Super Star
| It has been suggested that Mega Star be merged into this article. Reason: same name in language of origin, stylized version of standard appearance and role, localized name was in a transitionary period (discuss) |
- This article is about the item that grants the player invincibility. For other uses, see Super Star (disambiguation).
- "Starman" and "Star Man" redirect here. For other uses, see Starman (disambiguation).
- Not to be confused with Power Star, Rainbow Star, or Mega Star.
| Super Star | |||
|---|---|---|---|
Artwork from Mario Kart World | |||
| First appearance | Super Mario Bros. (1985) | ||
| Latest appearance | The Super Mario Galaxy Movie (cameo) (2026) | ||
| Effect | Makes the player invincible | ||
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- “Here's a rare item! I'm sure it'll come in handy...”
- —Toad, New Super Mario Bros. Wii
Super Stars (also formatted as Superstars),[1][2] originally referred to as Starmen and alternatively referred to as Star Bonuses,[3] Invincible Starmen,[4] Invincibility Stars,[5] Stars,[6][7] or Star-Men,[8] are recurring items in the Super Mario franchise, especially the Super Mario series and the Mario Kart series. Super Stars are generally depicted as five-pointed stars with beady eyes, usually yellow in color. If the player gets a Star, they become invincible. The user becomes temporarily invulnerable to all damage, being able to defeat almost any enemy. However, hazards that would be fatal regardless of power-ups (lava, poison, pits, time running out, getting crushed, etc.) still defeat the user, even with the Super Star. In addition, the splotchy goop in the Bowser's Fury mode in Super Mario 3D World + Bowser's Fury causes the player to lose their invincibility if touched while also taking damage, as if they took damage without the power-up.[9] The projectiles or enemies that come into contact with the user of the Star while it is activated are destroyed, damaged, or knocked off the screen (depending on the type of enemy and what game it is). The Star also increases the speed of the user substantially (again, depending on the game). In most games since Super Mario World, if the player collides with and defeats a sequence of enemies while invincible, the player gets an extra life. The point chain is usually 200 - 400 - 800 - 1,000 - 2,000 - 4,000 - 8,000 - 1UP - 1UP - 1UP... As the player continues defeating enemies, the player keeps getting extra lives for each additional enemy defeated until the Star's power wears off and they are no longer invulnerable. Touching another Star while already invincible prolongs the effect and allows the player to continue getting more lives.
History[edit]
Super Mario series[edit]
Super Mario Bros. / Super Mario Bros.: The Lost Levels[edit]
Starmen are uncommon items that first appear in Super Mario Bros. and return with the same role in Super Mario Bros.: The Lost Levels. They are first seen in World 1-1 of the former game. When Mario or Luigi gets a Starman, he becomes invincible to any enemy or object except pits or time running out, and the invincibility theme plays. The Starman allows for enemies to be destroyed along the way. Invincibility is indicated by Mario's flashing sprites and the Starman theme, which replaces the current soundtrack. After several seconds, the effects of the item wear off.
Yume Kojo: Doki Doki Panic / Super Mario Bros. 2[edit]
Starmen return in Yume Kojo: Doki Doki Panic and Super Mario Bros. 2. The player can obtain one by collecting five cherries in a level. Starmen spawn from the bottom of the screen before traveling upward in a zigzag pattern but otherwise work the same as before.
Super Mario Bros. 3[edit]
Starmen in Super Mario Bros. 3 are very similar to their appearance in Super Mario Bros., except they also allow for faster running. If Mario jumps when he is not Small Mario, he does flips in the air. This game also introduces the Continuous Starman[10][11] chain, where certain ? Blocks contain stars instead of coins if the player character is invincible while hitting them. World 7-7 requires the player to use Starmen to walk on top of the Munchers without taking damage. A Starman is one of the goal icons, and achieving three in a row earns the player extra lives.
Super Mario Land[edit]
Stars return in Super Mario Land, with the same effects as before, although the musical theme is different than before; it is composed of two loops of an excerpt from the "Galop infernal" from Orpheus in the Underworld by Jacques Offenbach, a tune most commonly associated with the can-can. Combos from defeating successive enemies behave in an unusual way compared to most Super Mario games; the next enemy in the combo must be defeated relatively quickly after the previous enemy, a trait shared with stomping in Super Mario Land. The maximum combo that can be obtained from a Star is 4000 points, with 4000 additional points being rewarded for every successive enemy in the combo. The only level with a formation of enemies dense enough to get a 4000-point combo is World 4-3.
