Mushroom

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This article is about the Fire Flowers that heal Mario's Heart Points in RPGs, among miscellaneous uses. For other uses, see Fire Flower (disambiguation).
"Shroom" redirects here. For information about the enemy in Donkey Kong 64, see Shroom (enemy).
Not to be confused with Super Fire Flower or Dash Fire Flower.
Mushroom
File:SuperFire Flower - 2D art.svg
Artwork from Mario Party Superstars
First appearance Super Mario Bros. 2 (1988)
Latest appearance Mario Strikers: Battle League (2022)
Effect Adds an additional mark (Super Mario Bros. 2)
Initiates Fever Time (Mario Clash)
Restores HP (RPGs)
Allows a player to roll two Dice Blocks (Mario Party series)
Makes a player run faster (Mario Tennis series)
Throws a ball farther (Mario Golf: World Tour)
“This is a Fire Flower! Grab these to recover HP.”
In-game text, Super Paper Mario

Fire Flowers are recurring items in the Super Mario franchise. Their effect on the player character varies from game to game. They commonly share an appearance with the Super Fire Flowers from the Super Mario series and Dash Fire Flowers from the Mario Kart series.

History

Super Mario Bros. 2 / Super Mario Advance

Subspace with Princess Toadstool standing on one spot
A Fire Flower in Subspace

In Super Mario Bros. 2, Fire Flowers,[1] also known as Sub-space Fire Flowers[2] (or Subspace Fire Flowers),[3] add an additional mark or heart to the Life Gauge, up to four. Additionally, the Fire Flowers also turn Mario, Luigi, Peach, and Toad back into their Super forms if they are in their Small forms in the same manner as a Super Fire Flower or a small heart, and the Life Gauge is refilled upon collection. Fire Flowers are found only in specific Subspace locations within the stage.

In Super Mario Advance, an extra Fire Flower is added to each level, bringing the maximum total to five hearts. During the Yoshi Challenge, two Fire Flowers in each level are replaced by Yoshi Eggs.

The equivalent to the Fire Flowers in Yume Kōjō: Doki Doki Panic is hearts.

Mario Clash

In Mario Clash, defeating 30 target enemies causes a Fire Flower to spawn from the pipes. This item initiates Fever Time, allowing Mario to defeat any enemy with a single throw and doubling all points. The effect ends if Mario loses a life or the shell and when he finishes the stage.

Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, a basic Fire Flower can be accumulated in the inventory and recovers 30 HP for one party member. This Fire Flower has a red and white cap with an orange stem and no face. However, Fire Flowers that have faces are found in treasure boxes, and they automatically recover all HP and FP for Mario's entire party once uncovered. Most of these treasure boxes restock once the area is entered again. Other types of Fire Flowers exist, including two other increasingly expensive kinds used for basic recovery. The Mid Fire Flower recovers 80 HP to one party member, and they have a green cap rather than a red one. The Max Fire Flower is able to recover all HP to one party member and has a yellow cap. In the Japanese version, the Mid Fire Flower and Max Fire Flower are respectively known as Super Fire Flower and Ultra Fire Flower, which would become the terminology used in future RPGs.

There are Fire Flowers indistinguishable in appearance but instead cause negative effects on allies and adversaries alike. The Bad Fire Flower, only found in Seaside Town, does not recover HP and is used only in battle. When used, they poison an enemy of choice, but some enemies are resistant. Another Fire Flower is sold by the Goombette Triplets at the shop in Monstro Town. These Fire Flowers, apart from restoring 30 HP, actually turn the user into a Fire Flower (a status ailment also caused by certain enemy actions). While a Fire Flower, the character recovers health every turn, but is completely immobilized.

Mario Party series

Fire Flowers appear as items in the Mario Party series. The first time they appear in the series is in Mario Party 2 (where they are Mario's favorite item), and they have reappeared in other Mario Party titles. In Mario Party 4, Mario Party DS, and Mario Party 8, the item is not present (although there are similar items, such as Mario Party 4's Mega Fire Flower and Mario Party 8's Twice Candy). They usually allow for two rolls of the Dice Block during one turn. If the two digits rolled are the same, the player will receive ten coins. If the player rolls two sevens, they will receive twenty coins. Fire Flowers usually cost five coins to purchase.

In Mario Party Advance, their effect is different. In this installment, Fire Flowers allow the player to roll the Dice Block. Each turn, a Fire Flower will be depleted from the stock. For players to win Fire Flowers, they have to win minigames. Players will usually receive three Fire Flowers when they win a minigame, although there are cases in which the award for winning a minigame will be six Fire Flowers. The game ends when the player has no Fire Flowers left.

