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(Again, added that hand powers can do first strikes in the Superstar Saga remake.)
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{{quote2|You Struck First!|Battle Text|[[Paper Mario: The Thousand-Year Door]]}}
{{more images|Image for the earlier ''Mario & Luigi'' games}}
[[File:FirstStrike.png|thumb|320px|Mario hammering a [[Goomba]] for a First Strike]]
{{distinguish|First Attack}}
The '''First Strike''' is a technique used in the ''[[Paper Mario (series)|Paper Mario]]'' titles and the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles. Bosses, mid-bosses [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike, with the exception of ''[[Paper Mario: Sticker Star]]''{{'}}s [[Big Cheep Cheep]] in [[Surfshine Harbor]] and the [[Big Chain Chomp]] in [[Chomp Ruins]]. In ''[[Paper Mario]]'', [[Goompa]] first mentions this to [[Mario]] as they walk through [[Goomba Village (place)|Goomba Village]]. To do a First Strike, Mario can simply [[jump]] on the enemy, hit it with his [[Hammer]] or with an attack from one of his partners, depending on whether or not the enemy has spikes. The First Strike helps Mario in battle, as it allows him to damage or drain all [[Heart Point|HP]] from an enemy before taking a turn.
{{quote2|You struck first!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:PM First Strike.png|thumb|250px|Mario [[hammer]]ing a [[Goomba]] for a First Strike in ''Paper Mario'']]
'''First Strike''', also known as a '''pre-emptive attack''', is a technique that appears in the ''[[Paper Mario (series)|Paper Mario]]'' and the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles of [[Genre#Role-playing|role-playing]] ''[[Super Mario (franchise)|Super Mario]]'' games.


The First Strike can also be used against Mario by enemies. For example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike and take damage. [[Monty Mole]]s are very skilled at making the First Strike by trying to throw rocks at Mario. First Strikes from enemies can be avoided by dodging the attack or by using the [[Chill Out (badge)|Chill Out]] badge.
==History==
===''Paper Mario'' series===
{{Quote|...Huh? [[Slurp Guy|He]] hasn't noticed us yet. This is our chance to get the jump on him. If you jump on an enemy or whack it with your hammer before battle starts, you'll do some early damage!|Huey|Paper Mario: Color Splash}}
[[File:FirstStrikeStickerStar.jpg|thumb|Mario jumping on a Goomba for a First Strike in ''Paper Mario: Sticker Star'']]
In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike.


In ''[[Paper Mario: The Thousand-Year Door]]'', Mario will do a First Strike with an [[Action Command]], doing more damage and possibly defeating weak enemies, such as [[Goomba]]s and [[Dull Bones]].
To perform a First Strike, [[Mario]] can simply [[Jump]] on the enemy, hit them with his [[Hammer]], or hit them with an attack from a [[partner]]. If Mario's First Strike is a Jump, it will fail against Spiny or Fire enemies and result in recoil damage on Mario, just as though he had used a Jump attack during the battle. Conversely, Hammers can make a First Strike against airborne enemies, as long as Mario was able to land the First Strike in the overworld - usually, a Hammer attack will miss against flying foes.


First Strikes in the ''Mario & Luigi'' titles are similar to ''Paper Mario'''s First Strikes with one key difference – a first strike on one enemy in the field will damage all enemies in the battle. However, in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]'', the First Strike with a hammer works differently. When Mario or [[Luigi]] in ''Superstar Saga'', or [[Baby Mario]] or [[Baby Luigi]] in ''Partners in Time'', hammer an enemy on the overworld, all enemies in the battle become [[dizzy]]. In later ''Mario & Luigi'' games, a First Strike with a hammer instead damages all enemies. In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', a First Strike with a hammer can also cause enemies to begin battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies Dizzy. [[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] on the enemy in ''Bowser's Inside Story'' and ''Bowser's Inside Story + Bowser Jr.'s Journey''.
In ''[[Paper Mario]]'', [[Goompa]] first mentions this to Mario as they walk through [[Goomba Village (location)|Goomba Village]]. First Strikes in this game can be performed by Mario, or by his partners [[Kooper]] and [[Bombette]]. The text that Mario makes the First Strike is "You made the First Strike!", and the text when Mario is hit by a First Strike says "You're hit by the First Strike!". First Strikes from enemies can be avoided by dodging the attack or by equipping the [[Chill Out (badge)|Chill Out]] [[Badge]]. While the [[Dizzy Attack]] Badge is equipped, Mario can inflict [[Dizzy]] on the first enemy in a formation (but does not deal damage) by using his [[Spin Dash]] move to run into an enemy before a battle. Mario can instantly defeat any enemy that would reward one or more [[Star Points]] (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the [[First Attack]] Badge. This property can be extended to Mario's spin dash by equipping the [[Spin Attack (Badge)|Spin Attack]] Badge, and even further extended to walking by equipping the [[Bump Attack]] Badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the [[Spike Shield]] Badge to be able to jump on spiky enemies such as [[Cleft]]s, or can equip either the [[Fire Shield]] or [[Ice Power]] Badges to jump on fire enemies like [[Lava Bubble]]s.