Super Mario World[edit]
Super Stars are items found mostly in Roulette Blocks in Super Mario World. From this appearance onward, defeating enemies in succession results in increasing point values for successive enemies, eventually gaining extra lives after achieving 8,000 points. The Star World theme is also a slowed-down variation of the Super Star theme.
Super Mario Land 2 - 6 Golden Coins[edit]
Stars return in Super Mario Land 2 - 6 Golden Coins. They no longer bounce upon being released from a block, and one can alternatively received from defeating 100 enemies. Unlike Super Mario World, Mario begins receiving extra lives from the fifth enemy defeated onwards. The Super Star theme is completetly different but is not the same as the one in Super Mario Land, utilizing the same recurring leitmotif as most songs in Super Mario Land 2 - 6 Golden Coins.
New Super Mario Bros.[edit]
Starmen retain their usual function in New Super Mario Bros., with the theme using the arrangement from Super Mario 64. They are much rarer and sometimes appear in hidden ? Blocks. Starmen are not found in Toad Houses and are the only item that cannot be a Stored Item. The star can be found in Worlds 1-1, 1-2, 4-6, 4-Castle, 6-2, 7-3, 8-4, and 8-7. In certain levels, using a Starman causes a trail of Blue Coins to spawn behind the player. In the Mario vs. Luigi mode, a Starman may potentially appear when Mario or Luigi collects eight coins, and a player is more likely to obtain a Starman if they are losing; the mode also features the Big Star variation, which have to be collected by Mario and Luigi.
Super Mario Galaxy / Super Mario Galaxy 2[edit]
- Main article: Rainbow Star
Super Stars are replaced by Rainbow Stars in Super Mario Galaxy and Super Mario Galaxy 2, having the same function and having the same invincibility theme associated with it.
New Super Mario Bros. Wii[edit]
Stars are mostly found through Roulette Blocks or just regular ? Blocks in New Super Mario Bros. Wii. Their only major differences is lighting up dark areas and the corresponding theme having a different arrangement. Stars can now be obtained from Toad Houses and stored in the overworld inventory. Multiplayer allows an invincible player to grab another to pass the power of invincibility to them.
Super Mario 3D Land[edit]
Super Stars are more common in Super Mario 3D Land than previous appearances. Aside from their function in the three-dimensional playing field, Super Stars function the same as before, but extra lives can be earned after the fifth enemy onward. As the power-up starts wearing off, the corresponding theme speeds up, similar to the Rainbow Stars in the Super Mario Galaxy games, but speeds up in the second bar rather than the fifth bar like in Super Mario Galaxy, though the E3 2011 demo version had it the same as in the latter.
New Super Mario Bros. 2[edit]
Super Stars reappear in New Super Mario Bros. 2, functioning like in earlier two-dimensional installments. A Super Star can only appear in the item storage by collecting it from the World Star Toad House.
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe[edit]
Super Stars return in New Super Mario Bros. U, New Super Luigi U, and their port, working like they do in New Super Mario Bros. Wii.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[edit]
Super Stars reappear in Super Mario 3D World and its port. They are mostly based on their appearance in Super Mario 3D Land, since the associated theme plays faster upon reaching the second bar. Like in New Super Mario Bros. Wii, the effects of a Super Star can be passed on to other players in multiplayer. Unlike before, the chain of points restarts after obtaining an extra life.
In the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, Super Stars can be obtained randomly upon collecting 100 coins, like with other power-ups.
Super Mario Maker series[edit]
Super Stars are a placeable course element in Super Mario Maker, its port, and Super Mario Maker 2. They function no differently than in most 2D installments. In Super Mario Maker 2, two Super Star-themed outfits can be unlocked for the player's Maker Mii: the Super Star Barrette, unlocked by holding the world record time on 500 courses, and the Super Star Flares, unlocked by clearing 5000 courses.
