Magicians start out all tied up and hop after Wario. The enemies are highly vulnerable to punches, but can execute a fast spinning attack in this state. If Wario stuns and Piledrives a Magician the first time, one of their two lives will be used up. The Magician grows more powerful in this state, shedding its bonds to reveal bat-like wings and throwing the lock that once imprisoned it at Wario. It takes another Piledriver, Wild Swing-Ding or Mega Toss to defeat the Magician permanently.
Names in other languages
- Stratton, Steve. Wario World: Prima’s Official Strategy Guide. Page 15.
- Grimm, Steven. Wario World Player's Guide. Page 86. "Monster dolls, ninja birds and vampires in straitjackets—loonies pack Mirror Manion to the breaking point. Learn each foe’s foibles and mop up the madhouse."
- Grimm, Steven. Wario World Player's Guide. Page 90. Under "Back from the Dead" header: "Vampires have two lives—so watch your back after you use one in a Mad Move." Caption: "After you deliver a Mad Move using a KO’d vampire, it will break out of its straitjacket and attack you again."
- 「ワリオワールド任天堂公式ガイドブック」 (Wario World Nintendo Kōshiki Guidebook), page 156.