Enemies can also do first strikes to one of the characters. If the enemy or one of its projectiles hits a character in the back, they [[trip]] and cannot get up until it is their turn or if they are damaged by an attack.
[[File:You struck first !.png|thumb|left|The First Strike screen in ''Paper Mario: The Thousand-Year Door'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Professor Frankly]] first mentions First Strikes to Mario after he and [[Goombella]] defeat the three [[Goomba]]s in the [[Rogueport Sewers]]. In battles, First Strikes now include [[Action Command]]s, doing more damage and possibly defeating weak enemies, such as Goombas and [[Dull Bones]], as well as allowing him to perform [[Stylish move]]s allowing Mario and his partners to gain [[Star Power]] before the battle fully begins. First Strikes can also be started by using [[Koops]] or [[Admiral Bobbery|Bobbery]] but they automatically succeed on a First Strike, removing the need to perform their respective action commands. Their Stylish moves are still able to be performed. [[Flurrie]] can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack Badges are still available and function the same as in ''Paper Mario'', however First Attack and Bump Attack do not work inside of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack Badges were removed. The Fire Shield Badge was also removed, being merged fully into Ice Power. During the first fight in the [[Glitz Pit]], a scripted, unavoidable enemy First Strike occurs when a member of the [[Goomba Bros.]] [[headbonk]]s Mario before [[Grubba]] has the chance to officially start the fight.


In ''[[Paper Mario: Sticker Star]]'', a First Strike has an added mechanic. By collecting [[HP-Up Heart]]s, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a [[coin]] without starting the battle. Similar mechanics return in ''[[Paper Mario: Color Splash]]'', with attack power increasing with every HP-Up Heart collected and enemies dropping more than one coin when defeated directly on a course with a First Strike.
Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from ''[[Super Paper Mario]]''.
 
[[File:First Strike PMTOK.png|150px|thumb|Mario performing a First Strike in ''Paper Mario: The Origami King'']]
In ''[[Paper Mario: Sticker Star]]'', a First Strike has an added mechanic. By collecting [[MAX UP Heart|HP-Up Heart]]s, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a [[coin]] without starting the battle. Additionally, certain enemies' field attacks directly hurt Mario, rather than triggering a battle. Similar mechanics return in ''[[Paper Mario: Color Splash]]'', with attack power increasing with every [[Big Paint Star]] collected and enemies dropping more than one coin when defeated directly on a course with a First Strike. In ''[[Paper Mario: The Origami King]]'', First Strikes retain their ''Sticker Star'' properties, though enemies' First Strikes are now unblockable.
 
===''Mario & Luigi'' series===
[[File:FirstStrikeHammerM&LDT.png|thumb|left|Mario performing a First Strike with his hammer in ''Mario & Luigi: Dream Team'']]
First Strikes in the ''Mario & Luigi'' titles are similar to ''Paper Mario'''s First Strikes with one key difference – a first strike on one enemy in the field will damage all enemies in the battle. However, in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]'', a First Strike with a hammer works differently: when Mario or [[Luigi]] in ''Superstar Saga'', or [[Baby Mario]] or [[Baby Luigi]] in ''Partners in Time'', hammer an enemy on the overworld, all enemies in the battle become [[dizzy]]. In later ''Mario & Luigi'' games, a First Strike with a hammer instead damages all enemies.
 
[[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] (the latter of which can [[burn]] foes) on the enemy in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
 
In ''[[Mario & Luigi: Paper Jam]]'', [[dash]]ing into an enemy will also trigger a First Strike, although this only damages one enemy in the battle with all three characters, instead of all enemies once. A [[Trio Hammer]] will stun grounded enemies for a moment, but does not activate a battle or pass status ailments into battle, instead only allowing enough time to use a First Strike on them.
 
