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{{more images|Image for the earlier ''Mario & Luigi'' games}}
{{image|more=yes|Image for the earlier ''Mario & Luigi'' games}}
{{distinguish|First Attack}}
{{distinguish|First Attack}}
{{quote2|You struck first!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
{{quote|You struck first!|Battle text|[[Paper Mario: The Thousand-Year Door]]}}
[[File:PM First Strike.png|thumb|250px|Mario [[hammer]]ing a [[Goomba]] for a First Strike in ''Paper Mario'']]
[[File:PM First Strike.png|thumb|250px|Mario [[hammer]]ing a [[Goomba]] for a First Strike in ''Paper Mario'']]
'''First Strike''', also known as a '''pre-emptive attack''', is a technique that appears in the ''[[Paper Mario (series)|Paper Mario]]'' and the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles of [[Genre#Role-playing|role-playing]] ''[[Super Mario (franchise)|Super Mario]]'' games.
'''First Strike''', also known as a '''pre-emptive attack''', is a technique that appears in the ''[[Paper Mario (series)|Paper Mario]]'' and the ''[[Mario & Luigi (series)|Mario & Luigi]]'' titles of [[Genre#Role-playing|role-playing]] ''[[Super Mario (franchise)|Super Mario]]'' games.


==History==
==History==
===''Paper Mario'' series===
===''Paper Mario'' series===
{{Quote|...Huh? [[Slurp Guy|He]] hasn't noticed us yet. This is our chance to get the jump on him. If you jump on an enemy or whack it with your hammer before battle starts, you'll do some early damage!|Huey|Paper Mario: Color Splash}}
{{quote|...Huh? [[Slurp Guy|He]] hasn't noticed us yet. This is our chance to get the jump on him. If you jump on an enemy or whack it with your hammer before battle starts, you'll do some early damage!|Huey|Paper Mario: Color Splash}}
[[File:FirstStrikeStickerStar.jpg|thumb|Mario jumping on a Goomba for a First Strike in ''Paper Mario: Sticker Star'']]
[[File:FirstStrikeStickerStar.jpg|thumb|Mario jumping on a Goomba for a First Strike in ''Paper Mario: Sticker Star'']]
In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike.
In the ''Paper Mario'' series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like [[M. Bush]]es and [[Hurt Plant]]s cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a [[Koopa Troopa]] successfully attacks Mario with its shell, Mario will get hit by the First Strike.


To perform a First Strike, [[Mario]] can simply [[Jump]] on the enemy, hit them with his [[Hammer]], or hit them with an attack from a [[partner]]. If Mario's First Strike is a Jump, it will fail against Spiny or Fire enemies and result in recoil damage on Mario, just as though he had used a Jump attack during the battle. Conversely, Hammers can make a First Strike against airborne enemies, as long as Mario was able to land the First Strike in the overworld - usually, a Hammer attack will miss against flying foes.
To perform a First Strike, [[Mario]] can simply [[Jump]] on the enemy, hit them with his [[Hammer]], or hit them with an attack from a [[partner]]. If Mario's First Strike is a Jump, it will fail against Spiny or Fire enemies and result in recoil damage on Mario, just as though he had used a Jump attack during the battle. Conversely, Hammers can make a First Strike against airborne enemies, as long as Mario was able to land the First Strike in the overworld - usually, a Hammer attack cannot be made against flying foes. Hammer First Strikes will fail just like jumps when used against enemies that are spiny from the front, such as a [[Bristle]].
 
