and Mario Super Sluggers, contains a stadium that represents a homage to the Donkey Kong games. The stadiums are Donkey Kong Jungle and DK Jungle, respectively. Both feature Barrel Cannons out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.

In the Mario Superstar Baseball version of the stadium, a minigame called Barrel Batter takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.

The Mario Super Sluggers version of the stadium hosts another minigame, titled Barrel Basher. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful Bob-ombs) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, leaving him or her exposed to other dangerous barrels. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels.

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga[edit]

Bink challenges Mario and Luigi to a minigame in Mario & Luigi: Superstar Saga and its remake. In this minigame, the objective is to arrange rows of barrels of the same color.

In several locations, such as Chucklehuck Woods and Woohoo Hooniversity, there are barrels that Luigi can enter from underneath to solve puzzles. In the latter location, there is a segment where Mario has to jump over rolling barrels in a similar manner to Donkey Kong.

Mario & Luigi: Paper Jam[edit]

In Mario & Luigi: Paper Jam barrels appear in the fight with Bowser Jr. and Paper Bowser Jr.. The duo drops barrels on the trio and make them run while shooting fireballs at them.

Barrels also appear in fights with Broozers and Paper Broozers, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.

Other appearances in the Mario franchise[edit]

A barrel sticker from Paper Mario: Sticker Star.
Barrel M&W.png

Among the many objects Wario puts on Mario's head to cover his sight in the Japan-exclusive game, Mario & Wario, there is also a barrel. It is used in Kumotori Yama, the third world.

In Super Mario RPG: Legend of the Seven Stars, the Sunken Ship contains large piles of barrels. They are grouped and into stacks, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by Dr. Topper inside Bowser's Keep has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a Chained Kong that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him drop him some coins. This challenge is a homage to the classic Donkey Kong.

Super Mario Sunshine included items known as Water Barrels, which can be broken open and used to refresh F.L.U.D.D.'s water supply, clear large patches of Graffiti, or to instantly cool things down.

Rare barrel stickers can be found in Paper Mario: Sticker Star. Two of them may appear if the player defeats the Broozers in Bowser Jr.'s Airship. The barrel stickers provide actual wooden barrels, which Mario can use to defeat one enemy at a time, with an attack power of three to five points.

Super Smash Bros. series[edit]

One of the Barrel types from Super Smash Bros. Brawl.

Barrels also appear as items in Super Smash Bros. and Super Smash Bros. Melee, where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent Super Smash Bros. games, alongside Crates. Starting with Super Smash Bros. Brawl, barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the Yoshi's Island stage; though the effect of the barrels remains unchanged.

Wario series[edit]

Wario Land series[edit]

In both Wario Land: Super Mario Land 3 and Wario Land II, large barrels are present as platforms. They are mostly found in maritime areas, like the Rice Beach or the SS Tea Cup.

Wario Land 3[edit]
“Tote those barrels and heave 'em through the hard pink blocks.”
Wario Land 3 official guide[5]

Small, keg-like barrels appear as carriable objects in Wario Land 3, appearing in stages such as The Big Bridge and The East Crater. They are functionally similar to Glass Blocks from Wario Land II, in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a ground pound or a shoulder charge. However, they respawn in their default location after Wario departs from them and returns afterwards. In addition, barrels can be stood on, serving as platforms.

WarioWare series[edit]

Barrels appear in the Donkey Kong microgame in WarioWare, Inc.: Mega Microgame$!, which is based upon the 25m level from the original Donkey Kong. Here, they are thrown by Donkey Kong towards Mario, and need to be jumped over while standing in place. Barrels are seen again in a similar microgame in WarioWare: D.I.Y. Showcase and WarioWare Gold, in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.

Wario World[edit]

Barrels appear during the battle with Captain Skull in Wario World. They can be destroyed by being thrown or by any of Wario and Captain Skull's various attacks, and may contain coins, garlic, or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's punches.

NES Remix series[edit]

In NES Remix and Ultimate NES Remix, barrels reappear as obstacles in many challenges that are based on the level 25m of the arcade Donkey Kong. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels.