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a First Strike with a hammer can also cause enemies to begin the battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies dizzy. These effects, bar the Hand Powers', return in ''Bowser's Inside Story + Bowser Jr.'s Journey''.
 
As in the ''Paper Mario'' series, enemies can also perform First Strikes against one of the characters. However, if the enemy or one of its projectiles hits a character in the back, they will instead [[trip]] and will not get up until it is their turn or if they are damaged by an attack. If the front character is hit, the battle will start as normal.
 
==Profiles==
===''Mario & Luigi: Bowser's Inside Story''===
*'''Instruction manual description:''' "''If you touch an enemy in the field, battle begins. At that time, if you stomp or punch an enemy, you inflict damage in a preemptive attack.''"
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description:''' "''Use preemptive attacks to gain an advantage.''"
 
==Names in other languages==
{{foreign names
|Jap=せんせいこうげき
|JapR=Sensei Kōgeki
|JapM=Attack first
|ChiT=先攻 (''Paper Mario'')
|ChiTR=Xiāngōng
|ChiTM=First Strike
|ChiS=抢攻 (''Paper Mario'')<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (1:45:14)</ref>
|ChiSR=Qiǎnggōng
|ChiSM=Rush Attack
|Spa=Primer Golpe (''Paper Mario'')<br>Primer golpe (''The Thousand-Year Door)
|SpaM=First Strike<br>First strike
|Fre=Initiative
|FreM=Initiative
|Ita=Iniziativa (''Paper Mario'' series)<br>Attacco prioritario (''Mario & Luigi'' series)
|ItaM=Initiative<br>Priority attack
}}
 
==References==
<references/>


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[[Category:Paper Mario special moves]]
[[Category:Paper Mario: Sticker Star]]
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door Moves]]
[[Category:Super Mario RPG: Legend of the Seven Stars Moves]]
[[it:Attacco Prioritario]]
[[it:Attacco Prioritario]]

Latest revision as of 16:36, April 29, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added. Reason: Image for the earlier Mario & Luigi games

Not to be confused with First Attack.
“You struck first!”
Battle text, Paper Mario: The Thousand-Year Door
Mario hammering a Goomba for a First Strike in Paper Mario

First Strike, also known as a pre-emptive attack, is a technique that appears in the Paper Mario and the Mario & Luigi titles of role-playing Super Mario games.

History[edit]

Paper Mario series[edit]

“...Huh? He hasn't noticed us yet. This is our chance to get the jump on him. If you jump on an enemy or whack it with your hammer before battle starts, you'll do some early damage!”
Huey, Paper Mario: Color Splash
Mario first striking a Goomba in Paper Mario: Sticker Star
Mario jumping on a Goomba for a First Strike in Paper Mario: Sticker Star

In the Paper Mario series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like M. Bushes and Hurt Plants cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a Koopa Troopa successfully attacks Mario with its shell, Mario will get hit by the First Strike.

To perform a First Strike, Mario can simply Jump on the enemy, hit them with his Hammer, or hit them with an attack from a partner. If Mario's First Strike is a Jump, it will fail against Spiny or Fire enemies and result in recoil damage on Mario, just as though he had used a Jump attack during the battle. Conversely, Hammers can make a First Strike against airborne enemies, as long as Mario was able to land the First Strike in the overworld - usually, a Hammer attack will miss against flying foes.

In Paper Mario, Goompa first mentions this to Mario as they walk through Goomba Village. First Strikes in this game can be performed by Mario, or by his partners Kooper and Bombette. The text that Mario makes the First Strike is "You made the First Strike!", and the text when Mario is hit by a First Strike says "You're hit by the First Strike!". First Strikes from enemies can be avoided by dodging the attack or by equipping the Chill Out Badge. While the Dizzy Attack Badge is equipped, Mario can inflict Dizzy on the first enemy in a formation (but does not deal damage) by using his Spin Dash move to run into an enemy before a battle. Mario can instantly defeat any enemy that would reward one or more Star Points (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the First Attack Badge. This property can be extended to Mario's spin dash by equipping the Spin Attack Badge, and even further extended to walking by equipping the Bump Attack Badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the Spike Shield Badge to be able to jump on spiky enemies such as Clefts, or can equip either the Fire Shield or Ice Power Badges to jump on fire enemies like Lava Bubbles.