Super Mario Run[edit]
Super Stars reappear in Super Mario Run, following much of the same rules for appearances and moving as before. In this game, Super Stars still grant invincibility, but have the additional effect of magnetizing nearby coins and Bonus Medals to the user. Black Coins and Red Coins are resistant to this force. The Black Coins only shake left to right. In Toad Rally, collecting a Super Star will also start Coin Rush mode, with the meter glowing white until the effects wear off. In Remix 10, while Coin Rush is not an element, Super Stars grant an effect similar to it. The screen dims, more coins start to appear, defeating enemies is worth additional coins, ? Blocks that drop coins drop more coins, and ? Blocks that drop power-ups drop three power-ups instead of one. In Remix 10, every 100 coins the player collects resets the coin counter and gives them a bubbled power-up. If the player is Super, then a Super Star is provided.
Super Stars do not necessarily have to appear from blocks or from Red Coins. Certain courses, such as Follow That Shell! and Piranha Plant Field, have Super Stars bouncing around on their own for the player to collect.
The course Lakitu's Revenge has frequent Super Stars, such that the player can be invincible for most of the course.
There is a Super Star Statue item in the Kingdom Builder mode, The 8-bit Super Star Trim and 8-bit Super Star Statue are other Kingdom Builder items that use the Super Star's appearance from Super Mario Bros. Three Super Stars are depicted on the top of Princess Peach's Cake.
Super Mario Bros. 35[edit]
Super Stars appeared in Super Mario Bros. 35, working mostly like in Super Mario Bros., though the Item Roulette had a chance of granting the player a Super Star.
Super Mario Bros. Wonder[edit]
Super Stars are common in Super Mario Bros. Wonder. They can attract coins over, retaining the ability from Super Mario Run. In multiplayer, the ability to pass a Super Star's effects to other players has also been retained. Instead of a scoring system, ratings appear in the order of "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, each consecutive defeat awards the player a 1-Up.
DIC cartoons[edit]
- “Starman, star bright! Give me Starman pasta power! Give me pasta might!”
- —Mario, "Pirates of Koopa"
Starmen also make several appearances throughout the three Super Mario animated cartoon series produced by DIC Entertainment.
In The Super Mario Bros. Super Show!, they do not grant invincibility; they instead can power-up Mario and Luigi into Fire Mario and Fire Luigi, giving them increased strength and the ability to shoot fireballs. The person wielding the Starman, often Mario, usually recites, "Starman, star bright, give me pasta power, give me pasta might!", before powering up. This power lasts until either a fair bit of time elapsed, or they are attacked by an enemy. However, Fire Flowers, along with other powerful artifacts such as magic doodads, can also be used in lieu of Starmen in order to power-up. In "Toad Warriors", Toad manages to transform into the Toad Warrior by using a Starman, although in the next episode, "The Fire of Hercufleas", he transforms into Super Toad by using a Fire Flower.
Starmen continue appearing into The Adventures of Super Mario Bros. 3 and Super Mario World. Their role is more consistent with the games, granting only temporary invincibility. Unlike the Cape Feather and Fire Flower, both Mario and Luigi are seen using the Super Star in Super Mario World: Luigi collects one to dispose of the Caterpillars in "Party Line", and Mario collects one from one of the "dizzy stars" that appear after he is knocked out by an evil dinosaur in the same episode. Mario also collects one when he escapes Neon Castle with Yoshi in "The Yoshi Shuffle".
Mario's Egg Catch[edit]
In Mario's Egg Catch, a Starman occasionally appears in the lower right corner of the screen. When collected, Mario gains 5 points.
Super Mario-kun[edit]
In volume 6 of Super Mario-kun, while transversing Tubular, Balloon Mario comes across two Passin' Chucks that manage to pop him and making him fall straight into a pipe. Mario reemerges from the pipe, which is actually a sentient Pipe Cannon, with a Super Star, and is shot at full speed against the Passin' Chucks, defeating them.
Mario Kart series[edit]
This section needs Mario Kart improvement. Specifically:
- Reorder by game
Super Stars are one of six items to appear in all Mario Kart games, serving as an item that only low-ranking drivers can obtain. Super Stars make the player who uses it invincible to all attacks and able to drive through items, course obstacles, and hit other drivers, which in some games makes the hit driver lose their current items. The player receives a speed boost increasing their average speed by 1/3 in all games except Super Mario Kart and Mario Kart: Super Circuit where the item doubles the player's speed. Players may also traverse off-road unhindered while under the effects of a Super Star.
