Magons are a species of enemies in Wario World, first encountered in Greenhorn Forest. They come in small and large variants; the small Magons can be defeated in one punch, while the large Magons are knocked out in a single punch (or three punches starting in Shivering Mountains) and can then be defeated by picking up and throwing them. The basic form of a Magon seen in the Excitement Central stages is that of a bipedal yellow (for the small type) or orange (for the large type) lizard with a spike on its head. In later stages, Magons take on differently themed appearances to fit the theme of the level Wario is currently in. All large Magons attack Wario with either a claw swipe or with a sliding attack that does no damage, but can cause Wario to drop any enemy or item that he is carrying. Starting in Wonky Circus, they use an additional tail spin attack, which deals a full heart of damage and stuns Wario momentarily. Small Magons do not attack in Greenhorn Forest, merely approaching Wario in large groups and standing near him, but starting in Greenhorn Ruins they may attack Wario with a fast bite attack. In all stages, small Magons also occasionally run away from Wario in fear, eventually disappearing. If Wario defeats a Magon in this state before it disappears, it drops six large coins instead of just one.
Aside from the basic Magons in Excitement Central, other varieties include Zombie Magons in Horror Manor, Clowns in Wonky Circus, Snowmen in Shivering Mountains, Wolves in Beanstalk Way, Miitī in the Mirror Mansion, and Mummies in Pecan Sands. Each Magon derivative gradually attacks at a faster rate than the last iteration.
According to Wario's description of Magons in the Wario World instruction manual, they do not think about "anything whatsoever."
Magons can spawn with several traits. Physically, they appear in either big or small variants. Big variants follows Wario and try to hit him with his claws and will roar while idle. If there are enemies in the way and they cannot reach Wario, they will taunt Wario with one of their two taunts. They will also learn a tail attack that does more damage starting at Wonky Circus. Only the big variant in Shivering Mountains are the exception to the rule. The small variant follows Wario and will roar and hop in place while idle. They are unable to attack at the start, but will gain a bite on Horror Manor and will keep it for the rest of the game. They get scared and shake in fear after Wario beats other nearby enemies. If they notice they are alone, they will scream and try to run away. If they are beaten while running away, it will drop six big coins, which are each worth ten regular coins. Some will block Wario's path, these will not move and will just taunt at Wario.
The sizes come in two additional behaviors. The clumsy ones sometimes trip on the floor while walking. If a small variant is clumsy, they will look around if they lose sight of Wario and then sprint towards him with their arms raised. They also come in a faster flavor. If a big variant is fast, it can slide in the floor, pushing Wario.
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