First Strike screen in Paper Mario: The Thousand-Year Door
The First Strike screen in Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Professor Frankly first mentions First Strikes to Mario after he and Goombella defeat the three Goombas in the Rogueport Sewers. In battles, First Strikes now include Action Commands, doing more damage and possibly defeating weak enemies, such as Goombas and Dull Bones, as well as allowing him to perform Stylish moves allowing Mario and his partners to gain Star Power before the battle fully begins. First Strikes can also be started by using Koops or Bobbery but they automatically succeed on a First Strike, removing the need to perform their respective action commands. Their Stylish moves are still able to be performed. Flurrie can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack Badges are still available and function the same as in Paper Mario, however First Attack and Bump Attack do not work inside of the Pit of 100 Trials. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack Badges were removed. The Fire Shield Badge was also removed, being merged fully into Ice Power. During the first fight in the Glitz Pit, a scripted, unavoidable enemy First Strike occurs when a member of the Goomba Bros. headbonks Mario before Grubba has the chance to officially start the fight.

Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from Super Paper Mario.

Mario hitting a Goomba in Paper Mario: The Origami King
Mario performing a First Strike in Paper Mario: The Origami King

In Paper Mario: Sticker Star, a First Strike has an added mechanic. By collecting HP-Up Hearts, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a coin without starting the battle. Additionally, certain enemies' field attacks directly hurt Mario, rather than triggering a battle. Similar mechanics return in Paper Mario: Color Splash, with attack power increasing with every Big Paint Star collected and enemies dropping more than one coin when defeated directly on a course with a First Strike. In Paper Mario: The Origami King, First Strikes retain their Sticker Star properties, though enemies' First Strikes are now unblockable.

Mario & Luigi series[edit]

Mario getting a Hammer First Strike in Mario & Luigi: Dream Team
Mario performing a First Strike with his hammer in Mario & Luigi: Dream Team

First Strikes in the Mario & Luigi titles are similar to Paper Mario's First Strikes with one key difference – a first strike on one enemy in the field will damage all enemies in the battle. However, in Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time, a First Strike with a hammer works differently: when Mario or Luigi in Superstar Saga, or Baby Mario or Baby Luigi in Partners in Time, hammer an enemy on the overworld, all enemies in the battle become dizzy. In later Mario & Luigi games, a First Strike with a hammer instead damages all enemies.

Bowser can also use First Strikes by punching or breathing fire (the latter of which can burn foes) on the enemy in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

In Mario & Luigi: Paper Jam, dashing into an enemy will also trigger a First Strike, although this only damages one enemy in the battle with all three characters, instead of all enemies once. A Trio Hammer will stun grounded enemies for a moment, but does not activate a battle or pass status ailments into battle, instead only allowing enough time to use a First Strike on them.

In Mario & Luigi: Superstar Saga + Bowser's Minions, a First Strike with a hammer can also cause enemies to begin the battle with the SPD-Down status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, Firebrand can also burn enemies and Thunderhand can also make enemies dizzy. These effects, bar the Hand Powers', return in Bowser's Inside Story + Bowser Jr.'s Journey.

As in the Paper Mario series, enemies can also perform First Strikes against one of the characters. However, if the enemy or one of its projectiles hits a character in the back, they will instead trip and will not get up until it is their turn or if they are damaged by an attack. If the front character is hit, the battle will start as normal.

Profiles[edit]

Mario & Luigi: Bowser's Inside Story[edit]

  • Instruction manual description: "If you touch an enemy in the field, battle begins. At that time, if you stomp or punch an enemy, you inflict damage in a preemptive attack."

Mario & Luigi: Dream Team[edit]

  • Instruction manual description: "Use preemptive attacks to gain an advantage."

Names in other languages[edit]

Language Name Meaning
Japanese せんせいこうげき
Sensei Kōgeki
Attack first

Chinese (simplified) 抢攻 (Paper Mario)[1]
Qiǎnggōng
Rush Attack

Chinese (traditional) 先攻 (Paper Mario)
Xiāngōng
First Strike

French Initiative
Initiative
Italian Iniziativa (Paper Mario series)
Attacco prioritario (Mario & Luigi series)
Initiative
Priority attack
Spanish Primer Golpe (Paper Mario)
Primer golpe (The Thousand-Year Door)
First Strike
First strike

References[edit]

  1. ^ From iQue's localization of Paper Mario: https://www.youtube.com/watch?v=qj23Urolr1I (1:45:14)