Types of barrels[edit]

In many of the games of the Mario universe, mostly in the ones from the Donkey Kong franchise, a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. Oddly enough, in the Donkey Kong Country series, DK Barrels, Blast Barrels, and Barrel Cannons are encountered more often than regular barrels. The table below lists all types of barrels in the Mario franchise and related franchises.

Barrel First appearance Description
SquawksBarrel DKC2.png
Animal Barrel
Donkey Kong Country 2: Diddy's Kong Quest A barrel containing an Animal Friend. Jumping into one will transform the Kong into the animal shown on the barrel.
DKBB BackwardBarrel.png
Backward Barrel
Donkey Kong Barrel Blast A barrel that can be placed as an obstacle for the other racers.
Barrel Cannon - Donkey Kong Country Tropical Freeze.png
Barrel Cannon
Donkey Kong Country A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.
Barrel Shield art.png
Barrel Shield
Donkey Kong Country 3: Dixie Kong's Double Trouble! A rare type of barrel that moves up and down on one side of ropes. They are used to protect the Kongs from enemy attacks.
Barrel Train
Mario Kart: Double Dash!! Diddy Kong's kart and a kart piece in Mario Kart 7.
Donkey Kong Country 3: Dixie Kong's Double Trouble! A living barrel that acts as the boss of Lake Orangatanga.
FunkyBarrel DKC2.png
Biplane Barrel
Donkey Kong Country 2: Diddy's Kong Quest Funky Kong's vehicle he uses to fly around Donkey Kong Island.
Auto-FireBarrel DKC.png
Blast Barrel
Donkey Kong Country A barrel that will launch the Kongs in a set direction automatically.
BonusBarrel DKC.png
Bonus Barrel
Donkey Kong Country 2: Diddy's Kong Quest A special barrel that will send the Kongs into a Bonus Area to play a minigame.
DKC3 GhostBarrel.jpg
Boo Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.
BoosterBarrel DKC3.png
Booster Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A barrel that will launch into the air when the Kongs enter it.
Button Barrel Blast.png
Button Barrel
Donkey Kong Land Blast Barrels that can have their direction changed by pressing a nearby button.
XV Barrels.png
Check and X Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that act as switches in certain levels. The Check Barrels helps the Kongs whereas the X Barrel will hinder them.
Barrel donkey.jpg
Cranky's Kong Barrel
Donkey Kong 64 Special barrels that give a Kong a power-up unique to them.
Dance Barrel.png
Dance Barrel
Donkey Kong Country (GBA port) A rare barrel that shows up in certain levels. When collected, it will let the Kongs go to Candy's Dance Studio.
Diddy and Dixie Barrels.png
Diddy & Dixie Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.
DK Barrel
Donkey Kong Country Common barrels that give out the Kong with their initials printed on the barrel. As of Donkey Kong Country: Tropical Freeze, there are four different types of DK Barrels, one for each Kong.
Dumb Drum
Donkey Kong Country An animated Oil Drum that acts as the boss of Kremkroc Industries, Inc.
Fishing Barrel.png
Fishing Barrel
Donkey Kong Country (GBA port) A special barrel that will allow the Kongs to play Funky Kong's fishing minigame if the barrel is collected in a level.
Fuel Barrel 3 dots DKC.png
Fuel Barrel
Donkey Kong Country Rare barrels that are meant to power certain level-specific events.
Golden Barrel.png
Golden Barrel
Donkey Kong Country 2: Diddy's Kong Quest Special barrels that will allow the Kongs to reach the Lost World if they are carried into Klubba's Kiosk.
Ignition Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A single barrel that helps the Kongs finish the Rocket Rush level.
InvincibilityBarrel DKC2.png
Invincibility Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.
Jumbo Barrel DKC.png
Jumbo Barrel
Donkey Kong Country Funky Kong's airplane that the Kongs can use to get around Donkey Kong Island
Krockhead Barrel.png
Krockhead Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrels that will summon several Krockheads when touched, which can help the Kongs get across gaps.
Mega TNT Barrel
Donkey Kong Barrel Blast A large TNT Barrel that can cause racers to have their controls reversed and be unable to use items and Wild Moves.
Merfle Barrel.png
Merfle Barrel
Wario Land: Shake It! A cage the Shake King uses to trap the Merfles.
Wario Land: Shake It! A barrel that can adjust the size of Wario.
DKJC Oil Barrel.png
Oil Barrel
DK: Jungle Climber Barrels that act as fuel for Funky Kong's plane.
Oil Drum
Donkey Kong A flaming oil barrel that acts as obstacles.
Off Barrel.pngOn Barrel.png
On and Off Barrel
Donkey Kong Country Barrels that determine whether a light is on or off.
PlusandMinusBarrels DKC2.png
Plus and Minus Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that add or decrease the amount of time remaining in the level Haunted Hall.
Question Barrel
DK: King of Swing Special barrels that will reveal new pegs to use when touched.
Rocket Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Uncommon barrels that the Kongs can ride on to progress through levels.
RotatableBarrel DKC2.png
Rotatable Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrels that can be rotated and used as a Barrel Cannon.
Wario Land: Shake It! A barrel-shaped enemy that shoots spiked balls at Wario.
Slot Machine Barrel.png
Slot Machine Barrel
Donkey Kong Country Returns Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
StarBarrel DKC.png
Star Barrel
Donkey Kong Country Barrels that act as level checkpoints, which will be activated when the Kongs jump at one.
SteelBarrel DKC.png
Steel Keg
Donkey Kong Country Heavy steel barrels that can be used as a thrown projectile.
SteerableBarrel DKC2.png
Steerable Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare barrels that the Kongs can use to navigate through Fiery Furnace for a set period of time.
Stop Barrel.pngGo Barrel.png
Stop and Go Barrel
Donkey Kong Country Barrels in the Stop & Go Station level that determines when the Rock Kroc enemies can move.
DK Jungle waterfall DKBB.png
Style Barrel
Donkey Kong Barrel Blast Special barrels that allow the racers to play short game in order to win Bananas.
Switch Barrel.png
Switch Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that will change into a different type of barrel when touched.
Tag Barrel.png
Tag Barrel
Donkey Kong 64 Common barrels that can be used to switch between the Kongs.
TNTBarrel DKC.png
TNT Barrel
Donkey Kong Country Explosive barrels that can be used to find secret passages or defeat enemies.
TrackerBarrel DKC3.png
Tracker Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Special barrels that launch the Kongs into the air and then follow them as they move back down.
Training Barrel Donkey Kong 64 A type of barrel with Cranky Kong's face on it that will send the Kongs to a Training Area.
Warp Barrel.png
Warp Barrel
Donkey Kong Country Rare and hidden barrels that will send the Kongs to the level's end goal.
SMS Water Barrel.png
Water Barrel
Super Mario Sunshine Barrels filled with water that can be thrown to defeat enemies or refill F.L.U.D.D.
Yoo Who Cannon Sprite.png
Yoo Who Cannon
Mario & Luigi: Bowser's Inside Story A Bros. Attack that fires several Marios and Luigis at their enemies.