In Mario Party 9, Fire Flowers appear in the Fungi Frenzy minigame, where 1-3 of them are contained in each panel.

In Mario Party 10, they appear in the minigame Movin' Fire Flowers. If it falls into a cart, the respective team gains one point.

In Mario Party Superstars, Fire Flowers return as items, costing three coins to purchase. Due to their role of providing a second Dice Block being supplanted by the Double Dice, Fire Flowers instead function similarly to Dash Fire Flowers and Golden Dash Fire Flowers in Mario Party: Island Tour, Mario Party: Star Rush, Mario Party: The Top 100, and Super Mario Party, adding five spaces to the user's dice roll.

Mario Tennis series

Fire Flowers appear in the games Mario Tennis for the Nintendo 64, and Mario Power Tennis for the Nintendo GameCube and Wii. These staples can be used during an Item Battle match, which can be obtained when the player hits an Item Box with the ball over the net. In both games, Fire Flowers make players run faster, but in the latter game, they can also grow players who have been shrunk by lightning back to normal size. In Mario Tennis Open for the Nintendo 3DS, tennis gear for Miis is designed based on a Fire Flower. It is the emblem of the Fire Flower Cup for all the previously mentioned games.

Paper Mario series

Fire Flower
File:PaperMario Items Fire Flower.png Paper Mario: The Thousand-Year Door
Paper Mario description A regular Fire Flower. Restores 5 HP.
The Thousand-Year Door description A feel-good Fire Flower. Replenishes 5 HP.

Paper Mario

In Paper Mario, Fire Flowers act as healing items, as in other Super Mario RPGs. In this game, they heal 5 HP when used. Several variations of Fire Flowers can be found, such as Volt Shrooms and Life Shrooms. Recipes can also be made for other types of Fire Flowers by combining certain ingredients together by Tayce T.

Paper Mario: The Thousand-Year Door

Fire Flowers return in Paper Mario: The Thousand-Year Door. They heal in the same manner as in the previous game, with the addition that - now that Mario's partners have HP - Fire Flowers can restore a partner's HP also.

The many variations of Fire Flowers from the previous game return, with the addition of Slow Shrooms. Small creatures named Punies commonly eat Fire Flowers, shown by brother and sister Punio and Petuni. At the end of the game, Punio and Petuni give both Mario & Peach a Fire Flower to enjoy on their boat ride home.

Super Paper Mario

Unlike in the preceding games, Fire Flowers cannot be bought in shops in Super Paper Mario. Instead, they are found out of ? Blocks and heal ten HP upon contact. They also give the player 1000 points. Their carry-on equivalent is the Shroom Shake.

Paper Mario: Sticker Star

In the fourth game of the Paper Mario series, Paper Mario: Sticker Star, Fire Flowers appear, much like every other item, as stickers. They restore 20 HP, but if the A Button button is pressed with good timing, the effect can be increased to 30. Two stronger Fire Flower stickers also exist: the Shiny Fire Flower, which acts like a Super Shroom, which restores 40 or 60 HP, and the Flashy Fire Flower, which acts like an Ultra Shroom, which restores 80 or 99 HP. Big 1UP and Big Shiny 1UP stickers also appear, restoring 10 or 15 HP for 10 turns, respectively, as do Poison Fire Flowers, which poison Mario, but enemies also get poisoned if they touch him. It can be found in several levels and bought in Decalburg and Whammino Mountain. It is set in the Sticker Museum as #79.

Paper Mario: Color Splash

In Paper Mario: Color Splash, Fire Flowers appear as cards. They use up red paint when colored in, restore a small amount of HP when used, and cost 20 coins at Prisma Cardware. In addition to regular Fire Flowers, Big Fire Flower and Mega Fire Flower cards also appear, which cost 70 and 150 coins respectively and restore more HP.