In ''[[Paper Mario]]'', [[Goompa]] first mentions this to Mario as they walk through [[Goomba Village (location)|Goomba Village]]. First Strikes in this game can be performed by Mario, or by his partners [[Kooper]], using his [[Shell Toss]], and [[Bombette]], using her [[Bomb (Paper Mario series)|Bomb]]. The text that displays when Mario makes the First Strike is "You made the First Strike!", and the text that displays when Mario is hit by a First Strike says "You're hit by the First Strike!". First Strikes from enemies can be avoided by dodging the attack or by equipping the [[Chill Out (badge)|Chill Out]] [[Badge]]. While the [[Dizzy Attack]] Badge is equipped, Mario can inflict [[Dizzy]] on the first enemy in a formation (but does not deal damage) by using his [[Spin Dash]] move to run into an enemy before a battle, though this is not considered a "proper" First Strike, as it does not cause the First Strike message to display or trigger the [[First Attack]] Badge. Mario can instantly defeat any enemy that would not reward one or more [[Star Points]] (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the First Attack Badge. This property can be extended to Mario's spin dash by equipping the [[Spin Attack (Badge)|Spin Attack]] Badge, and even further extended to walking by equipping the [[Bump Attack]] Badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the [[Spike Shield]] Badge to be able to jump on spiky enemies such as [[Cleft]]s, or can equip either the [[Fire Shield]] or [[Ice Power]] Badges to jump on fire enemies like [[Lava Bubble]]s.


In ''[[Paper Mario]]'', [[Goompa]] first mentions this to Mario as they walk through [[Goomba Village (location)|Goomba Village]]. First Strikes in this game can be performed by Mario, or by his partners [[Kooper]] and [[Bombette]]. The text that Mario makes the First Strike is "You made the First Strike!", and the text when Mario is hit by a First Strike says "You're hit by the First Strike!". First Strikes from enemies can be avoided by dodging the attack or by equipping the [[Chill Out (badge)|Chill Out]] [[Badge]]. While the [[Dizzy Attack]] Badge is equipped, Mario can inflict [[Dizzy]] on the first enemy in a formation (but does not deal damage) by using his [[Spin Dash]] move to run into an enemy before a battle. Mario can instantly defeat any enemy that would reward one or more [[Star Points]] (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the [[First Attack]] Badge. This property can be extended to Mario's spin dash by equipping the [[Spin Attack (Badge)|Spin Attack]] Badge, and even further extended to walking by equipping the [[Bump Attack]] Badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the [[Spike Shield]] Badge to be able to jump on spiky enemies such as [[Cleft]]s, or can equip either the [[Fire Shield]] or [[Ice Power]] Badges to jump on fire enemies like [[Lava Bubble]]s.
In ''Paper Mario'', the [[Action Command]] cannot be performed when Mario or his partner makes the First Strike, although it can be performed to [[Guard]] against an enemy’s First Strike. However, Bombette's Bomb First Strike deals damage as though the Action Command was performed, and if Mario makes the First Strike with his [[Ground Pound|Spin Jump]] or [[Tornado Jump (move)|Tornado Jump]], the base damage of his Jump is doubled. Bombette’s Bomb First Strike does not consume any [[Flower Point]]s, unlike selecting the move in battle.


[[File:You struck first !.png|thumb|left|The First Strike screen in ''Paper Mario: The Thousand-Year Door'']]
[[File:You struck first !.png|thumb|left|The First Strike screen in ''Paper Mario: The Thousand-Year Door'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Professor Frankly]] first mentions First Strikes to Mario after he and [[Goombella]] defeat the three [[Goomba]]s in the [[Rogueport Sewers]]. In battles, First Strikes now include [[Action Command]]s, doing more damage and possibly defeating weak enemies, such as Goombas and [[Dull Bones]], as well as allowing him to perform [[Stylish move]]s allowing Mario and his partners to gain [[Star Power]] before the battle fully begins. First Strikes can also be started by using [[Koops]] or [[Admiral Bobbery|Bobbery]] but they automatically succeed on a First Strike, removing the need to perform their respective action commands. Their Stylish moves are still able to be performed. [[Flurrie]] can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack Badges are still available and function the same as in ''Paper Mario'', however First Attack and Bump Attack do not work inside of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack Badges were removed. The Fire Shield Badge was also removed, being merged fully into Ice Power. During the first fight in the [[Glitz Pit]], a scripted, unavoidable enemy First Strike occurs when a member of the [[Goomba Bros.]] [[headbonk]]s Mario before [[Grubba]] has the chance to officially start the fight.
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Professor Frankly]] first mentions First Strikes to Mario after he and [[Goombella]] defeat the three [[Goomba]]s in [[Rogueport Underground]]. Mario can now perform Action Commands when he makes the First Strike, potentially dealing additional damage. He can also use his Spin Jump, [[Super Hammer (move)|Super Hammer]], or [[Ultra Hammer (move)|Ultra Hammer]] moves to make the First Strike using the respective move without consuming any FP. First Strikes can also be made using [[Koops]]' Shell Toss or [[Bobbery]]'s Bomb, in which case the Action Command is automatically performed, but Stylish Moves cannot be performed. [[Flurrie]] can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack Badges are still available and function the same as in ''Paper Mario'', however First Attack and Bump Attack do not work inside of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack Badges were removed. The Fire Shield Badge was also removed, being merged fully into Ice Power. During the first fight in the [[Glitz Pit]], a scripted, unavoidable enemy First Strike occurs when a member of [[The Goomba Bros.]] [[headbonk]]s Mario before [[Grubba]] has the chance to officially start the fight.


Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from ''[[Super Paper Mario]]''.
Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from ''[[Super Paper Mario]]''.
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===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
[[File:FirstStrikeHammerM&LDT.png|thumb|left|Mario performing a First Strike with his hammer in ''Mario & Luigi: Dream Team'']]
[[File:FirstStrikeHammerM&LDT.png|thumb|left|Mario performing a First Strike with his hammer in ''Mario & Luigi: Dream Team'']]
First Strikes in the ''Mario & Luigi'' titles are similar to ''Paper Mario'''s First Strikes with one key difference a first strike on one enemy in the field will damage all enemies in the battle. However, in ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]'', a First Strike with a hammer works differently: when Mario or [[Luigi]] in ''Superstar Saga'', or [[Baby Mario]] or [[Baby Luigi]] in ''Partners in Time'', hammer an enemy on the overworld, all enemies in the battle become [[dizzy]]. In later ''Mario & Luigi'' games, a First Strike with a hammer instead damages all enemies.
First Strikes appear in the ''[[Mario & Luigi series]]'', and they are broadly similar to ''Paper Mario'''s First Strikes. Hitting enemies in the overworld with a jump or hammer attack transitions into battle with the character getting to attack the enemies with the the respective move before anyone takes a turn.
 
One key difference is that a First Strike on one enemy in the field will damage all enemies in the battle. This hit ignores the spikes of the other enemies. For example, jumping on a [[Lakitu]] for a First Strike in ''[[Mario & Luigi: Dream Team]]'' inflicts damage on the Lakitu and all the [[Spiny|Spinies]] in the battle, even though those enemies have spikes.
 
As in the ''Paper Mario'' series, enemies can also perform First Strikes against one of the characters. Their attacks do not inflict damage, and are not reflected in the battle that initiates when they connect. However, if the enemy or one of its projectiles hits a character in the back, they will [[trip]] at the start of the battle.
 
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Partners in Time]]'', a First Strike with a hammer works differently: when Mario or [[Luigi]] in ''Superstar Saga'', or [[Baby Mario]] or [[Baby Luigi]] in ''Partners in Time'', hammer an enemy on the overworld, all enemies in the battle become [[dizzy]]. In later ''Mario & Luigi'' games, a First Strike with a hammer instead damages all enemies.


[[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] (the latter of which can [[burn]] foes) on the enemy in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
[[Bowser]] can also use First Strikes by [[punch]]ing or [[Fire Breath|breathing fire]] (the latter of which can [[burn]] foes) on the enemy in ''[[Mario & Luigi: Bowser's Inside Story]]'' and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
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In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a First Strike with a hammer can also cause enemies to begin the battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies dizzy. These effects, bar the Hand Powers', return in ''Bowser's Inside Story + Bowser Jr.'s Journey''.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a First Strike with a hammer can also cause enemies to begin the battle with the [[SPD-Down]] status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, [[Firebrand]] can also burn enemies and [[Thunderhand]] can also make enemies dizzy. These effects, bar the Hand Powers', return in ''Bowser's Inside Story + Bowser Jr.'s Journey''.
As in the ''Paper Mario'' series, enemies can also perform First Strikes against one of the characters. However, if the enemy or one of its projectiles hits a character in the back, they will instead [[trip]] and will not get up until it is their turn or if they are damaged by an attack. If the front character is hit, the battle will start as normal.