The invincibility lasts for different time periods depending on the game: 6.13 seconds for Super Mario Kart, 10.13 seconds for Mario Kart 64, 6.3 seconds for Mario Kart: Super Circuit, 7.6 seconds for Mario Kart: Double Dash!!, 7.46 seconds for Mario Kart DS, 7.42 seconds for Mario Kart Wii, 7.46 seconds for Mario Kart 7, and 7.54 seconds for Mario Kart 8 and Mario Kart 8 Deluxe.[12]
The Star is also the emblem of the Star Cup in every Mario Kart game to date.
Super Mario Kart[edit]
The Super Star makes its first appearance as an item obtainable from ? Panels in Super Mario Kart with its duration being the shortest in the series. Among CPU racers, only Mario and Luigi may obtain it and they do not receive the benefit of the speed boost. Drivers are most likely to obtain a Super Star in 5th place or lower. Getting hit by a driver using a Super Star causes the hit driver to spin out, lose their currently held item and lose coins.
Mario Kart 64[edit]
Super Stars reappear as an obtainable item from Item Boxes in Mario Kart 64. Players can obtain one in 2nd place, making it the highest position in any Mario Kart that one may be obtained in, while CPU drivers are limited to obtaining a Super Star in 5th place or below. Being hit by a driver using a Super Star causes the driver to flip and lose their currently held item. There is a large Super Star on this game's iteration of Rainbow Road. It is in the center of a 360° counterclockwise loop that players drive around.
Mario Kart: Super Circuit[edit]
In Mario Kart: Super Circuit, Super Stars return as obtainable items from Item Boxes, functioning as they did in Super Mario Kart, albeit while lasting slightly longer and no longer being limited to just Mario and Luigi for CPU drivers. It is obtainable rarely beginning in 2nd place, though it is most common from 3rd to 6th place, with 7th and 8th place sharing rarity with 2nd place according to a table in Mario Kart Advance Saisoku Butchigiri Guide, released in Japan in 2001.
Mario Kart: Double Dash!![edit]
Super Stars return in Mario Kart: Double Dash!! as obtainable items from Item Boxes. The Super Star is obtainable from 4th to 8th place, with the item being more commonly received in 6th place and below. In this entry only, hitting racers with a Super Star allows players to steal an item from the victim. Beginning in this entry, being hit by a player using a Super Star in Balloon Battle will have the player using the Super Star steal a balloon from the hit player as well as the usual effects of flipping over the hit player and that player losing their currently held items. Players may also steal the Shine Sprite in Shine Thief. This remains true in every game where this mode is playable.
Mario Kart DS[edit]
Super Stars return in Mario Kart DS as obtainable items from Item Boxes, obtainable from 5th to 8th place. A special Item Box is present on DK Pass that will give the player a Super Star in any position, though it may also give a Dash Mushroom, Triple Dash Mushrooms, or, very rarely, a Red Shell.
Mario Kart Wii[edit]
In Mario Kart Wii, Super Stars return as obtainable items from 7th to 12th place from Item Boxes. When a player uses a Super Star, the character's voice will echo, with the exception of Rosalina's, whose voice will echo even more. Some of the leaf piles on Maple Treeway can drop Super Stars when driven through. They are found in the section with the Wigglers and the section before the finish line. Players under the effects of the Mega Mushroom can still get hit by this item and only up to three Super Stars can be in play at a time. There are special Item Boxes in the center ring of Chain Chomp Wheel that will give either a Super Star or a Dash Mushroom. With the introduction of Coin Runners, players may steal opponents' coins when hitting them while using a Super Star. This remains true in every game where this game mode is present. Also, the Sugarscoot has a star emblem on its spare tire on its rear.
Mario Kart 7[edit]
Super Stars return as obtainable items in Mario Kart 7. As with Mario Kart DS, they are obtainable from 5th to 8th place. The special Item Box on DS DK Pass also returns from Mario Kart DS. All breakable obstacles, such as the jars on Shy Guy Bazaar, have the chance to drop a Super Star when broken.