Official profiles and statistics[edit]

Trophy information[edit]

Super Smash Bros. Melee[edit]

Name Image Game Description
Barrel Trophy116.PNG Super Smash Bros.
Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.

Super Smash Bros. Brawl[edit]

Name Image Game Description
Barrels BrawlTrophy532.png N64 Super Smash Bros. Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.
Wii Super Smash Bros. Brawl

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

Name Image Appears in
(Wii U version only)
Barrels BarrelTrophy3DS.png N64 Super Smash Bros. (04/1999)
Wii U Super Smash Bros. for Wii U
These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here–attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted.


For this subject's image gallery, see Gallery:Barrel.

Names in other languages[edit]

Language Name Meaning
Japanese 樽 / タル
Spanish Barril Barrel
French Tonneau Barrel
German Fass Barrel
Italian Barile Barrel
Portuguese Barril Barrel
Korean 원통
木桶 (Super Smash Bros. Ultimate)
Mù tǒng

Wooden Barrel


Barrel's page on other NIWA wikis:
  1. ^ Donkey Kong Country instruction booklet, page 16.
  2. ^ Donkey Kong Country Returns instruction booklet, page 18.
  3. ^ DK: King of Swing instruction booklet, page 16.
  4. ^ Donkey Kong Country: Tropical Freeze instruction manual (PDF). Section 16
  5. ^ An official site with guides to finding treasures in Wario Land 3. The guide to the first treasure in The East Crater stage involves the use of barrels.