==Profiles==
==Profiles==
===''Mario & Luigi: Bowser's Inside Story''===
===''Mario & Luigi: Bowser's Inside Story''===
*'''Instruction manual description:''' "''If you touch an enemy in the field, battle begins. At that time, if you stomp or punch an enemy, you inflict damage in a preemptive attack.''"
*'''Instruction manual description:''' "''If you touch an enemy in the field, battle begins. At that time, if you stomp or punch an enemy, you inflict damage in a preemptive attack.''"
===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
*'''Instruction manual description:''' "''Use preemptive attacks to gain an advantage.''"
*'''Instruction manual description:''' "''Use preemptive attacks to gain an advantage.''"
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|JapR=Sensei Kōgeki
|JapR=Sensei Kōgeki
|JapM=Attack first
|JapM=Attack first
|ChiT=先攻 (''Paper Mario'')
|ChiT=先攻
|ChiTN=''Paper Mario''
|ChiTR=Xiāngōng
|ChiTR=Xiāngōng
|ChiTM=First Strike
|ChiTM=First Strike
|ChiS=抢攻 (''Paper Mario'')<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (1:45:14)</ref>
|ChiS=抢攻
|ChiSN=''Paper Mario''
|ChiSC=<ref>From [[iQue]]'s localization of ''Paper Mario'': https://www.youtube.com/watch?v=qj23Urolr1I (1:45:14)</ref>
|ChiSR=Qiǎnggōng
|ChiSR=Qiǎnggōng
|ChiSM=Rush Attack
|ChiSM=Rush Attack
|SpaE=Primer Golpe (''Paper Mario'' series)
|Spa=Primer Golpe
|SpaEM=First Strike
|SpaN=''Paper Mario'' series
|Spa2=Primer golpe
|Spa2N=''The Thousand-Year Door''
|SpaM=First Strike
|Spa2M=First strike
|Ger=Erstangriff erfolgreich!
|GerN=''Paper Mario''
|Ger2=Erstangriff
|Ger2N=''Mario & Luigi'' series
|GerM=First Strike succeed!
|Ger2M=First Strike
|Fre=Initiative
|Fre=Initiative
|FreM=Initiative
|FreM=Initiative
|Ita=Iniziativa (''Paper Mario'' series)<br>Attacco prioritario (''Mario & Luigi'' series)
|Ita=Iniziativa
|ItaM=Initiative<br>Priority attack
|ItaN=''Paper Mario'' series
|Ita2=Attacco prioritario
|Ita2N=''Mario & Luigi'' series
|ItaM=Initiative
|Ita2M=Priority attack
|Kor=선제공격
|KorR=Seonje Gonggyeok
|KorM=Preemptive Attack
}}
}}


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<references/>
<references/>


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Latest revision as of 12:33, September 19, 2024

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Image for the earlier Mario & Luigi games

Not to be confused with First Attack.
“You struck first!”
Battle text, Paper Mario: The Thousand-Year Door
Mario hammering a Goomba for a First Strike in Paper Mario

First Strike, also known as a pre-emptive attack, is a technique that appears in the Paper Mario and the Mario & Luigi titles of role-playing Super Mario games.

History[edit]

Paper Mario series[edit]

“...Huh? He hasn't noticed us yet. This is our chance to get the jump on him. If you jump on an enemy or whack it with your hammer before battle starts, you'll do some early damage!”
Huey, Paper Mario: Color Splash
Mario first striking a Goomba in Paper Mario: Sticker Star
Mario jumping on a Goomba for a First Strike in Paper Mario: Sticker Star

In the Paper Mario series, First Strikes can be used by Mario to damage or possibly defeat enemies before he takes his first turn in battle. Bosses and mid-bosses (with a few exceptions), and some enemies like M. Bushes and Hurt Plants cannot be harmed by usage of a First Strike. First Strikes can also be used against Mario; for example, if a Koopa Troopa successfully attacks Mario with its shell, Mario will get hit by the First Strike.