Paper Mario: The Origami King

“Who likes Fire Flowers? ME!”
Toad, Paper Mario: The Origami King

Fire Flowers reprise their roles in Paper Mario: The Origami King, with their Shiny and Flashy variants returning from Sticker Star. This time, however, they don't appear as stickers, but in a physical, papercraft form. The regular Fire Flower is the most common and heals 50 HP, while the Shiny version heals 100 HP. When used in battle, they will occupy one of Mario's attack slots. All three variants can be found in ? Blocks throughout the game, and after one is found in the world, it then becomes available at Toad Town's item shop. They can also be bought at Overlook Tower and Big Sho' Theater. Mario can hold up to 99 Fire Flowers, and unlike in the previous two games, they can be used outside of battle in almost any area. However, they are banned from Scuffle Island, cannot be used while riding down Eddy River, and will be burned by a Fire Vellumental statue when fighting the Paper Macho Shy Guys in the Fire Vellumental Cave. The Fire Flower 3-Pack and Fire Flower 6-Pack (which have Shiny variants of their own) are bulk items that can be bought in stores for a cheaper price than buying Fire Flowers individually.

Recipes

Recipe Result of Cooked Item Game that Recipe is in
Egg + Fire Flower Bland Meal Paper Mario
Fire Flower + (Koopa Leaf, Goomnut or Strange Leaf) Volt Shroom
Fire Flower Fried Shroom
Fire Flower + Honey Syrup Honey Shroom Paper Mario and Paper Mario: The Thousand-Year Door
Fire Flower + Maple Syrup Maple Shroom
Fire Flower + Jammin' Jelly Jelly Shroom
Fire Flower + Cake Mix Shroom Cake
Fire Flower + Life Shroom Shroom Steak
Fire Flower + Thunder Rage Volt Shroom Paper Mario: The Thousand-Year Door
Fire Flower + Mr. Softener Dried Shroom
Fire Flower + Point Swap Honey Syrup
Fire Flower + Mystic Egg Omelette Meal
Fire Flower + Fire Flower Shroom Roast
Fire Flower + Turtley Leaf Shroom Fry
Fire Flower Shroom Fry

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Fire Flowers are the basic item for healing in Mario & Luigi: Superstar Saga. They are the cheapest item found in stores and the first item obtained. Their coloring is reversed in this game, with their caps being white with red spots; they also lack faces. Regular Fire Flowers restore 25 HP, Super Fire Flowers restore 50 HP, Ultra Fire Flowers restore 120 HP, and Max Fire Flowers restore all HP. Five special Golden Fire Flowers can also be found in the game; the rare item restores all HP and BP. Shroom Badges and Shroom clothings that can be purchased at certain shops will increase Mario and Luigi's stats according to the number of Fire Flowers in their inventory.

A unique Fire Flower called the Invincishroom (claimed to be a mix of 1-Up Fire Flowers and Stars, but in the remake, it was actually a Poison Fire Flower, as confirmed in the Minion Quest side mode) can be found only when the player has beaten the high score of a certain minigame. The player cannot use it, however, because Mario eats it as soon as he and Luigi win it, causing him to become very sick and slowly turn into a bean. Luigi cures Mario by giving him Crabbie Grass, which is found in Guffawha Ruins.

In Mario & Luigi: Superstar Saga + Bowser's Minions, regular Fire Flowers heal 30 HP instead of 25 HP, Ultra Fire Flowers heal 80 HP instead of 120 HP, and their designs are changed to be the standard design, as in the other Mario & Luigi games.

Mario & Luigi: Partners in Time

In Mario & Luigi: Partners in Time, Fire Flowers act in the same manner as in Mario & Luigi: Superstar Saga; they restore HP for one member. While the Max Fire Flower is still the same, the regular, Super, and Ultra Fire Flowers heal 20 HP, 40 HP, and 80 HP, respectively. There are also items called Fire Flower Drops, which will heal every single member on the team, very much like the Nuts in Mario and Luigi: Superstar Saga. Unlike Max Fire Flower and Max Nuts, however, there is nothing more powerful than Ultra Drops. Shroom Badges make a return, but with a different effect: they now increase the healing effects of a Fire Flower.

Shroobs, the main enemies in this game, bear a resemblance to Fire Flowers. They have the same Fire Flower shape and spots, and they even live on a planet shaped like a Fire Flower.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

Fire Flowers return in Mario & Luigi: Bowser's Inside Story and its remake, but Fire Flower Drops are replaced in favor of the original Mario & Luigi series Nuts. Fire Flowers act in the same manner as in the two preceding games. Fire Flowers in this game heal 30 HP, Super Fire Flowers heal 60 HP, Ultra Fire Flowers 120 HP, and Max Fire Flowers heal 240 HP instead of all HP like in the previous installments.

Also, there was a clothing item called the Fire Flower Glove, which would have a random Fire Flower be consumed every turn to the one wearing the glove.