Mario Kart Arcade GP / Mario Kart Arcade GP 2 / Mario Kart Arcade GP DX[edit]
In Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX, the Super Star appears again as an obtainable item and it is considered to be a Special Item in all games. In Mario Kart Arcade GP, it is an unlockable, unlocked by winning races, and can only be used if the player selects Mario or Luigi. In the following arcade entries, it is usable by all drivers, but still considered to be a Special Item.
Mario Kart 8 / Mario Kart 8 Deluxe[edit]
Super Stars return as obtainable items in Mario Kart 8 and its remake, Mario Kart 8 Deluxe. In these games, being hit by a driver using a Super Star does not cause the hit player to lose their items. Instead, the effect of being hit is similar to being hit by a Green Shell. The Princess Peach statue in Toad Harbor can be seen holding a Super Star in its raised right hand. A similar statue can be seen of a pink gold Baby Peach holding a Super Star in the background of GCN Baby Park. They can also be seen atop of the spires of the arches over the blue anti-gravity section of this entry's version of GBA Ribbon Road. Additionally, in Mario Kart 8 Deluxe, if the player has purchased the Booster Course Pass DLC or currently has a Nintendo Switch Online + Expansion Pack membership, a small icon of a Star can be seen next to the version number on the game's title screen.
An exploit in Mario Kart 8, where hopping back and forth following a boost causes the player to go faster, is also applicable to a player using a Super Star. This is not possible in Mario Kart 8 Deluxe with the removal of this exploit.
Mario Kart Tour[edit]
Unlike in previous installments, Super Stars themselves do not appear as collectible Item Box items in regular single-player races in Mario Kart Tour. Instead, getting a Frenzy has the same effects as using a Super Star, with the same invincibility music from Mario Kart 8 playing, while its icon appears on-screen if another racer behind the player is in Frenzy mode. Stars found in Item Boxes appear in multiplayer mode when the rules have less than three item slots, as frenzies are unobtainable then. Super Stars are also found in certain challenges, first found in the Break Item Boxes challenge of the Tokyo Tour's Wendy Cup. Once obtained, Super Stars can be activated by tapping the screen, making the player temporarily invincible. Additionally, if the player is about to receive a High-End driver from a pipe, a Super Star appears briefly on-screen.
Mario Kart World[edit]
In Mario Kart World, Super Stars reappear as obtainable items from Item Boxes and can be found bouncing along the ground in the Free Roam mode. A sound effect now plays when it is about to run out. It received a slight redesign in this game, as it is more rainbow-colored overall. Mario Kart World additionally features many elements with Super Star imagery:
- The Super Star Metal Parts sponsor is named after Super Stars, and features them in its logo;
- A few vehicles feature Super Star designs, namely the Chargin' Truck (by way of its Super Star Metal Parts decal), and the orange and pink variants of the Cute Scoot;
- Several types of Dash Food feature elements designed after Super Star, namely:
- The medium burger, which features a Super Star topper;
- The small ice cream cone, which is topped with a Super Star-shaped cookie;
- All three fruit salads, which feature starfruits with eyes, reminiscent of Super Stars;
- The small and large cakes, which both feature a Super Star-shaped cookie.
- Twenty stickers depict Super Stars:
- Two are themed after Super Star Metal Parts;
- One is based on the Star Cup emblem;
- Two are based on the design of the orange Cute Scoot;
- Three are based on the small cake, small ice cream, and medium fruit salad Dash Foods, respectively;
- One depicts it in a graffiti style;
- One depicts the actual words "Super Star" in a graffiti style;
- One depicts it on a highway shield with the words "Super Star" on it;
- One depicts it with a sombrero-like pattern, alongside the word "Wario";
- One depicts it on a cyan background with the words "Crown Bridge" on it
- One depicts it engraved on a gold medal;
- One depicts it in a pentagonal emblem;
- One depicts it in a stained glass-based style, based on Peach Stadium;
- One depicts it as papel picado, as seen in Dry Bones Burnout;
- One depicts it with a dark blue outline;
- One depicts its sprite from Super Mario Kart;
- One depicts it in a color gradient with ornate patterns, based on Rainbow Road.
Yoshi franchise[edit]
Yoshi's Safari[edit]
Super Stars appear in Yoshi's Safari. They are dropped from Flying ? Blocks or the green type during boss fights only. A Super Star allows Yoshi to defeat any enemies on contact temporarily, similarly to its role in other appearances. Collecting a Super Star earns the player 2,000 bonus points.