To perform a First Strike, Mario can simply Jump on the enemy, hit them with his Hammer, or hit them with an attack from a partner. If Mario's First Strike is a Jump, it will fail against Spiny or Fire enemies and result in recoil damage on Mario, just as though he had used a Jump attack during the battle. Conversely, Hammers can make a First Strike against airborne enemies, as long as Mario was able to land the First Strike in the overworld - usually, a Hammer attack cannot be made against flying foes. Hammer First Strikes will fail just like jumps when used against enemies that are spiny from the front, such as a Bristle.

In Paper Mario, Goompa first mentions this to Mario as they walk through Goomba Village. First Strikes in this game can be performed by Mario, or by his partners Kooper, using his Shell Toss, and Bombette, using her Bomb. The text that displays when Mario makes the First Strike is "You made the First Strike!", and the text that displays when Mario is hit by a First Strike says "You're hit by the First Strike!". First Strikes from enemies can be avoided by dodging the attack or by equipping the Chill Out Badge. While the Dizzy Attack Badge is equipped, Mario can inflict Dizzy on the first enemy in a formation (but does not deal damage) by using his Spin Dash move to run into an enemy before a battle, though this is not considered a "proper" First Strike, as it does not cause the First Strike message to display or trigger the First Attack Badge. Mario can instantly defeat any enemy that would not reward one or more Star Points (which is considered to be "weak"), entirely skipping the battle without rewarding Star Points, with a First Strike by equipping the First Attack Badge. This property can be extended to Mario's spin dash by equipping the Spin Attack Badge, and even further extended to walking by equipping the Bump Attack Badge (which overwrites both First Attack and Spin Attack due to just requiring contact with the enemy in question). Mario can equip the Spike Shield Badge to be able to jump on spiky enemies such as Clefts, or can equip either the Fire Shield or Ice Power Badges to jump on fire enemies like Lava Bubbles.

In Paper Mario, the Action Command cannot be performed when Mario or his partner makes the First Strike, although it can be performed to Guard against an enemy’s First Strike. However, Bombette's Bomb First Strike deals damage as though the Action Command was performed, and if Mario makes the First Strike with his Spin Jump or Tornado Jump, the base damage of his Jump is doubled. Bombette’s Bomb First Strike does not consume any Flower Points, unlike selecting the move in battle.

First Strike screen in Paper Mario: The Thousand-Year Door
The First Strike screen in Paper Mario: The Thousand-Year Door

In Paper Mario: The Thousand-Year Door, Professor Frankly first mentions First Strikes to Mario after he and Goombella defeat the three Goombas in Rogueport Underground. Mario can now perform Action Commands when he makes the First Strike, potentially dealing additional damage. He can also use his Spin Jump, Super Hammer, or Ultra Hammer moves to make the First Strike using the respective move without consuming any FP. First Strikes can also be made using Koops' Shell Toss or Bobbery's Bomb, in which case the Action Command is automatically performed, but Stylish Moves cannot be performed. Flurrie can be used to stun enemies before a battle, freezing them in place making them easier First Strike targets for a few moments, however she herself cannot give enemies a First Strike. The Chill Out, First Attack, and Bump Attack Badges are still available and function the same as in Paper Mario, however First Attack and Bump Attack do not work inside of the Pit of 100 Trials. With the removal of the Spin Dash, the Dizzy Attack and Spin Attack Badges were removed. The Fire Shield Badge was also removed, being merged fully into Ice Power. During the first fight in the Glitz Pit, a scripted, unavoidable enemy First Strike occurs when a member of The Goomba Bros. headbonks Mario before Grubba has the chance to officially start the fight.

Due to the absence of the RPG-styled battling system throughout the majority of the game, First Strikes are absent from Super Paper Mario.