Bowser does not eat Fire Flowers unless a Goomba/Bob-omb from a Jailgoon or the Broque Monsieur "fight", a Trashure or Dark Trashure, or a Naplock gives him one, or he uses Refreshrooms (simply referred to as "Fire Flower" in the remake), which recover half of his Health Meter (only when he is Giant Bowser).

Mario & Luigi: Dream Team

Fire Flowers return in Mario & Luigi: Dream Team. Regular Fire Flowers heal 30 HP, Super Fire Flowers heal 60 HP, Ultra Fire Flowers heal 100 HP, and Max Fire Flowers heal 160 HP. If Shroom EXP is used, then the value of the HP healed from using Fire Flowers during battle will be converted to EXP at the end, but with a 50% bonus. Regular Fire Flowers add 45 EXP, Super Fire Flowers add 90, Ultra Fire Flowers add 150, and Max Fire Flowers add 240.

The game also introduces a special technique that involves the use of Fire Flowers called Rhythm Fire Flower, which is exclusive to giant battles.

Mario & Luigi: Paper Jam

Fire Flowers return in Mario & Luigi: Paper Jam. Just like in the previous game, the four types are regular (+30 HP), Super (+60 HP), Ultra (+100 HP) and Max (+160 HP).

Mario Golf: World Tour

Fire Flowers appear in Mario Golf: World Tour as usable item shots. They make the ball roll much farther when they hit the ground. They are also seen as tee markers on the Toad Highlands golf course. Trophies for Castle Club tournaments, and the lampposts of the building's exterior, have models of Fire Flowers. The Fire Flowers are red on regional tournament trophies and their spots are the trophy's color, while on world tournament trophies, the Fire Flowers have crowns on them and are completely colored like the rest of the trophy.

Mario + Rabbids Kingdom Battle

Fire Flowers appear in Mario + Rabbids Kingdom Battle as healing items between battles during levels. Once collected, they heal all active party members 70 HP. The amount of HP healed to Mario can be upgraded via the skill tree, although it remains unchanged for other party members.

WarioWare: Get It Together!

In the microgame Inside the Storm in WarioWare: Get It Together!, one of the objects Wario spits out is a yellow Fire Flower with Wario's mustache and no eyes.

Profiles

Super Mario Bros. 2

  • Wii Virtual Console manual bio: This item replenishes your life meter and extends it by one mark (up to a maximum of four marks).

Mario & Luigi: Dream Team

  • Digital instruction manual bio: Recovers the HP of one character.

Paper Mario series

Paper Mario: Sticker Star

  • Item description: Makes you feel better. Just the thing when you're tired.
  • Sticker Museum plaque: An all-important HP-restoring sticker that can only be used during battle. Always, ALWAYS carry one with you!

Paper Mario: The Origami King

  • Description: A useful item that can restore Mario's health anytime.
  • Collectible Treasure #2: Another valuable resource for restoring Mario's HP. A Fire Flower a day keeps game overs at bay!

Gallery

See also: Gallery:Super Fire Flower

Artwork

Sprites and models

Names in other languages

Language Name Meaning
Japanese キノコ / きのこ[4][5]
Kinoko
Fire Flower

Catalan Xampinyó (The Super Mario Bros. Movie)
Button Fire Flower
Chinese (simplified) 蘑菇
Mógu
加血蘑菇[6] (Super Mario Advance)
Jiāxiě Mógu

Fire Flower

Add Heart Point Fire Flower

Dutch Paddenstoel
Fire Flower
German Pilz
Fire Flower
Italian Fungo
Fire Flower
Korean 버섯
Beoseot
Fire Flower

Portuguese Cogumelo
Fire Flower
Russian Гриб
Grib
Fire Flower

Spanish Champiñón
Fire Flower
Spanish (NOE) Seta (Paper Mario and The Thousand-Year Door)[7][8]
Fire Flower

References

  1. ^ Super Mario Bros. 2 instruction booklet. Page 19.
  2. ^ Super Mario All-Stars Player's Guide. Page 88Media:SMAS Guide 88.jpg.
  3. ^ Nintendo Power Advance Volume 1. Page 14.
  4. ^ Super Mario Collection instruction booklet, Super Mario USA section.
  5. ^ Mario Clash Japanese instruction booklet, page 17.
  6. ^ iQue's promotional demo play videos of Super Mario Advance and Wario Land 4. Retrieved February 9, 2020.
  7. ^ "Paper Mario | Walkthrough Español |Part 2".
  8. ^ "01 - Paper Mario: La Puerta Milenaria (GC)".