Yoshi's Island series[edit]
Super Stars are rare power-ups in the first two installments of the Yoshi series: Super Mario World 2: Yoshi's Island (as well as its remake) and Yoshi's Island DS. Super Stars work completely different than before, turning Baby Mario into Superstar Mario and Yoshi into a giant Yoshi's Egg. Super Stars in Yoshi's Island DS can be found in the levels Baby Mario and Baby Peach: Dynamic Duo, Castle of Big Guy the Stilted, Superhard Acrobatics! and Yoshi's Island Easter Eggs.
Though Super Stars are not in Yoshi's New Island, a similar item named Yoshi Star appears. Yoshi Stars are featured in two colors, and both turn Yoshi into Super Yoshi. The yellow ones make him invincible and let him run on walls and ceilings, while the red ones let him blast through enemies and walls for a brief time. Both forms can be prolonged by grabbing more Yoshi Stars of the same color.
Mario's Time Machine[edit]
Several Super Stars appear as statues in Bowser's Museum in Mario's Time Machine, and are usable as platforms to reach some doors.
Wario Land: Super Mario Land 3[edit]
Stars appear in Wario Land: Super Mario Land 3. It is functionally identical to those used in the Super Mario series but has a different invincibility theme, following the same vein as the Super Mario Land games.
Mario's FUNdamentals[edit]
Super Stars are depicted on dominoes numbered 1 within the Dominoes game of Mario's FUNdamentals.
Super Mario RPG: Legend of the Seven Stars[edit]
Stars are rare items within Super Mario RPG: Legend of the Seven Stars. They can defeat enemies on the overworld and still earn Mario some experience points. The Star is also used in the Triple Move Starry Shell Spike in the remake, where Princess Peach tosses one out as Bowser retreats into his shell and is kicked into the Star by Mario, temporarily turning into Invincible Bowser and dealing damage to all enemies in the fight.
Game & Watch Gallery series[edit]
Super Stars appear in some of the Modern remakes of Game & Watch games included in the Game & Watch Gallery series. In the Modern version of Fire in Game & Watch Gallery, a Super Star may emerge from a Yoshi Egg within the burning Mushroom Castle, being worth five points when collected. In Game & Watch Gallery 2's Modern version of Parachute, a Super Star appears from one of the three Yoshi Eggs that come from the flying ship every 100 points. Just like in Game & Watch Gallery, collecting a Super Star is worth five points. In the game's Modern version of Helmet, a Super Star appears if the player collects 50 coins without getting a miss, and obtaining it is worth at least 20 points. In the Modern version of Turtle Bridge in Game & Watch Gallery 3, a Super Star is one of the items Toad must deliver to Princess Peach if he continues delivering a melon without losing a life, and he receives 15 points upon doing so.
Super Smash Bros. series[edit]
- SmashWiki article: Super Star
Stars appear in every game of the Super Smash Bros. series. If players touch a Star, they will become invincible, allowing them to attack foes, without worrying about damage. However, unlike with the actual Super Mario games, players will not be able to hurt their opponents just by touching them. In the first two Super Smash Bros. games, the Super Star has a completely unique arrangement of its theme played, though from Super Smash Bros. Brawl onwards, the item uses its theme from Super Mario Bros. instead.
A Star also appears as a sticker in Super Smash Bros. Brawl, as well as an Ace-class support spirit in Super Smash Bros. Ultimate granting the fighter temporary invincibility if they land the first attack in battle.
Mario Tennis series[edit]
Stars appear in the Bowser Stage from Mario Tennis. They are also the Star Cup and Final Cup emblem in Mario Power Tennis and Mario Tennis Open, respectively. Mario Tennis Open features a usable tennis racket, uniform, wrist bands, and shoes themed after Stars for Miis to use.
Mario Bros. (Game Boy Advance)[edit]
Super Stars can hatch from Eggs during only the Mario Bros. Battle 2-player mode of the Mario Bros. remake for the Game Boy Advance.
Nintendo Puzzle Collection[edit]
Super Stars are depicted on flags held by Goomba and Koopa Troopa audience members at the start of a Versus Mode match in Nintendo Puzzle Collection version of Yoshi no Cookie.