Mario hitting a Goomba in Paper Mario: The Origami King
Mario performing a First Strike in Paper Mario: The Origami King

In Paper Mario: Sticker Star, a First Strike has an added mechanic. By collecting HP-Up Hearts, the Hammer and jump power will increase every time when the one's digit is at a zero from five. If the power is enough to directly defeat the enemy on the course, the enemy will be defeated and will drop a coin without starting the battle. Additionally, certain enemies' field attacks directly hurt Mario, rather than triggering a battle. Similar mechanics return in Paper Mario: Color Splash, with attack power increasing with every Big Paint Star collected and enemies dropping more than one coin when defeated directly on a course with a First Strike. In Paper Mario: The Origami King, First Strikes retain their Sticker Star properties, though enemies' First Strikes are now unblockable.

Mario & Luigi series[edit]

Mario getting a Hammer First Strike in Mario & Luigi: Dream Team
Mario performing a First Strike with his hammer in Mario & Luigi: Dream Team

First Strikes appear in the Mario & Luigi series, and they are broadly similar to Paper Mario's First Strikes. Hitting enemies in the overworld with a jump or hammer attack transitions into battle with the character getting to attack the enemies with the the respective move before anyone takes a turn.

One key difference is that a First Strike on one enemy in the field will damage all enemies in the battle. This hit ignores the spikes of the other enemies. For example, jumping on a Lakitu for a First Strike in Mario & Luigi: Dream Team inflicts damage on the Lakitu and all the Spinies in the battle, even though those enemies have spikes.

As in the Paper Mario series, enemies can also perform First Strikes against one of the characters. Their attacks do not inflict damage, and are not reflected in the battle that initiates when they connect. However, if the enemy or one of its projectiles hits a character in the back, they will trip at the start of the battle.

In Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time, a First Strike with a hammer works differently: when Mario or Luigi in Superstar Saga, or Baby Mario or Baby Luigi in Partners in Time, hammer an enemy on the overworld, all enemies in the battle become dizzy. In later Mario & Luigi games, a First Strike with a hammer instead damages all enemies.

Bowser can also use First Strikes by punching or breathing fire (the latter of which can burn foes) on the enemy in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

In Mario & Luigi: Paper Jam, dashing into an enemy will also trigger a First Strike, although this only damages one enemy in the battle with all three characters, instead of all enemies once. A Trio Hammer will stun grounded enemies for a moment, but does not activate a battle or pass status ailments into battle, instead only allowing enough time to use a First Strike on them.

In Mario & Luigi: Superstar Saga + Bowser's Minions, a First Strike with a hammer can also cause enemies to begin the battle with the SPD-Down status ailment, and Hand Powers can now be used to perform First Strikes; aside from damaging enemies, Firebrand can also burn enemies and Thunderhand can also make enemies dizzy. These effects, bar the Hand Powers', return in Bowser's Inside Story + Bowser Jr.'s Journey.

Profiles[edit]

Mario & Luigi: Bowser's Inside Story[edit]

  • Instruction manual description: "If you touch an enemy in the field, battle begins. At that time, if you stomp or punch an enemy, you inflict damage in a preemptive attack."

Mario & Luigi: Dream Team[edit]

  • Instruction manual description: "Use preemptive attacks to gain an advantage."

Names in other languages[edit]

Language Name Meaning Notes
Japanese せんせいこうげき[?]
Sensei Kōgeki
Attack first
Chinese (simplified) 抢攻[1]
Qiǎnggōng
Rush Attack Paper Mario
Chinese (traditional) 先攻[?]
Xiāngōng
First Strike Paper Mario
French Initiative[?] Initiative
German Erstangriff erfolgreich![?] First Strike succeed! Paper Mario
Erstangriff[?] First Strike Mario & Luigi series
Italian Iniziativa[?] Initiative Paper Mario series
Attacco prioritario[?] Priority attack Mario & Luigi series
Korean 선제공격[?]
Seonje Gonggyeok
Preemptive Attack
Spanish Primer Golpe[?] First Strike Paper Mario series
Primer golpe[?] First strike The Thousand-Year Door

References[edit]

  1. ^ From iQue's localization of Paper Mario: https://www.youtube.com/watch?v=qj23Urolr1I (1:45:14)